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NLSC Podcast #324: Digging for Buried Treasure

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Episode #324 of the NLSC Podcast is out now! Dee4Three and I are your hosts for this week’s show.

NBA 2K20 is available at a discount on various digital platforms, as part of another push to pump up sales numbers for the game. It’s also received a new patch, though it appears to just be a hotfix for an issue with MyTEAM Unlimited. Meanwhile, the renewal of EA Sports’ exclusive deal with the NFL leads us to consider the ramifications if the NBA ever sought a similar arrangement with either EA or Visual Concepts. In our featured discussion this week, we talk about recent additions to our collections, games we’re coveting, pet peeves in older releases, and the appeal of simplicity. We also pay tribute to the late Jerry Sloan, legendary Utah Jazz coach and original star for the Chicago Bulls.

What’s your take on this week’s topics? Sound off in the comments section below, or join in the discussion here in the Forum! Additionally, feel free to hit us up with any feedback on the episode, as well as suggestions for topics that you’d like to hear us discuss in future episodes. For more information on the NLSC Podcast including episode guides, check out this page in our Wiki.

Wayback Wednesday: International Cover Players

This is Wayback Wednesday, your midweek blast from the past! In this feature, we dig into the archives, look back at the history of basketball gaming, and indulge in some nostalgia. Check in every Wednesday for retrospectives and other features on older versions of NBA Live, NBA 2K, and old school basketball video games in general. You’ll also find old NLSC editorials re-published with added commentary, and other flashback content. This week, I’m taking a look back at the history of international cover players for various basketball video games.

Cover players are an aspect of basketball gaming that has become more important over time. The player on the box and the title screen may not always have much of an impact on the game beyond pre-order cosmetic items in career modes and a card in the team building modes, but they’re nevertheless a talking point. After all, the reveal of the cover player generally signifies the beginning of a new game’s preview season, tipping off weeks and months of discussion about what we’re hoping to see from an upcoming release.

As basketball games have increased in popularity, cover players have become selling points and an indication of a game’s brand strength, if not necessarily its quality. Both EA Sports and 2K Sports have sought to appeal to local markets with regional covers that feature a player from the country in question (or in a pinch, have some connection with said nation). They’ve resulted in the international editions of games becoming collector’s items due to their novelty, and are of course interesting trivia notes. Let’s take a look back…way back…

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Wayback Wednesday: Cover Players Who Changed Teams

Wayback Wednesday: Cover Players Who Changed Teams

This is Wayback Wednesday, your midweek blast from the past! In this feature, we dig into the archives, look back at the history of basketball gaming, and indulge in some nostalgia. Check in every Wednesday for retrospectives and other features on older versions of NBA Live, NBA 2K, and old school basketball video games in general. You’ll also find old NLSC editorials re-published with added commentary, and other flashback content. This week, I’m taking a look back at cover players who changed teams not long after they made those appearances.

The choice of cover players is an aspect of basketball gaming that has become a bigger talking point since the early days of the hobby. The earliest NBA licensed basketball games tended to use photographs featuring a handful of players. Even in the late 90s, not all titles featured a single cover player, and more than a couple of cover players weren’t among the league’s elite. Since then, landing a big star has become an essential part of a game’s branding, and cover players have also influenced bonus content, including special game modes.

Sports game covers in general have their own lore and trivia. The infamous “Madden Curse” has been used to describe a string of misfortune suffered by NFL players who have appeared on the game’s cover. Basketball games have generally avoided such superstition, though a handful of players haven’t been so lucky. Arguably, it’s been their teams who’ve had the bad run of luck, as several cover players have ended up moving on not too long after becoming the face of NBA Live, NBA 2K, and other titles. Let’s take a look back…way back…

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Wayback Wednesday: Marking NBA Milestones in Video Games

Wayback Wednesday: Marking NBA Milestones in Video Games

This is Wayback Wednesday, your midweek blast from the past! In this feature, we dig into the archives, look back at the history of basketball gaming, and indulge in some nostalgia. Check in every Wednesday for retrospectives and other features on older versions of NBA Live, NBA 2K, and old school basketball video games in general. You’ll also find old NLSC editorials re-published with added commentary, and other flashback content. This week, I’m reflecting on how video games mark different NBA milestones, and how it dates them.

