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Tag Archives: NBA Live 2001

Wayback Wednesday: Old School Introduction Videos

NBA Live 96 Introduction Video Capture

This is Wayback Wednesday, your midweek blast from the past! In this feature, we dig into the archives, look back at the history of basketball gaming, and indulge in some nostalgia. Check in every Wednesday for retrospectives and other features on older versions of NBA Live, NBA 2K, and old school basketball video games in general. You’ll also find old NLSC editorials re-published with added commentary, and other flashback content. This week, I’m taking a look back at the introduction videos that were featured in old school basketball video games.

I’ve been producing Wayback Wednesday as a weekly feature since November 2015, and yet somehow, I’ve never discussed the introduction videos that were featured in old basketball games. I’ve talked about music, and I even posted a breakdown of NBA 2K12’s introduction video with comparisons to the real highlight clips, but I’ve yet to profile the intros that greeted us upon firing up some of our old favourites, despite the fact it’s a very obvious choice of topic for a Wayback Wednesday feature. Well, better late than never, right?

Lengthy introduction videos are seemingly being phased out, but you certainly don’t have to be a grizzled basketball gamer in your 30s to remember them. However, there was something special about the intros in old school basketball games. If you watch them today, you might just feel pumped up to play those old titles again, just as you were all those years ago. Let’s take a look back…way back…

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Wayback Wednesday: DBF Files in NBA Live

NBA Live 08 Players DBF in DB Commander

This is Wayback Wednesday, your midweek blast from the past! In this feature, we dig into the archives, look back at the history of basketball gaming, and indulge in some nostalgia. Check in every Wednesday for retrospectives and other features on older versions of NBA Live, NBA 2K, and old school basketball video games in general. You’ll also find old NLSC editorials re-published with added commentary, and other flashback content. This week, I’m taking a look back at DBF files in the PC versions of NBA Live.

Our community has produced several amazing mods over the years. We’ve been able to go from fairly basic roster updates to comprehensive total conversions, and a wide variety of tweaks and enhancements. Of course, some games have been easier to mod than others. The feasibility of modding a game generally comes down to the format and structure of the files; the easier they are to decode and manipulate, the easier it’s been to develop tools to edit them. At times, developers have gone out of their way to make this task easier. CustomArt is one such example, while DBF files are another.

In short, the adoption of DBF files greatly expanded what we were able to accomplish with roster editing in NBA Live. It’s easily one of the most important developments in the history of our modding community, so let’s take a look back…way back…

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Wayback Wednesday: Decade All-Stars in NBA Live

Michael Jordan Dunk (Decade All-Stars, NBA Live 2004)

This is Wayback Wednesday, your midweek blast from the past! In this feature, we dig into the archives, look back at the history of basketball gaming, and indulge in some nostalgia. Check in every Wednesday for retrospectives and other features on older versions of NBA Live, NBA 2K, and old school basketball video games in general. You’ll also find old NLSC editorials re-published with added commentary, and other flashback content. This week, I’m taking a look back at the Decade All-Stars in older NBA Live games.

I’ve mentioned the Decade All-Stars in several previous articles, including my first look back at Legends in Wayback Wednesday, my NBA Live 2000 retrospective, and as an example of content that I’d like to see return. However, apart from a profile of the 50s All-Stars on the anniversary of the BAA-NBL merger to form the NBA in 1949, I haven’t yet dedicated an entire feature to talking about those squads. Given how popular they were, and how much I personally enjoyed having them, it’s time to rectify that with a long overdue retrospective.

A lot of older basketball gamers who played NBA Live back in the day no doubt remember the Decade All-Stars quite fondly. It’s interesting that many of us do feel nostalgic for them now, considering how they were the original attempt to capitalise on nostalgia in basketball video games. For those who remember them, and for those who don’t know what all the fuss is about, let’s take a look back…way back…

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Wayback Wednesday: The Isometric Camera Angle in NBA Live

Isometric Camera Angle in NBA Live 95 (Rockets vs Magic)

This is Wayback Wednesday, your midweek blast from the past! In this feature, we dig into the archives, look back at the history of basketball gaming, and indulge in some nostalgia. Check in every Wednesday for retrospectives and other features on older versions of NBA Live, NBA 2K, and old school basketball video games in general. You’ll also find old NLSC editorials re-published with added commentary, and other flashback content. This week, I’m taking a look back at the iconic isometric camera angle in NBA Live.

