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Tag Archives: NBA Live 2000

The Friday Five: Top 5 Worst Announcers in Basketball Games

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five is a countdown of the Top 5 worst announcers in basketball video games.

Two Top 5 countdowns in a row? Yes indeed! Last week we took a look at my picks for the five best announcers in basketball games, so it seems only right that this week, we count down the five worst. Once again, this is all subjective and down to personal preference to some extent, and I don’t want to come across as mean-spirited with this countdown. After all, I’m sure that everyone I’ve named here did try their best in the booth. Nevertheless, these are my picks, and reading comments from other basketball gamers, I know that I’m not alone in some of these selections.

Since I outlined what makes a great hoops game announcer last week, I suppose I should set out my criteria for the worst announcers. Essentially, it’s the opposite. The performance may be stilted and boring, or inauthentic. In some cases, it may be a bad fit for the style of basketball game in question. Other times, the performance isn’t the problem, but the things the announcer is saying are annoying or distracting, and take you out of the experience. In short, commentary that is flat, uninspiring, ill-fitting, or annoying will make the action on the virtual hardwood seem far less fun and exciting, and that’s one of the main problems that I (and others) have with these announcers.

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The Friday Five: 5 Odd Mistakes in Old Games

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five is a list of five odd mistakes that could be found in old basketball games.

Authenticity is the name of the game, especially for sim titles. Over the years, eagle-eyed hoops gamers have proven adept at spotting mistakes, big or small. Whether it’s an inaccuracy in a court or jersey, a rating that is way off, or some other error, you can be sure that someone with an eye for detail will point it out. Some mistakes are easy to fix ourselves, while others require some modding skill (and for that matter, a game that is easily moddable). Official updates have also become far more detailed over the years, correcting many minor (and sometimes major) mistakes post-release.

As for why these mistakes occur, the simple answer is that the developers are human, and it’s easy to overlook a detail here and there. There are also times when mistakes and inaccuracies are the result of technical limitations, licensing issues, or some other factor. With that in mind, it’s no surprise that older hoops games have featured some odd mistakes through the years. We still see inaccuracies in modern games, many of which are addressed by official updates, but they’re generally not as weird and quirky as the mistakes in old titles. Here are five of my picks for the oddest mistakes that we’ve seen in various classic basketball video games.

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The Friday Five: 5 Basketball Gaming Theories

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five suggests five basketball gaming theories that are as yet unproven, but I believe are certainly plausible.

Video games are full of mysteries, usually thanks to cut or unfinished content, or some other aspect that is left unexplained. Sports games generally don’t hold quite as many of these secrets or causes for speculation compared to other genres, but they do still have their points of interest. Over the years, basketball games have contained traces of planned features, or other signs of interesting development back stories that have been left untold. It’s led to a lot of speculation and guessing in our community, but hey, they’re just theories; basketball gaming theories!

Ham-fisted references to a popular YouTube channel aside, I’ve been thinking about a few unusual occurrences and unexplained content in a handful of basketball games. I wanted to offer up some explanations, and since I can’t definitively prove them, I was originally going to title this article “5 Wild Basketball Gaming Theories”. However, I decided to drop the “wild”; not only because it was a bit clickbait-y, but also because I believe at least a couple of these theories are quite plausible. It would be nice to get definitive answers about these matters one day, but for now, here are five basketball gaming theories for your consideration.

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Wayback Wednesday: Vince Carter & The NBA Live 2000 Sim

Vince Carter Dunks in NBA Live 2000

This is Wayback Wednesday, your midweek blast from the past! In this feature, we dig into the archives, look back at the history of basketball gaming, and indulge in some nostalgia. Check in every Wednesday for retrospectives and other features on older versions of NBA Live, NBA 2K, and old school basketball video games in general. You’ll also find old NLSC editorials re-published with added commentary, and other flashback content. This week, I’m simulating to today in NBA Live 2000, in order to see how long virtual Vince Carter (and a few other stars) stick around.