On several occasions, I’ve mentioned that video games serve as wonderful time capsules for the NBA. They’re a snapshot of the league at the time they’re released, preserving the rosters, team branding, and the rules and formats of the era. When you revisit an old NBA video game, you’re often reminded of players’ brief and forgotten tenures with certain teams, “What If” scenarios and lineups that never lived up to the hype, and the jerseys and logos that you both loved and hated. In a way, old games can act as interactive almanacs, and are a fun way to revisit NBA history.

With that in mind, basketball video games preserve different eras and milestones in the real NBA as much as they’re a timeline of gaming and technology. In many of my Wayback Wednesday features, as well as my 25th Anniversary of NBA Live articles, I’ve reflected on how various titles have represented an evolution in the genre, and the improvements that are noticeable from year to year. On this occasion, I’m looking at how they represent NBA milestones and significant changes in the league, as well as the way those events make them dated. Let’s take a look back…way back…

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NLSC Podcast #315: Old Games & Old Habits

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Episode #315 of the NLSC Podcast is out now! Join Dee4Three and myself as we talk about our basketball gaming habits and preferences, and how the games we grew up playing in the 90s and early 2000s ended up shaping those tastes.

With the NBA shut down for the foreseeable future, it’s a great time to not only catch up on gaming, but also classic NBA games. We discuss some of the ways the NBA could improve League Pass and the official YouTube channel, including some comparisons to the WWE Network. Speaking of history, the 25th Anniversary of Michael Jordan’s first comeback is making us feel old, but it’s a good excuse to play the Double Nickel game in NBA 2K11’s Jordan Challenge. On that note, our main discussion topic this week is our basketball gaming preferences past and present, with reflections on the titles from the 90s and early 2000s that influenced our tastes and habits. From our preferred quarter and season length to how often we sim and how much realism we like, those old games established how we approach the virtual hardwood. We also touch on some of the quirks of those old games.

Tune in below!

What are your basketball gaming preferences? Which games shaped them, and have they changed over the years? Sound off in the comments section below, or join in the discussion here in the Forum! Additionally, feel free to hit us up with any feedback on the episode, as well as suggestions for topics that you’d like to hear us discuss in future episodes. For more information on the NLSC Podcast including episode guides, check out this page in our Wiki.

NLSC Podcast #314: Our Unfinished Business & Nostalgic Phases

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Episode #314 of the NLSC Podcast is out now! This week, Dee4Three and I discuss a recent controversy with MyTEAM in NBA 2K20, as well as having unfinished business and nostalgic phases when it comes to basketball video games.

In the wake of the NBA shutdown, the official NBA 2K Twitter has been doing a great job of engaging with fans. Unfortunately, the same can’t be said of 2K’s handling of MyTEAM bans due to Auction House sniping. We discuss the lack of communication and clear guidelines, as well as the staggering amount of money some gamers pump into the mode. Turning our attention to older games, we reflect on unfinished business in titles from yesteryear. In particular, we discuss the difficulty of going back and spending a lot of time with old favourites, the idea of basketball games (and sports games in general) having a different concept of completion, and games we wish that we’d played more. This leads into a discussion of nostalgic phases: the times where we’ve briefly become obsessed with revisiting certain hoops games that we love.

Tune in below!

What are your thoughts on the NBA 2K20 MyTEAM controversy? Do you go through retro gaming phases with classic basketball games? Sound off in the comments section below, or join in the discussion here in the Forum! Additionally, feel free to hit us up with any feedback on the episode, as well as suggestions for topics that you’d like to hear us discuss in future episodes. For more information on the NLSC Podcast including episode guides, check out this page in our Wiki.

Wayback Wednesday: Players I Remember Because of Video Games (Part 3)

This is Wayback Wednesday, your midweek blast from the past! In this feature, we dig into the archives, look back at the history of basketball gaming, and indulge in some nostalgia. Check in every Wednesday for retrospectives and other features on older versions of NBA Live, NBA 2K, and old school basketball video games in general. You’ll also find old NLSC editorials re-published with added commentary, and other flashback content. This week, I’m taking a look back at another selection of players that I remember primarily because of video games.

In a couple of previous Wayback Wednesday features, I recalled some of the players that stick in my mind in large part thanks to basketball gaming. Making roster updates for NBA Live is unquestionably a factor here, as I ended up spending a lot of time looking at names, researching players to create them and edit their ratings, or simply moving them around from team to team. After I stopped making rosters, I found that I was far less familiar with players at the end of the bench, and even some of the lesser-known rotation players on basement teams.