Camera angles have a significant impact on the quality of the gameplay experience across a wide variety of genres. As many titles in the early days of 3D would end up demonstrating, poorly designed camera angles and movement resulted in artificial difficulty, either by obscuring the player’s view at inopportune moments, or simply by not providing a suitable view of the action at any time. In sports video games, a bad camera angle made it a lot easier to step out of bounds, and it was harder to determine where players were in relation to each other and the field of play.

Most early basketball video games used a similar sideline camera angle, which was fine for the time, but did have a few drawbacks. EA Sports would change things up with the release of NBA Live 95, when they switched to an isometric camera angle. Not only does it remain a distinctive look that gamers found appealing, it also made the gameplay experience far more enjoyable. Let’s take a look back…way back…

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File Additions for NBA Live 2001

NBA Live 2001 Cover Art

I’m almost through posting all of the long-lost files that have been recovered and re-uploaded to our Downloads database. Today’s file is for NBA Live 2001, and is a tool that can be used to edit stadiums. Check it out at the link below!

FIFA Mania
NBA Live 2001 Viewer – Stadium Texture Editor

Thanks to everyone who continues to contribute to our Downloads database! If you need help uploading files, be sure to check out this video tutorial. For more information about downloads, the modding community, and File Additions bulletins, please see this FAQ in our Wiki.

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Wayback Wednesday: Franchise Mode in NBA Live 2000-2003

Franchise Mode Schedule in NBA Live 2000

This is Wayback Wednesday, your midweek blast from the past! In this feature, we dig into the archives, look back at the history of basketball gaming, and indulge in some nostalgia. Check in every Wednesday for retrospectives and other features on older versions of NBA Live, NBA 2K, and old school basketball video games in general. You’ll also find old NLSC editorials re-published with added commentary, and other flashback content. This week, my retrospective on franchise gaming continues with a look back at the mode that helped coin that term: the original Franchise Mode featured in NBA Live 2000 through NBA Live 2003.

With GM Mode, EA Sports had experimented with altering the traditional Season experience. The expanded Season mode in NBA Live 99, with its multiseason play and dynamic features, laid the foundation for an even deeper mode. Come NBA Live 2000, basketball gamers wouldn’t have to wait any longer for a multiseason mode that replicated even more aspects of the real NBA season, including free agency and the rookie draft. Needless to say, it isn’t as deep as its successors, but looking back, it’s still impressive to see just how much EA were able to accomplish with that first iteration of Franchise Mode.

From NBA Live 2000 through NBA Live 2003, Franchise Mode was definitely the centrepiece of NBA Live’s game modes, and the most popular. It was an extremely important development in basketball gaming, so let’s take a look back…way back…

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The Friday Five: 5 Least Favourite Basketball Games to Mod

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five is a list of the games that have been my least favourite to mod over the years.

Since I reflected on my favourite games to mod last week, it only makes sense that I now take a look back at some of the hoops titles that are among my least favourite to tinker with. As I mentioned in last week’s feature, some games are relatively easy to mod, while others are very cumbersome to work with. Even when you know what you’re doing and have mastered the techniques, the general difficulty or lack of flexibility with the files often makes modding more of a chore. Also, just as your favourite games are more fun to mod, the games that you don’t enjoy as much can be very unappealing to create content for.

With that being said, although these games are not among my absolute favourites to mod, I can’t say that I’ve never had any fun modding them. When it comes to a few of these games, I did spend quite a lot of time working on updates for them, and even returned to create new mods for them years later. It’s not that I absolutely hated every moment of modding them; if that were the case, I simply would’ve stopped sooner than I did. It’s just that of all the games I’ve messed around with over the years, they’re not among my favourites. Without any further ado, here are my five least favourite basketball games to mod, in chronological order.

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Wayback Wednesday: Legends & Champs Rosters for NBA Live

Isiah Thomas in the Legends Roster for NBA Live 2000

This is Wayback Wednesday, your midweek blast from the past! In this feature, we dig into the archives, look back at the history of basketball gaming, and indulge in some nostalgia. Check in every Wednesday for retrospectives and other features on older versions of NBA Live, NBA 2K, and old school basketball video games in general. You’ll also find old NLSC editorials re-published with added commentary, and other flashback content. This week, I’m taking a look back at the Legends and Champs rosters for NBA Live on PC.

