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NLSC Podcast #628: Why Some Basketball Gamers Stick With Last Gen

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From courtside of the virtual hardwood, it’s Episode #628 of the NLSC Podcast!

While it’s certainly exciting to be on the cutting edge of gaming technology, we’re not always in a rush to upgrade our hardware and play the (supposedly) most advanced versions of basketball video games. This week, we’re taking a look at why many basketball gamers often opt to stick with last gen hoops titles – ourselves included – and some of the benefits of delaying a jump to the next generation. We also touch on next gen elitism and gatekeeping – in particular, the “you’re broke” crowd – and the community shares their experiences in sticking with last gen basketball video games. Suffice it to say that it’s been a more common practice over the years than some people may think!

To get involved with the mailbag or to provide any feedback on the show, hit us up in the comments, reach out on social media, or post here in the NLSC Forum! For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. You can also find the show on our YouTube channel, along with the rest of our video content. As always, thanks for tuning in, and go get buckets!

Wayback Wednesday: A Salute to Gary Grant

Wayback Wednesday: A Salute to Gary Grant

This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m saluting former NBA player Gary Grant, who celebrated his 61st birthday yesterday.

One telltale sign of a long-time hardcore NBA fan is the ability to recall some of the most obscure players from decades ago. Obviously it’s easy to remember the all-time greats that younger fans who weren’t even born yet have still heard of, and many of the other prominent players from yesteryear also stick in our minds. However, when you grow up obsessed with hoops – watching games, playing video games, collecting trading cards, reading magazines – you also remember the journeymen, deep bench reserves, and that one player who had a six-game stint with your favourite team!

That brings me to Gary Grant. Although I remember dozens of players from the 90s, I’m not inclined to profile all of them in Wayback Wednesday. To that end, Grant is definitely a special case! In addition to popping up in games I watched and becoming a very familiar face in packs of trading cards, he’s also been involved in some of my fondest basketball gaming memories. He also stuck around for more than a decade, which is no minor feat. It’s time to give Gary Grant his due on the real and virtual hardwood alike, so let’s take a look back…way back…

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Wayback Wednesday: Roster Player in 1999

Wayback Wednesday: Roster Player in 1999

This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m taking a look back at the swansong of the original Roster Player concept in 1999 season releases.

It’s New Year’s Eve, so I’m sure that many of us are ready to party like it’s 1999…or at least, those of us who are old enough to get that reference are, anyway! Ham-fisted pop culture references aside, while I wouldn’t say that 1999 has been on my mind all throughout 2025, it has come up a couple of times in Wayback Wednesday features in the form of NBA Live 99. Granted, the game was actually released in 1998 and only the PC version featured updated rosters via an official patch, but it remains a 1999 season release, albeit one that had to launch with final 1998 rosters due to the lockout.

This meant that NBA Live 99 still included a Roster Player on the Chicago Bulls in place of Michael Jordan, who officially retired in early 1999 as the lockout drew to a close. To that end, while the 1998 season was MJ’s last until his comeback with the Washington Wizards, his Roster Player remained active on the virtual hardwood in 1999 season releases. It marked the final use of a Roster Player, at least as the concept was originally devised. As we prepare to leave 2025 behind, let’s take a look back – way back – at an overlooked milestone in basketball gaming.

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Wayback Wednesday: NBA Live 99 For Christmas ’98

Wayback Wednesday: NBA Live 99 For Christmas '98

This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m taking a look back at my Christmas of 1998, which included receiving NBA Live 99 for the Nintendo 64.

It’s Christmas Eve, so I hope that you’re enjoying the holiday season no matter how you spend it! To that point, I appreciate you checking in with us for some basketball gaming content. When I glanced ahead in the calendar and was reminded that this week’s Wayback Wednesday would fall on the night before Christmas, I naturally began thinking of what would be a suitably festive topic. I’ve previously reflected on the inclusion of the special Christmas jerseys in various games, and other ways that Christmas has been represented on the virtual hardwood.