That’s led to me being able to remember benchwarmers and other somewhat obscure players from the 90s and 2000s much easier than I can name certain current players. I expect that will change somewhat now that my current roster update for NBA 2K11 is taking shape, but growing up with basketball games has embedded a number of role players from yesteryear in my memory. I figured this would become an ongoing series when I posted the first article last year, and indeed, I have another list to share with you all today. Let’s take a look back…way back…

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Wayback Wednesday: Unlockable Jerseys in Basketball Games

Wayback Wednesday: Unlockable Jerseys in Basketball Games

This is Wayback Wednesday, your midweek blast from the past! In this feature, we dig into the archives, look back at the history of basketball gaming, and indulge in some nostalgia. Check in every Wednesday for retrospectives and other features on older versions of NBA Live, NBA 2K, and old school basketball video games in general. You’ll also find old NLSC editorials re-published with added commentary, and other flashback content. This week, I’m taking a look back at the practice of including unlockable jerseys in basketball video games.

I’ve previously covered throwback jerseys in basketball games, noting that their inclusion also marked the arrival of uniform selection options. Before the addition of jersey selection screens, teams with secondary road uniforms would wear them at random in exhibition play, or on Sundays in Season or Franchise modes. In the PC versions of NBA Live, we were also able to manipulate the files to switch them in and out, but it was far less cumbersome once we could easily choose which uniform we wanted a team to wear via an in-game option.

The ability to switch between a selection of alternate and retro jerseys for every team was (and is) a great feature. After NBA Live 2003 introduced the functionality, we were keen to see more content in NBA Live 2004 and beyond. New retro uniforms would indeed be added in future games, but the expanded selection also saw the introduction of unlockable jerseys. The concept has since fallen out of vogue, but for a while there, it was a standard feature in both NBA Live and NBA 2K. Let’s take a look back…way back…

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The Friday Five: 5 Worst Things in 5 of My Favourite Games

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five is a list of the five worst things in five of my favourite basketball video games.

I’ve been playing basketball video games for many years now, and there are several titles that stand out as my favourites. I’m probably overdue to write an article where I rank them, either in Monday Tip-Off or as a multi-part Friday Five series. With over two decades’ worth of games, the arcade and sim subgenres, and more than one series among my favourites, a Top 5 wouldn’t be sufficient. I feel I’d end up making some very contrived selections in order to make the list of five as varied and interesting as possible, which wouldn’t necessarily allow it to be completely accurate and honest.

Obviously, games become our favourites because of their strong points. The titles we love the most are the ones that offer the best combinations of quality gameplay, deep modes, and memorable features. They’re the ones that we’ve spent hours upon hours with, creating many fond memories on the virtual hardwood. However, even the best games and the ones that rank as our personal favourites have their problems. It’s rare that there isn’t one thing that bugs us, one thing we can point to as being the worst aspect of a game that we otherwise hold dear. With that in mind, here are five of the worst things in five games that I’d rank among my personal all-time favourites.

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File Additions for NBA Live 2004

NBA Live 2004 Cover Art

Following on from yesterday’s Wayback Wednesday article, we have some new file additions for NBA Live 2004 PC! Murat has released the full version of his 2020 season mod (as well as a follow-up face fix), which you can find below.

Murat
2019/2020 Season Mod for NBA Live 2004
Face Fix for 2019/2020 Season Mod

Thanks to everyone who continues to contribute to our Downloads database! If you need help uploading files, be sure to check out this video tutorial. For more information about downloads, the modding community, and File Additions bulletins, please see this FAQ in our Wiki.

Wayback Wednesday: NBA Live 2004’s Unusual Ratings

Wayback Wednesday: Unusual Ratings in NBA Live 2004

This is Wayback Wednesday, your midweek blast from the past! In this feature, we dig into the archives, look back at the history of basketball gaming, and indulge in some nostalgia. Check in every Wednesday for retrospectives and other features on older versions of NBA Live, NBA 2K, and old school basketball video games in general. You’ll also find old NLSC editorials re-published with added commentary, and other flashback content. This week, I’m taking a look back at the unusual ratings in NBA Live 2004.

As I noted in my in-depth retrospective of NBA Live 2004 for our 25th Anniversary of NBA Live celebrations, the game was a strong return to form after NBA Live 2003 was skewed in more of an arcade direction. It revamped the franchise experience into Dynasty mode, saw the addition of gameplay sliders, and introduced new player animations and physics with 10-Man Freestyle. It’s a fantastic game for its era, and tipped off a strong three year run for the series. I’d still rate it as one of my favourite games, and rank it among the best all-around NBA Live titles.

