Menu
Home | Tag: NBA Live 97

Tag Archives: NBA Live 97

The Friday Five: 5 Limitations With A Sensible Explanation

The Friday Five: 5 Limitations With A Sensible Explanation

Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is a list of five limitations in basketball video games that actually have a sensible explanation.

It’s always frustrating when we encounter limitations in basketball video games that stand in the way of having fun with them. It’s even more frustrating when those limitations aren’t present in other games – in some cases, in the very same series – which suggests that it doesn’t necessarily have to be that way. However, that doesn’t mean that there weren’t technical roadblocks when a particular game was released, or a reason for a particular feature or function being designed a certain way. Quite often, there’s a sensible and reasonable explanation for these limitations.

Of course, that doesn’t necessarily make it less frustrating, especially if we don’t learn the reason until much later. Furthermore, in the early days of basketball video games, we couldn’t be blamed for dreaming big as far as the things we wanted to see, and video game developers have clearly had similar visions. To that end, some limitations have been overcome as technology has improved, and programmers have found a way to make ambitious ideas work. Even so, it’s important to acknowledge that there are sensible explanations as to why those limitations were once in place, or why a mode or feature is still restrictive by design. Here are five that we’ve often grumbled about!

Read More »

Wayback Wednesday: The Evolution of Roster Mods

Wayback Wednesday: The Evolution of Roster Mods

This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m taking a look back at the evolution of roster mods in our community.

As technological improvements have led to the development of bigger and better basketball video games, our expectations have changed. What were once cutting-edge graphics are no longer impressive. What was once a deep and engaging mode now seems shallow compared to what’s available in a newer game…usually! This isn’t to say that old games are bad and not worth playing. I wouldn’t be diving into basketball gaming history, or advocating for retro gaming, if I didn’t see value in older titles! Still, we always want to see the genre make advancements, so the bar does get raised.

The same goes for modding over the years. While we made some fantastic roster mods for the early NBA Live games on PC, there were limitations to what we could change and include. As it became easier to modify textures and models in addition to player and team data, there was an expectation that roster mods would become more comprehensive. This led to a golden age of NBA Live modding that has since been continued with the NBA 2K series, but in some ways, it’s also been detrimental to the hobby. Let’s take a look back…way back…

Read More »

Wayback Wednesday: The NBA Live Toolkit

Wayback Wednesday: The NBA Live Toolkit

This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m taking a look back at an essential modding utility in the early days of our community: the NBA Live Toolkit.

In some respects, roster editing in basketball video games has come a long way. We have access to animation packages, salary data, and other attributes that used to be hidden. At the same time, the in-game roster customisation tools still have many of the same drawbacks as they did in much earlier games. There are still attributes and bio data that we can’t edit or add for created players, or even modify for original players. Placeholder players are still difficult to deal with, as they’re not completely customisable. To make truly detailed roster mods, we need external editing tools.

Fortunately, talented people in the community have been able to step up and develop roster editing tools throughout the years. It began with our founders’ editors for the early NBA Live games, Vl@d took on the challenge for the burgeoning NBA 2K modding scene, and Looyh continues to carry the torch today. It hasn’t been easy, with executable and save files needing to be mapped and decoded. However, editing roster files did become easier with the adoption of the DBF format, and the process was further simplified by the NBA Live Toolkit. Let’s take a look back…way back…

Read More »

NLSC Podcast #516: Michael Jordan, NBA Live, & MyTEAM Greed

NLSC Podcast Logo

From courtside of the virtual hardwood, it’s Episode #516 of the NLSC Podcast!

Suffice to say, we’ve been on a major NBA Live kick lately! To that point, we’ve got some extremely enjoyable sessions with NBA Live 97, NBA Live 2004, NBA Live 06 (both versions), NBA Live 09, and NBA Live 10 to recap. We also join the community in reflecting on the NBA Live titles that we’ve spent the most time with over the years. On a less positive note, 2K has reached a whole new level of greed with NBA 2K24 MyTEAM. In addition to expressing our disgust, we commend some content creators for (finally) speaking out about these issues. We wrap up this week’s show with a celebration of Michael Jordan’s birthday, as we and our listeners share our fondest memories of MJ on the real and virtual hardwood alike.

To get involved with the mailbag or to provide any feedback on the show, hit us up in the comments, reach out on social media, or post here in the NLSC Forum! For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. You can also find the show on our YouTube channel, along with the rest of our video content. As always, thanks for tuning in, and go get buckets!

