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Monday Tip-Off: Seeking Fun in Flawed Games

Monday Tip-Off: Seeking Fun in Flawed Games

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with some thoughts on seeking fun in flawed games.

Given the choice, I’d much rather play basketball video games that are great across the board. Obviously, no game is absolutely perfect or bug-free, but the strongest releases provide us with far more joy than frustration. Thankfully, there have been a number of such basketball games over the years. Even when the latest release hasn’t resonated with me, a library of favourites – and a predisposition for retro gaming – has allowed me to find some way of hitting the virtual hardwood. I’m not stuck labouring to make the best of flawed games whenever I want to indulge my love of basketball.

And yet, there’s something fascinating about seeking fun in flawed games! When you consider that Bart vs. the Space Mutants is a nostalgic favourite despite how flawed it is, I’m sure it’s no surprise to hear that I’m oddly drawn to bad basketball games as well. Granted, it’s harder to appreciate flawed basketball games compared to terrible platformers and other genres, particularly sim titles given the inevitable comparisons to real life and the expectations that come with that. Nevertheless, as I’m revisiting various titles as part of my retro basketball gaming, I can’t help but be intrigued by some of the most flawed releases, and the challenge of squeezing fun out of them.

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The Friday Five: 5 Fun Discoveries While Manipulating Cutscenes

The Friday Five: 5 Fun Discoveries While Manipulating Cutscenes

Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is a list of five fun discoveries that I’ve made while manipulating cutscenes in basketball video games.

Compared to mechanics, controls, and other design choices and technical aspects, cutscenes aren’t vital to great gameplay on the virtual hardwood. Nevertheless, they’re still an important part of the presentation. If you go back and look at some of our early Wishlists for NBA Live, you’ll see that gamers wanted future titles to add on-court cutscenes for championship celebrations and so forth. Even with the more primitive graphics of the era, such cutscenes would be far more immersive than generic videos or a slightly fancier “A Winner Is You” type of screen upon winning a title.

That wish would ultimately be granted, and for the past couple of decades or so, basketball video games have featured a host of cutscenes from the starting lineup introductions and trophy presentations to cinematic career mode stories and other flavour content. Unsurprisingly, we’ve discovered ways of manipulating many of the cutscenes for greater immersion, content creation, or just our own amusement. I’ve certainly enjoyed dabbling with various titles’ cutscenes for those purposes, and all of the fun and interesting discoveries regarding how they’re assembled, odd bugs and restrictions, and workarounds to get the results that I want. Here are five examples!

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Wayback Wednesday: Street Courts in NBA 2K6

Wayback Wednesday: Street Courts in NBA 2K6

This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m taking a look back at the courts used in Street mode and 24/7: Road to the EBC in NBA 2K6 for Xbox 360.

Revisiting NBA 2K6 for Xbox 360 on a whim has retroactively made it one of my favourite basketball video games. Way back in 2006, I’d been unimpressed by the PlayStation 2 version, but since coming to enjoy the Xbox 360 release, I’ve greatly warmed up to its sixth generation counterpart as well. Fittingly for a game that I overlooked for so many years, NBA 2K6 has also allowed me to develop more of an affinity for a mode I seldom bothered to play, namely Street. Yes, after all these years, JaoSming’s love of Blacktop and its predecessor mode finally rubbed off on me!

It undoubtedly helps that Street mode in NBA 2K6 boasted some fantastic locations to hoop in. They were also a part of 24/7: Road to the EBC, providing great backdrops to a fun and challenging barnstorming mode. Of course, it’s just as fun to assemble a couple of squads and hit the virtual blacktop (and in some cases, hardwood) for once-off showdowns. And so, just as I once took a look back at the memorable one-on-one courts in NBA Live 2003, today I’m giving the same treatment to the Street courts in NBA 2K6 for Xbox 360. Let’s take a look back…way back…

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Wayback Wednesday: Freeze-Frame Player Introductions in NBA Live

Wayback Wednesday: Freeze-Frame Player Introductions in NBA Live

This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m taking a look back at the freeze-frame player introductions in seventh gen NBA Live 07 and NBA Live 08.

For all the talk about how as we grow older we also grow more close-minded, I have to say that when it comes to basketball video games, I’ve had the opposite experience. When I was a younger basketball gamer, I was very particular about certain aspects of the virtual hardwood. Not only did I struggle to enjoy sim titles that felt different to NBA Live, but I had some rather strict criteria and a few petty gripes when it came to critiquing my favourite hoops series. That’s not to say that there’s anything wrong with having strong preferences, but I definitely took some things way too seriously!

