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The Friday Five: 5 Times NBL Players Appeared in Classic Games

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five lists five times that NBL players appeared in classic NBA video games.

After the COVID-19 pandemic delayed the original start of the season, the Australian NBL is tipping off its 2021 campaign today. I’ve always been more of an NBA fan, but I do have an affinity for my country’s league; even if my hometown has lost two teams since the league was founded here in 1979. In any event, it’s been great to see the NBL grow, and become a viable path to the NBA. Not only have more and more home-grown talents made it to the NBA, but American players are opting for the NBL over college. Examples include Terrance Ferguson, and more recently, LaMelo Ball.

The number of players who spent time in both leagues has resulted in several NBL alumni appearing in NBA video games. Luc Longley played two games for the Perth Wildcats in 1986 before he was drafted in 1991, and became the first Australian to play in the NBA. Journeyman point guard Doug Overton played a season for the Illawarra Hawks before beginning his NBA career with the Washington Bullets. You may be familiar with them thanks to their NBA careers and video game appearances, as well as more recent NBL alumni such as Joe Ingles and Torrey Craig. There are some older appearances you may not recall however, such as these five examples.

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25th Anniversary of NBA Live Overtime Content Coming

25th Anniversary of NBA Live Logo

Thank you to everyone who has been following along with our 25th Anniversary of NBA Live content! We tipped off the celebrations in 2019 and continued them through 2020, marking the 25th Anniversary of both the original release in 1994, and the PC version in 1995.

It was my goal to wrap up the retrospectives by the end of 2020. One of the main reasons for that – aside from chronological accuracy, of course – was to avoid what happened with the 20th Anniversary celebrations five years earlier. Unfortunately I didn’t produce all of the content that I had planned, in particular the game-by-game retrospectives. That’s why I burned through the 25th Anniversary retrospectives so quickly last month, as I wanted to make sure that I got them done. I also wanted to give everyone some fresh content to enjoy over the holiday season.

The end of the retrospectives also marks the end of our main celebrations. However, there are a few other odds and ends to share, including republishing articles from the 20th Anniversary, a couple of other features, and if we can line them up, further interviews with people involved with NBA Live during the early days. You can consider this “overtime” content, and it’ll run through the early stages of 2021. Some other ideas will likely instead be repurposed for Wayback Wednesday features, and possibly March Modness.

I hope you’ve enjoyed the retrospectives and other throwback content! It was definitely fun to revisit every game in the series, reminisce about the good times, and put the series’ struggles in perspective. Stay tuned for the overtime content, and in the meantime, I invite you to check out all of our 25th Anniversary of NBA Live features that have been posted so far! I’ve compiled all of the links below, or you can browse the archive. Here’s to getting some good news about the future of the NBA Live series at some point in 2021!

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25th Anniversary of NBA Live: NBA Elite 11 & NBA Live 13

25th Anniversary of NBA Live: NBA Elite 11 & NBA Live 13

To mark the 25th Anniversary of NBA Live, we’re taking a look back at every game in the series with retrospectives and other fun content! This also includes re-running some features from our 20th Anniversary celebrations, with a few revisions. Whether you’re a long-time basketball gamer who grew up with NBA Live and are keen on taking a trip down memory lane, or you’re new to the series and want to learn about its history, we hope that you enjoy celebrating the 25th Anniversary of NBA Live here at the NLSC! Next up is a look back at NBA Elite 11 and NBA Live 13.

I was originally going to write separate articles for NBA Elite 11 and NBA Live 13, but they’re obviously closely connected, being back-to-back cancellations. Since I haven’t played the full version of NBA Elite 11, and have no hands-on experience with NBA Live 13 at all, it occurred to me that there isn’t really enough I can say about both games to fill two articles. Nevertheless, when we look back at the history of the NBA Live series, it’s important to cover these two titles. Needless to say, they played a significant role in the series being in the position that it’s in today. As such, there are cautionary tales to reflect upon, as well as a couple of “What Ifs”.

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The Friday Five: 5 Amusing Graphical Glitches

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five is a list of five amusing graphical glitches found in various basketball games.

Generally speaking, nothing spoils a game quite like glitches. In the worst case scenario, glitches impede progress and render games unwinnable, or perhaps corrupt save data. They can be advantageous to exploit, yet frustrating if you’re not the one benefiting from them. Graphical glitches tend to be ranked much lower on the scale of annoying bugs and gameplay quirks, though they can still detract from the atmosphere in a title that’s aiming for stunning, realistic graphics. If nothing else, they don’t represent a game at its visual best.