This year, I’d like to share something a bit more personal, specifically memories of my Christmas in 1998. We all have years in our lives that are significant to us for one reason or another. Whether they were wonderful, terrible, or otherwise shaped the person we are today, those years stick in our minds. 1998 was a memorable year for me, and for mostly positive reasons. To that end, my Christmas of 1998 capped off a great trip around the sun, and also happened to deliver a new basketball video game: NBA Live 99 for the Nintendo 64. Join me as I take a look back…way back…

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The Friday Five: 5 Times Halloween Hit The Virtual Hardwood

The Friday Five: 5 Times Halloween Hit The Virtual Hardwood

Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is a list of five times that Halloween has had a presence in basketball video games.

Back in June, I let a Friday the 13th pass without a Friday Five topic related to bad luck or the number 13. Admittedly that’s because I’ve already gone to that well a few times and didn’t have a fresh topic in mind, but since then, one has actually occurred to me. I’ll have to wait until next year to use it since we won’t have another Friday the 13th until then, but in the meantime, I can mark another famous date here in the Five: Halloween! Since Halloween has fallen on a Friday this year, I thought it’d be fun to look at how the holiday has been celebrated on the virtual hardwood.

As I’ve noted when I looked back at some creepy moments in honour of Halloweens past, horror and basketball video games don’t usually go hand-in-hand. Well, I could cynically refer to how scary it is that microtransactions have become so accepted, or the twisted tale of how there’s a monopoly in the space, but that kind of snark isn’t what I’m going for here! In any case, there are examples of basketball video games getting into the spirit of the spooky season, which include both sim and arcade titles. While they may not be anywhere near as frightening as a horror game packed full of jump scares, this Halloween content has been an extra treat for basketball gamers.

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Wayback Wednesday: Where Legends Should Have Retired

Wayback Wednesday: Where Legends Should Have Retired

This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m reflecting on where a number of NBA Legends ideally should have retired.

With the 2026 NBA season underway, some of the biggest names in the league are continuing lengthy careers. LeBron James is embarking on a record-setting 23rd NBA campaign, which indeed may not be his last. Stephen Curry is in his 17th year, while former teammate Kevin Durant is in his 18th (though it would’ve been his 19th if not for missing the entire 2020 season). Of course, only Curry is still with the team that he began his NBA career with. As such, he’s the most likely of the three to retire with his original club, and having never left to boot.

Mind you, while it sometimes seems that superstars move around more often than they used to, even decades ago future Hall of Famers were wrapping up their storied careers on different teams. That’s how we’ve come to see so many familiar faces in strange places! To that end, while we focus on the accomplishments of those Legends and where they were in their prime more so than we do their weird final stints, we may still wish that they retired in the “right” place. Thanks to basketball video games, we can see what that would’ve looked like. Let’s take a look back…way back…

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NLSC Podcast #603: Gambling, Flopping & Other NBA Blues

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From courtside of the virtual hardwood, it’s Episode #603 of the NLSC Podcast!

A week into the 2026 NBA season, the league has been rocked by a gambling scandal. Not only that, but many fans – us included – have been irritated by the amount of flopping and free throws on display. This week, we join the community in discussing the gambling scandal and the way it throws the league’s credibility into doubt, issues with officiating and the style of play, and a few other NBA matters that are getting us down. We also talk about whether playing basketball video games makes up for feeling disappointed with real hoops, before wrapping up with some stories about the times we’ve been ejected on the virtual hardwood.

To get involved with the mailbag or to provide any feedback on the show, hit us up in the comments, reach out on social media, or post here in the NLSC Forum! For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. You can also find the show on our YouTube channel, along with the rest of our video content. As always, thanks for tuning in, and go get buckets!

NLSC Podcast #602: That’s No Way To Treat A Customer

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From courtside of the virtual hardwood, it’s Episode #602 of the NLSC Podcast!

Customer service, value for money, and quality products are topics that are on our minds this week. This comes in the wake of an eBay purchase that unfortunately became a deeply unpleasant transaction. After sharing that horror story, we do have some far more positive news about a successful upgrade to Windows 11, with old favourites still being playable on the new OS. We also discuss the big patch for NBA 2K26 failing to make the game better (and indeed, arguably making it worse). As we point out, some of the changes also have financial ramifications for MyCAREER and MyTEAM gamers. The show wraps up with some quick 2026 NBA predictions, though we’re admittedly still more excited to watch classic games.

