Andrew
April 29, 2026
Features, NBA ShootOut '97, Wayback Wednesday
This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m taking a look back at NBA ShootOut ’97, aka Total NBA ’97 in PAL regions.
The first NBA ShootOut was an admirable effort by a brand new studio to provide an alternative to EA Sports’ established series of basketball games. However, as I noted in my retrospective of that game, it ultimately fell short of NBA Live 96 PC, which remains my pick for the best 1996 NBA sim title. Having recently spent more time with the PlayStation version of NBA Live 96, I’d also have to say that EA beat Sony on its own platform! Nevertheless, it was nice to have options; something that many of us greatly miss in light of NBA 2K’s virtual monopoly over the virtual hardwood.
To that end, when we had more developers throwing their hat into the ring with basketball video games back in the day, a few of them didn’t just stop at one. They made an effort to establish their own NBA series with annual releases to compete with NBA Live. Obviously it was ultimately NBA 2K that succeeded in dethroning EA’s game, but there were other commendable attempts along the way. That brings us to NBA ShootOut ’97, aka Total NBA ’97. Did Sony Computer Entertainment’s second hoops title improve upon the first NBA ShootOut? Let’s take a look back…way back…
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Andrew
April 22, 2026
Basketball Video Games, Features, NBA, Wayback Wednesday
This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m saluting former NBA player Gary Grant, who celebrated his 61st birthday yesterday.
One telltale sign of a long-time hardcore NBA fan is the ability to recall some of the most obscure players from decades ago. Obviously it’s easy to remember the all-time greats that younger fans who weren’t even born yet have still heard of, and many of the other prominent players from yesteryear also stick in our minds. However, when you grow up obsessed with hoops – watching games, playing video games, collecting trading cards, reading magazines – you also remember the journeymen, deep bench reserves, and that one player who had a six-game stint with your favourite team!
That brings me to Gary Grant. Although I remember dozens of players from the 90s, I’m not inclined to profile all of them in Wayback Wednesday. To that end, Grant is definitely a special case! In addition to popping up in games I watched and becoming a very familiar face in packs of trading cards, he’s also been involved in some of my fondest basketball gaming memories. He also stuck around for more than a decade, which is no minor feat. It’s time to give Gary Grant his due on the real and virtual hardwood alike, so let’s take a look back…way back…
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Andrew
March 6, 2026
Basketball Video Games, Features, The Friday Five
Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is a list of weird roster glitches that I’ve encountered in basketball video games over the years.
The harsh reality of video game design is that no release is ever going to be absolutely perfect. Of course, absolute perfection is an impossible goal in just about any creative endeavour, and you’ll also never be able to please everyone with your design choices. On top of that, bugs are basically inevitable. They were present in classic games, and we certainly see them in modern titles. Whether it’s Super Mario Bros. 3, The Legend of Zelda: Ocarina of Time, or NBA 2K26, it’s just not feasible to code a game that has absolutely no technical issues or imperfections.
Ideally, bugs and glitches will be rare, or have minimal impact on the experience. The best video games – basketball or otherwise – tend to be extremely stable for the most part. There have been some frustrating bugs in basketball video games over the years though, including glitches related to roster editing. They can be particularly nasty, causing us to lose saved data and in turn countless hours of work customising a game. As someone who has enjoyed tinkering with games and creating roster mods since the 90s, I’ve encountered several weird glitches and badly-designed editing functions. These five are among the strangest and most annoying that I’ve experienced to date.
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Andrew
February 9, 2026
Basketball Video Games, Features, Modding, Monday Tip-Off
We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with some thoughts on finding basketball gaming’s answer to Tecmo Super Bowl.
Tecmo Super Bowl is undoubtedly an iconic video game. Fully-licensed NFL teams and players, well-designed gameplay, stat tracking, and the dominance of virtual Bo Jackson, all helped cement it as a legendary release. That legend has only grown over time, thanks to emulation facilitating a modding scene that has kept the game dutifully updated and enthusiastically played right through to today. When it comes to a cult following in the retro gaming and modding scene, Tecmo Super Bowl is right up there with the original Doom games.