Of course, graphical glitches in particular can be very amusing, and few games are immune to them. Basketball games are no exception, and over the years, various hoops titles have included some funny graphical glitches. To the developers’ credit, some of them are only noticeable in instant replay, where it’s possible to advance frame by frame and really scrutinise the animations. Graphical glitches from the early days of basketball gaming are obviously the result of primitive technology, but are nevertheless good for a laugh. With that in mind, here are five graphical glitches from an assortment of games that I hope you’ll also find amusing.

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The Friday Five: 5 Things NBA Live Doesn’t Get Enough Credit For

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five is a list of five things that NBA Live doesn’t get enough credit for.

We’re getting to the point in our 25th Anniversary of NBA Live celebrations where I’m talking about the fall of the series, and the struggles that it has endured for more than a decade now. It’s unfortunate that the retrospectives aren’t as positive as the earlier releases in the series, but it’s the truth, and a part of its history that needs to be discussed. It’s even more unfortunate that it’s the prevailing image for NBA Live: a struggling series that hasn’t been able to get things right for a couple of generations, and as such, remains lagging way behind NBA 2K; a game it once outsold annually.

After all, it wasn’t always that way. Because it’s been so long, it’s all too easy to forget that there are many things that NBA Live innovated and did well. To that end, the series doesn’t always get the credit it deserves, both from gamers who switched to 2K many years ago, and those who are too young to remember when the NBA Live series was king. On top of that, it’s quite easy to focus on the negatives and take things for granted. With that in mind, I’ll also be writing similar articles on things that NBA 2K and NBA Jam deserve more credit for. For now though, let’s take a look at five aspects of NBA Live throughout the years that do deserve more credit.

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NLSC Podcast #345: There’s Skating Afoot

NLSC Podcast Logo

Episode #345 of the NLSC Podcast is out now! Derek (aka Dee4Three) and I are your hosts for this week’s show.

With the release of the second gameplay blog for NBA 2K21 Next Gen, we’ve got some more details to sink our teeth into. As with the first blog, a lot of the improvements sound good on paper, but we’re sceptical. The accompanying videos also seem to be painting a different picture. This leads us to bring up some quotes from developer blogs for NBA 2K18, NBA 2K19, and NBA 2K20, and note some very similar phrasing. To that point, we discuss how and why developer blogs are often taken at face value. We also talk about the lure of going back to mod old favourites, and the factors that encourage us to tinker with previous games rather than the current one.

What’s your take on this week’s conversation? Sound off in the comments section below, or join in the discussion here in the Forum! Additionally, feel free to hit us up with any feedback on the episode, as well as suggestions for topics that you’d like to hear us discuss in future episodes. For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. The show also comes out on our YouTube channel, so be sure to subscribe for future episodes and other video content.

NLSC Podcast #343: The Making of a Classic (Part 2)

NLSC Podcast Logo

Episode #343 of the NLSC Podcast is out now! Derek (aka Dee4Three) and I are your hosts for this week’s show.

Part 2 of our latest chat with Josh and Dave from Namo Gamo continues our conversation about the traits of good and bad basketball games, and how they factored into the development of Basketball Classics. We also talk about the one game that we’d want to be stuck on a desert island with, which Donkey Kong Country title is objectively the best, and how to handle custom ratings in basketball video games. There’s also one last tidbit about future features in Basketball Classics, and possibly a few more nods to a certain Simpsons-themed platformer.

What’s your take on this week’s conversation? Sound off in the comments section below, or join in the discussion here in the Forum! Additionally, feel free to hit us up with any feedback on the episode, as well as suggestions for topics that you’d like to hear us discuss in future episodes. For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. The show also comes out on our YouTube channel, so be sure to subscribe for future episodes and other video content.

NLSC Podcast #342: The Making of a Classic (Part 1)

NLSC Podcast Logo

Episode #342 of the NLSC Podcast is out now! Derek (aka Dee4Three) and I are your hosts for this week’s show.

In Part 1 of a two-part episode, we welcome Josh and Dave from Namo Gamo back to the show! The guys share some news on the exciting features that are in the works for Basketball Classics, including something that should pique the interest of our modding community. After that, we get into our main discussion topic: the hallmarks of good and bad games, and what makes a hoops title a classic or a dud. We talk about the traits that are common to good and bad basketball games alike, and Josh and Dave describe how those examples inspired and guided them in the development of Basketball Classics. The conversation also turns to collecting, and other classic video games that shaped our tastes.