To get involved with the mailbag or to provide any feedback on the show, hit us up in the comments, reach out on social media, or post here in the NLSC Forum! For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. You can also find the show on our YouTube channel, along with the rest of our video content. As always, thanks for tuning in, and go get buckets!

Wayback Wednesday: NBA Live 96 on the Road

Wayback Wednesday: NBA Live 96 on the Road

This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m reminiscing about the time that I took an NBA Live 96 PC season on the road.

I don’t need many excuses to nostalgically reminisce about 1998! As tumultuous as our teenage years can be, it was an exciting time for my younger self. In the NBA, there was The Last Dance for the Chicago Bulls. It’s the year that I became a fan of professional wrestling, with the Attitude Era and Monday Night Wars in full swing. The Simpsons was still in its golden age. I also made new friends that would end up impacting my life more than I could’ve ever expected. Oh, and I also became an uncle at 13 when my nephew was born in January (my brother is 16 years older than me).

Indeed, it’s my nephew that inspired this walk down memory lane. More specifically, he got married earlier this month, and he and his wife are expecting a daughter, so I’ll soon be a great uncle. On top of being proud of and happy for him, it’s also a reminder of how time flies, as it seems like only yesterday that we were waiting to meet him! Thinking about how those 27 years sometimes seem like they went by in a blink, I’ve recalled how a trip to attend his christening produced a basketball gaming memory: playing NBA Live 96 PC on the road. Let’s take a look back…way back…

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Wayback Wednesday: How Free Agents Enhanced Roster Modding

Wayback Wednesday: How Free Agents Enhanced Roster Modding

This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m taking a look back at how the addition of free agents in basketball video games has enhanced roster modding.

A pool of free agents and the ability to sign and release players is just one of those things that we take for granted in basketball video games. After all, it’s a concept that goes back to games released in the 90s, making it a well-established staple of roster customisation that we expect to see. Indeed, if you got into basketball gaming during the 2000s at the earliest, you probably haven’t played many sim games that didn’t represent free agency in their roster customisation functionality, or at least their season or franchise modes.

However, if you’re my age and you recall playing the classics of the 90s, you’ll no doubt remember how restricted we used to be when it came to modifying the rosters in-game. Even after the ability to trade players outside of season modes was added, it still took a couple of years to implement the free agents pool. It was longer still before that pool was frequently filled with players to sign! Needless to say, the addition of the free agents pool and subsequent inclusion of a selection of free agents every year significantly enhanced roster modding. Let’s take a look back…way back…

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Wayback Wednesday: The Iconic Point in NBA Live 95

Wayback Wednesday: The Iconic Point in NBA Live 95

This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m taking a look back at the iconic point after a dunk in NBA Live 95.

The National Basketball Association is extremely image-conscious to say the least! Throughout the years, they’ve tried to curb behaviour by players and coaches that may harm their reputation, including taking a zero-tolerance approach to complaints to the referees after a whistle. Of course, in practice, this has usually just meant that their favoured stars still get to have their say, while role players are assessed a technical foul for rolling their eyes! The NBA has also discouraged taunting, which is why the late Dikembe Mutombo had to make a point of wagging his finger towards the crowd.

Unsurprisingly – and honestly, quite fairly – the NBA retains control over how it is portrayed in licensed products, including video games. This means that we won’t see unsportsmanlike technical fouls, brawls, or anything else the league doesn’t want to spotlight, represented on the virtual hardwood. Therefore, it’s funny to think that a blatant display of taunting was once prominently featured in an NBA video game! That is of course the point after throwing down a dunk in NBA Live 95, something that long-time hoops gamers nostalgically recall. Let’s take a look back…way back…

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The Friday Five: 5 Frustrating Aspects of Old School Season Modes

The Friday Five: 5 Frustrating Aspects of Old School Season Modes

Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is a list of five frustrating aspects of old school season modes.

So, I’ve already covered why old school season modes in NBA Live and other early titles were so much fun, and I stand by that. They were the pinnacle of campaign play at the time, and if you’re a keen retro gamer who doesn’t mind a simpler experience, I highly recommend beginning a season in an old favourite today! With that being said, once those modes were fleshed out with some basic staples, it took a while before the next big innovation. We certainly recognised the drawbacks and limitations, and we dreamed of modes that lasted longer and represented the NBA in greater detail.