Some nineteen years ago, my cousin and I spent an afternoon simulating way into the future in the brand new Franchise mode in NBA Live 2000. Back then, the year 2020 seemed so far away, and yet, we’re only four months away from the calendar flipping over into that futuristic annum. Keeping with the theme of Wayback Wednesday, I’ll quote a classic 1980s film by John Hughes and say that life moves pretty fast. Ferris Bueller was right on the money with that line, and one only has to look at the NBA to see how a couple of generations of stars have seemingly come and gone in a blink.

A name that still remains on an NBA roster all these years later is Vince Carter. The future Hall of Famer known as Vinsanity and Half-Man, Half-Amazing, has just re-signed with the Atlanta Hawks to play in his 22nd and final NBA season; a record that will see his career span four different decades. As the last player standing from the 90s, Vince Carter is also the last active player from NBA Live 2000 still in the league. Would virtual Vince stick around as long as his real life counterpart? What about some of the other stars? To answer that question, I’m simulating until today in NBA Live 2000’s Franchise mode! Let’s take a look back…way back…

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The Friday Five: 5 Planned Features That Fell Through

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five is a list of five features that were planned for basketball video games, but ultimately fell through.

We’re in the midst of another preview season, waiting to hear about all the changes, additions, and improvements in this year’s games. Of course, one of the perennial worries in our community is that popular features will be ruined by changes or, worse yet, removed altogether. It’s particularly frustrating when we look back at some of our favourite games and see features that are no longer available. It especially stings when they were originally implemented in the early days of basketball gaming, yet have been missing for several years.

That’s a tough enough pill to swallow, but it’s arguably even worse when we hear about great features and content during the preview season, only for it to ultimately fall through. Hearing about plans that didn’t come to fruition after the fact also leaves us wondering what might have been, as does discovering the remnants of scrapped features in game files. Features are never axed for malicious reasons; rather, factors such as time constraints, licensing issues, and other unfortunate circumstances are what cause them to fall through. They’re interesting trivia notes and What Ifs though, so let’s take a look at five of them, including one you won’t have heard before.

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Wayback Wednesday: Running With the Bulls in the Early 2000s

This is Wayback Wednesday, your midweek blast from the past! In this feature, we dig into the archives, look back at the history of basketball gaming, and indulge in some nostalgia. Check in every Wednesday for retrospectives and other features on older versions of NBA Live, NBA 2K, and old school basketball video games in general. You’ll also find old NLSC editorials re-published with added commentary, and other flashback content. This week, I’m taking a look back at the difficulty of running with the Chicago Bulls in video games of the early 2000s.

Dusting off old favourites and other interesting hoops titles from yesteryear makes me feel old myself, but that doesn’t compare to the knowledge that my favourite team, the Chicago Bulls, are twenty-one years removed from their most recent championship. It was an incredible time to be a Bulls fan in the 90s, though it has made the subsequent ups and downs quite frustrating to endure at times. It’s been difficult watching them miss out on top free agents, lose their own promising players through free agency or questionable trades, and endure misfortune such as Derrick Rose’s multiple injuries.

Of course, the virtual hardwood is a place where frustrated NBA fans can turn around the fortunes of their favourite team, and I’ve created some fun memories running with the virtual Bulls over the years. In the aftermath of The Last Dance, I’ve overachieved with the Baby Bulls in my memorable NBA Live 2004 and NBA Live 06 Dynasties. More recently, I’ve taken them to back-to-back championships in MyCAREER. In the early 2000s however, it was rough playing with them in video games, as I’m sure my fellow long-time gamers and Bulls fans can attest. Let’s take a look back…way back…

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The Friday Five: 5 Ways to Improve Franchise in NBA Live 20

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five is a list of five ways to improve Franchise mode in NBA Live 20.

