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Wayback Wednesday: Stints Lasting Longer Than I Remembered

Wayback Wednesday: Stints Lasting Longer Than I Remembered

This is Wayback Wednesday, your midweek blast from the past! In this feature, we dig into the archives, look back at the history of basketball gaming, and indulge in some nostalgia. Check in every Wednesday for retrospectives and other features on older versions of NBA Live, NBA 2K, and old school basketball video games in general. You’ll also find old NLSC editorials re-published with added commentary, and other flashback content. This week, I’m taking a look back at some stints that lasted longer than I remembered, and the games that corrected me.

I’ll never claim to be an infallible source of knowledge, whether I’m talking about real basketball or basketball video games. There’s a lot of stuff I remember off the top of my head, but I’ve certainly found that it pays to double-check and look things up. When it comes to the players I grew up watching, I tend to have a good memory as far as who they played for, how long they played for them, and when they moved on to a new team. However, my recall definitely isn’t perfect. As such, when I revisit an old game, I’m sometimes surprised to see a player still on a particular team’s roster.

Yes, this is another example of basketball video games being interactive almanacs. As I’ve said, it’s one of the most appealing parts of dusting off old video games: seeing that snapshot of the NBA at the time they were developed. Just as there’s something really fun about seeing familiar faces in strange places, or back in familiar places for that matter, it’s interesting to be reminded of stints that lasted longer than I recalled. As usual, I’m looking at these examples through the lens of the games that reminded me of these tenures. With that being said, let’s take a look back…way back…

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NLSC Podcast #369: Do You Want To Make A Mod, Man?

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Episode #369 of the NLSC Podcast is out now! Derek (aka Dee4Three) and I are your hosts for this weekly podcast that’s all about basketball gaming.

An annoying issue in MLB The Show 20 leads us to reflect on some of the flaws in our all-time favourite basketball games. We conclude that there isn’t a title that we wouldn’t change something in; content, a mechanic, or a noteworthy bug that needed fixing. Also, March Modness may be over, but we’ve still got modding on our minds. For anyone looking to get into the hobby, we offer up some advice, and discuss the various possibilities. In this week’s mailbag, we’re throwing it back to NBA Live 2001, and discussing the benefits of the User vs. User experience.

Join in the conversation in the comments below, or here in the Forum! Additionally, feel free to hit us up with any feedback on the episode, as well as mailbag questions and topic suggestions for future shows. For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. The show also comes out on our YouTube channel, so be sure to subscribe for future episodes and other video content.

NLSC Podcast #367: Courting Controversy

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Episode #367 of the NLSC Podcast is out now! Derek (aka Dee4Three) and I are your hosts for this weekly podcast that’s all about basketball gaming.

The surprising quality of Garfield Kart (of all things) leads us to consider how to make a good rip-off, and where so many NBA Jam clones have come up short. However, our main topic this week is controversial and unpopular basketball gaming opinions. We share a few of our own potentially divisive takes, and react to the fantastic responses we received on Twitter when we invited our followers to share theirs. As it turns out, some opinions may be more popular than some people think! Additionally, we touch on how people are discouraged from sharing unpopular opinions – or just opinions in general – particularly valid criticism. In this week’s mailbag, we return to the question of when releases should and likely will end for Current Gen.

Join in the conversation in the comments below, or here in the Forum! Additionally, feel free to hit us up with any feedback on the episode, as well as mailbag questions and topic suggestions for future shows. For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. The show also comes out on our YouTube channel, so be sure to subscribe for future episodes and other video content.

The Friday Five: 5 Divisive Artistic Choices

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five is a list of five artistic choices in basketball video games that proved to be divisive.

It’s likely that at some point, you’ve heard the fable of “The miller, his son, and the donkey.” It’s the go-to fable whenever you want to illustrate that you can’t please everyone; or, to use the wording of the moral that’s appended to certain versions of the fable, “if you try to please all, you please none.” The fable is talking about actions, but the message holds true for art and entertainment as well. Whether it’s a video game, tabletop game, film, TV series (or an individual episode thereof), album, song, poem, drawing, painting, or whatever…nothing receives universal acclaim.

After all, it’s impossible for a single work to cater to everyone’s individual taste with its artistic choices. Of course, some artistic choices tend to evoke more extreme responses and opinions than others. They’re the proverbial “love it or hate it” artistic choices, with very little in between. It’s also interesting that some of the most divisive aspects of basketball games are generally inconsequential artistic choices that don’t inhibit the core gameplay experience. Atmosphere is still important though, and a gaudy art style can be off-putting. With that in mind, here are five of the most divisive artistic choices that we’ve seen in various aspects of basketball video games.

