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NLSC Podcast #628: Why Some Basketball Gamers Stick With Last Gen

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From courtside of the virtual hardwood, it’s Episode #628 of the NLSC Podcast!

While it’s certainly exciting to be on the cutting edge of gaming technology, we’re not always in a rush to upgrade our hardware and play the (supposedly) most advanced versions of basketball video games. This week, we’re taking a look at why many basketball gamers often opt to stick with last gen hoops titles – ourselves included – and some of the benefits of delaying a jump to the next generation. We also touch on next gen elitism and gatekeeping – in particular, the “you’re broke” crowd – and the community shares their experiences in sticking with last gen basketball video games. Suffice it to say that it’s been a more common practice over the years than some people may think!

To get involved with the mailbag or to provide any feedback on the show, hit us up in the comments, reach out on social media, or post here in the NLSC Forum! For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. You can also find the show on our YouTube channel, along with the rest of our video content. As always, thanks for tuning in, and go get buckets!

Wayback Wednesday: A Salute to Gary Grant

Wayback Wednesday: A Salute to Gary Grant

This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m saluting former NBA player Gary Grant, who celebrated his 61st birthday yesterday.

One telltale sign of a long-time hardcore NBA fan is the ability to recall some of the most obscure players from decades ago. Obviously it’s easy to remember the all-time greats that younger fans who weren’t even born yet have still heard of, and many of the other prominent players from yesteryear also stick in our minds. However, when you grow up obsessed with hoops – watching games, playing video games, collecting trading cards, reading magazines – you also remember the journeymen, deep bench reserves, and that one player who had a six-game stint with your favourite team!

That brings me to Gary Grant. Although I remember dozens of players from the 90s, I’m not inclined to profile all of them in Wayback Wednesday. To that end, Grant is definitely a special case! In addition to popping up in games I watched and becoming a very familiar face in packs of trading cards, he’s also been involved in some of my fondest basketball gaming memories. He also stuck around for more than a decade, which is no minor feat. It’s time to give Gary Grant his due on the real and virtual hardwood alike, so let’s take a look back…way back…

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Monday Tip-Off: I Love Assists, But I Also Love Rebounds

Monday Tip-Off: I Love Assists, But I Also Love Rebounds

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with some reflections on how I’m just as passionate about getting rebounds on the virtual hardwood as I am racking up assists.

I’ve spoken at length about my love of tallying assists in video games. It all began with MyCAREER in NBA 2K13, where my player – a shooting guard – was thrust into the role of starting point guard when Ty Lawson went down for the year with an injury. One of the dynamic goals challenged me to break Fat Lever’s team record for assists in a single game, and that was that. In future games, my MyPLAYER was a point guard, built to get dimes. This carried over into playing online with NLSC THRILLHO, as I relished setting up the guys to score.

However, assists aren’t the only statistical column that I enjoy filling up in basketball video games. I also really relish getting rebounds! There’s something so satisfying about snaring a board, whether I’m controlling all five players or I’m locked to my career mode avatar. Indeed, on the couple of occasions that I’ve created a big man instead of a playmaking point guard, I’ve switched my focus from dropping dimes to cleaning the glass. Mind you, given how averaging a triple-double in MyCAREER becomes a habit when you have the strategy down pat, my point guards grab a lot of boards as well. Whichever game and however I’m playing, I truly do love rebounds.

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NLSC Podcast #622: Our Toughest Human Opponents On The Virtual Hardwood

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From courtside of the virtual hardwood, it’s Episode #622 of the NLSC Podcast!

There’s a lot of fun to be had taking on the CPU solo or co-operatively in basketball video games, especially with the range of modes at our disposal. However, head-to-head play is also a blast, and we have countless memories of epic battles with friends, family, and online opponents. This week, we join the community in recalling the best players that we’ve ever faced on the virtual hardwood, and some of the lessons that we took from those showdowns. We also recap a fun game of NBA Live 2000 PC that demonstrated just how superbly it holds up more than 25 years later, and touch on some of the downsides of skill-based mechanics when it comes to realism and lucky plays.

