This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m paying tribute to some very useful software in our modding community: DB Commander.
There have been a number of important modding tools developed over the years. The early NBA Live editors tipped everything off, bringing modding to games that were definitely not designed with it in mind. They were followed by the NBA Live Toolkit, which made editing the new roster database files so much simpler. The EA Graphics Editor and other tools expanded modding (or patching, as it used to be called) beyond rosters, facilitating a plethora of custom faces, jerseys, courts, and more. When NBA 2K came to PC, REDitor II, RED MC, and other utilities made modding viable.
However, one of the most useful tools in NBA Live modding didn’t come from our community. That wasn’t unusual of course, as some of our most frequently-used modding tools were originally developed for other EA Sports PC releases. The one that I’m talking about today is a commercial solution, though many of us did stick with the shareware release. That program is DB Commander, developed by T&T Solutions. Let’s take a look back…way back…
From courtside of the virtual hardwood, it’s Episode #468 of the NLSC Podcast!
What better way to celebrate March Modness than by discussing some of our all-time favourite mods? We join the community in reminiscing about the mods that we’ve most enjoyed playing with, as well as the ones that inspired us to get into the hobby. We’re also sharing some stories behind creating fixes for games, and recap a session with a work-in-progress missing legends roster for NBA 2K10. The NLSC NCAA Basketball 10 Tournament has also tipped off with an intense game, and we’re looking forward to more great virtual hardwood action. Indeed, whether it’s picking up tools to mod or firing up favourites to play, we’re mad about basketball gaming this March!
Download or play on your mobile device/tablet: CLICK HERE (Running time: 1:15:01 — 51.9MB)
To get involved with the mailbag or to provide any feedback on the show, hit us up in the comments, reach out on social media, or post here in the NLSC Forum! For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. You can also find the show on our YouTube channel, along with the rest of our video content. As always, thanks for tuning in, and go get buckets!
We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with my thoughts on the importance of enjoying your own mods.
While I can still have a blast playing classic basketball games in their vanilla state, it’s a lot of fun to revisit old mods at the same time. That’s something that Dee and I have been doing in several of our Parsec sessions. We’ve revisited NBA Live 98 and 99 with the Legends and Champs rosters that Lutz made more than twenty years ago. We also used some of my old mods, such as the 1996 rosters for NBA Live 2004 and later NBA Live 2001, the current roster pack that also added the Dream Team and Team USA 2012 for NBA Live 06, and a couple of work-in-progress projects.
As I said, all of those games are still fun to play in their default state. However, using those mods made them even more enjoyable, as it was an interesting change of pace from the usual retro gaming experience. Playing Lutz’s rosters for the first time in years, I was once again reminded of how impressive they were, and how the work of our founders and other early modders inspired me to get into the hobby. To that point, as egotistical as it may sound, playing with some of my own old mods led me to think “Hey, I did a pretty decent job with these!” There were also moments that I cringed and wanted to follow up with new releases, but I found enjoyment in my work.
As I try to ease myself back into tackling larger modding projects, one of my goals is to create smaller mods that are quicker to complete. To that end, my latest release for March Modness 2023 is a pack of custom blank portraits for NBA Live 2005-08. This mod was originally made using NBA Live 06’s files, but it should work with all four of those games.
In short, these portraits replace the default “No Portrait Available” placeholder for all players who don’t have a portrait file. I’ve taken the blank portraits from NBA Live 95, 96, 98, 99, 2000, and 2001 PC, so needless to say, credit to the old art teams at EA Sports for the original designs! As I’ve discussed before, I have a ton of nostalgia for the portraits in NBA Live 95 and NBA Live 96 in particular.
A quick note: if a player has been assigned a custom face file and are missing a portrait, they won’t use the default “No Portrait Available” placeholder. These custom blank portraits will only work for players who are set to use the default placeholder (including created players), though they could also be repurposed as placeholders for specific players. Feel free to do so; if you do, a word of thanks in the credits would be most appreciated!
