It’s always exciting to see new mod releases for NBA Live 2005 all these years later, and we have a great one today! mrjea99 (aka Ice) has released a comprehensive 2024 season roster update, which you can download at the link below.
Thanks to everyone who continues to contribute to our Downloads database! If you need help uploading files, be sure to check out this video tutorial. For more information about downloads, the modding community, and Mod Releases bulletins, please see this FAQ in our Wiki.
From courtside of the virtual hardwood, it’s Episode #503 of the NLSC Podcast!
We’re all about good vibes and enhancing everyone’s basketball gaming, from recommendations about an Android emulator that allows you to play mobile games on your PC, to advocating for freely available mods! Fortunately, we do still have people releasing some great projects free of charge, including wiscard_rush who has just completed a great 2009 season roster for NBA Live 10 PS3. This leads us to join the community in speculating on why we’re not seeing anywhere near as many mods for NBA 2K24 as we have for previous games. We also ask the community which console they’d choose if they could only have one for life, and what they consider to be the turning points for NBA Live and NBA 2K.
Download or play on your mobile device/tablet: CLICK HERE (Running time: 1:17:51 — 53.8MB)
To get involved with the mailbag or to provide any feedback on the show, hit us up in the comments, reach out on social media, or post here in the NLSC Forum! For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. You can also find the show on our YouTube channel, along with the rest of our video content. As always, thanks for tuning in, and go get buckets!
We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with some thoughts on whether it would be viable to create a single season roster mod that’s based on What Ifs.
Hypothetical situations invite thought-provoking discussions, no matter what the topic. To that end, like all sports, basketball has provided us with countless What Ifs. Granted, too many fanboys believe that their imaginary scenarios prove a point, as theoretical accomplishments are used to enhance a legacy. Tribalistic discourse aside however, NBA What Ifs are fun and interesting to ponder. They’re also a tantalising idea for roster mods, since those hypothetical situations can be made tangible, thus allowing various debates to be played out on the virtual hardwood.
A couple of people have made What If roster mods over the years. In fact, it’s an idea that I keep in the back of my mind as a project that I’d be open to tackling at some point. However, those What If rosters are usually comprised of standalone teams, and maybe an opponent for them. In other words, it’s a mixture of What Ifs: Tim Duncan on the 2001 Orlando Magic, Kobe Bryant on the 2005 Los Angeles Clippers, and so on. Such a mod is still fun to play with of course, but I’ve been wondering if it would actually be possible to make a single season roster that accounts for multiple What Ifs. If so, what would be the ideal season for it, and how much history would we change?
Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is Part 17 in an ongoing series looking at players who only appeared on certain teams in video games.
Many of the examples of players who only appeared on certain teams in games go back a number of years. There’s a reason for that, and it’s not just my love of retro basketball gaming (though yes, that is a factor!). With decades of basketball video games capturing a snapshot of the NBA when they were released, there have been tons of older examples to cover. On top of that, official roster updates were once uncommon, preserving a number of phantom stints. With active players who are potential examples, I obviously need to wait until their phantom stints are “official”.
However, there are indeed players who only appeared on certain teams in more recent video games too, and are safe examples to cover at this point. To that end, in Part 17 of this ongoing series, there are three players whose phantom stints are preserved in games that were released within the last five years. With that being said, the first two examples are much older, including one that I’ve somehow neglected to mention in this series until now, despite noting it in other features. Once again, I must shout out David L, as his research has been invaluable in compiling examples for this second run of articles about players who only appeared on certain teams in video games!
This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m taking a look back at the Class of 2003, and their impact on and connection to basketball gaming over the years.
Somehow, it’s been twenty years since the Class of 2003 – widely considered to be one of the best NBA Draft Classes of all time – debuted in the NBA. Only one player from that Draft – LeBron James – is still active, and now playing in his 21st season. With the retirement of Andre Iguodala and Udonis Haslem, he officially became the league’s oldest player. This is something I’ve been trying to get my head around and make peace with. After all, I’m a couple of months older than LeBron, which means I’ve reached the point where I’m older than all active NBA players. Old head indeed!
This day was bound to come, of course, but it’s not something you really think about when you’re a hardcore basketball fan in your late teens or early twenties. However, the entry of the Class of 2003 into the NBA two decades ago was one of my first “Oh, I’m not exactly a kid anymore” moments. More than starting to go out to clubs and pubs, staying up as late as I wanted, or any other rites of passage, realising that there were now NBA players who were my age made me feel…well, not that I was grown up, but definitely in the next stage of life! Let’s take a look back…way back…
Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is a list of five reasons that NBA 2K now has a virtual monopoly over the virtual hardwood.
