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Tag Archives: NBA Live 2003

Wayback Wednesday: Mystery Teaser Covers

Wayback Wednesday: Mystery Teaser Covers

This is Wayback Wednesday, your midweek blast from the past! In this feature, we dig into the archives, look back at the history of basketball gaming, and indulge in some nostalgia. Check in every Wednesday for retrospectives and other features on older versions of NBA Live, NBA 2K, and old school basketball video games in general. You’ll also find old NLSC editorials re-published with added commentary, and other flashback content. This week, I’m taking a look back at the mystery teaser covers that used to get us talking about upcoming cover player reveals.

As discussed in Episode #291 of the NLSC Podcast, there’s currently a bit of worried speculation regarding NBA Live 20, due to a lack of news. While there’s evidence to suggest that those concerns are jumping the gun, it is unusual that there haven’t been any official announcements regarding this year’s expected release from EA Sports. It isn’t the first time that news about NBA Live has been slow, or that the cover player ended up being announced quite late, but given the series’ rocky history over the past decade, the speculation is at least understandable.

Speaking of cover players and reveals, that’s something which has become a much bigger deal than it used to be a long time ago. Back in the 90s, long before basketball titles and gaming in general became the juggernaut of today, there wasn’t nearly as much importance placed on the cover player. A star was generally preferred, but it wasn’t always a top tier player. Quite a few games settled for “someone who’s in the NBA”, who may or may not have a chance at becoming a superstar. It wasn’t until NBA Live 2003 that the cover player was a big part of the pre-release hype, which also started a trend of mystery teaser covers. Let’s take a look back…way back…

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Wayback Wednesday: Running With the Bulls in the Early 2000s

This is Wayback Wednesday, your midweek blast from the past! In this feature, we dig into the archives, look back at the history of basketball gaming, and indulge in some nostalgia. Check in every Wednesday for retrospectives and other features on older versions of NBA Live, NBA 2K, and old school basketball video games in general. You’ll also find old NLSC editorials re-published with added commentary, and other flashback content. This week, I’m taking a look back at the difficulty of running with the Chicago Bulls in video games of the early 2000s.

Dusting off old favourites and other interesting hoops titles from yesteryear makes me feel old myself, but that doesn’t compare to the knowledge that my favourite team, the Chicago Bulls, are twenty-one years removed from their most recent championship. It was an incredible time to be a Bulls fan in the 90s, though it has made the subsequent ups and downs quite frustrating to endure at times. It’s been difficult watching them miss out on top free agents, lose their own promising players through free agency or questionable trades, and endure misfortune such as Derrick Rose’s multiple injuries.

Of course, the virtual hardwood is a place where frustrated NBA fans can turn around the fortunes of their favourite team, and I’ve created some fun memories running with the virtual Bulls over the years. In the aftermath of The Last Dance, I’ve overachieved with the Baby Bulls in my memorable NBA Live 2004 and NBA Live 06 Dynasties. More recently, I’ve taken them to back-to-back championships in MyCAREER. In the early 2000s however, it was rough playing with them in video games, as I’m sure my fellow long-time gamers and Bulls fans can attest. Let’s take a look back…way back…

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Wayback Wednesday: NBA Live 2003 Soundtrack

NBA Live 2003 Soundtrack: Get Live

This is Wayback Wednesday, your midweek blast from the past! In this feature, we dig into the archives, look back at the history of basketball gaming, and indulge in some nostalgia. Check in every Wednesday for retrospectives and other features on older versions of NBA Live, NBA 2K, and old school basketball video games in general. You’ll also find old NLSC editorials re-published with added commentary, and other flashback content. This week, I’m taking a look back at the NBA Live 2003 soundtrack.

Music is an integral part of video games, no matter the genre. It creates atmosphere, pumps you up to play, and forges a connection with gamers. As such, it’s no surprise that a game’s soundtrack becomes a significant part of our nostalgia, leading us to seek out tracks on YouTube or Spotify, or contributing to the rush we feel when we fire up an old favourite once again. Many games have brought us original scores that have subsequently become iconic, but the inclusion of licensed songs has led to a lot of debates about the best soundtracks in video games.

That debate has naturally produced a variety of answers when it comes to basketball games, but there’s one playlist in particular that a lot of gamers mention: the NBA Live 2003 soundtrack. Many of its tracks have come to be associated with the game, and the album release was certified platinum, a first for a video game score. Let’s take a look back…way back…

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The Friday Five: 5 Ways to Improve Franchise in NBA Live 20

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five is a list of five ways to improve Franchise mode in NBA Live 20.