Download the pack here! For links to my NBA Live 2005-08 mod release and support topics, check out the signature in my NLSC Forum profile. Stay tuned for more March Modness releases, and don’t forget to join in the fun for your chance to win a copy of NBA 2K24 PC later this year!
Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is a list of five ways that NBA Live modding was better than the NBA 2K modding scene.
It’s no mystery as to why I was far more involved with modding NBA Live than I am NBA 2K. NBA Live, and in particular the PC version, was the game that I grew up with. It’s the series that this site was founded upon – the NLSC did officially stand for the NBA Live Series Center, after all – and it was tinkering with my favourite hoops titles that got me into the hobby of modding. By the time NBA 2K came to PC, I was beginning to get burned out on creating mods, and it also took me a few releases to really warm up to the series.
With that being said, I am interested in creating mods for NBA 2K, and have been trying my hand at various roster projects. There have been several barriers that have stood in the way of releasing work, including free time to complete those projects, and the need to learn new methods and file formats. It’s been an interesting journey, and I hope that I can release some NBA 2K mods in the future. There are undoubtedly some aspects of NBA Live modding – or patching, as we used to call it – that I prefer. It’s why I’ll always have some desire to tinker with old favourites, as the heyday of NBA Live modding was a special time in our community. Here are five reasons why.
Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is Part 9 in an ongoing series looking at players that only appeared on certain teams in video games.
Yes, it’s time to revisit one of my favourite roster trivia topics! As I said when I resumed this series with Part 8, I was actually ready to be done with it after Part 7. After all, I was starting to get into more obscure examples, with players who weren’t as noteworthy unless you were a hardcore fan in the 90s through to the early 2000s. As it turned out however, I’d missed a number of more well-known players who only appeared on certain teams in video games. I’d also overlooked some slightly lesser-known names that keen fans with good memories will nevertheless likely recall.
Even though the reasons for these players only appearing on certain teams in video games and never in real life come down to the same basic circumstances, it’s still interesting to look back at how they got there. If nothing else, it’s easy to forget that players were with certain teams if only for a minute, even if we recall that they did bounce around the league during their careers. As always, basketball video games serve as interactive almanacs here, capturing a snapshot the same way that they preserve familiar faces in strange places, and their returns to familiar places. Once again, shout out to David L for providing a heads up on a number of these examples.
This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m taking a look back at our very first Wishlist compiled for NBA Live 98, and how far basketball games have come since then.
On February 6th 1997, our founders submitted a Wishlist for NBA Live 98 on behalf of the community. It’s fun to look back at those suggestions now, and see just how many of them have been implemented in subsequent games. NBA Live was able to grant several of those wishes, and as NBA 2K became the premier brand in sim basketball titles, it also introduced features that once seemed like pipe dreams. Of course, going down that Wishlist, we can also see some ideas that unfortunately fell by the wayside after debuting, as well as some suggestions that weren’t so great.
Since Monday marked the 26th(!) anniversary of that very first Wishlist, I thought it’d be fun to go through it section by section, discussing what did eventually make it into video games, what still hasn’t, and in hindsight, what weren’t such great ideas. I believe it will demonstrate that feedback is (or certainly was) never in vain, as well as how far basketball video games have come as far as content, features, and mechanics. It may not always have been as we originally envisioned, but our wishes have indeed come true. Let’s take a look back…way back…
From courtside of the virtual hardwood, it’s Episode #463 of the NLSC Podcast!
Following a co-op session of NBA Live 10, we may have to bring it back into the rotation! We also connected to play NBA Live 98 PC with an old NLSC roster, and note that despite improvements in its immediate successors, it holds up just as well. Meanwhile, following up on a basketball management game riddled with microtransactions, it’s clear that the developer has no interest in goodwill or constructive feedback. We’re also talking about franchise mode follies, including the phenomena of “rosteritis” and “tradeitis”. We note how franchise mode burnout is similar to modding fatigue, and share tips on how to have a successful franchise game. In this week’s mailbag, community members share the origin stories of how they became basketball fans and gamers.