We’re fortunate that the NBA hasn’t followed the NFL’s example of offering video game developers and publishers exclusive rights to their license. In theory, we could still see an array of licensed NBA video games from a variety of companies, since there’s nothing legally preventing them from throwing their hat into the ring. Of course, in terms of feasibility and practicality, it’s not so simple. NBA 2K has set a high bar that sim basketball games are expected to clear and raise, meaning the NBA license alone won’t allow alternative titles to compete.
Since no one else is taking a chance on competing with NBA 2K, they have a virtual monopoly when it comes to basketball video games. Sure, there have been a handful of NBA Live games over the past decade – though none since 2018 – as well as two NBA Playgrounds titles. We’ve also seen some indie hoops games that don’t use the NBA license, including the outstanding Basketball Classics. However, NBA 2K is the only Big Name™ in basketball gaming, and the lack of alternatives and competition is essentially a monopoly. How did we get to this point? Here are five reasons that NBA 2K was able to establish a monopoly, with a little help from its one-time competitors.
Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is Part 16 in an ongoing series looking at players who only appeared on certain teams in video games.
So, as of writing, there will be four more articles covering players who only appeared on certain team in games, following this one. That will take us through to Part 20 on the last Friday of January 2024. At one point, this was going to be the final article in the series – at least for now – but David L has come through with so many great examples that I couldn’t not write about them! There were also too many interesting stories and players who were memorable for one reason or another for me to scrap what I had already written, so instead I decided to continue this series a little longer!
After covering some more obscure players in Part 15, Part 16 features names that are – with one exception – far more recognisable to fans who know their NBA history. Of course, their phantom stints can still easily fly under the radar. A couple of them are looser examples of players who only appeared on certain teams in games as they do have a prior stint with the club in question, but their return didn’t come to fruition outside of the virtual hardwood. As such, they do still qualify as phantom stints. Again, that’s probably what I should’ve called this series in the first place! In any case, let’s look at five more players with phantom stints that video games have preserved.
From courtside of the virtual hardwood, it’s Episode #496 of the NLSC Podcast!
Many of our all-time favourite basketball video games are still in the rotation, and this week we connected on Parsec to revisit two of them: NBA 2K17 and NBA Live 06 PC! We reflect on the strong points of each game and why they hold up so well years later, as well as the satisfying feeling of playing them with mods that we created! We’re also interested in the community’s all-time favourite hoops titles, so in this week’s mailbag, our listeners tell us which ones they still hold close to their hearts. We’ve also got some tips regarding affordable cards in NBA 2K24 MyTEAM – while advocating for No Money Spent, of course – and a couple of customary cheap plugs.
Download or play on your mobile device/tablet: CLICK HERE (Running time: 1:12:23 — 50.1MB)
To get involved with the mailbag or to provide any feedback on the show, hit us up in the comments, reach out on social media, or post here in the NLSC Forum! For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. You can also find the show on our YouTube channel, along with the rest of our video content. As always, thanks for tuning in, and go get buckets!
We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with some thoughts on the importance of matching the original aesthetic when creating mods.
Do I even need to say that mods are awesome? In this community, we’re well aware of how modding can enhance basketball video games. It’s something that people around these parts have been doing since 1996, and the work has only become even more impressive over the years with bigger and better projects. We’ve updated rosters to keep old games current, taken games back in time to replay classic seasons, and revamped games to turn them into completely different leagues. Smaller mods have still made a big difference too, fixing inaccuracies and enhancing details.
Needless to say, it takes practice to develop your modding skills, especially if you’re working with textures and models. Furthermore, if you’re updating a logo, or adding a missing portrait or jersey, then you’ll also be aiming for conformity as well as quality. That is to say, the goal is to create mods that seamlessly blend in with the original aesthetic, appearing as though they’re official assets that were always there. Indeed, the best mods often don’t even look like mods – but for knowing that their content isn’t in the original game – because they’re crafted to fit in so well. It’s why it’s important to hone our skills and techniques so that we can properly match that original aesthetic.
Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is a list of five plays that had a profound impact on gameplay design in basketball video games.
Since the aim of sim basketball games is to depict the NBA in a realistic manner, it goes without saying that events in the real league have had an impact on those titles. Likewise, our enthusiasm for real basketball makes us want to imitate NBA highlights on the virtual hardwood. It’s something that the games have allowed us to do with increasing accuracy over the years, as new animations, controls, and mechanics are added. Our desire to see certain plays accounted for in video games can be traced back to wide trends and specific moments alike.
Quite often, they’re the memorable plays that are assured to make all the highlight reels for decades to come; the iconic moments in NBA history. When we see them happen in real life and can’t replicate them in games, we immediately develop a keen interest in seeing them made possible in future releases. While it may not be entirely accurate to ascribe a particular gameplay addition solely to a single highlight, there’s no doubt that memorable plays have had an impact on gameplay development. After all, the developers are basketball fans too, and are just as eager to perform those dazzling plays on the sticks. Here are five plays that impacted gameplay design!