Basketball is my sport however, so I’m left wondering: is there an equivalent retro hoops title to Tecmo Super Bowl? For that matter, could there be? Obviously, there are a handful of old favourites still being updated, but these days those titles rarely approach the same vintage as Tecmo Super Bowl. It stands to reason. It could be argued that sim basketball games that hold up decades later didn’t come along until the mid 90s, or even the mid 2000s. Once they evolved to that point, we ended up with several great releases that remained moddable and playable years later. With that in mind, which titles could potentially be basketball gaming’s Tecmo Super Bowl?
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Andrew
February 6, 2026
Basketball Video Games, Features, The Friday Five
Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is a list of five inaccuracies regarding the All-Stars in various basketball video games.
Another All-Star Game will be upon us next week. I admit that I highly doubt I’ll be watching it. What was once a spectacular exhibition of the best players in the NBA competing in the ultimate pick-up game has turned into a boring display that we can’t even call basketball. From the lack of effort by a spoiled generation of players to ridiculous formats under the tournament-obsessed Adam Silver, the All-Star Game absolutely stinks now. It’s a damn shame, as its spits on the legacy of all the great players who paved the way for today’s “stars” to get paid $40 million to load-manage.
Whoops, I went full Grumpy Old Man there! It is tough not to grumble though, as the All-Star Game used to be something I really enjoyed. Sadly, over the past decade or so, it’s completely lost its appeal and competitive spirit. I still have fond memories of what the event used to be of course, and that also carries over to the virtual hardwood. Over the years, it’s been a blast to play with the All-Star teams in games, as well as the Rookie Challenge/Rising Stars squads when they’re available. As with many other aspects of basketball video game rosters though, the virtual All-Star teams have had some rather weird and interesting inaccuracies. Here are five that I’ve encountered!
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Andrew
January 26, 2026
Features, Monday Tip-Off, NBA 2K
We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with some thoughts on how NBA 2K gamers that are still playing on Last Gen consoles deserve better.
I’ll admit that I’m surprised we’re still seeing NBA 2K come out for the Last Gen consoles. Back in 2023, I speculated that we might be reaching the end of the road for NBA 2K on PlayStation 4 and Xbox One, based on the minimal previews and lack of substantial post-release support. Obviously that didn’t turn out to be the case, with NBA 2K25 and NBA 2K26 both receiving Last Gen releases. While I wouldn’t be shocked if the series leaves PS4 and X1 behind in 2026, there’s actually a decent chance that NBA 2K27 will still be released on those consoles.
And you know what? I have absolutely no problem with that! Although I can play the New Gen version on my PlayStation 5 or PC, plenty of people don’t have that option, either by choice or circumstance. To that end, I truly loathe the elitist attitude that a contingent of Next Gen/New Gen gamers display, from mocking people for financial hardship to believing that Last Gen gamers don’t deserve a good product. The fact of the matter is that everyone who is still playing NBA 2K on a Last Gen console for whatever reason has deserved better than what they’ve received and how they’ve been treated the last few years. Only a shameless corporate shill would argue otherwise.
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Andrew
October 29, 2025
Basketball Video Games, NBA, NLSC Podcast
From courtside of the virtual hardwood, it’s Episode #603 of the NLSC Podcast!
A week into the 2026 NBA season, the league has been rocked by a gambling scandal. Not only that, but many fans – us included – have been irritated by the amount of flopping and free throws on display. This week, we join the community in discussing the gambling scandal and the way it throws the league’s credibility into doubt, issues with officiating and the style of play, and a few other NBA matters that are getting us down. We also talk about whether playing basketball video games makes up for feeling disappointed with real hoops, before wrapping up with some stories about the times we’ve been ejected on the virtual hardwood.
Download or play on your mobile device/tablet: CLICK HERE (Running time: 1:03:56 — 44.3MB)
Subscribe: Apple Podcasts | Spotify
To get involved with the mailbag or to provide any feedback on the show, hit us up in the comments, reach out on social media, or post here in the NLSC Forum! For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. You can also find the show on our YouTube channel, along with the rest of our video content. As always, thanks for tuning in, and go get buckets!
Andrew
July 16, 2025
Basketball Video Games, Features, Modding, Wayback Wednesday
This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m taking a look back at how the addition of free agents in basketball video games has enhanced roster modding.