What’s your take on this week’s conversation? Sound off in the comments section below, or join in the discussion here in the Forum! Additionally, feel free to hit us up with any feedback on the episode, as well as suggestions for topics that you’d like to hear us discuss in future episodes. For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. The show also comes out on our YouTube channel, so be sure to subscribe for future episodes and other video content.

File Additions for NBA Live 95

NBA Live 95 Cover Art

It isn’t often that we get new file additions for NBA Live 95; in fact, excluding my Definitive mod, this is the first one since we relaunched in 2011! Nevertheless, we’ve got a really cool release today, courtesy of Sakari Pelkonen. Sakari has released a 2020 season roster update for the PC version of the very first game in the NBA Live series, and you can check it out below!

Sakari Pelkonen
NBA 2020 Bubble Patch

Thanks to everyone who continues to contribute to our Downloads database! If you need help uploading files, be sure to check out this video tutorial. For more information about downloads, the modding community, and File Additions bulletins, please see this FAQ in our Wiki.

The Friday Five: 5 Things Developers Got In Trouble For

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five is a list of five things that the developers of basketball video games found themselves in trouble over.

Something that a lot of basketball gamers don’t seem to understand is that when it comes to licensed titles, developers are under certain restrictions that are imposed by the licenser. Most people understand that certain former players can’t be included because they haven’t granted the use of their likeness, though you’ll get the occasional person who’ll angrily claim that EA Sports or Visual Concepts have “forgotten” about those historical players. The NBA also isn’t really big on modding because of the way it skirts such licensing, which is why we don’t have any official modding tools.

There are plenty of other examples of these restrictions, such as an inability to include unsportsmanlike technical fouls, or fights beyond a bit of post-whistle shoving that’s out of our control. Bottom line, if it’s in NBA Live or NBA 2K, then the NBA itself has given it the green light…usually. There are occasions where developers have tried to sneak something into the games, and subsequently upset the NBA or another license holder in the process. These incidents have usually resulted in a reprimand, but on a couple of occasions, lawsuits have been involved. Here are five things that basketball game developers did that landed them in trouble, if only temporarily.

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Wayback Wednesday: Familiar Faces Back in Familiar Places

Wayback Wednesday: Familiar Faces Back in Familiar Places

This is Wayback Wednesday, your midweek blast from the past! In this feature, we dig into the archives, look back at the history of basketball gaming, and indulge in some nostalgia. Check in every Wednesday for retrospectives and other features on older versions of NBA Live, NBA 2K, and old school basketball video games in general. You’ll also find old NLSC editorials re-published with added commentary, and other flashback content. This week, I’m taking a look back at some examples of familiar faces returning to familiar places, and the games where we see those stints.

In an ongoing Wayback Wednesday series, I’ve been taking a look back at familiar faces in strange places; in other words, well-known players and their stints with teams that are less talked about and usually weird to see, and the video games where those stints were represented. This week, I’m inverting the idea and taking a look back at familiar faces back in familiar places; in other words, well-known players who made a return to a team they’re most closely associated with, after leaving to play elsewhere in the NBA.

On the surface, this may not seem as interesting as seeing familiar faces in strange places. However, these return stints are interesting in their own right, as they have their own stories. Some of them were brief and essentially retirement tours, while others lasted longer and saw more success. Oddly enough, it can also feel strange to see a player back in an old uniform after we get used to seeing them in a new one. As I like to say, basketball games act as interactive almanacs for these stints of note, so let’s use them to take a look back…way back…

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The Friday Five: 5 Differences in PC & Console Basketball Games

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five is a list of five differences between the PC and console versions of various basketball games.

Our choice of gaming platform remains one of the pettiest parts of the hobby. Gamers who prefer PlayStation or Xbox to the exclusion of all other consoles will snipe back and forth with each other, comparing specs, exclusives, and anything else that will allow them to feel like their personal preference is intellectually (and even morally) superior. The other big and perpetual gaming war, of course, is PC vs. Console. I’m sure that you’re familiar with all the arguments, stereotypes, and insults that are flung back and forth as everyone engages in frothing-at-the-mouth tribalism.