Our Wishlists for NBA Live 20 and NBA 2K20 have been submitted, but as we await another preview season, I feel like talking about my hopes for the upcoming titles. I’m beginning with NBA Live 20, as it needs to be a big year for the long-running hoops series from EA Sports. NBA Live 18 and NBA Live 19 have been EA’s best efforts in quite some time, but there’s plenty of room for improvement. A recurring complaint that I’ve seen is that there isn’t enough focus on the NBA in NBA Live, and that’s a sentiment that I share. One way to address that is to give more attention to Franchise.

The counterargument I’ve seen to that suggestion is that Franchise is old hat for old heads, and that no one cares about it. Considering the fact that us old heads do care about it, and that younger basketball gamers have also expressed their frustration with the lack of depth to Franchise, it’s ridiculous to suggest that no one cares, and that it’s unimportant. NBA Live must provide deep, engaging experiences across the board, and with The One and its connected modes already quite robust, it’s time that a few enhancements were made to Franchise. As a long-time franchise mode enthusiast, I believe that focusing on these five key aspects will help achieve that goal.

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The Friday Five: 5 NBA Seasons I’m Oddly Nostalgic For

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five is a list of five seasons that I’m oddly nostalgic for.

Way back in 2013, the first year of The Friday Five, I listed my top five favourite NBA seasons. That list is still accurate, putting aside the fact that I tried to restrict the number of Chicago Bulls championship years that I included. If I were to remove that restriction, my top five would be 1996, 1997, 1998, 1993, and 1992, with 1991 being an honourable mention. Back in 2017, I discussed five basketball video games that I’m oddly nostalgic for, given that they’re widely considered to be problematic, and don’t necessarily rank among my all-time favourites, either.

I mention those previous articles in part to promote the archives of my content, but also because this week, I’m combining the two concepts. Just as there are NBA video games that I’m nostalgic for despite their issues, there are NBA seasons that I feel nostalgic for even though by all accounts, they should be among my least favourite. Video games do play a part in that of course, and since I am mashing together the ideas of two previous articles, I will touch on them in this piece as well. It’s not just my experiences on the virtual hardwood that make me nostalgic for these seasons though, as the action in the real NBA was interesting in its own right.

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Wayback Wednesday: Dev Console in NBA Live 2003 PC

Dev Console in NBA Live 2003

This is Wayback Wednesday, your midweek blast from the past! In this feature, we dig into the archives, look back at the history of basketball gaming, and indulge in some nostalgia. Check in every Wednesday for retrospectives and other features on older versions of NBA Live, NBA 2K, and old school basketball video games in general. You’ll also find old NLSC editorials re-published with added commentary, and other flashback content. This week, I’m taking a look back at the dev console that was featured in NBA Live 2003.

During what I’m unofficially dubbing the Golden Age of NBA Live, the PC release was often the definitive version of the game. If nothing else, there was so much that our modding community could do with it. Even when certain games fell short of our expectations, we’d do all we could to enhance them with mods. In the process, we discovered a lot of hidden content and features. One interesting feature that we found but didn’t really utilise all that often was the dev console in NBA Live 2003.

While the presence of a developer/debug console isn’t unusual in other types of video games, they don’t appear all that often in basketball titles. One might argue that there’s less use for the functionality when it comes to the virtual hardwood, but there are still a couple of nifty things that were possible with the dev console in NBA Live 2003. I had some fun with it in a Dumb Mondays feature around four years ago, but I feel that it deserves a Wayback Wednesday profile as well. Let’s take a look back…way back…

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Wayback Wednesday: DBF Files in NBA Live

NBA Live 08 Players DBF in DB Commander

This is Wayback Wednesday, your midweek blast from the past! In this feature, we dig into the archives, look back at the history of basketball gaming, and indulge in some nostalgia. Check in every Wednesday for retrospectives and other features on older versions of NBA Live, NBA 2K, and old school basketball video games in general. You’ll also find old NLSC editorials re-published with added commentary, and other flashback content. This week, I’m taking a look back at DBF files in the PC versions of NBA Live.

Our community has produced several amazing mods over the years. We’ve been able to go from fairly basic roster updates to comprehensive total conversions, and a wide variety of tweaks and enhancements. Of course, some games have been easier to mod than others. The feasibility of modding a game generally comes down to the format and structure of the files; the easier they are to decode and manipulate, the easier it’s been to develop tools to edit them. At times, developers have gone out of their way to make this task easier. CustomArt is one such example, while DBF files are another.

In short, the adoption of DBF files greatly expanded what we were able to accomplish with roster editing in NBA Live. It’s easily one of the most important developments in the history of our modding community, so let’s take a look back…way back…

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Wayback Wednesday: Decade All-Stars in NBA Live

Michael Jordan Dunk (Decade All-Stars, NBA Live 2004)

This is Wayback Wednesday, your midweek blast from the past! In this feature, we dig into the archives, look back at the history of basketball gaming, and indulge in some nostalgia. Check in every Wednesday for retrospectives and other features on older versions of NBA Live, NBA 2K, and old school basketball video games in general. You’ll also find old NLSC editorials re-published with added commentary, and other flashback content. This week, I’m taking a look back at the Decade All-Stars in older NBA Live games.

