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Tag Archives: NBA Live 2003

The Friday Five: 5 NBA Seasons I’m Oddly Nostalgic For

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five is a list of five seasons that I’m oddly nostalgic for.

Way back in 2013, the first year of The Friday Five, I listed my top five favourite NBA seasons. That list is still accurate, putting aside the fact that I tried to restrict the number of Chicago Bulls championship years that I included. If I were to remove that restriction, my top five would be 1996, 1997, 1998, 1993, and 1992, with 1991 being an honourable mention. Back in 2017, I discussed five basketball video games that I’m oddly nostalgic for, given that they’re widely considered to be problematic, and don’t necessarily rank among my all-time favourites, either.

I mention those previous articles in part to promote the archives of my content, but also because this week, I’m combining the two concepts. Just as there are NBA video games that I’m nostalgic for despite their issues, there are NBA seasons that I feel nostalgic for even though by all accounts, they should be among my least favourite. Video games do play a part in that of course, and since I am mashing together the ideas of two previous articles, I will touch on them in this piece as well. It’s not just my experiences on the virtual hardwood that make me nostalgic for these seasons though, as the action in the real NBA was interesting in its own right.

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Wayback Wednesday: Dev Console in NBA Live 2003 PC

Dev Console in NBA Live 2003

This is Wayback Wednesday, your midweek blast from the past! In this feature, we dig into the archives, look back at the history of basketball gaming, and indulge in some nostalgia. Check in every Wednesday for retrospectives and other features on older versions of NBA Live, NBA 2K, and old school basketball video games in general. You’ll also find old NLSC editorials re-published with added commentary, and other flashback content. This week, I’m taking a look back at the dev console that was featured in NBA Live 2003.

During what I’m unofficially dubbing the Golden Age of NBA Live, the PC release was often the definitive version of the game. If nothing else, there was so much that our modding community could do with it. Even when certain games fell short of our expectations, we’d do all we could to enhance them with mods. In the process, we discovered a lot of hidden content and features. One interesting feature that we found but didn’t really utilise all that often was the dev console in NBA Live 2003.

While the presence of a developer/debug console isn’t unusual in other types of video games, they don’t appear all that often in basketball titles. One might argue that there’s less use for the functionality when it comes to the virtual hardwood, but there are still a couple of nifty things that were possible with the dev console in NBA Live 2003. I had some fun with it in a Dumb Mondays feature around four years ago, but I feel that it deserves a Wayback Wednesday profile as well. Let’s take a look back…way back…

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Wayback Wednesday: DBF Files in NBA Live

NBA Live 08 Players DBF in DB Commander

This is Wayback Wednesday, your midweek blast from the past! In this feature, we dig into the archives, look back at the history of basketball gaming, and indulge in some nostalgia. Check in every Wednesday for retrospectives and other features on older versions of NBA Live, NBA 2K, and old school basketball video games in general. You’ll also find old NLSC editorials re-published with added commentary, and other flashback content. This week, I’m taking a look back at DBF files in the PC versions of NBA Live.

Our community has produced several amazing mods over the years. We’ve been able to go from fairly basic roster updates to comprehensive total conversions, and a wide variety of tweaks and enhancements. Of course, some games have been easier to mod than others. The feasibility of modding a game generally comes down to the format and structure of the files; the easier they are to decode and manipulate, the easier it’s been to develop tools to edit them. At times, developers have gone out of their way to make this task easier. CustomArt is one such example, while DBF files are another.

In short, the adoption of DBF files greatly expanded what we were able to accomplish with roster editing in NBA Live. It’s easily one of the most important developments in the history of our modding community, so let’s take a look back…way back…

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Wayback Wednesday: Decade All-Stars in NBA Live

Michael Jordan Dunk (Decade All-Stars, NBA Live 2004)

This is Wayback Wednesday, your midweek blast from the past! In this feature, we dig into the archives, look back at the history of basketball gaming, and indulge in some nostalgia. Check in every Wednesday for retrospectives and other features on older versions of NBA Live, NBA 2K, and old school basketball video games in general. You’ll also find old NLSC editorials re-published with added commentary, and other flashback content. This week, I’m taking a look back at the Decade All-Stars in older NBA Live games.

I’ve mentioned the Decade All-Stars in several previous articles, including my first look back at Legends in Wayback Wednesday, my NBA Live 2000 retrospective, and as an example of content that I’d like to see return. However, apart from a profile of the 50s All-Stars on the anniversary of the BAA-NBL merger to form the NBA in 1949, I haven’t yet dedicated an entire feature to talking about those squads. Given how popular they were, and how much I personally enjoyed having them, it’s time to rectify that with a long overdue retrospective.