Our Wishlists for NBA Live 20 and NBA 2K20 have been submitted, but as we await another preview season, I feel like talking about my hopes for the upcoming titles. I’m beginning with NBA Live 20, as it needs to be a big year for the long-running hoops series from EA Sports. NBA Live 18 and NBA Live 19 have been EA’s best efforts in quite some time, but there’s plenty of room for improvement. A recurring complaint that I’ve seen is that there isn’t enough focus on the NBA in NBA Live, and that’s a sentiment that I share. One way to address that is to give more attention to Franchise.

The counterargument I’ve seen to that suggestion is that Franchise is old hat for old heads, and that no one cares about it. Considering the fact that us old heads do care about it, and that younger basketball gamers have also expressed their frustration with the lack of depth to Franchise, it’s ridiculous to suggest that no one cares, and that it’s unimportant. NBA Live must provide deep, engaging experiences across the board, and with The One and its connected modes already quite robust, it’s time that a few enhancements were made to Franchise. As a long-time franchise mode enthusiast, I believe that focusing on these five key aspects will help achieve that goal.

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Monday Tip-Off: (Still) Shak’n The Floor – NBA Live 19 Mix

All-Star Joel Embiid dunks in NBA Live 19

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with an NBA Live 19 mix that I’ve titled “(Still) Shak’n The Floor”.

If you’re connected with us on Facebook or Twitter, you may have seen that I recently compiled an All-Star themed NBA Live 19 mix. I’ve wanted to try my hand at a mix for NBA Live or NBA 2K for some time now, and after playing a game with the 2019 All-Stars in NBA Live 19, I found myself with a bunch of fun highlight clips. I’ve put them to use in a mix set to the main track from NBA Live 2000: “Shak’n The Floor”, by Rahzel and the NBA Live Orchestra. Since I’ve been playing NBA Live for a long time now and it’s been almost twenty years since NBA Live 2000 came out, it only made sense to call the mix “(Still) Shak’n The Floor”. Check it out!

I like to dabble with video content every now and again, from game retrospectives to challenges and other fun stuff, so be sure to subscribe to our YouTube channel! I hope you enjoyed this mix for NBA Live 19; if you did, I might try my hand at a few others down the line. If you’ve got any mixes or cool highlight videos from basketball video games new or old, feel free to share them with our community over in our Forum. Here’s to another fun-filled week on the virtual hardwood!

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Wayback Wednesday: NBA Inside Drive 2000 Retrospective

Shaq Dunks in NBA Inside Drive 2000

This is Wayback Wednesday, your midweek blast from the past! In this feature, we dig into the archives, look back at the history of basketball gaming, and indulge in some nostalgia. Check in every Wednesday for retrospectives and other features on older versions of NBA Live, NBA 2K, and old school basketball video games in general. You’ll also find old NLSC editorials re-published with added commentary, and other flashback content. This week, I’m taking a look back at NBA Inside Drive 2000, developed by High Voltage Software and published by Microsoft exclusively for PC.

I have an unusual history with NBA Inside Drive 2000. Following a hard drive crash in early 2000, my family finally ditched our venerable 486 DX2 66, upgrading to a much better system: a Pentium III! At the time, it meant that I could play most of the latest games, including NBA Live 2000. Even though I was enjoying NBA Live 2000 (and still hold it in high esteem), I was eager to pick up NBA Inside Drive 2000 when I saw it at my local store. Being a teenage gamer obsessed with basketball, I was keen to get my hands on any virtual hoops title that I could. NBA Live was the premier brand at the time, but other games usually had something appealing to offer.