The Friday Five: 5 Players Who Only Appeared on Certain Teams in Games (Part 18)

5 Players Who Only Appeared on Certain Teams in Games (Part 18)

Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is Part 18 in an ongoing series looking at players who only appeared on certain teams in video games.

In Part 17, I covered three big names that only appeared on certain teams in video games: Dwight Howard, Pau Gasol, and DeMarcus Cousins. The five players that I’m covering today didn’t reach the same heights – not even close in fact – but there are at least two names that I’m confident everyone will recognise, as they had long and fairly successful careers. Indeed, number five on the list was very popular, despite never being an All-Star. If you were into the NBA around 2008, there’s a good chance that you’ll remember the story behind his phantom stint.

There are some interesting stories with the other four players on the list as well. The first player is the most recent example of a player who ended up with a phantom stint. The second player’s phantom stint came about due to an acrimonious departure from the NBA. The third player is frequently in the shadow of his far more famous and successful college teammates. The fourth player is a journeyman who played for eight different teams during his career. Can you guess the five players based on those hints? I’m sure some of you have picked up on a couple of them already, so let’s get to the list! Once again, a huge thanks to David L for his help in finding several examples.

Read More »

The Friday Five: 5 Best Shout Outs to Previous Games

The Friday Five: 5 Best Shout Outs to Previous Games

Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is a list of the five best shout outs that basketball games have made to previous entries in their series.

Who doesn’t appreciate a good callback? Whether it’s an Easter egg/fleeting reference or something more prominent, continuity never goes astray. This applies to video games as much as books, films, and television shows, especially as the medium has strived to improve its storytelling across various genres. Whether it’s a cameo like Harold’s appearance in Fallout 3, a peek at an era from a previous game as in the Monkey Island series, or the Elder Scrolls’ running gag about stolen sweetrolls, they’re an enjoyable part of video game lore and exploration.

Needless to say, basketball video games and other annual sports titles are a little different. By their very concept, they have numerous sequels and there are several similarities between games, right down to the players as long as they’re active or on a classic team. In other words, the ubiquitous aspects of the genre don’t count as shout outs to previous games. However, various basketball video games have found ways to celebrate their lineage, or feature a unique nod to their predecessors. These shout outs to previous games may be minor and we wouldn’t necessarily miss them if they weren’t there, but oftentimes they’re the fun details that make a game feel special.

Read More »

Wayback Wednesday: Keyboard Controls & PC Basketball Gaming

Wayback Wednesday: Keyboard Controls & PC Basketball Gaming

This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m taking a look back at keyboard controls in basketball video games.

Believe it or not, keyboard controls are still supported as of NBA 2K24 PC! If you take a look at the system requirements, you’ll see that a dual analog gamepad is only “highly recommended” to play the game. Of course, this is probably underselling the importance of such a peripheral in modern releases. Gameplay is unquestionably designed around the use of a dual analog gamepad, and has been since NBA Live introduced Freestyle Control. On top of that, based on a couple of Forum posts, NBA 2K24 has some issues with configuring its limited keyboard controls.

There was a time when keyboard controls were more than sufficient for PC basketball gaming; even in titles that recommended a gamepad. As a long-time PC gamer, I’m no stranger to using keyboard controls in a variety of titles, including basketball games. There have even been times when I’ve opted for the keyboard on the virtual hardwood despite having a gamepad, including retro gaming sessions nowadays. They have had their advantages, but also their share of drawbacks, even long before hoops games were designed for a controller with dual joysticks. Let’s take a look back…way back…

Read More »

Wayback Wednesday: Debuting in Games Before the NBA

Wayback Wednesday: Debuting in Games Before the NBA

This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m taking a look back at some examples of players debuting in video games long before tallying their first NBA minute.

Every offseason, there’s a new crop of players – both drafted and undrafted – that will make their debut in the real NBA and on the virtual hardwood alike. To that point of course, barring Summer League play, basically all NBA players will be debuting in games before the real NBA, and have done so as long as titles with updated rosters have been released before the season tips off. However, there are players whose real life debuts came well after their first appearance in a video game. For the purposes of this article, this is what I mean when I say “debuting in games before the NBA”.