I’ve mentioned the Decade All-Stars in several previous articles, including my first look back at Legends in Wayback Wednesday, my NBA Live 2000 retrospective, and as an example of content that I’d like to see return. However, apart from a profile of the 50s All-Stars on the anniversary of the BAA-NBL merger to form the NBA in 1949, I haven’t yet dedicated an entire feature to talking about those squads. Given how popular they were, and how much I personally enjoyed having them, it’s time to rectify that with a long overdue retrospective.

A lot of older basketball gamers who played NBA Live back in the day no doubt remember the Decade All-Stars quite fondly. It’s interesting that many of us do feel nostalgic for them now, considering how they were the original attempt to capitalise on nostalgia in basketball video games. For those who remember them, and for those who don’t know what all the fuss is about, let’s take a look back…way back…

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File Additions for NBA Live 2003

NBA Live 2003 Cover Art

There’s a certain novelty in seeing current players and team branding in much older basketball games, as today’s file additions for NBA Live 2003 demonstrate. Download a couple of 2018 City Edition jerseys for the Miami Heat and New York Knicks at the links below!

Tichmall
2017/2018 Miami Heat City Edition Jersey Patch
2017/2018 New York Knicks City Edition Jersey Patch

Thanks to everyone who continues to contribute to our Downloads database! If you need help uploading files, be sure to check out this video tutorial. For more information about downloads, the modding community, and File Additions bulletins, please see this FAQ in our Wiki.

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The Friday Five: 5 Players In More Video Games Than NBA Games Played (Part 2)

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five is another list of five players who have appeared in more basketball video games than actual NBA games.

Last year, I compiled a list of five players that had appeared in at least one NBA video game, but never logged a minute in the NBA itself. I found it to be a rather interesting and quirky phenomenon, and I figured that there would be further examples. In fact, I did have a sixth example which I held back from including as an honourable mention, just in case I had the opportunity to write a Part 2. Serendipity struck as I stumbled across two such examples recently, which inspired me to do a little research to see if I could find a couple more to make it five.

I did indeed find those last two examples, and so this week, I’m presenting a second list of five players who appeared in video games, but not the NBA. Keep in mind that some of these players may have appeared in Summer League or even Pre-Season games for NBA teams, but until they step out onto the court during a regular season game, they haven’t officially made their NBA debut. I’ve also decided not to count the unlockable rookies in NBA Live 2004 who never made it to the NBA, as the situation is a little different with them being hidden out of the box. Also, I have to save a few examples for a potential Part 3 and beyond. With that being said, let’s get to the list!

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Wayback Wednesday: 1-on-1 Courts in NBA Live 2003

MJ vs Kobe on the Urban Court (NBA Live 2003)

This is Wayback Wednesday, your midweek blast from the past! In this feature, we dig into the archives, look back at the history of basketball gaming, and indulge in some nostalgia. Check in every Wednesday for retrospectives and other features on older versions of NBA Live, NBA 2K, and old school basketball video games in general. You’ll also find old NLSC editorials re-published with added commentary, and other flashback content. This week, I’m taking a look back at the 1-on-1 courts that were available in NBA Live 2003.

When 1-on-1 mode was implemented in NBA Live 2000, the games took place on the same urban street court that was featured in Practice mode. This approach continued through NBA Live 2002, though EA Sports changed up the aesthetic of the courts a little in each game. Come NBA Live 2003, the decision was made to have Practice mode take place within a generic gym. While merely a cosmetic change without any added functionality, it was arguably a more suitable setting, giving the impression of a player shooting around in their team’s practice facility.

However, the urban blacktop wasn’t removed from the game. It was still the default option for 1-on-1 mode, maintaining the streetball atmosphere from previous titles. It wasn’t the only place gamers could go 1-on-1 in NBA Live 2003, though. It was also possible to select the aforementioned practice gym, as well as a court located by the beach. These courts definitely spiced up 1-on-1 mode, and allowed the art team to get very creative. Let’s take a look back…way back…

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Wayback Wednesday: CustomArt in NBA Live

Hakeem Olajuwon in the 1996 Mod (NBA Live 2004)

This is Wayback Wednesday, your midweek blast from the past! In this feature, we dig into the archives, look back at the history of basketball gaming, and indulge in some nostalgia. Check in every Wednesday for retrospectives and other features on older versions of NBA Live, NBA 2K, and old school basketball video games in general. You’ll also find old NLSC editorials re-published with added commentary, and other flashback content. This week, I’m taking a look back at CustomArt in the PC versions of NBA Live.