A lot of older basketball gamers who played NBA Live back in the day no doubt remember the Decade All-Stars quite fondly. It’s interesting that many of us do feel nostalgic for them now, considering how they were the original attempt to capitalise on nostalgia in basketball video games. For those who remember them, and for those who don’t know what all the fuss is about, let’s take a look back…way back…

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File Additions for NBA Live 2003

NBA Live 2003 Cover Art

There’s a certain novelty in seeing current players and team branding in much older basketball games, as today’s file additions for NBA Live 2003 demonstrate. Download a couple of 2018 City Edition jerseys for the Miami Heat and New York Knicks at the links below!

Tichmall
2017/2018 Miami Heat City Edition Jersey Patch
2017/2018 New York Knicks City Edition Jersey Patch

Thanks to everyone who continues to contribute to our Downloads database! If you need help uploading files, be sure to check out this video tutorial. For more information about downloads, the modding community, and File Additions bulletins, please see this FAQ in our Wiki.

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The Friday Five: 5 Players Who Appeared In Video Games, But Not The NBA (Part 2)

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five is another list of five players who have appeared in more basketball video games than actual NBA games.

Last year, I compiled a list of five players that had appeared in at least one NBA video game, but never logged a minute in the NBA itself. I found it to be a rather interesting and quirky phenomenon, and I figured that there would be further examples. In fact, I did have a sixth example which I held back from including as an honourable mention, just in case I had the opportunity to write a Part 2. Serendipity struck as I stumbled across two such examples recently, which inspired me to do a little research to see if I could find a couple more to make it five.

I did indeed find those last two examples, and so this week, I’m presenting a second list of five players who appeared in video games, but not the NBA. Keep in mind that some of these players may have appeared in Summer League or even Pre-Season games for NBA teams, but until they step out onto the court during a regular season game, they haven’t officially made their NBA debut. I’ve also decided not to count the unlockable rookies in NBA Live 2004 who never made it to the NBA, as the situation is a little different with them being hidden out of the box. Also, I have to save a few examples for a potential Part 3 and beyond. With that being said, let’s get to the list!

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Wayback Wednesday: 1-on-1 Courts in NBA Live 2003

MJ vs Kobe on the Urban Court (NBA Live 2003)

This is Wayback Wednesday, your midweek blast from the past! In this feature, we dig into the archives, look back at the history of basketball gaming, and indulge in some nostalgia. Check in every Wednesday for retrospectives and other features on older versions of NBA Live, NBA 2K, and old school basketball video games in general. You’ll also find old NLSC editorials re-published with added commentary, and other flashback content. This week, I’m taking a look back at the 1-on-1 courts that were available in NBA Live 2003.

When 1-on-1 mode was implemented in NBA Live 2000, the games took place on the same urban street court that was featured in Practice mode. This approach continued through NBA Live 2002, though EA Sports changed up the aesthetic of the courts a little in each game. Come NBA Live 2003, the decision was made to have Practice mode take place within a generic gym. While merely a cosmetic change without any added functionality, it was arguably a more suitable setting, giving the impression of a player shooting around in their team’s practice facility.

However, the urban blacktop wasn’t removed from the game. It was still the default option for 1-on-1 mode, maintaining the streetball atmosphere from previous titles. It wasn’t the only place gamers could go 1-on-1 in NBA Live 2003, though. It was also possible to select the aforementioned practice gym, as well as a court located by the beach. These courts definitely spiced up 1-on-1 mode, and allowed the art team to get very creative. Let’s take a look back…way back…

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Wayback Wednesday: CustomArt in NBA Live

Hakeem Olajuwon in the 1996 Mod (NBA Live 2004)

This is Wayback Wednesday, your midweek blast from the past! In this feature, we dig into the archives, look back at the history of basketball gaming, and indulge in some nostalgia. Check in every Wednesday for retrospectives and other features on older versions of NBA Live, NBA 2K, and old school basketball video games in general. You’ll also find old NLSC editorials re-published with added commentary, and other flashback content. This week, I’m taking a look back at CustomArt in the PC versions of NBA Live.

