
We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with some reflections on what inspired me to mod NBA 2K10, and continue to explore ways to update that roster.
When NBA 2K10 was released, it didn’t become an instant favourite. A couple of the other members of the NLSC Team at the time encouraged me to pick it up, since we were making inroads into covering the NBA 2K series following its arrival on PC the previous year. While I understood the benefits of expanding our content and wanted to facilitate that, I hadn’t been able to get into NBA 2K9 myself, and honestly wasn’t optimistic that NBA 2K10 would win me over either. Sure enough, I didn’t like NBA 2K10 much more than its predecessor, owing to controls that just didn’t click with me.
I was also still flying the flag for NBA Live; perhaps less enthusiastically than before, but it remained “my brand”. Mind you, between it being a console-only release and a couple of quibbles with the gameplay following the official patches, I wasn’t entirely keen on NBA Live 10 either. Since then of course, I’ve developed a new appreciation for NBA Live 10, and it became a major retro gaming kick for me. Likewise, NBA 2K10 is now a game that I greatly enjoy. I was even motivated to mod NBA 2K10, creating a fixed roster that added missing Legends and a few other enhancements to the game’s final official update. You may fairly ask though: why, after all these years?
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