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NLSC Podcast #363: Worth A Second Look

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Episode #363 of the NLSC Podcast is out now! Derek (aka Dee4Three) and I are your hosts for this weekly podcast that’s all about basketball gaming.

After dusting off the Xbox 360 version of NBA Live 06 prompted a surprising change of heart for one of us, this week’s episode discusses revisiting old games and seeing them in a new light. We consider the factors that influence changes in our opinions of previous games, and offer up some personal examples of games that we now view differently. We also tackle the phenomenon of games that were once heavily criticised subsequently being held up as benchmarks. In the mailbag this week, we react to a suggestion that would result in more goodwill for NBA 2K’s recurrent revenue mechanics.

Join in the conversation in the comments below, or here in the Forum! Additionally, feel free to hit us up with any feedback on the episode, as well as mailbag questions and topic suggestions for future shows. For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. The show also comes out on our YouTube channel, so be sure to subscribe for future episodes and other video content.

NLSC Podcast #362: Putting the Ball in the Basket

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Episode #362 of the NLSC Podcast is out now! Derek (aka Dee4Three) and I are your hosts for this weekly podcast that’s all about basketball gaming.

A bevy of retro season roster mods are being produced at the moment, which we’re excited to see. The fact that there are a couple of 2005 season mods out or in the works reminds us that time is marching on, and our nostalgia is getting old! We also have some advice for getting big projects done and released. Meanwhile, NBA 2K21 Current Gen and Next Gen have both received new patches, so we briefly discuss some of the changes. This week’s main discussion is a deep dive into shooting mechanics: the history and evolution, the best and worst concepts, and everything in between. In the latest mailbag, we discuss the forthcoming Space Jam sequel, and consider another What If scenario.

Join in the conversation in the comments below, or here in the Forum! Additionally, feel free to hit us up with any feedback on the episode, as well as mailbag questions and topic suggestions for future shows. For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. The show also comes out on our YouTube channel, so be sure to subscribe for future episodes and other video content.

Wayback Wednesday: NBA Live Street 2003 Retrospective

Wayback Wednesday: NBA Live Street 2003 Retrospective

This is Wayback Wednesday, your midweek blast from the past! In this feature, we dig into the archives, look back at the history of basketball gaming, and indulge in some nostalgia. Check in every Wednesday for retrospectives and other features on older versions of NBA Live, NBA 2K, and old school basketball video games in general. You’ll also find old NLSC editorials re-published with added commentary, and other flashback content. This week, I’m taking a look back at NBA Live Street 2003.

Yes, you read that correctly: NBA Live Street 2003. No, this isn’t some spin-off game of both the NBA Live and NBA Street series that you’ve forgotten all about! NBA Live Street 2003 was a mod for NBA Live 2003 PC, inspired by the NBA Street series. It was one of the first major total conversion mods in the community, one that went on to inspire several other street mods and big projects. It demonstrated what a team of modders could accomplish when they worked together, as well as many of the possibilities with player-specific custom textures.

NBA Live Street 2003 is still available to download. With a little bit of work, you can run NBA Live 2003 on a modern PC, and check it out for yourself. Before you jump into that though, how about a preview of what you can expect to find in this classic mod? Let’s take a look back…way back…

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25th Anniversary of NBA Live Overtime Content Coming

25th Anniversary of NBA Live Logo

Thank you to everyone who has been following along with our 25th Anniversary of NBA Live content! We tipped off the celebrations in 2019 and continued them through 2020, marking the 25th Anniversary of both the original release in 1994, and the PC version in 1995.

It was my goal to wrap up the retrospectives by the end of 2020. One of the main reasons for that – aside from chronological accuracy, of course – was to avoid what happened with the 20th Anniversary celebrations five years earlier. Unfortunately I didn’t produce all of the content that I had planned, in particular the game-by-game retrospectives. That’s why I burned through the 25th Anniversary retrospectives so quickly last month, as I wanted to make sure that I got them done. I also wanted to give everyone some fresh content to enjoy over the holiday season.

The end of the retrospectives also marks the end of our main celebrations. However, there are a few other odds and ends to share, including republishing articles from the 20th Anniversary, a couple of other features, and if we can line them up, further interviews with people involved with NBA Live during the early days. You can consider this “overtime” content, and it’ll run through the early stages of 2021. Some other ideas will likely instead be repurposed for Wayback Wednesday features, and possibly March Modness.

I hope you’ve enjoyed the retrospectives and other throwback content! It was definitely fun to revisit every game in the series, reminisce about the good times, and put the series’ struggles in perspective. Stay tuned for the overtime content, and in the meantime, I invite you to check out all of our 25th Anniversary of NBA Live features that have been posted so far! I’ve compiled all of the links below, or you can browse the archive. Here’s to getting some good news about the future of the NBA Live series at some point in 2021!