As I mentioned in my retrospective of NBA Live on PC, modding was a big part of what made those releases the definitive versions of the game through to around the mid 2000s. The modding scene was able to become as large and successful as it did due to EA Sports’ willingness to make the game files easier to modify. While we were never provided any official tools, changes such as the adoption of DBF files, as well as the organisation and relative consistency of the art file formats, kept the modding community productive and our Downloads database filled with great updates.

One of the most significant developments in modding was CustomArt, introduced in NBA Live 2003 PC. The feature simplified the process of installing mods, while also providing in-depth customisation options. Should NBA Live return to the PC at some point, it’s definitely a feature that it needs to have, and it would also be great to have it natively supported in NBA 2K PC as well. Let’s take a look back…way back…

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Wayback Wednesday: NBA Live 2003’s Three-Point Exploit

This is Wayback Wednesday, your midweek blast from the past! In this feature, we dig into the archives, look back at the history of basketball gaming, and indulge in some nostalgia. Check in every Wednesday for retrospectives and other features on older versions of NBA Live, NBA 2K, and old school basketball video games in general. You’ll also find old NLSC editorials re-published with added commentary, and other flashback content. This week, I’m taking a look back at another topic related to NBA Live 2003, namely its step-back three-point exploit.

Ensuring that a basketball video game is completely free of cheesy moves and other exploits is much easier said than done. As such, even today gamers will find tricks that aren’t realistic basketball strategy, but certainly effective against the CPU and other users alike. In older basketball video games, with their far more primitive AI and mechanics, simple strategies and reliable exploits tended to be the most effective means of picking up win after win. From the corner three in Double Dribble to the Outside Scorer moves in NBA Live 06, most games had at least one exploitable tactic.

As I noted in my retrospective of NBA Live 2003, the game strayed rather noticeably from the usual sim approach in most areas, and the overpowering nature of the new Freestyle Control turned gameplay into a wild shootout. One of the most powerful exploits allowed gamers to knock down three after three following a step-back, a trick that was effective even on higher difficulty levels. Let’s take a look back…way back…

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Wayback Wednesday: NBA Live 2003’s Settings Myth

Allen Iverson dribbles the basketball in NBA Live 2003

This is Wayback Wednesday, your midweek blast from the past! In this feature, we dig into the archives, look back at the history of basketball gaming, and indulge in some nostalgia. Check in every Wednesday for retrospectives and other features on older versions of NBA Live, NBA 2K, and old school basketball video games in general. You’ll also find old NLSC editorials re-published with added commentary, and other flashback content. This week, I’m taking a look back at a popular myth regarding a gameplay setting in NBA Live 2003.

As I noted in my retrospective of NBA Live 2003, while the game was a landmark title in terms of introducing right stick dribbling controls, it came up short as far as the level of realism was concerned. Needless to say, despite our disappointment with that aspect of the gameplay, we did our best as a community to find ways of enhancing the experience. The most common was making mass tweaks to the ratings in order to alter the gameplay, but this had undesirable side effects in Franchise mode, especially when it came time for the game to generate a new class of fictional rookies.

Not long after NBA Live 2003’s release, a claim was made that a bug in the game’s settings was responsible for the lack of realism in the gameplay. This naturally led to a lot of excitement, with gamers enthusiastically trying out the suggested workaround, hoping that it would lead to a more desirable sim-oriented experience. Although the suggestion was quickly proven to be a myth, that didn’t stop gamers from insisting otherwise. It’s an interesting situation to reflect upon after all these years, so let’s take a look back…way back…

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Monday Tip-Off: How Modding Projects Fall Apart

Abandoned 1998 Season Modding Project (NBA Live 2003)

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with a look at how modding projects fall apart, while discussing a recent personal example.

Although I’m not as involved with modding as I once was, I won’t deny the lure of working on roster updates. I’ve previously discussed some of the mods that I’d like to make, should I be able to put aside the free time and get sufficiently motivated. That certainly still holds true, and as previously mentioned, I do have a list of modding ideas, similar to my lists of topics for the Monday Tip-Off, Wayback Wednesday, and Friday Five features. Every so often, I might do a little bit of preliminary work on one of those ideas, but aside from one or two beta releases, a majority of them haven’t progressed any further than that.

I’ve really enjoyed producing my Wayback Wednesday content since I introduced the feature a couple of years ago, as it’s been a way to reminisce about old favourites, and talk about some interesting modes, community history, and basketball gaming trivia. It’s also provided an opportunity to indulge in some retro gaming, which I enjoy doing across a variety of genres. Of course, I sometimes find myself becoming drawn towards an old release, especially if it’s one that I’ve spent a considerable amount of time modding. Such was the case with NBA Live 2003, where I recently toyed with the idea of a mod, only to be reminded of how easily projects can fall apart.