The announcement that NBA 2K18 will be receiving new historical content, not only in the form of additional classic teams but also All-Time squads, drew a lot of excitement from gamers who are also enthusiastic NBA history buffs. While there have been omissions and other issues, historical content is something that the 2K series has generally done a great job with since NBA 2K11. Of course, as more than a couple of people have pointed out here and on social media, All-Time Teams are not a completely original concept, as many fan-made rosters featuring such squads have been created in recent years.

However, the concept goes back a lot further than that. Rosters comprised of All-Time squads date all the way back to the early days of patching NBA Live on PC, as Lutz’s Legends rosters demonstrate. For that matter, the concept of classic teams was also utilised by his Champs rosters. It’s been a while and a lot of newer basketball gamers probably aren’t aware of those influential mods, so let’s take a look back…way back…

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The Friday Five: 5 More Basketball Game Features Ahead of Their Time

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five takes a look at five basketball game features that were ahead of their time.

I guess I’m in the mood for sequels at the moment. After following up an older Friday Five with another list of random basketball game facts a couple of weeks ago, I’ve got another Part 2 column for you today. Back in October of last year, I talked about five basketball game features that were ahead of their time. Since the list is obviously much longer than just those five, and we’re in the midst of learning about the new additions and innovations in this year’s games, I thought I’d take the opportunity to discuss five more basketball game features that were ahead of their time when they made their debut.

Like I said in my previous column, it can be surprising to see how long ago it was that certain features made their basketball game debut. Conversely, it’s also somewhat disheartening when you remember that some of them can’t be found in more recent titles. On a more positive note, some features and gameplay mechanics have definitely been enhanced since they were first implemented, or paved the way for similar and ultimately superior concepts. With that in mind, here are five basketball game features that demonstrated great foresight and technological achievement.

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Wayback Wednesday: Tweaked Roster Updates

Cover player Jason Kidd dribbles the basketball in NBA Live 2003

This is Wayback Wednesday, your midweek blast from the past! In this feature, we dig into the archives, look back at the history of basketball gaming, and indulge in some nostalgia. Check in every Wednesday for retrospectives and other features on older versions of NBA Live, NBA 2K, and old school basketball video games in general. You’ll also find old NLSC editorials re-published with added commentary, and other flashback content. This week, I’m taking a look back at tweaked roster updates for NBA Live.

One of the key elements of roster updates, be they official updates or community-made rosters, is tweaking player ratings for more realistic performance. Whether it’s correcting the guesswork that’s originally needed when assigning ratings for a rookie player, or accounting for a drastic change in performance compared to the previous season, adjusting player attributes is an important part of creating a desirable gameplay experience. In some cases, gamers have ended up making major adjustments to all players, in order to counteract gameplay quirks and try to inject a little more realism into the game. These were known as tweaked roster updates.

It’s an outdated practice now, but many years ago, creating a tweaked version of a roster was considered a necessity if you wanted to try and enhance the experience for your fellow NBA Live gamers. Let’s take a look back…way back…

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Wayback Wednesday: A Look Back at DSTATS in NBA Live

Shaquille O'Neal dunks in NBA Live 2000

This is Wayback Wednesday, your midweek blast from the past! In this feature, we dig into the archives, look back at the history of basketball gaming, and indulge in some nostalgia. Check in every Wednesday for retrospectives and other features on older versions of NBA Live, NBA 2K, and old school basketball video games in general. You’ll also find old NLSC editorials re-published with added commentary, and other flashback content. This week, I’m taking a look back at DSTATS in old NBA Live games.

For an enthusiastic franchise mode gamer, detail is paramount. On top of having a quality gameplay experience throughout the schedule, our enjoyment of a franchise mode is driven by the depth of the features, as well as the accuracy and realism of trades, free agency, and player performance. Simulated player stats that are wildly inaccurate can really detract from the franchise experience, especially during the first couple of seasons which are usually expected to somewhat resemble reality. The sim engine is an area where basketball games have greatly improved over the years, but in earlier NBA Live titles, realistic stats were achieved through the use of DSTATS.

DSTATS data provided the development team and modders alike with greater control over simulated player stats, but the approach also had a few noteworthy drawbacks. It’s an outmoded concept, but one that’s interesting to revisit, so let’s take a look back…way back…

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The Friday Five: Top 5 PR Disasters in Basketball Gaming

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five is a countdown of the Top 5 PR Disasters in Basketball Gaming.