To get involved with the mailbag or to provide any feedback on the show, hit us up in the comments, reach out on social media, or post here in the NLSC Forum! For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. You can also find the show on our YouTube channel, along with the rest of our video content. As always, thanks for tuning in, and go get buckets!

NLSC Top 10 Plays of the Week: March 7th, 2026

NLSC Top 10 Plays of the Week

Get ready for more fantastic highlights from the basketball gaming community in the NLSC Top 10 Plays of the Week, curated by Dee! New and old games alike are featured in this celebration of spectacular moments on the virtual hardwood. To submit your clips, post them in this topic, send Dee a message, or hit him up on X.

Once again, we love variety in the NLSC Top 10 Plays, but we’ll never object to a reel of spectacular dunks! The most exciting shot in basketball is the star of this week’s countdown, which includes a flurry of awesome jams from Kevin Garnett and Antonio McDyess in a battle between the Live 01 Legends. In fact, Legends are also a recurring motif this week, from the All-Time College Teams in NBA 2K17 to the greats of the game hooping together in Ultimate Team and MyNBA. The countdown culminates with one of the craziest alley-oops you’ll ever see on the virtual hardwood, courtesy of two of the greatest players of all-time. Let’s get to the action!

What was your favourite highlight this week? Sound off in the comments below, and once again, get in on the fun by sending us your best plays! Remember, as long as it’s a basketball game, it’s eligible for the countdown. Also, don’t forget to subscribe to us on YouTube for more basketball gaming videos.

Monday Tip-Off: Is A Franchise Game Ever “Failed”?

Monday Tip-Off: Is A Franchise Game Ever "Failed"?

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with some thoughts on whether a franchise mode game can ever truly be failed.

I’ve said it before, but it bears repeating: completion is what we make it in basketball video games. There are also different reasons to play video games in general, with completion being but one of them. For example, our NLSC THRILLHO squad played over 500 games of 2K Pro-Am in NBA 2K17. We didn’t win any tournaments, snare any prizes for a top ranking, or reach a definitive end point. However, we were having so much fun that we kept meeting up to play all those games, and in doing so, created many fond memories. Competition and camaraderie were the point, not completion.

Traditional NBA season play, whether in the form of a single season, franchise, or career mode, is obviously a little different. Sure, it’s also about competing and having fun along the way, but the format provides a long-term goal: finish at least one season and ideally cap it off with a championship. Franchise modes have also grown deeper over the years, inviting us to customise the experience to our liking and take on more responsibilities. It’s all too easy to get impatient and bored during a long season, or find that setting up the board was more fun than playing the game. Completion is what we make it, but even so, is it ever fair to say that a franchise game has “failed”?

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NLSC Top 10 Plays of the Week: February 14th, 2026

NLSC Top 10 Plays of the Week

Get ready for more fantastic highlights from the basketball gaming community in the NLSC Top 10 Plays of the Week, curated by Dee! New and old games alike are featured in this celebration of spectacular moments on the virtual hardwood. To submit your clips, post them in this topic, send Dee a message, or hit him up on X.

Today is Valentine’s Day, and this week’s NLSC Top 10 Plays is undoubtedly a love letter to basketball! Granted, we usually don’t like to think of rejection on Valentine’s Day, but on the court it sets up spectacular two-way plays like the ones you’ll find in the latest countdown. NBA players are also getting fancy on the blacktop, some great mods are on display, and of course, the rim is getting rocked. Eight different games are featured this time around, from NBA Live 2000 all the way through to NBA 2K26. Let’s get to the action!

What was your favourite highlight this week? Sound off in the comments below, and once again, get in on the fun by sending us your best plays! Remember, as long as it’s a basketball game, it’s eligible for the countdown. Also, don’t forget to subscribe to us on YouTube for more basketball gaming videos.

Monday Tip-Off: How To Rate a Fading Star

Monday Tip-Off: How To Rate a Fading Star

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with some thoughts on how challenging it can be to accurately rate a fading star in basketball video games.

Since they became a visible part of basketball video games, player ratings have been a contentious issue. We’ve rarely been completely happy with the ratings in the official rosters, sometimes for very good reasons; particularly when it comes to the historical players! Developers have also shared stories about players arguing about their ratings when they come in for motion capture or face scans. On a lighter note, when Hassan Whiteside returned to the NBA for the 2015 season and began turning in some good performances for the Heat, he joked about doing it to get his NBA 2K ratings up.