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The Friday Five: 5 Quietest Additions in Basketball Games

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five is a list of some of the quietest additions that have been made in basketball games over the years.

Not all additions to basketball games receive a big announcement and a lot of fanfare, be they a brand new feature, or content pushed through during the season. As demonstrated just last week, new content in particular can be added very quietly. Of course, when it comes to the preview season, both EA Sports and Visual Concepts do tend to go to much greater lengths to inform us about new additions to NBA Live and NBA 2K. It stands to reason, as along with improvements to existing features, any exciting new additions are strong selling points that are likely to move units.

With that being said, even during the preview season, there are additions that seem to fly under the radar. There are a few reasons as to why this may happen. A long time ago, the preview season wasn’t as comprehensive and in-depth as it is now. There’s also oversight, and underestimation of a feature’s appeal. Alternatively, something may be kept under wraps to keep it a surprise, though this runs the risk of wasting a good selling point. Some additions may be kept quiet to avoid potential controversy. Whatever the case may be, there have been several additions to basketball games that have had little to no hype or promotion. Let’s look at five of them.

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File Additions for NBA Live 2003

NBA Live 2003 Cover Art

Since I discussed the game in yesterday’s Wayback Wednesday, it seems like a good time to share some long-lost files for NBA Live 2003. The recovered releases include my final roster update for the game (accurate as of the 2004 season), courts for the 2008 season, and a few other roster mods. Check them all out at the links below!

Andrew
2003/2004 Season Roster Update

Eytan
Israel League Patch

Cous
2008 Court Pack

Thahitman
Current Roster & Dream Team Patch

Zaxis
Z’s Roster Patch

Thanks to everyone who continues to contribute to our Downloads database! If you need help uploading files, be sure to check out this video tutorial. For more information about downloads, the modding community, and File Additions bulletins, please see this FAQ in our Wiki.

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Wayback Wednesday: NBA Live 2003’s Elusive Post Move

Karl Malone Posts Up (NBA Live 2003)

This is Wayback Wednesday, your midweek blast from the past! In this feature, we dig into the archives, look back at the history of basketball gaming, and indulge in some nostalgia. Check in every Wednesday for retrospectives and other features on older versions of NBA Live, NBA 2K, and old school basketball video games in general. You’ll also find old NLSC editorials re-published with added commentary, and other flashback content. This week, I’m taking a look back at a post move that I’ve never been able to perform in NBA Live 2003.

There’s a distinct satisfaction that comes with mastering advanced moves in basketball video games. Whether it’s pulling off the Dream Shake, or performing a beautiful combination of dribbling moves that leaves a defender stumbling, developing superior skills on the sticks is supremely satisfying. Sometimes, however, there’s that one move that you’re just never able to perform. You’ve seen it in trailers and other people’s gameplay footage, but for whatever reason, you just can’t perform the move yourself. Alternatively, it may be a contextual animation that very rarely triggers, even when you appear to do everything correctly.

For me, my white whale of basketball gaming is a post move that can be seen in the introduction video of NBA Live 2003. Try as I might, I’ve never been able to perform it in all the years that I’ve had the game (which is to say, since late 2002). What is this elusive post move? Let’s take a look back…way back…

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The Friday Five: 5 Players Still Active in Games After Their Careers Ended

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five is a list of players who remained active in basketball video games after their careers ended in real life.

The rosters in basketball video games are, quite obviously, affected by events that occur in the real NBA. With strange and unfortunate twists of fate, as well as other unusual circumstances, video game rosters can quickly become outdated, or contain other oddities. I discussed the unusual situation with Michael Redd in NBA Live 2003 in last week’s Wayback Wednesday, as it was a particularly rare curiosity. A more common phenomenon is the continued appearance of players in the active rosters of basketball games, a year or more after they’ve played their final game. That’s what I’m taking a look at today.

Keep in mind that I’m not talking about players who have simply remained playable in video games after their retirement. With all the historical content in Ultimate Team and MyTEAM, as well as the extensive roster of retro teams in NBA 2K, there are obviously a lot of retired players who are still in the games. I’m also not counting appearances on the previous season’s All-Star squads in the default rosters. This is a list of players who, for one reason or another, remained in the active rosters of video games after their careers came to an end in real life. These players facilitated a few “What If?” scenarios, and at times, made maintaining roster updates a little tricky.

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