Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is a list of five technical tips for anyone who’d like to get into retro gaming, in particular through the use of emulation.
There seems to be a growing interest in retro basketball gaming, and I love to see it! Obviously, people have been going back to old favourites or sticking with a treasured game for a long time now, but I’ve been noticing more enthusiasm for it in recent years. Whether it’s a case of NBA 2K fatigue, people reaching an age where they’re feeling more nostalgic, less stigma around retro gaming, or a combination of those factors, there’s a clear desire to revisit the classics. We’re keen advocates for that here at the NLSC, and moving forward, we’ll look to expand our retro gaming resources.
In that spirit, I’d like to share some technical advice for retro gaming, with a focus on emulation. Naturally there’s a certain charm to playing on original hardware – whether it’s a console or an older PC – and in some ways it’s definitely easier! There are many benefits to emulation though, whether we’re talking about retro console emulators or compatibility fixes to get old PC games up and running on a modern system. Thanks to the efforts of some talented people throughout the years, we’re at a point where emulation has greatly improved, and retro gaming is technically viable. You may encounter a few difficulties here and there though, so hopefully these tips will help.
This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m saluting former NBA player Gary Grant, who celebrated his 61st birthday yesterday.
One telltale sign of a long-time hardcore NBA fan is the ability to recall some of the most obscure players from decades ago. Obviously it’s easy to remember the all-time greats that younger fans who weren’t even born yet have still heard of, and many of the other prominent players from yesteryear also stick in our minds. However, when you grow up obsessed with hoops – watching games, playing video games, collecting trading cards, reading magazines – you also remember the journeymen, deep bench reserves, and that one player who had a six-game stint with your favourite team!
That brings me to Gary Grant. Although I remember dozens of players from the 90s, I’m not inclined to profile all of them in Wayback Wednesday. To that end, Grant is definitely a special case! In addition to popping up in games I watched and becoming a very familiar face in packs of trading cards, he’s also been involved in some of my fondest basketball gaming memories. He also stuck around for more than a decade, which is no minor feat. It’s time to give Gary Grant his due on the real and virtual hardwood alike, so let’s take a look back…way back…
We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with some thoughts on how the battle between passion and burnout can make it tough to walk away from modding.
Like thousands of others over the weekend, I watched Norman Caruso’s farewell video for The Gaming Historian. After some 15 years and so many wonderful gaming documentaries, Norman is officially ending the channel, though all of the videos will remain available. In his farewell, he reflects on he felt burned out after releasing his video on The Oregon Trail, and how that made it difficult to find the passion to begin work on the next project. After initially planning on a part time schedule in the hopes of reigniting his enthusiasm, he’s ultimately realised that it’s time to move on.
His candid and understandable explanation really resonated with me. While I won’t compare my dabbling with video content to what he and other fulltime YouTubers do, I’ve experienced similar feelings as I approach 25 years of running the NLSC. No, this isn’t me announcing my retirement! However, it did get me reminiscing about how I stopped creating roster updates for NBA Live, and my unsuccessful attempts to make similar mods for NBA 2K. Burnout is a roadblock for creative endeavours, but your lingering passion and sense of dedication encourages you to persist. At some point though, you’ll come to realise that it’s time to channel your energy into a new venture.
Get ready for more fantastic highlights from the basketball gaming community in the NLSC Top 10 Plays of the Week, curated by Dee! New and old games alike are featured in this celebration of spectacular moments on the virtual hardwood. To submit your clips, post them in this topic, send Dee a message, or hit him up on X.
It’s been said before, but the only highlights in basketball that can truly compete with a spectacular dunk are ridiculous shots and game-winners. This week’s NLSC Top 10 Plays once again proves that to be true, with a couple of incredible buzzer beaters taking the top spots. Of course, there are also some jaw-dropping jams on display, along with great two-way plays and a nifty reverse layup. Additionally, seven different games are featured in the countdown, from NBA Hangtime through to NBA 2K26. Let’s get to the action!
What was your favourite highlight this week? Sound off in the comments below, and once again, get in on the fun by sending us your best plays! Remember, as long as it’s a basketball game, it’s eligible for the countdown. Also, don’t forget to subscribe to us on YouTube for more basketball gaming videos.
This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m taking a look back at NBA Jam 99.
After Acclaim snatched the NBA Jam moniker away from Midway, they attempted to continue the series with NBA Jam Extreme. Although losing the iconic brand was naturally a blow, Midway nevertheless released their own superb follow-up to NBA Jam Tournament Edition in NBA Hangtime. To that point, while Acclaim had the name, Midway boasted the superior game. With that in mind, it’s perhaps no surprise that Acclaim sought to change up the formula with NBA Jam 99, moving away from an arcade style and adopting more of a sim or sim-arcade hybrid approach.
Of course, while that differentiated it from previous NBA Jam titles and Midway’s new arcade hoops games, it also placed NBA Jam 99 in direct competition with the NBA Live series. However, Acclaim didn’t completely abandon the series’ roots with NBA Jam 99, as it included an arcade mode. While true sim-arcade hybrid basketball games have their place and I’ve come to appreciate them, NBA Jam 99 wasn’t a good take on the concept. Indeed, it was proof that Midway deserved the name that they coined far more than Acclaim did. Let’s take a look back…way back…
With my current preference for retro basketball gaming, one of my modding goals for 2026 is to release some new and fixed updates for old favourites. Late last year, I mentioned that I was dabbling with enhancing an old Michael Jordan face for NBA Live 99 PC, in part so that I’d have a suitable update to spruce up my 2002 season rosters.