Download or play on your mobile device/tablet: CLICK HERE (Running time: 1:30:15 — 62.3MB)
To get involved with the mailbag or to provide any feedback on the show, hit us up in the comments, reach out on social media, or post here in the NLSC Forum! For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. You can also find the show on our YouTube channel, along with the rest of our video content. As always, thanks for tuning in, and go get buckets!
This past week, Dee and I connected on Parsec to play NBA Live 98 – a standout game in the series – and as always, our session produced some fun highlights. Dee has put together a reel of those moments, and uploaded them for the community to enjoy.
As you can see, we took control of the Chicago Bulls in a co-op showdown against the Utah Jazz. It was a highly competitive game that saw us make a furious rally to force overtime. In case you’re wondering about the presence of Michael Jordan in these NBA Live 98 highlights, we were playing with the 1998 season roster update created by our founders, Lutz and Tim. That mod is still available here in our Downloads database, for anyone who would like to use it in their own retro gaming sessions!
We’ve said it several times on the NLSC Podcast, but connecting to play over Parsec has been an absolute joy, and we expect it to be a large part of another fun year of basketball gaming in 2023. Dee has been spearheading the initiative to share gameplay highlights for the past couple of years – from reels to the weekly Top 10 Plays – and there’ll be a lot of fun coming your way throughout the year. To that point, please subscribe to the NLSC YouTube channel, and feel free to hit us up with any suggestions of games that you’d like to see us play!
Get ready for more fantastic highlights from the basketball gaming community in the NLSC Top 10 Plays of the Week, curated by Dee4Three! New and old games alike are featured in this celebration of spectacular moments on the virtual hardwood. To submit your clips, post them in this topic, or hit up Dee on Twitter.
It’s a new month for the NLSC Top 10 Plays, but as always, we have some old favourites to go along with great moments from NBA 2K23! Hoops for NES is making its first appearance in the countdown, courtesy of a couple of clutch plays in a one-on-one clash. There are some fantastic poster dunks, including one that pays tribute to the 1992 first round series between the Chicago Bulls and Miami Heat, and one from the NBA Live 2001 Legends with LeBron James in NBA 2K14. You’ll also find ankle breakers, breathtaking layups, and other spectacular plays as the community once again comes through with the goods!
What was your favourite highlight this week? Sound off in the comments below, and once again, get in on the fun by sending us your best plays! Remember, as long as it’s a basketball game, it’s eligible for the countdown. Also, don’t forget to subscribe to us on YouTube for more basketball gaming videos.
From courtside of the virtual hardwood, it’s Episode #459 of the NLSC Podcast!
As we tip off a new year of basketball gaming, we’re taking a look back at the titles that we and our fellow hoops gamers played and enjoyed the most throughout 2022. We discover that we’re definitely not alone in keeping the classics in our rotations, and from the sounds of things, a number of people will continue to enjoy a variety of games all year long in 2023! However, while we’ll support revisiting classics and enjoying all kinds of basketball games both new and old, there is one management title that we’d advise you to stay away from. If its greedy microtransactions aren’t enough, the way it treated someone with valid criticism certainly will be!
Download or play on your mobile device/tablet: CLICK HERE (Running time: 1:21:41 — 56.4MB)
To get involved with the mailbag or to provide any feedback on the show, hit us up in the comments, reach out on social media, or post here in the NLSC Forum! For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. You can also find the show on our YouTube channel, along with the rest of our video content. As always, thanks for tuning in, and go get buckets!
From courtside of the virtual hardwood, it’s Episode #458 of the NLSC Podcast!