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The Friday Five: 5 Things NBA Live Doesn’t Get Enough Credit For

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five is a list of five things that NBA Live doesn’t get enough credit for.

We’re getting to the point in our 25th Anniversary of NBA Live celebrations where I’m talking about the fall of the series, and the struggles that it has endured for more than a decade now. It’s unfortunate that the retrospectives aren’t as positive as the earlier releases in the series, but it’s the truth, and a part of its history that needs to be discussed. It’s even more unfortunate that it’s the prevailing image for NBA Live: a struggling series that hasn’t been able to get things right for a couple of generations, and as such, remains lagging way behind NBA 2K; a game it once outsold annually.

After all, it wasn’t always that way. Because it’s been so long, it’s all too easy to forget that there are many things that NBA Live innovated and did well. To that end, the series doesn’t always get the credit it deserves, both from gamers who switched to 2K many years ago, and those who are too young to remember when the NBA Live series was king. On top of that, it’s quite easy to focus on the negatives and take things for granted. With that in mind, I’ll also be writing similar articles on things that NBA 2K and NBA Jam deserve more credit for. For now though, let’s take a look at five aspects of NBA Live throughout the years that do deserve more credit.

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Wayback Wednesday: The Instant Replay “Cheat” in Old Games

Wayback Wednesday: The Instant Replay "Cheat" in Old Games

This is Wayback Wednesday, your midweek blast from the past! In this feature, we dig into the archives, look back at the history of basketball gaming, and indulge in some nostalgia. Check in every Wednesday for retrospectives and other features on older versions of NBA Live, NBA 2K, and old school basketball video games in general. You’ll also find old NLSC editorials re-published with added commentary, and other flashback content. This week, I’m taking a look back at the “cheat” that was possible using instant replay in old basketball video games.

I’ve said it so often in these Wayback Wednesday features that I’m sure it’s starting to sound trite, but basketball video games have come a long way since I first got into them. There are older titles that still hold up quite well and are fun to revisit, but even then, technology has allowed their successors to implement graphics and features that definitely weren’t possible all those years ago. To that end, old hoops titles have a few quirks that tend not to be found in modern games. Some of those quirks can be quite amusing to look back on.

That’s not to say that we didn’t recognise them as being quirky at the time, of course. They were the things that we noted in both amusement and frustration, and talked about when we compiled our Wishlists. Over the years they’ve become somewhat nostalgic, although we’re not exactly clamouring to see them return. One of those quirks was an instant replay glitch that was often listed in the Cheats sections of gaming magazines and websites alike. Let’s take a look back…way back…

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Wayback Wednesday: 10-Man Freestyle in NBA Live 2004

Wayback Wednesday: 10-Man Freestyle in NBA Live 2004

This is Wayback Wednesday, your midweek blast from the past! In this feature, we dig into the archives, look back at the history of basketball gaming, and indulge in some nostalgia. Check in every Wednesday for retrospectives and other features on older versions of NBA Live, NBA 2K, and old school basketball video games in general. You’ll also find old NLSC editorials re-published with added commentary, and other flashback content. This week, I’m taking a look back at 10-Man Freestyle in NBA Live 2004.

Over the years, we gamers have become more and more familiar – and thus, more and more obsessed – with the technical aspects of video games. In particular, we concern ourselves with the engine that games run on, and lament it when we feel that a title is using outdated or unsuitable technology. There are times that we probably assume too much knowledge in this regard, but it’s not always our fault. Developers are always touting the benefits of the tech they use, especially as we find ourselves on the brink of a new generation (as is the case right now).

Of course, technological advancements aren’t limited to next gen launches. During the course of a generation, we’ll see engines and motion systems replaced and revamped, with mixed results. A recent example would be the motion system introduced in NBA 2K18, giving the game an obviously different feel to NBA 2K17. We’re going a bit further back with the topic of this week’s Wayback Wednesday however, as I’ll be talking about 10-Man Freestyle in NBA Live 2004. Let’s take a look back…way back…

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Wayback Wednesday: Familiar Faces Back in Familiar Places

Wayback Wednesday: Familiar Faces Back in Familiar Places

This is Wayback Wednesday, your midweek blast from the past! In this feature, we dig into the archives, look back at the history of basketball gaming, and indulge in some nostalgia. Check in every Wednesday for retrospectives and other features on older versions of NBA Live, NBA 2K, and old school basketball video games in general. You’ll also find old NLSC editorials re-published with added commentary, and other flashback content. This week, I’m taking a look back at some examples of familiar faces returning to familiar places, and the games where we see those stints.