As I mentioned in my retrospective of NBA Live on PC, modding was a big part of what made those releases the definitive versions of the game through to around the mid 2000s. The modding scene was able to become as large and successful as it did due to EA Sports’ willingness to make the game files easier to modify. While we were never provided any official tools, changes such as the adoption of DBF files, as well as the organisation and relative consistency of the art file formats, kept the modding community productive and our Downloads database filled with great updates.

One of the most significant developments in modding was CustomArt, introduced in NBA Live 2003 PC. The feature simplified the process of installing mods, while also providing in-depth customisation options. Should NBA Live return to the PC at some point, it’s definitely a feature that it needs to have, and it would also be great to have it natively supported in NBA 2K PC as well. Let’s take a look back…way back…

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Wayback Wednesday: NBA Live 2003’s Three-Point Exploit

This is Wayback Wednesday, your midweek blast from the past! In this feature, we dig into the archives, look back at the history of basketball gaming, and indulge in some nostalgia. Check in every Wednesday for retrospectives and other features on older versions of NBA Live, NBA 2K, and old school basketball video games in general. You’ll also find old NLSC editorials re-published with added commentary, and other flashback content. This week, I’m taking a look back at another topic related to NBA Live 2003, namely its step-back three-point exploit.

Ensuring that a basketball video game is completely free of cheesy moves and other exploits is much easier said than done. As such, even today gamers will find tricks that aren’t realistic basketball strategy, but certainly effective against the CPU and other users alike. In older basketball video games, with their far more primitive AI and mechanics, simple strategies and reliable exploits tended to be the most effective means of picking up win after win. From the corner three in Double Dribble to the Outside Scorer moves in NBA Live 06, most games had at least one exploitable tactic.

As I noted in my retrospective of NBA Live 2003, the game strayed rather noticeably from the usual sim approach in most areas, and the overpowering nature of the new Freestyle Control turned gameplay into a wild shootout. One of the most powerful exploits allowed gamers to knock down three after three following a step-back, a trick that was effective even on higher difficulty levels. Let’s take a look back…way back…

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Wayback Wednesday: NBA Live 2003’s Settings Myth

Allen Iverson dribbles the basketball in NBA Live 2003

This is Wayback Wednesday, your midweek blast from the past! In this feature, we dig into the archives, look back at the history of basketball gaming, and indulge in some nostalgia. Check in every Wednesday for retrospectives and other features on older versions of NBA Live, NBA 2K, and old school basketball video games in general. You’ll also find old NLSC editorials re-published with added commentary, and other flashback content. This week, I’m taking a look back at a popular myth regarding a gameplay setting in NBA Live 2003.

As I noted in my retrospective of NBA Live 2003, while the game was a landmark title in terms of introducing right stick dribbling controls, it came up short as far as the level of realism was concerned. Needless to say, despite our disappointment with that aspect of the gameplay, we did our best as a community to find ways of enhancing the experience. The most common was making mass tweaks to the ratings in order to alter the gameplay, but this had undesirable side effects in Franchise mode, especially when it came time for the game to generate a new class of fictional rookies.

Not long after NBA Live 2003’s release, a claim was made that a bug in the game’s settings was responsible for the lack of realism in the gameplay. This naturally led to a lot of excitement, with gamers enthusiastically trying out the suggested workaround, hoping that it would lead to a more desirable sim-oriented experience. Although the suggestion was quickly proven to be a myth, that didn’t stop gamers from insisting otherwise. It’s an interesting situation to reflect upon after all these years, so let’s take a look back…way back…

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Monday Tip-Off: How Modding Projects Fall Apart

Abandoned 1998 Season Modding Project (NBA Live 2003)

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with a look at how modding projects fall apart, while discussing a recent personal example.

Although I’m not as involved with modding as I once was, I won’t deny the lure of working on roster updates. I’ve previously discussed some of the mods that I’d like to make, should I be able to put aside the free time and get sufficiently motivated. That certainly still holds true, and as previously mentioned, I do have a list of modding ideas, similar to my lists of topics for the Monday Tip-Off, Wayback Wednesday, and Friday Five features. Every so often, I might do a little bit of preliminary work on one of those ideas, but aside from one or two beta releases, a majority of them haven’t progressed any further than that.

I’ve really enjoyed producing my Wayback Wednesday content since I introduced the feature a couple of years ago, as it’s been a way to reminisce about old favourites, and talk about some interesting modes, community history, and basketball gaming trivia. It’s also provided an opportunity to indulge in some retro gaming, which I enjoy doing across a variety of genres. Of course, I sometimes find myself becoming drawn towards an old release, especially if it’s one that I’ve spent a considerable amount of time modding. Such was the case with NBA Live 2003, where I recently toyed with the idea of a mod, only to be reminded of how easily projects can fall apart.

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