To that end, while I do stand by some of my criticisms all these years later, I have lightened up about other things that used to bother me. An obvious example is the comedic cutscenes in NBA Live 2003. While I still think they went a little overboard with them and they’re not the tone I’d prefer in a sim game, I can find the humour in them nowadays, and appreciate how they gave the game character. The freeze-frame player introductions in NBA Live 07 and NBA Live 08 are another example of a stylistic choice that I’ve warmed up to. Let’s take a look back…way back…

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Monday Tip-Off: It’s Always Someone’s First Game

Monday Tip-Off: It's Always Someone's First Game

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with some thoughts on how every basketball video game is someone’s first, and how that’s connected to issues with repetition.

The longer that you’re a fan of something, the more difficult it is to not become at least a little cynical and jaded. It’s incredibly difficult to top the excitement we felt when everything about our hobbies and interests was fresh and new. Indeed, it’s why when we experience something delightful after being a fan or enthusiast for a long time, we’re inclined to describe that joy as “feeling like a kid again”. Whether it’s getting hooked on a video game, seeing your favourite team win a championship, or watching a successful reboot of a nostalgic TV show, it’s a wonderful feeling!

Of course, there are reasons that we become jaded and cynical, and it’s not just a case of aging into a grumpy older person. I mean, I can’t deny that that happens, but it’s not just the years, but the experiences within them. As far as NBA 2K is concerned, take modes like MyCAREER and MyTEAM for example. The journey to superstardom or a stacked fantasy squad can be an absolute blast the first few times that you travel that path. After a while though, it begins to feel repetitive. Starting over from square one quickly becomes more of a chore. It’s an issue that many long-time gamers would like to see future titles address, but there’s a catch here: it’s always someone’s first game.

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The Friday Five: 5 Old School Roster Modding Techniques

Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is a list of five old school roster modding techniques that – for the most part – stopped being necessary in newer titles.

When it comes to modding – roster or otherwise – there are some techniques that have remained fairly similar across decades of games, and even between different series. With rosters, the ratings and other attributes need to be accurately assigned so that players perform as expected. Many of the basic techniques of modding textures and models for faces, jerseys, courts, logos, arenas, and so forth apply to multiple games, though the specifics and necessary tools may certainly differ. If nothing else, while there may be some unique steps, there’ll be familiarity in the process and results.

Mind you, there have also been some noticeable differences as basketball games have become more sophisticated, and changed their file formats. As someone whose entry into roster modding came with NBA Live 96 for PC, I can absolutely attest to that! To that point, I enjoy looking back at how the hobby has changed throughout the years. I’m undoubtedly glad that changes to the games have made roster modding easier, but I’ll admit that I do have nostalgia for the techniques we had to use in the early days. It inspired us to problem-solve and to be creative in our solutions; something I believe that these five old school roster modding techniques demonstrate! Let’s begin with…

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NLSC Top 10 Plays of the Week: July 18th, 2026

NLSC Top 10 Plays of the Week

Get ready for more fantastic highlights from the basketball gaming community in the NLSC Top 10 Plays of the Week, curated by Dee! New and old games alike are featured in this celebration of spectacular moments on the virtual hardwood. To submit your clips, post them in this topic, send Dee a message, or hit him up on X.

Analytics enthusiasts may favour three-pointers, but around these parts, we love dunks most of all! As this week’s NLSC Top 10 Plays demonstrates, the community has been having a blast throwing it down on the virtual hardwood, resulting in another countdown filled with spectacular slams. School is also in session with two College Hoops 2K8 highlights, including a clutch three; yes, we do enjoy those as well! A couple of mods and custom rosters are also on display, and eight different basketball video games are featured. Let’s get to the action!

What was your favourite highlight this week? Sound off in the comments below, and once again, get in on the fun by sending us your best plays! Remember, as long as it’s a basketball game, it’s eligible for the countdown. Also, don’t forget to subscribe to us on YouTube for more basketball gaming videos.

The Friday Five: 5 Reasons I’ve Shelved & Abandoned Saves

The Friday Five: 5 Reasons I've Shelved & Abandoned Saves

Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is a list of five reasons that I’ve shelved and abandoned my basketball video game saves over the years.