To all of our listeners, Merry Christmas and Season’s Greetings! We’ve got a very festive episode for you this week, as we’re reflecting on why we’re thankful for basketball video games, and what basketball gaming and modding has meant to us throughout the years. From our very first games that tipped off our love of the hobby, to the landmark releases and innovations that blew us away, there’s plenty that we’re grateful for. In this week’s mailbag, we join the community in sharing some of our favourite holiday memories on the virtual hardwood, including the hoops titles that we received as gifts.
Download or play on your mobile device/tablet: CLICK HERE (Running time: 1:20:35 — 55.7MB)
To get involved with the mailbag or to provide any feedback on the show, hit us up in the comments, reach out on social media, or post here in the NLSC Forum! For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. You can also find the show on our YouTube channel, along with the rest of our video content. As always, thanks for tuning in, and go get buckets!
Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is a list of five technical frustrations that one might encounter when retro gaming.
I love retro gaming! As I’ve said before, when I think back, I was probably born to be a retro gamer. The first console I ever played was one that came out before I was even born, and part of the 1983 video game crash. It’s not that I don’t enjoy playing new games and all the technological advances the medium has made, but my early forays into gaming have undoubtedly influenced my ability to overlook dated aspects if I still enjoy the gameplay. Some games hold up better than others – especially basketball and other sports titles – but bottom line, I can still have a blast with the classics.
Of course, over the years, that hasn’t always been easy to do. This is particularly true of older PC basketball games following upgrades to a new system. At the end of the day, retro gaming (basketball or otherwise) is still something of a niche interest within the hobby, with technical frustrations arising because it’s not kept in mind when new hardware and operating systems are being developed. Fortunately, there are usually workarounds, though they can be intimidating if you’re not technically savvy. I’ve been able to find ways to get all of my old games running for my retro gaming and content creation purposes, but there have definitely been some technical frustrations.
This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m taking a look back at Virtual Stadium Technology in the early NBA Live games.
In our desire to see games and gaming technology constantly improve, we obsess over specifications. This isn’t a new phenomenon, of course. One only needs to look back at the console wars of the 90s, where the number of bits and jargon such as Sega’s “blast processing” were thrown back and forth in the eternal fanboy debates. These days, we’re also aware of the most popular game engines, and the use of technology that we hold in high esteem is often celebrated. We also speculate on how it could help the games we’re interested in. “If only NBA Live had used Frostbite!”
It’s interesting to see how the engines and tech of different basketball games have been hyped through the years. Eco-Motion may not have lasted, but it was definitely well-received in NBA 2K14 for PlayStation 4 and Xbox One. Conversely, although EA Sports’ IGNITE engine worked out well for other titles, it didn’t make NBA Live better than its predecessors. The Playmaker Engine in NBA Live 13 sounded good on paper, but the game shaped up so poorly that it was cancelled. And then, there’s NBA Live’s Virtual Stadium Technology. What did that entail? Let’s take a look back…way back…
Get ready for more fantastic highlights from the basketball gaming community in the NLSC Top 10 Plays of the Week, curated by Dee4Three! New and old games alike are featured in this celebration of spectacular moments on the virtual hardwood. To submit your clips, post them in this topic, or hit up Dee on Twitter.
Halloween is almost upon us, so this week’s NLSC Top 10 Plays is getting into the spooky spirit! Of course, if you’ll excuse a corny pun, we get some scarily good highlights from the community each and every week. This spooktacular countdown takes things a step further though, with a reminder of an other-worldly cheat in NBA Live 98. Elsewhere, a number of defenders certainly got a fright of their own when they found themselves looking down the wrong end of a poster dunk. I think you get the picture; check out ten fantastic highlights from six games ranging from NBA Live 98 to NBA 2K23!
What was your favourite highlight this week? Sound off in the comments below, and once again, get in on the fun by sending us your best plays! Remember, as long as it’s a basketball game, it’s eligible for the countdown. Also, don’t forget to subscribe to us on YouTube for more basketball gaming videos.