We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with a countdown of my Top 25 favourite basketball video games, in celebration of another milestone here at the NLSC.
On Saturday, I celebrated my 22nd year of running the NLSC. It’s been a long ride with plenty of ups and downs, but I’m still very glad that I accepted the gig when Tim moved on to work at EA Sports, and that I stuck it out through some rough patches to enjoy the good times. To mark the occasion, I’ve decided to rank my Top 25 favourite basketball video games. This being my 22nd Anniversary as webmaster/admin of the NLSC, I was originally going to pick my Top 22 games. Top 25 has a better ring to it though, and it also serves as a belated 25th Anniversary celebration for the site itself!
Before we get to the countdown, let me emphasise once again that it is a Top 25 of my favourite basketball video games; not the Top 25 best hoops titles. That’s a different list, and if I were being more objective, there are games I’m listing here that wouldn’t make the cut. Because I haven’t spent as much time with certain NBA 2K, College Hoops, or NCAA Basketball/March Madness titles, I don’t have as much of an affinity for them, though that may well change in the future. I haven’t “forgotten” about those great basketball video games, but they haven’t become one of my personal favourites (as yet, anyway). With that being said, here are my Top 25 virtual hardwood classics!
Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is Part 15 in an ongoing series looking at players who only appeared on certain teams in video games.
With the way that I’ve uncovered more examples of players who only appeared on certain teams in games – with a huge assist from David L, of course – I’ve had to alter plans and re-write instalments of this series. Four of the players that I’m talking about today were originally planned for earlier articles, and as two-for-one examples. When David sent in some bigger names and their phantom stints, I realised that by covering those four players separately, I had enough examples to produce further instalments. As such, there are definitely more entries in this series in the pipeline!
I’m actually glad that it worked out that way, as it means that I was able to run with a theme for this instalment. Both of those two-for-one examples involved players who only appeared on certain teams in video games thanks to being included in the same trade; either a swap for each other, or a multi-team deal. It also meant that I was able to get into more detail about each of those four players, and share some additional trivia on top of how they came to have those phantom stints. As for the fifth player, he’s a more straightforward example involving offseason free agency and preseason cuts, but he’s also a role player that long-time fans may remember. Let’s begin with…
Thanks to everyone who continues to contribute to our Downloads database! If you need help uploading files, be sure to check out this video tutorial. For more information about downloads, the modding community, and Mod Releases bulletins, please see this FAQ in our Wiki.
Get ready for more fantastic highlights from the basketball gaming community in the NLSC Top 10 Plays of the Week, curated by Dee4Three! New and old games alike are featured in this celebration of spectacular moments on the virtual hardwood. To submit your clips, post them in this topic, or hit up Dee on Twitter.
How do you like your dunks: a nasty poster capping off an aggressive drive, or stretching and soaring to catch and finish a perfectly-timed alley-oop? Thankfully, you don’t have to choose in this week’s NLSC Top 10 Plays, as both kinds of aerial artistry are on display! There’s also a great ankle-breaker, as Brandon Knight avoids carnage at the rim on this occasion, only to get taken down on the perimeter instead. A total of six different games are featured in this week’s countdown, ranging from NBA Live 2005 and NBA 2K6 – which I just covered in Wayback Wednesday – right through to NBA 2K23 Next Gen. Let’s get to the action!
What was your favourite highlight this week? Sound off in the comments below, and once again, get in on the fun by sending us your best plays! Remember, as long as it’s a basketball game, it’s eligible for the countdown. Also, don’t forget to subscribe to us on YouTube for more basketball gaming videos.
Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is a list of five players that have been difficult to rate over the years.
Since they became visible attributes, Overall Ratings have been the subject of much contention and debate. They aren’t nearly as important to realistic performance as individual ratings and other tendency data, yet they’re not completely irrelevant either. If a player’s Overall Rating seems too high or too low, it’s usually an indication that some (or many) of their individual ratings are off. Also, because they’re factored into rotation logic and trade value in franchise modes, it’s important that a player’s Overall Rating generally reflects their ranking amongst their peers.
It’s why in official and unofficial rosters alike, it’s necessary to pay some attention to Overall Ratings. Attributes such as “Intangibles” – found in certain NBA 2K titles – have been helpful in artificially adjusting Overall Ratings. Otherwise, it’s usually a matter of fudging a few ratings here or there so that the Overall Rating feels more accurate, without compromising realism in player skill and performance. Even so, there are some players that have been historically difficult to rate, especially without the aid of an Intangibles attribute. Looking back, these players are among the most likely to end up being overrated or underrated, at least according to their Overall.