Video games are serious business…well, just about as serious as a hobby can get, anyway. It’s a multi-billion dollar industry with passionate consumers who naturally want value for money, and to be valued by the companies making the products they’re buying. The relationship between gamers and developers can be contentious at times, and while our behaviour admittedly hasn’t always been exemplary, there are certainly times when EA Sports and Visual Concepts have made disappointing decisions, or acted in a way that left a lot of basketball gamers feeling unappreciated or ripped off.

There have been several unfortunate incidents over the years, so as with any Top 5, I can’t account for all of them, and even if you do agree with my picks, you may not agree with the ranking. I’ve tried to base my selections on a combination of the severity of the incident, the long-term impact it’s had, and the general level of outrage that I’ve observed within the community. Finally, as always, these lists are intended to offer up my take on a subject while beginning the conversation, not ending it. With that being said, let’s tip off the countdown with number five.

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The Friday Five: 5 Basketball Game Features Ahead of Their Time

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown.

As I’ve said many times before, when you go back and compare an old basketball video game to more recent releases, it’s obvious how far the genre has come. At the same time, you’ll often be surprised at some of the features and functionality that can be found in vintage basketball games, especially when they’re no longer present in newer titles. Advances in gaming technology have made a lot of our Wishlist items come true, but it’s impressive to see what developers were able to accomplish while working with more primitive tech.

On the other hand, it’s also interesting to see how some really good ideas fell by the wayside. In some cases, it took many years for those features to make it back into one of the basketball games, whereas other features are still absent in today’s releases. For this week’s Friday Five, I’m taking a look at five features that may not necessarily be the pinnacle of technology in basketball gaming, but they’re nevertheless ideas that were ahead of their time. Let’s tip things off with number five.

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Wayback Wednesday: Three Team Trades in NBA Live 2001

Shawn Kemp in NBA Live 2001

This is Wayback Wednesday, your midweek blast from the past! In this feature, we dig into the archives, look back at the history of basketball gaming, and indulge in nostalgia. Check in every Wednesday for retrospectives and other features on older versions of NBA Live, NBA 2K, and old school basketball video games in general. You’ll also find old NLSC editorials re-published with added commentary, and other flashback content.

I’m still overseeing our ongoing server move, so as I mentioned in the Monday Tip-Off, I haven’t been able to set aside a lot of time to prepare new original content this week. My hope is that everything will be in place and back to normal soon, but in the meantime, I wanted to get something out there for Wayback Wednesday, to give everyone something to either check out while they wait, or catch up on when the site is back up to speed. Specifically, I thought I’d write up a quick piece on three team trades in NBA Live 2001.

If you caught the first instalment of “Trivia Time” on the NLSC Podcast, you might have heard that NBA Live 2001 is, to date, the only game in the NBA Live series to feature three-team trade functionality. It’s something that I think a lot of us would like to see return along with other roster editing functions, and since it is such a rare feature in the NBA Live series, it’s worth looking back on.

So, let us indeed take a look back…way back…

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Wayback Wednesday: I Cannot Believe My Starting Five

Kevin Garnett dunks in NBA Live 2001

This is Wayback Wednesday, your midweek blast from the past! In this feature, we dig into the archives, look back at the history of basketball gaming, and indulge in nostalgia. Check in every Wednesday for retrospectives and other features on older versions of NBA Live, NBA 2K, and old school basketball video games in general. You’ll also find old NLSC editorials re-published with added commentary, and other flashback content.

The current NLSC Forum has been open since November 2002, archiving almost all of the discussion that’s taken place in this community for just about as long as we’ve had a message board. It’s seen its fair share of memorable and amusing threads, including users who believe modders owe them releases, unorthodox story threads, and one-sided conversations. It would also be remiss of me if I didn’t mention this thread, which gave our community a meme that is proudly displayed in the Joel Anthony Arena, home court of the NLSC Greatness in 2K Pro-Am.

However, for those of you who have been around the NLSC since the early days, you’ll remember that we used to have another Forum. It was closed when we elected to switch to different message board software, but I’m confident that it lives on in the fond memories of our longest tenured veterans. It was a smaller group of regulars who came together on those old boards, had a lot of fun discussions, and basically established our community of NLSC Forum denizens.

For those veterans, when it comes to memorable discussions, one thread probably stands out above all others: “I Cannot Believe My Starting Five”. Let’s take a look back…way back…

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