For a franchise or career mode gamer, there’s nothing better than getting hooked on a title and seeing a season (or several) through to the end. As I’ve said before – and I stand by it – completion is what we make it on the virtual hardwood. When it comes to sim games in particular, I don’t believe that it’s necessary to win a championship – or even just finish an entire season – to have enjoyed a title and feel that you got your money’s worth out of it. In fact, I’ve yet to play through at least one season from start to finish in several of my all-time favourite basketball video games!

That’s not to say that I don’t wish that I did, or that I wouldn’t be open to doing so as a retro basketball gaming experience now. Moreover, it doesn’t mean that I didn’t try to finish seasons in those old favourites. Unfortunately, those attempts were derailed, and so countless saves ended up being shelved and eventually abandoned. Mind you, while some abandoned and lost saves represent wistful What Ifs, others either were successfully completed, or I had very good reasons to quit while I was ahead! I’m sure this is something that many basketball gamers can relate to, so let’s look a look at five reasons I’ve shelved and abandoned saves, along with a few memorable examples.

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The Friday Five: 5 Things I Loved About My NBA Live 2004 Dynasty

The Friday Five: 5 Things I Loved About My NBA Live 2004 Dynasty

Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is a list of five things that I loved about my NBA Live 2004 Dynasty.

Back in May, I reflected on five things that I loved about my MyCAREER game with the Denver Nuggets in NBA 2K13. That was a fun trip down memory lane, so today I’m doing the same for my NBA Live 2004 Dynasty with the Chicago Bulls! Like my NBA 2K13 MyCAREER, my NBA Live 2004 Dynasty remains one of my all-time favourite basketball gaming memories and experiences. I’ve reminisced about both of them for Wayback Wednesday, but I wanted to revisit some of the key reasons that they were so memorable, and indeed more successful than a few of my other games.

After all, in theory it might seem like a good idea to take cues from games that turned out so well. It’s certainly worth keeping them in mind and having an approach that you know will generally work for you, but some of the things that make a franchise or career mode game so special just can’t be replicated. From the excitement of having a brand new experience to specific scenarios and circumstances, a certain amount of uniqueness goes a long way in those games becoming treasured memories. My NBA Live 2004 Dynasty was a combination of many things that make franchise modes an exciting journey, and these five were major factors in keeping me hooked for hours.

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The Friday Five: 5 Modding Projects to Enhance Retro Gaming

The Friday Five: 5 Modding Projects to Enhance Retro Gaming

Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is a list of five modding projects that we could undertake to enhance retro basketball gaming.

As I’ve said before, we’re keen advocates of retro gaming and modding here at the NLSC! We’ll always cover new games and support the modding community in any way that we can, but we have a deep appreciation for the classics and don’t want there to be any stigma to revisiting them. There’s unquestionably a dedicated group of basketball gamers who feel as we do. One only has to look at the people who have been playing and updating NBA 2K14 PC for over a decade, or johnz1’s modding projects for NBA Jam: On Fire Edition.

Indeed, considering that our founders were providing tools for NBA Live 95 when NBA Live 96 was already out, modding has been helping to breathe new life into older titles since our community was formed! Quite a few of my modding projects have also centred around keeping old releases alive, from my earliest forays into modding NBA Live 96 to keeping the last four PC versions of NBA Live updated after the series went console-only. As I’ve been leaning more and more into my predisposition for retro gaming – and noticed others sharing that interest – I’ve been thinking about modding projects that would enhance the experience. Here are five!

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The Friday Five: 5 Things That Only Appeared in Games

The Friday Five: 5 Things That Only Appeared in Games

Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is a list of five things that only appeared in basketball video games.

One of the goals of sim games such as NBA 2K and NBA Live back in the day has been to represent the league as realistically and with as much detail as possible. It’s something that games have been able to achieve with greater success as technology has improved, from deeper modes to regular roster updates. To that end, throughout the years we’ve generally been able to point out things that are missing from video games. That includes aspects of the real NBA that haven’t ever appeared on the virtual hardwood, for one reason or another.

Sometimes though, it’s been the other way around, with games including things that we don’t end up seeing in real life. I’m not talking about the over the top action of the arcade games, or the fictional content that we occasionally see in sim titles. There was a reason to include these things in games, but various circumstances prevented them from occurring in reality. As such, basketball video games have captured snapshots of What Ifs, and what would’ve been if not for an unusual turn of events. Some of them look like mistakes – and indeed, they may be roughly implemented in certain cases – but there was originally a need for them. Instead, they became interesting oddities.