Of course, it does have a handful of issues. I’ve talked about some of the problems that occurred in the offseason of the new Dynasty mode, and mentioned a couple of other quirks in my retrospective. Something that a lot of gamers who played NBA Live 2004 will no doubt remember is the unusual ratings – specifically the Overall Ratings – for many of the players, past and present. As usual, there’s a story behind the oddity, so let’s take a look back…way back…

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The Friday Five: 5 Errors That Were Never Fixed

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five is a list of five errors in various basketball video games that were never fixed.

Post-release support for basketball video games has come a long way. Official roster updates are now the norm, and while there are complaints about their quality, they at least add new content to the game, and update modes where custom rosters can’t be used. We no longer have to petition the developers to create bug fixes, and it’s much easier to provide feedback about errors that arise. Modern NBA Live and NBA 2K titles do have their problems, but we’re more likely to see resolutions, as well as content updates that keep them fresh throughout the year.

This wasn’t always the case, especially on consoles. Before the PlayStation 3 and Xbox 360 era, patches and updates were mostly a perk of PC releases. Even then, they weren’t as plentiful or detailed as they are now. There were a lot of errors that we just had to put up with, as there was no way that they were going to be fixed until the next game came out; assuming they didn’t become legacy issues, of course! Mind you, even when games did receive official patches, they would sometimes introduce new errors that were never followed up on with further fixes. Some of these errors were just cosmetic, some we could fix ourselves, but all were annoying in their own way.

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File Additions for NBA Live 2004

NBA Live 2004 Cover Art

Murat has released a pack of 2020 season jerseys, available in today’s NBA Live 2004 file additions. Pick them up at the link below! He’s also released a beta version of a 2020 season roster, which you can check out here in the Forum. Stay tuned for the full release!

Murat
#NBAxNike 2020 Edition Jerseys

Thanks to everyone who continues to contribute to our Downloads database! If you need help uploading files, be sure to check out this video tutorial. For more information about downloads, the modding community, and File Additions bulletins, please see this FAQ in our Wiki.

The Friday Five: 5 Players Who Only Appeared on Certain Teams in Games (Part 2)

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five is a list of five more players who only appeared on certain teams in video games.

It’s time for Part 2 of a topic I’ve previously covered here in The Friday Five: players who appeared on certain teams in video games, but not in real life. As I said last time, one of the fun parts of revisiting old games is seeing a snapshot of the NBA as it was when they were current, and recalling players’ forgotten stints with various teams. In doing so, you can also discover oddities such as players appearing on the rosters of teams that they never actually suited up for in real life. Although these look like mistakes, there are several reasons why it happens.

As I noted in my previous article, these include early roster cut-off dates and deals made later in the offseason, deals that are voided, and injuries that put players on the shelf for the entire time they’re with a particular team. Roster cut-off dates aren’t an issue anymore thanks to official updates – and we could always make updates to the rosters ourselves – but due to the aforementioned circumstances, some players will still only ever suit up for a particular team on the virtual hardwood, while being little more than a name on the roster/payroll in real life. Once again, I find trivia like that to be quite interesting due to the different back stories, so here are five more examples!

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NLSC Podcast #303: Putting On Our Virtual GM Suits

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Episode #303 of the NLSC Podcast is out now! This week, Dee4Three and I discuss a mysterious new patch for NBA 2K19, our appreciation for franchise gaming, and how the preferences of basketball gamers have evolved over the years.

A new patch has come through for the console versions of NBA 2K19. There aren’t any patch notes or any word on what it might entail, leaving us to speculate on what it’s all about. We also talk about gamers returning to NBA 2K19 and other older games, as well as the possibility of servers being turned back on. After touching on some issues with toxic attitudes in basketball gaming, we dive into the topic of franchise modes. They were once the premiere attraction in NBA titles, but have since been surpassed by career modes and the connected experiences. We reflect on how preferences came to shift, while also noting that franchise gaming still has plenty to offer. We’ve also got some advice for enjoying franchise modes, and share fond memories of putting on our virtual GM suits.

Tune in below!

What are your thoughts on franchise gaming in NBA Live and NBA 2K? Sound off in the comments section below, or join in the discussion here in the Forum! Additionally, feel free to hit us up with any feedback on the episode, as well as suggestions for topics that you’d like to hear us discuss in future episodes. For more information on the NLSC Podcast including episode guides, check out this page in our Wiki.