This includes players that missed what should’ve been their rookie season, and future NBA players who made cameos through other means. These appearances can make it difficult to remember exactly when certain players debuted or were drafted, since we recall playing with them in video games much earlier. There are also fun examples of bonus content leading to pre-NBA cameos for players who would become noteworthy names, and in some cases, major stars. It’s a lengthy list, so settle in as we take a look back…way back…

Read More »

Monday Tip-Off: My 25 Favourite Basketball Video Games

Monday Tip-Off: My 25 Favourite Basketball Video Games

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with a countdown of my Top 25 favourite basketball video games, in celebration of another milestone here at the NLSC.

On Saturday, I celebrated my 22nd year of running the NLSC. It’s been a long ride with plenty of ups and downs, but I’m still very glad that I accepted the gig when Tim moved on to work at EA Sports, and that I stuck it out through some rough patches to enjoy the good times. To mark the occasion, I’ve decided to rank my Top 25 favourite basketball video games. This being my 22nd Anniversary as webmaster/admin of the NLSC, I was originally going to pick my Top 22 games. Top 25 has a better ring to it though, and it also serves as a belated 25th Anniversary celebration for the site itself!

Before we get to the countdown, let me emphasise once again that it is a Top 25 of my favourite basketball video games; not the Top 25 best hoops titles. That’s a different list, and if I were being more objective, there are games I’m listing here that wouldn’t make the cut. Because I haven’t spent as much time with certain NBA 2K, College Hoops, or NCAA Basketball/March Madness titles, I don’t have as much of an affinity for them, though that may well change in the future. I haven’t “forgotten” about those great basketball video games, but they haven’t become one of my personal favourites (as yet, anyway). With that being said, here are my Top 25 virtual hardwood classics!

Read More »

The Friday Five: 5 Stints That Never Appeared in Games

The Friday Five: 5 Stints That Never Appeared in Games

Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is a list of five player stints that never officially appeared in any basketball video games.

One of the reasons that I enjoy retro basketball gaming, and covering old titles for Wayback Wednesday, is the interactive almanac aspect. As I’ve said so many times, firing up old games is like consulting an almanac or encyclopedia. You’ll see all the familiar faces in strange places, and back in familiar places. The memorable teams of yesteryear are there to browse, and of course, play with. For so many of us, video games complemented our NBA fandom, and were part of following along with the league that year. Not to overuse a phrase, but they capture a snapshot of the season.

Well…for the most part! As I’ve demonstrated through various articles, there are aspects of basketball video games that prevent them from being completely accurate interactive almanacs. We’ve seen phantom stints; the players that only appeared on certain teams in games, as they didn’t ever suit up for that club in an official NBA contest. There are comebacks that were over before they began, and players who made it into the rosters of video games without ever tallying a single minute in the league. And then, there are the players who had stints that never appeared in the official rosters of a game. Here are five of the most memorable unaccounted for stints.

Read More »

Wayback Wednesday: The Yinka Dare Portrait Mystery

Wayback Wednesday: The Yinka Dare Portrait Mystery

This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m investigating a mystery that surrounds the portrait used for Yinka Dare in NBA Live 96 PC.

Just when I think I’m done talking about portraits in NBA Live 96 PC for Wayback Wednesday, another topic comes to mind! It helps that I’ve connected with Dee to play the game over Parsec on a number of occasions, and even felt compelled to whip up a couple of minimalist roster mods for it to celebrate March Modness earlier this year. NBA Live 96 PC is one of my all-time favourite games, so between all of those hours playing it when it was new, and revisiting it in the years since, I feel as though I know the game inside and out.

Of course, I thought the same thing about NBA Jam Tournament Edition PC and NBA Hangtime for the Nintendo 64, yet I discovered oddities and had them pointed out to me over two decades later! A vague memory of a court bug in NBA Live 96 PC also prompted me to investigate further, and confirm that it wasn’t my imagination or a modding error. Since I’ve been playing NBA Live 96 PC and messing around in its rosters in recent months, I was reminded of another mystery, this time involving the portrait that was used for Yinka Dare. Let’s take a look back…way back…

Read More »

The Friday Five: 5 Players Who Only Appeared on Certain Teams in Games (Part 12)

The Friday Five: 5 Players Who Only Appeared on Certain Teams in Games (Part 12)

Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is Part 12 in an ongoing series looking at players who only appeared on certain teams in video games.