In an ongoing Wayback Wednesday series, I’ve been taking a look back at familiar faces in strange places; in other words, well-known players and their stints with teams that are less talked about and usually weird to see, and the video games where those stints were represented. This week, I’m inverting the idea and taking a look back at familiar faces back in familiar places; in other words, well-known players who made a return to a team they’re most closely associated with, after leaving to play elsewhere in the NBA.

On the surface, this may not seem as interesting as seeing familiar faces in strange places. However, these return stints are interesting in their own right, as they have their own stories. Some of them were brief and essentially retirement tours, while others lasted longer and saw more success. Oddly enough, it can also feel strange to see a player back in an old uniform after we get used to seeing them in a new one. As I like to say, basketball games act as interactive almanacs for these stints of note, so let’s use them to take a look back…way back…

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Wayback Wednesday: Familiar Faces in Strange Places (Part 3)

Wayback Wednesday: Familiar Faces in Strange Places (Part 3)

This is Wayback Wednesday, your midweek blast from the past! In this feature, we dig into the archives, look back at the history of basketball gaming, and indulge in some nostalgia. Check in every Wednesday for retrospectives and other features on older versions of NBA Live, NBA 2K, and old school basketball video games in general. You’ll also find old NLSC editorials re-published with added commentary, and other flashback content. This week, I’m taking a look back at even more NBA players who became familiar faces in strange places, and those stints in video games.

It’s time to once again look back at the various stints of NBA players that we may have forgotten, or at least don’t think about too often. We expect to see role players bounce around the league, as teams seek out their services to bolster their rosters. Although it’s getting more and more common to see perennial All-Stars changing teams in their prime as well as late in their careers, it’s still often a surprise, and seeing them in their new uniform takes some time to get used to. Funnily enough, photos of them wearing their old jersey eventually seem like the stranger image!

As I’ve noted before, in addition to photos, footage, and records in resources such as Basketball Reference, we’ve got another way of documenting familiar faces in strange places: video games. Fire up an old video game, and you’re bound to see at least a few players on teams you don’t remember them playing for, including some big names who were in the midst of a less memorable stint than one that usually comes to mind. I’ve got another ten examples to share today, so let’s take a look back…way back…

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Wayback Wednesday: Players I Remember Because of Video Games (Part 4)

Wayback Wednesday: Players I Remember Because of Video Games (Part 4)

This is Wayback Wednesday, your midweek blast from the past! In this feature, we dig into the archives, look back at the history of basketball gaming, and indulge in some nostalgia. Check in every Wednesday for retrospectives and other features on older versions of NBA Live, NBA 2K, and old school basketball video games in general. You’ll also find old NLSC editorials re-published with added commentary, and other flashback content. This week, I’m taking a look back at another selection of players that I remember primarily because of video games.

It’s time for Part 4 in an ongoing series for Wayback Wednesday, in which I take a look back at players that I remember thanks to basketball gaming. I’ve joked about it a few times before in articles and on the NLSC Podcast, but I can’t remember a single thing about quadratic equations or pretty much anything else I learned in high school maths. However, I can still recall the “dunk from anywhere” code for NBA Jam Tournament Edition on SNES, the location of bonus barrels and DK coins in Donkey Kong Country 2 and 3, and a ton of quotes from classic episodes of The Simpsons.

Oh, and a bunch of lesser known NBA players from the 90s and 2000s. I may have also seen them play in real games, and basketball cards have also played a role in helping certain players to stand out in my mind, but playing video games (and in particular, creating roster updates for them) is what truly embedded them into my memory. As I said, I’ve got another list of ten players to share today, so let’s take a look back…way back…

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The Friday Five: 5 Outdated Details in Basketball Games

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five is a list of five outdated details in basketball games.

It’s difficult for basketball video games not to include a few outdated details at launch. Roster cut-off dates mean that a game’s lineups will be at least slightly out of date by the time we get our hands on it. Obviously all games are eventually outdated as new players enter the league, returning players change teams, and teams introduce new branding. Mind you, it would be a rather short and uninteresting article if I simply said all hoops games have outdated details and left it at that. It would make for a decent April Fools gag, though.

Since April 1st has been and gone this year, and fell on a Wednesday besides, I’ll go ahead and compile a proper list. I will however avoid including any outdated details related to rosters since as I noted they’re inevitable, and often fixed through official updates. I’m also excluding old games that launched with previous season rosters, as well as lockout-affected titles. Instead, I’m focusing on other outdated details that were noteworthy at release, or in some cases, details that quickly became outdated due to events that occurred post-launch. They’re not necessarily game-breaking issues, of course, but they nevertheless stand out as interesting trivia notes.

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