A pool of free agents and the ability to sign and release players is just one of those things that we take for granted in basketball video games. After all, it’s a concept that goes back to games released in the 90s, making it a well-established staple of roster customisation that we expect to see. Indeed, if you got into basketball gaming during the 2000s at the earliest, you probably haven’t played many sim games that didn’t represent free agency in their roster customisation functionality, or at least their season or franchise modes.
However, if you’re my age and you recall playing the classics of the 90s, you’ll no doubt remember how restricted we used to be when it came to modifying the rosters in-game. Even after the ability to trade players outside of season modes was added, it still took a couple of years to implement the free agents pool. It was longer still before that pool was frequently filled with players to sign! Needless to say, the addition of the free agents pool and subsequent inclusion of a selection of free agents every year significantly enhanced roster modding. Let’s take a look back…way back…
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Andrew
June 30, 2025
Basketball Video Games, Features, Monday Tip-Off
We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with some reflections on changing my views on using automatic replays.
As I noted when I reflected on going back to manual substitutions, our basketball gaming habits and preferences can and do change. Maybe a particular game has a bug that requires a workaround, or perhaps you suddenly find that a specific feature is actually quite useful after all. You might discover that you change your mind again, or keep switching things up as you see fit. That’s basically how I now approach manual and automatic substitutions. There was a time when I’d always turn auto subs off and I’ve been gravitating towards that preference again, but sometimes I’ll still use them.
Automatic substitutions weren’t the only option that I used to adjust shortly after getting a new basketball video game. When automatic replays debuted in the NBA Live series, I ended up turning them off; usually after forgetting and skipping a few replays before heading into the options menu to save me the trouble! However, these days I usually leave automatic replays enabled, though I may still skip them if I feel the play wasn’t really worth watching again. Much like my evolving preferences with manual and automatic substitutions, my changing views on automatic replays came down to how I was playing games, and what I wanted out of the virtual hardwood.
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Andrew
June 4, 2025
Features, NBA Live 95, Wayback Wednesday
This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m taking a look back at the iconic point after a dunk in NBA Live 95.
The National Basketball Association is extremely image-conscious to say the least! Throughout the years, they’ve tried to curb behaviour by players and coaches that may harm their reputation, including taking a zero-tolerance approach to complaints to the referees after a whistle. Of course, in practice, this has usually just meant that their favoured stars still get to have their say, while role players are assessed a technical foul for rolling their eyes! The NBA has also discouraged taunting, which is why the late Dikembe Mutombo had to make a point of wagging his finger towards the crowd.
Unsurprisingly – and honestly, quite fairly – the NBA retains control over how it is portrayed in licensed products, including video games. This means that we won’t see unsportsmanlike technical fouls, brawls, or anything else the league doesn’t want to spotlight, represented on the virtual hardwood. Therefore, it’s funny to think that a blatant display of taunting was once prominently featured in an NBA video game! That is of course the point after throwing down a dunk in NBA Live 95, something that long-time hoops gamers nostalgically recall. Let’s take a look back…way back…
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Andrew
May 30, 2025
Basketball Video Games, Features, The Friday Five
Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is a list of five frustrating aspects of old school season modes.
So, I’ve already covered why old school season modes in NBA Live and other early titles were so much fun, and I stand by that. They were the pinnacle of campaign play at the time, and if you’re a keen retro gamer who doesn’t mind a simpler experience, I highly recommend beginning a season in an old favourite today! With that being said, once those modes were fleshed out with some basic staples, it took a while before the next big innovation. We certainly recognised the drawbacks and limitations, and we dreamed of modes that lasted longer and represented the NBA in greater detail.
Thankfully, video game developers had the same vision, which led to the introduction of franchise and single player career modes. Interestingly, old school season modes stuck around as a legacy option in games with franchise modes, such as NBA Live and NBA 2K. It also remained the flagship mode in titles that were lagging behind the two brand leaders. Although it didn’t hurt to keep them in games – indeed, I believe there’s value in offering a streamlined option – it was painfully obvious how primitive they now were! Once again though, we already had our criticisms before then. With that in mind, here are five ways that old school season modes could be frustrating.
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Andrew
May 23, 2025
Basketball Video Games, Features, NBA Live, The Friday Five
Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is a list of five aspects that made season modes in old school basketball video games so much fun.