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NLSC Podcast #628: Why Some Basketball Gamers Stick With Last Gen

NLSC Podcast Logo

From courtside of the virtual hardwood, it’s Episode #628 of the NLSC Podcast!

While it’s certainly exciting to be on the cutting edge of gaming technology, we’re not always in a rush to upgrade our hardware and play the (supposedly) most advanced versions of basketball video games. This week, we’re taking a look at why many basketball gamers often opt to stick with last gen hoops titles – ourselves included – and some of the benefits of delaying a jump to the next generation. We also touch on next gen elitism and gatekeeping – in particular, the “you’re broke” crowd – and the community shares their experiences in sticking with last gen basketball video games. Suffice it to say that it’s been a more common practice over the years than some people may think!

To get involved with the mailbag or to provide any feedback on the show, hit us up in the comments, reach out on social media, or post here in the NLSC Forum! For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. You can also find the show on our YouTube channel, along with the rest of our video content. As always, thanks for tuning in, and go get buckets!

The Friday Five: 5 Ways Basketball Games Get Big Men Wrong

The Friday Five: 5 Ways Basketball Games Get Big Men Wrong

Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is a list of five ways that basketball games fail to properly represent big men on the court.

Although I came to favour creating point guards for my career mode avatars, and my all-time favourite player is a shooting guard, I definitely have an affinity for big men in basketball and basketball video games alike. Back in the 90s, I loved watching the superb post play of Hakeem Olajuwon, the raw power of Shaquille O’Neal, and the spectacular slams of Shawn Kemp. As one of the taller kids who ended up playing centre at school and in my local junior league, those were the players that I tried to emulate in one way or another.

Naturally, whenever I play basketball video games, I want to use those big men like their real life counterparts as well. However, that hasn’t always been possible. From reflecting the advantage that comes with height and size, to accurately depicting skills and play styles, big men often haven’t felt like themselves on the virtual hardwood. In the case of older games, primitive mechanics and AI are frequently to blame, but even newer titles have their issues. Furthermore, misconceptions and stereotypes have also led to big men having wildly inaccurate ratings and other attributes. With that being said, here are five common ways that basketball video games get big men wrong.

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The Friday Five: 5 Retroactive Easter Eggs in Basketball Games

The Friday Five: 5 Retroactive Easter Eggs in Basketball Games

Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is a list of five things in basketball video games that became retroactive Easter eggs.

Can there be such a thing as retroactive Easter eggs? After all, by definition, Easter eggs in video games and other media are deliberately placed with the intention of being found; even if takes a long time. To that point, there have been many secrets in video games that remained hidden for decades, but they were always present. In that sense, there’s nothing retroactive about them. Of course, when it comes to fictional works, reveals and ret-cons can certainly turn minor details into retroactive Easter eggs by giving them new meaning and importance.

Similarly, future events can re-contextualise content in basketball video games, as well as associated materials such as preview media. When we look back at them with the benefit of hindsight, they become retroactive Easter eggs. Even when they’re not exactly hidden and there’s a straightforward explanation for their presence – and there generally is – they’re now far more exciting to find. And so, if you enjoy revisiting old basketball video games as I do, you’re basically guaranteed to encounter retroactive Easter eggs, from forgotten cameos to amusing coincidences. Indeed, on top of many old favourites holding up superbly, these are great reasons to dust off some classics.

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Monday Tip-Off: Is A Franchise Game Ever “Failed”?

Monday Tip-Off: Is A Franchise Game Ever "Failed"?

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with some thoughts on whether a franchise mode game can ever truly be failed.

I’ve said it before, but it bears repeating: completion is what we make it in basketball video games. There are also different reasons to play video games in general, with completion being but one of them. For example, our NLSC THRILLHO squad played over 500 games of 2K Pro-Am in NBA 2K17. We didn’t win any tournaments, snare any prizes for a top ranking, or reach a definitive end point. However, we were having so much fun that we kept meeting up to play all those games, and in doing so, created many fond memories. Competition and camaraderie were the point, not completion.

Traditional NBA season play, whether in the form of a single season, franchise, or career mode, is obviously a little different. Sure, it’s also about competing and having fun along the way, but the format provides a long-term goal: finish at least one season and ideally cap it off with a championship. Franchise modes have also grown deeper over the years, inviting us to customise the experience to our liking and take on more responsibilities. It’s all too easy to get impatient and bored during a long season, or find that setting up the board was more fun than playing the game. Completion is what we make it, but even so, is it ever fair to say that a franchise game has “failed”?

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