As someone who used to maintain current roster updates for NBA Live on PC, there were certainly ratings in the default rosters that I disagreed with. At the same time, I also sympathised with the producers who were responsible for those official rosters, because it’s impossible to please everyone. We all have different views on how certain players should be rated – with bias often being a factor – as well as how player ratings should be handled across the board. All roster makers end up settling on a system of some kind, me included. Even so, some players have proved particularly challenging to rate over the years, and a fading star will generally be among the most difficult.

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NLSC Podcast #614: Dominant CPU Controlled Players in Basketball Video Games

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From courtside of the virtual hardwood, it’s Episode #614 of the NLSC Podcast!

Who are the most dominant players when they’re controlled by the CPU in basketball video games? This week, we join the community in discussing some of the most unguardable players that we’ve encountered on the virtual hardwood over the years, at least when they’re in the hands of the AI. Whether it’s an issue with the engine, or their ratings are slightly overdone or completely inaccurate, these stars and role players alike have given us fits on the sticks. We also reflect on the frustration of not always being able to light it up with those same players ourselves, and mention a few players who haven’t been as dominant in video games they really should be.

To get involved with the mailbag or to provide any feedback on the show, hit us up in the comments, reach out on social media, or post here in the NLSC Forum! For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. You can also find the show on our YouTube channel, along with the rest of our video content. As always, thanks for tuning in, and go get buckets!

The Friday Five: 5 Comebacks That Would’ve Been Fun To Play With (Part 4)

The Friday Five: 5 Comebacks That Would've Been Fun To Play With (Part 4)

Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is another list of potential comebacks that would’ve been fun to play with in video games.

It’s time to examine five more potential comebacks that aren’t just tantalising What If scenarios in real life, but would’ve been enjoyable on the virtual hardwood! Although some What Ifs are just interesting thought experiments, many of the most fascinating ones are those that were much closer to becoming a reality. Naturally, that includes comeback attempts that weren’t just wishful thinking or idle speculation. Additionally, after watching the NBA for many years – and getting a little older myself – I’ve grown more bothered by players being pushed out of the league seemingly before their time.

Mind you, other times it’s reasonable that teams didn’t have any interest, or it was just a fanciful thought by all parties involved. Between some players making unimpressive comebacks and others sticking around too long, there’s no shame in knowing when to call it a day, or deciding that you’re definitely done despite tempting offers to return. All the same, some of the comebacks that we’ve come close to seeing wouldn’t just grab headlines and draw eyeballs in real life – no matter if they were successful or not – but they’d also be a blast in video games. Whether they created stacked lineups or quirky teams built for gaming, these comebacks would’ve been awesome to play with.

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Wayback Wednesday: ESPN NBA 2Night 2002 Retrospective

Wayback Wednesday: ESPN NBA 2Night 2002 Retrospective

This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m taking a look back at ESPN NBA 2Night 2002 by Konami.

In my retrospective of ESPN NBA 2Night, I described it as one of the absolute worst basketball video games from a Triple-A developer that I’ve ever played. That’s a bold declaration that I don’t make lightly, and I stand by it. From poorly-designed controls to underwhelming AI to unpolished animations and collisions, gameplay was a mess. It could produce a rare fun moment, but on the whole, it was a lacklustre sim-arcade hybrid. As such, some of its impressive features like the ESPN presentation and face editing deserved to be in a much better game.

To that end, there was really nowhere to go but up for its sequel, ESPN NBA 2Night 2002. Released for the PlayStation 2 and original Xbox midway through the 2002 season, ESPN NBA 2Night 2002 definitely made an effort to be an improvement on its predecessor. Right out of the gate, I will say that it was respectably successful in that regard. That may sound like a backhanded compliment, but the game did make a commendable leap from the first ESPN NBA 2Night in some key areas. Does that make it a good or even a great game, though? Let’s take a look back…way back…

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Wayback Wednesday: Michael Jordan in NBA Live 2004

Wayback Wednesday: Michael Jordan in NBA Live 2004

This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m taking a look back at Michael Jordan in NBA Live 2004.