Personally, I believe that gamers game. Give me a platform, a game, and ask me to play it and tell you what I think, and I’ll give it a shot! If PC gaming or a specific console works for you and you’re happy with your choice, more power to you. I’ll admit to being Team Nintendo during the Nintendo vs. SEGA war of the 90s, but when it comes to PC and console, I’ve actually always played games on both. I do that because certain titles and series have been exclusive, but I’ve also played the same basketball games on multiple platforms, and noticed some interesting differences between releases. There have been quite a few, but here are five noteworthy ones.

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Wayback Wednesday: Bug Hunting in NBA Live 96 PC

Wayback Wednesday: Bug Hunting in NBA Live 96 PC

This is Wayback Wednesday, your midweek blast from the past! In this feature, we dig into the archives, look back at the history of basketball gaming, and indulge in some nostalgia. Check in every Wednesday for retrospectives and other features on older versions of NBA Live, NBA 2K, and old school basketball video games in general. You’ll also find old NLSC editorials re-published with added commentary, and other flashback content. This week, I’m going bug hunting in NBA Live 96 PC.

It’s strange how certain memories will randomly pop into your head. Last year, I whipped up a video illustrating a tall tale that I heard about Michael Jordan many years ago. It’s something I hadn’t thought about in years, but something jogged my memory, and I felt like reflecting on that ridiculous story. The same thing happens with basketball video games. I’ll randomly remember a feature or something that I once experienced, and it strikes me as a good idea for a Wayback Wednesday feature. It’s as good of an excuse as any to revisit some old favourites, too.

Of course, our memories aren’t always reliable. I’ve discussed the phenomenon of having false memories of basketball video games in The Friday Five, and indeed, I had enough examples for second column. It pays to double-check, and there are Wayback Wednesday features I’ve had to amend (and in one case, re-write completely) when I haven’t done my due diligence. With that in mind, on this occasion I’m making the research itself into the feature! There’s an error that I vaguely recalled encountering in the PC version of NBA Live 96, so this week, I’m going bug hunting. Let’s take a look back…way back…

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Wayback Wednesday: Familiar Faces in Strange Places (Part 2)

Wayback Wednesday: Familiar Faces in Strange Places (Part 2)

This is Wayback Wednesday, your midweek blast from the past! In this feature, we dig into the archives, look back at the history of basketball gaming, and indulge in some nostalgia. Check in every Wednesday for retrospectives and other features on older versions of NBA Live, NBA 2K, and old school basketball video games in general. You’ll also find old NLSC editorials re-published with added commentary, and other flashback content. This week, I’m taking a look back at some more NBA players who became familiar faces in strange places, and those stints in video games.

As I said in my first Wayback Wednesday article covering this topic, there’s definitely something oddly fascinating in seeing familiar faces in strange places. We often claim that we wish that those stints didn’t happen or that we could forget all about them, yet they’re burned into our memories. It’s hard to forget something that looks strange and out of place, and that certainly describes the image of players wearing the uniform of a team other than the one we associate them with the most. The time capsule-like nature of video games helps us to remember – and also replay – these unusual stints.

I mentioned that there were more examples than the ten I covered in my first article, and to that end, I have another ten to share today. This time, not all of the players were perennial All-Stars, but they are familiar names who ended up in strange places. In fact, a couple of these stints were so brief that the only way to experience them again on the virtual hardwood is to load very specific roster saves – assuming that you still have them, of course – or by recreating them. Let’s take a look back…way back…

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The Friday Five: 5 Games With Untapped Modding Potential

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five is a list of five games that have untapped modding potential.

At the NLSC, our modding community prides itself in doing all that it can to change and enhance the experience provided by basketball video games. We started doing it from the beginning of the NBA Live series with NBA Live 95 PC, and brought the hobby to NBA 2K when it came to the platform. As long as we’ve had the necessary tools, knowledge, and perseverance, we’ve created all kinds of projects from current rosters to retro season and NCAA total conversion mods. We’ve updated player and team art, changed menus and presentation elements, and even made new soundtracks.

Name an NBA Live or NBA 2K game that’s come out on PC, and you’ll be able to recall a memorable mod. However, for all our hard work and creativity, there are a few games that stand out as having untapped modding potential. Whether we couldn’t figure something out or the necessary tools were developed too late in a game’s life cycle, there are some titles where we could’ve perhaps done more. On top of that, because of our focus on NBA Live and NBA 2K, there are a couple of other games that we didn’t pay attention to, leaving them with untapped modding potential of their own. Here are five games that we could’ve done more with (and perhaps still could).

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