Unfortunately, NBA Inside Drive 2000 just didn’t click with me, and within a week, I exchanged it for GTA 2. I remember making up a story about how I couldn’t get it to run even though I checked the system requirements first, which the staff believed (I’d feel guiltier about it if they hadn’t ripped me off with a video card, and then made up a story about why it wasn’t working properly rather than help me). Ironically, GTA 2 is my least favourite game in the Grand Theft Auto series, but that’s another story. I’ve since picked up a copy of NBA Inside Drive 2000 off eBay, so what is it that I didn’t like, and do I still feel the same way now? Let’s take a look back…way back…

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Wayback Wednesday: Old School Introduction Videos

NBA Live 96 Introduction Video Capture

This is Wayback Wednesday, your midweek blast from the past! In this feature, we dig into the archives, look back at the history of basketball gaming, and indulge in some nostalgia. Check in every Wednesday for retrospectives and other features on older versions of NBA Live, NBA 2K, and old school basketball video games in general. You’ll also find old NLSC editorials re-published with added commentary, and other flashback content. This week, I’m taking a look back at the introduction videos that were featured in old school basketball video games.

I’ve been producing Wayback Wednesday as a weekly feature since November 2015, and yet somehow, I’ve never discussed the introduction videos that were featured in old basketball games. I’ve talked about music, and I even posted a breakdown of NBA 2K12’s introduction video with comparisons to the real highlight clips, but I’ve yet to profile the intros that greeted us upon firing up some of our old favourites, despite the fact it’s a very obvious choice of topic for a Wayback Wednesday feature. Well, better late than never, right?

Lengthy introduction videos are seemingly being phased out, but you certainly don’t have to be a grizzled basketball gamer in your 30s to remember them. However, there was something special about the intros in old school basketball games. If you watch them today, you might just feel pumped up to play those old titles again, just as you were all those years ago. Let’s take a look back…way back…

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Monday Tip-Off: Holidays on the Virtual Hardwood

Holidays on the Virtual Hardwood (NBA Jam: On Fire Edition)

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with a few thoughts on what I’ll be doing on the virtual hardwood these holidays.

With 2018 rapidly drawing to a close and Christmas Eve upon us, I’m in the mood to kick back with some gaming on the virtual hardwood…and maybe the virtual blacktop as well. While I’ll be spending time with family, going away with friends over New Year’s, and of course preparing future content for the NLSC, I’m looking forward to just relaxing with one of my favourite hobbies. With no less than four current hoops games out at the moment, the holidays make the process of juggling several titles a little bit easier.

Being that it is one of my favourite hobbies, basketball gaming is something that I’ve come to associate with the holidays. The school holidays were a time when my cousin and I would run franchise games in NBA Live 2000, replay the 1995 season in NBA Live 95, and defeat and play with every team in NBA Jam Tournament Edition. These days, I don’t have as long of a break and do have a few more responsibilities to get back to, but I’ll still have time to hit the virtual hardwood. The question is: what will I focus on playing as I wind down 2018? These are my current basketball gaming plans for the next week or so.

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Wayback Wednesday: DBF Files in NBA Live

NBA Live 08 Players DBF in DB Commander

This is Wayback Wednesday, your midweek blast from the past! In this feature, we dig into the archives, look back at the history of basketball gaming, and indulge in some nostalgia. Check in every Wednesday for retrospectives and other features on older versions of NBA Live, NBA 2K, and old school basketball video games in general. You’ll also find old NLSC editorials re-published with added commentary, and other flashback content. This week, I’m taking a look back at DBF files in the PC versions of NBA Live.

Our community has produced several amazing mods over the years. We’ve been able to go from fairly basic roster updates to comprehensive total conversions, and a wide variety of tweaks and enhancements. Of course, some games have been easier to mod than others. The feasibility of modding a game generally comes down to the format and structure of the files; the easier they are to decode and manipulate, the easier it’s been to develop tools to edit them. At times, developers have gone out of their way to make this task easier. CustomArt is one such example, while DBF files are another.