These days, we think of Visual Concepts as the company to bring Michael Jordan to the virtual hardwood. After all, he’s been available as a Legend since NBA 2K11, we’ve had two iterations of the Jordan Challenge, and he’s graced the cover of four editions of the game. However, long before NBA 2K was celebrating His Airness, he was closely associated with EA Sports. From licensing him for the NBA Playoffs series as he disappeared from other early 90s titles, to games such as Jordan vs. Bird, Michael Jordan in Flight and Chaos in the Windy City, it was EA who brought us MJ.

Of course, the last time that Michael Jordan made an official appearance in an EA Sports game was in NBA Live 2004. Indeed, until NBA 2K11, it marked the last time that he was officially featured in any video games. Needless to say, adding him to the Legends Pool and 90s All-Stars was an annual task for our modding community from NBA Live 2005 through NBA Live 08, so we were still able to play with him on PC. There was something special about official appearances though, especially given MJ’s absence from the virtual hardwood in the late 90s. Let’s take a look back…way back…

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Monday Tip-Off: Play With Your Own Roster Mods

Monday Tip-Off: Play With Your Own Roster Mods

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with some thoughts on the importance of playing with your own roster mods.

There have definitely been people over the years who are more interested in creating mods for basketball video games than hitting the virtual hardwood. Far be it from me to tell anyone else how to enjoy their leisure time, but that has always struck me as a little odd. Obviously there’s tremendous creative satisfaction in modding, but to me, mods are meant to enhance the gameplay experience. There are limitations to what we can achieve through modding of course, which is why I’d ultimately prefer a fun game that we can’t really mod to one that’s modder-friendly, but a poor on-court experience.

With that being said, the best and most popular games in our community throughout the years are the ones that were highly moddable, while also being great out of the box. As such, current roster updates, retro roster mods, and total conversions have all made some fantastic games even better. Because they take time to make however, if you’re creating one of those big projects, you may not always get to enjoy the fruits of your labour. I can certainly attest to this! It is important that we spend some time playing with our own roster mods, though. After all, not only should we be able to have fun with what we created, but it’s essential to becoming a better roster maker.

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NBA Live 2001 Mod Releases: EuroLeague Roster Re-Upload

NBA Live 2001 Cover Art

Unsurprisingly, we don’t see too many mod releases for NBA Live 2001 these days, but Murat recently tracked down Kq’s old 2002 EuroLeague mod and re-uploaded it to our database for safekeekping. Retro PC basketball gamers can give it a look at the link below! Also, shout out to Kq, one of the pioneering modders in our community.

Santiago Roza (Kq) et al
Euroleague 2001-2002 Patch

Thanks to everyone who continues to contribute to our Downloads database! If you need help uploading files, be sure to check out this video tutorial. For more information about downloads, the modding community, and Mod Releases bulletins, please see this FAQ in our Wiki.

Wayback Wednesday: ESPN NBA 2Night Retrospective

Wayback Wednesday: ESPN NBA 2Night Retrospective

This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m taking a look back at ESPN NBA 2Night.

Although Konami has produced some classic releases that earned them a reputation as one of the most iconic video game developers, the virtual hardwood was never their best genre. That’s not to say that their basketball games have all been terrible. Indeed, their sim-arcade hybrid titles that include Run and Gun, NBA Give ‘n Go, NBA in the Zone, and NBA in the Zone 2 are nostalgic favourites for many long-time basketball gamers. They provided an experience that found a good middle ground between the more serious approach of NBA Live, and the over-the-top style of NBA Jam.

However, as sim-oriented basketball games were improving and becoming deeper and more realistic in the late 90s and early 2000s, Konami’s releases were soon outclassed. From gameplay and graphics to modes and features, they fell short of NBA Live, as well as new contenders in the space such as the emerging NBA 2K series. At the same time, Konami’s NBA games did find an audience, and some of them had their good points; or at the very least, a few interesting ideas! For better or worse, ESPN NBA 2Night is a great example of that. Let’s take a look back…way back…

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