Being a keen retro gamer, one of my least favourite phrases in gaming discourse these days is “I can’t believe we used to think this was good”. It’s a myopic statement that forgets that we needed generations of technological improvements to get to where we are today. Moreover, just because graphics, mechanics, and modes have since been surpassed, it doesn’t mean that they’re retroactively terrible. Putting aside the fact that many classics do hold up on the sticks years later, they represent important stepping stones that ultimately led to major developments and improvements in the genre.
Of course, I’m not suggesting that modern games should be as basic as their more primitive predecessors. Just because I’m praising something in an old game, it doesn’t mean that I think it should be in a new one; at least, not in the same form. Once again though, games didn’t get to where they are now without those early attempts at modes and features that we enjoy so much, and indeed take for granted. Furthermore, beyond being nostalgic and worthy of appreciation for their innovation, there’s definitely an appeal to certain aspects of old school season modes. With that in mind, I’m not just reflecting on how those modes paved the way, but how their ideas are still fun today.
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Andrew
May 14, 2025
Basketball Classics, Features, Wayback Wednesday
This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m taking a look back at Dennis Rodman and his changing hair colour on the virtual hardwood.
For decades now, it’s been common to see NBA players with prominent tattoos. Other players have made fashion statements through their hairstyles, sometimes bleaching or colouring their locks in some way. Jeremy Sochan is an example of both, sporting ink and adopting some very colourful looks during his three year NBA career. To that point though, Sochan brings to mind another power forward that once played for the Spurs, wore #10, and was infamous for his numerous tattoos and ever-changing hair colour. I am of course referring to Dennis Rodman!
The Worm’s unique style and unapologetic self-expression at times overshadowed his brilliance on the court, but there was no denying his popularity in the 90s; especially after he was traded to the Chicago Bulls and became an integral part of their second threepeat. Naturally, Rodman’s counterpart on the virtual hardwood was expected to capture this look, which was indeed achieved through unique textures and models. Quite impressively however, several old games also went so far as to give Dennis Rodman changing hair colour as well. Let’s take a look back…way back…
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Andrew
May 9, 2025
Features, NBA, The Friday Five
Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is a list of five players whose NBA careers ended abruptly.
Not all NBA players get to ride off into the sunset with the fanfare of a grand farewell tour. In fact, there have been perennial All-Stars and all-time greats who ended their NBA careers in rather unceremonious fashion. Of course, in many cases, age and injuries were still a factor. As such, while they may have deserved a better, more respectful send-off, they’d still enjoyed fairly long careers, and were now at a point where they couldn’t quite go anymore. At the very least, it’s not as puzzling as when a younger, healthier player is seemingly pushed out of the league well before their time.
Obviously, controversy is sometimes a factor. Mahmoud Abdul-Rauf – an outstanding shooter who would thrive in today’s NBA – was effectively blackballed for his socio-political beliefs and demonstrations. Michael Ray Richardson declined to return to the NBA after his lifetime ban for substance abuse was lifted, maintaining that he’d been treated unfairly considering the leniency shown to players such as Chris Mullin. The five players I’m covering in this article may not have seen their NBA careers ended abruptly by controversies such as those, but they nevertheless went from mainstays in the league to outsiders in a blink; even as they remained both healthy and capable.
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Andrew
May 2, 2025
Basketball Video Games, Features, The Friday Five
Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is a list of five reasons why Roster Players weren’t an entirely bad thing back in the day, and still have their charm now.
Even if you didn’t grow up playing basketball video games in the 90s, chances are you’ve heard the legend of Roster Players. The moniker – which comes from the naming convention they used in several games – refers to the fictional placeholder players that stood in for anyone who wasn’t licensed to appear. The name “Roster Player” is practically synonymous with Michael Jordan, since he was frequently replaced by such a player in games released during the mid to late 90s. Charles Barkley was another regular Roster Player, at least up until his final few seasons.
Big names and role players alike have been replaced by stand-ins when licensing issues prevent them from appearing. Ironically, while it’s often looked upon as a phenomenon associated with early basketball video games, it’s still happening today with NBA 2K’s classic teams and MyNBA Eras rosters. It’s hardly ideal – then or now – and so given the choice, we’d all rather see the real players in the game. However, while Roster Players may not be the most desirable sight to behold when we fire up a game, they’re not all bad! Here are five reasons why Roster Players weren’t (and still aren’t) a complete abomination, and indeed, can actually be fun in their own way.
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