In short, the adoption of DBF files greatly expanded what we were able to accomplish with roster editing in NBA Live. It’s easily one of the most important developments in the history of our modding community, so let’s take a look back…way back…

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Wayback Wednesday: Decade All-Stars in NBA Live

Michael Jordan Dunk (Decade All-Stars, NBA Live 2004)

This is Wayback Wednesday, your midweek blast from the past! In this feature, we dig into the archives, look back at the history of basketball gaming, and indulge in some nostalgia. Check in every Wednesday for retrospectives and other features on older versions of NBA Live, NBA 2K, and old school basketball video games in general. You’ll also find old NLSC editorials re-published with added commentary, and other flashback content. This week, I’m taking a look back at the Decade All-Stars in older NBA Live games.

I’ve mentioned the Decade All-Stars in several previous articles, including my first look back at Legends in Wayback Wednesday, my NBA Live 2000 retrospective, and as an example of content that I’d like to see return. However, apart from a profile of the 50s All-Stars on the anniversary of the BAA-NBL merger to form the NBA in 1949, I haven’t yet dedicated an entire feature to talking about those squads. Given how popular they were, and how much I personally enjoyed having them, it’s time to rectify that with a long overdue retrospective.

A lot of older basketball gamers who played NBA Live back in the day no doubt remember the Decade All-Stars quite fondly. It’s interesting that many of us do feel nostalgic for them now, considering how they were the original attempt to capitalise on nostalgia in basketball video games. For those who remember them, and for those who don’t know what all the fuss is about, let’s take a look back…way back…

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Wayback Wednesday: Slow Motion Dunks in NBA Live

Slow Motion Dunks Option in NBA Live 95

This is Wayback Wednesday, your midweek blast from the past! In this feature, we dig into the archives, look back at the history of basketball gaming, and indulge in some nostalgia. Check in every Wednesday for retrospectives and other features on older versions of NBA Live, NBA 2K, and old school basketball video games in general. You’ll also find old NLSC editorials re-published with added commentary, and other flashback content. This week, I’m taking a look back at the slow motion dunks in older versions of NBA Live.

It’s interesting to look back at the features and mechanics that were featured in old basketball video games. There’s a reason that many of them ended up being dropped over the years – especially as the sim titles aimed to be more and more realistic – but there’s still a lot of nostalgia in them. When I think back to games like NBA Live 95 and NBA Live 96, one of my fondest memories is of throwing down big dunks and having my player point at his opponent, or pumping his arm in triumph, as he runs back on defense.

In fact, I’d say that a lot of older basketball gamers remember that aspect of dunking in the early NBA Live games. A feature that made those dunks even more exciting – much as they could be with the animations of the time – was the option for slow motion dunks. It’s an outdated concept now, particularly in the era of online play, but in its day it was pretty cool. Let’s take a look back…way back…

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Wayback Wednesday: The Isometric Camera Angle in NBA Live

Isometric Camera Angle in NBA Live 95 (Rockets vs Magic)

This is Wayback Wednesday, your midweek blast from the past! In this feature, we dig into the archives, look back at the history of basketball gaming, and indulge in some nostalgia. Check in every Wednesday for retrospectives and other features on older versions of NBA Live, NBA 2K, and old school basketball video games in general. You’ll also find old NLSC editorials re-published with added commentary, and other flashback content. This week, I’m taking a look back at the iconic isometric camera angle in NBA Live.

Camera angles have a significant impact on the quality of the gameplay experience across a wide variety of genres. As many titles in the early days of 3D would end up demonstrating, poorly designed camera angles and movement resulted in artificial difficulty, either by obscuring the player’s view at inopportune moments, or simply by not providing a suitable view of the action at any time. In sports video games, a bad camera angle made it a lot easier to step out of bounds, and it was harder to determine where players were in relation to each other and the field of play.

Most early basketball video games used a similar sideline camera angle, which was fine for the time, but did have a few drawbacks. EA Sports would change things up with the release of NBA Live 95, when they switched to an isometric camera angle. Not only does it remain a distinctive look that gamers found appealing, it also made the gameplay experience far more enjoyable. Let’s take a look back…way back…

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