Thankfully, video game developers had the same vision, which led to the introduction of franchise and single player career modes. Interestingly, old school season modes stuck around as a legacy option in games with franchise modes, such as NBA Live and NBA 2K. It also remained the flagship mode in titles that were lagging behind the two brand leaders. Although it didn’t hurt to keep them in games – indeed, I believe there’s value in offering a streamlined option – it was painfully obvious how primitive they now were! Once again though, we already had our criticisms before then. With that in mind, here are five ways that old school season modes could be frustrating.

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The Friday Five: 5 Fun Aspects of Old School Season Modes

The Friday Five: 5 Fun Aspects of Old School Season Modes

Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is a list of five aspects that made season modes in old school basketball video games so much fun.

Being a keen retro gamer, one of my least favourite phrases in gaming discourse these days is “I can’t believe we used to think this was good”. It’s a myopic statement that forgets that we needed generations of technological improvements to get to where we are today. Moreover, just because graphics, mechanics, and modes have since been surpassed, it doesn’t mean that they’re retroactively terrible. Putting aside the fact that many classics do hold up on the sticks years later, they represent important stepping stones that ultimately led to major developments and improvements in the genre.

Of course, I’m not suggesting that modern games should be as basic as their more primitive predecessors. Just because I’m praising something in an old game, it doesn’t mean that I think it should be in a new one; at least, not in the same form. Once again though, games didn’t get to where they are now without those early attempts at modes and features that we enjoy so much, and indeed take for granted. Furthermore, beyond being nostalgic and worthy of appreciation for their innovation, there’s definitely an appeal to certain aspects of old school season modes. With that in mind, I’m not just reflecting on how those modes paved the way, but how their ideas are still fun today.

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Wayback Wednesday: Dennis Rodman & Changing Hair Colour

Wayback Wednesday: Dennis Rodman & Changing Hair Colour

This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m taking a look back at Dennis Rodman and his changing hair colour on the virtual hardwood.

For decades now, it’s been common to see NBA players with prominent tattoos. Other players have made fashion statements through their hairstyles, sometimes bleaching or colouring their locks in some way. Jeremy Sochan is an example of both, sporting ink and adopting some very colourful looks during his three year NBA career. To that point though, Sochan brings to mind another power forward that once played for the Spurs, wore #10, and was infamous for his numerous tattoos and ever-changing hair colour. I am of course referring to Dennis Rodman!

The Worm’s unique style and unapologetic self-expression at times overshadowed his brilliance on the court, but there was no denying his popularity in the 90s; especially after he was traded to the Chicago Bulls and became an integral part of their second threepeat. Naturally, Rodman’s counterpart on the virtual hardwood was expected to capture this look, which was indeed achieved through unique textures and models. Quite impressively however, several old games also went so far as to give Dennis Rodman changing hair colour as well. Let’s take a look back…way back…

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The Friday Five: 5 Reasons Roster Players Weren’t All Bad

The Friday Five: 5 Reasons Roster Players Weren't All Bad

Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is a list of five reasons why Roster Players weren’t an entirely bad thing back in the day, and still have their charm now.

Even if you didn’t grow up playing basketball video games in the 90s, chances are you’ve heard the legend of Roster Players. The moniker – which comes from the naming convention they used in several games – refers to the fictional placeholder players that stood in for anyone who wasn’t licensed to appear. The name “Roster Player” is practically synonymous with Michael Jordan, since he was frequently replaced by such a player in games released during the mid to late 90s. Charles Barkley was another regular Roster Player, at least up until his final few seasons.

Big names and role players alike have been replaced by stand-ins when licensing issues prevent them from appearing. Ironically, while it’s often looked upon as a phenomenon associated with early basketball video games, it’s still happening today with NBA 2K’s classic teams and MyNBA Eras rosters. It’s hardly ideal – then or now – and so given the choice, we’d all rather see the real players in the game. However, while Roster Players may not be the most desirable sight to behold when we fire up a game, they’re not all bad! Here are five reasons why Roster Players weren’t (and still aren’t) a complete abomination, and indeed, can actually be fun in their own way.

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