As I noted in Part 11 last month, in addition to bigger names, there are some lesser-known and remembered role players, journeymen, and bench warmers who ended up with phantom stints. I’ve gone back and forth on whether they’re worth profiling or not, since the prominent players that we all remember tend to be more interesting examples. Not only is there usually more to say about them, but as I also pointed out in Part 11, players who move around a lot and aren’t locks to be retained beyond training camp are more likely to have phantom stints captured in video game rosters.

Still, why should that disqualify them from being profiled? Besides, when you’re an NBA junkie, you’ll find that you remember some obscure names, even several years later! Video games undoubtedly help with that, from updating the rosters to making your own trades and signings in franchise modes. Indeed, my own memories of these players are definitely more closely tied to video games than the real NBA, with the exception of the one noteworthy name. Even then however, he’s been present in several of my franchise and career mode games over the years. Enjoy this list of role players, journeymen, and a notable name, whose phantom stints were made tangible!

Read More »

Wayback Wednesday: Loading Screens in Basketball Games

Wayback Wednesday: Loading Screens in Basketball Games

This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m taking a look back at loading screens in basketball video games.

While catching up on some Zero Punctuation and Extra Punctuation videos, the one in which Yahtzee is reminiscing about loading screens really spoke to me. And so, once again, I’m shamelessly jumping on a topic that was brought up by a far, far more well-known content creator! It’s a topic that I undoubtedly relate to, though. In the video, Yahtzee notes the nostalgia at play here, acknowledging that faster loading times are obviously an improvement. However, for gamers of our generation, they’re not just a reminder of youthful excitement, but also examples of creative design.

In particular, Yahtzee notes the use of mini-games and interactive elements on loading screens. This got me thinking about how basketball games have tried to keep us entertained while they load, notably the approach that NBA Live took during the seventh generation. Needless to say, lengthy loading times are not something I want to see return, and they can be an annoyance while retro gaming. There’s nevertheless nostalgia there however, and it’s interesting that some ideas were dropped before loading times were shortened. Let’s take a look back…way back…

Read More »

Wayback Wednesday: The Golden Presentation of NBA Live 96 PC

Wayback Wednesday: The Golden Presentation of NBA Live 96 PC

This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m taking a look back at the presentation in NBA Live 96 PC.

While the Super Nintendo version of NBA Live 95 was the first game in the NBA Live series that I ever played – and one of my first basketball video games, period – NBA Live 96 PC was the first hoops title that I actually owned. I remember the day I got it. It had been featured in an ad that showcased EA Sports’ 1996 season lineup, presented as the “EA Sports Countdown”. My basketball fandom was now in full swing, and I wanted to be able to hit the virtual hardwood without relying on a weekly video store rental, where my Season save files were constantly at risk of deletion.

It may have taken a boot disk to run it properly on a rapidly aging 486, and at one point I needed to use a scratch repair kit on the CD to get it working again (it’s never failed me since). However, from playing to modding, I’ve spent countless hours with NBA Live 96 PC, solidifying it as one of my all-time favourite games. Obviously I’m partial to it because of the sentimentality of it being one of the first basketball games that I owned, but I still appreciate the game itself: the on-court experience, the season it’s set in, and of course, that golden presentation. Let’s take a look back…way back…

Read More »

The Friday Five: 5 Ways NBA Live Modding Was Better

The Friday Five: 5 Ways NBA Live Modding Was Better

Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is a list of five ways that NBA Live modding was better than the NBA 2K modding scene.

It’s no mystery as to why I was far more involved with modding NBA Live than I am NBA 2K. NBA Live, and in particular the PC version, was the game that I grew up with. It’s the series that this site was founded upon – the NLSC did officially stand for the NBA Live Series Center, after all – and it was tinkering with my favourite hoops titles that got me into the hobby of modding. By the time NBA 2K came to PC, I was beginning to get burned out on creating mods, and it also took me a few releases to really warm up to the series.

With that being said, I am interested in creating mods for NBA 2K, and have been trying my hand at various roster projects. There have been several barriers that have stood in the way of releasing work, including free time to complete those projects, and the need to learn new methods and file formats. It’s been an interesting journey, and I hope that I can release some NBA 2K mods in the future. There are undoubtedly some aspects of NBA Live modding – or patching, as we used to call it – that I prefer. It’s why I’ll always have some desire to tinker with old favourites, as the heyday of NBA Live modding was a special time in our community. Here are five reasons why.

Read More »