I’m happy to say that I’ve finished work on that MJ update, and it’s now available to download! The new pack includes the original Michael Jordan face and his red and black leg sleeve that was created by Kit Dizon way back in 1999. I’ve added an updated blue and black version of the sleeve that’s suitable for MJ’s Wizards stint, and replaced Kit’s custom portrait with the one from NBA Live 2001 which has proper transparency. I’ve also included the custom play-by-play and arena speech update created by two of our founders, Tim and Brien. The Bulls and Wizards versions of MJ are using different filenames, so they can be installed simultaneously and used by different rosters as necessary.
Unfortunately, the portrait files in NBA Live 99 are a bit finnicky. To that end, thus far I haven’t had any luck importing a headshot of Michael Jordan from his Wizards tenure with a transparent background. As such, both versions of MJ are currently using the NBA Live 2001 portrait in which he’s sporting a Bulls jersey. If I can solve that issue or I discover any other ways to enhance the mod, I’ll release a further update as necessary.
For now though, you can download the enhanced Michael Jordan update for NBA Live 99 here. Instructions on how to use the files with a custom roster are included. Shout out and full credit to Kit, Tim, and Brien for the work they did way back in the 90s! Stay tuned for some more retro releases, including an end-of-season update for my aforementioned 2002 roster with player faces and other improvements. If you need help getting NBA Live 99 to run on modern Windows, check out this guide over on Matt’s Classic PC Gaming!
This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m taking a look back at the swansong of the original Roster Player concept in 1999 season releases.
It’s New Year’s Eve, so I’m sure that many of us are ready to party like it’s 1999…or at least, those of us who are old enough to get that reference are, anyway! Ham-fisted pop culture references aside, while I wouldn’t say that 1999 has been on my mind all throughout 2025, it has come up a couple of times in Wayback Wednesday features in the form of NBA Live 99. Granted, the game was actually released in 1998 and only the PC version featured updated rosters via an official patch, but it remains a 1999 season release, albeit one that had to launch with final 1998 rosters due to the lockout.
This meant that NBA Live 99 still included a Roster Player on the Chicago Bulls in place of Michael Jordan, who officially retired in early 1999 as the lockout drew to a close. To that end, while the 1998 season was MJ’s last until his comeback with the Washington Wizards, his Roster Player remained active on the virtual hardwood in 1999 season releases. It marked the final use of a Roster Player, at least as the concept was originally devised. As we prepare to leave 2025 behind, let’s take a look back – way back – at an overlooked milestone in basketball gaming.
This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m taking a look back at my Christmas of 1998, which included receiving NBA Live 99 for the Nintendo 64.
It’s Christmas Eve, so I hope that you’re enjoying the holiday season no matter how you spend it! To that point, I appreciate you checking in with us for some basketball gaming content. When I glanced ahead in the calendar and was reminded that this week’s Wayback Wednesday would fall on the night before Christmas, I naturally began thinking of what would be a suitably festive topic. I’ve previously reflected on the inclusion of the special Christmas jerseys in various games, and other ways that Christmas has been represented on the virtual hardwood.
This year, I’d like to share something a bit more personal, specifically memories of my Christmas in 1998. We all have years in our lives that are significant to us for one reason or another. Whether they were wonderful, terrible, or otherwise shaped the person we are today, those years stick in our minds. 1998 was a memorable year for me, and for mostly positive reasons. To that end, my Christmas of 1998 capped off a great trip around the sun, and also happened to deliver a new basketball video game: NBA Live 99 for the Nintendo 64. Join me as I take a look back…way back…
Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is another list of potential comebacks that would’ve been fun to play with in video games.
Seeing as how this is the fifth Friday Five article looking at comebacks that would’ve been fun to play with in video games, I’ve already covered some of the most notable examples. From prominent players whose attempts to make it back to the league came up short, to Legends who were close to donning another uniform before opting to stay retired, to vague interest that ultimately didn’t amount to anything, there have been some fascinating stories of comebacks that could’ve been fun to see in real life, and a blast to play with on the virtual hardwood as well.
For Part 5, I’m doing something a little different. These are still comebacks that were at the very least rumoured or hinted at – I’m not just making up fictional examples – and they’d make for fun scenarios in video games. However, they’re not as serious as the previous stories. When it comes to these potential comebacks, it’s more a case of them being fanciful thoughts by the players in question, or there’s not much evidence that a return was ever truly close to being a reality. Indeed, in one case, it’s extremely clear that it wasn’t actually happening! Nevertheless, it’s still entertaining to look back and wonder What If, and perhaps even customise rosters to set up these scenarios.
This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m revisiting the 16-bit version of NBA Live 96 – with a focus on the SNES release – and seeing if it can be updated for 1996.
Thirty years ago, the 1995-96 NBA season was in its early stages. It turned out to be one of the most iconic campaigns in league history, with the Chicago Bulls becoming the first team to win 70 games on route to their fourth championship of the decade. However, months earlier the season had been in jeopardy, owing to the lockout of 1995. That lockout is often overlooked as a new collective bargaining agreement was ultimately reached well in time to avoid losing any games. However, it led to various 1996 season video games launching with outdated rosters.
This includes the Super Nintendo and Sega Genesis/Mega Drive versions of NBA Live 96. While the PC and PlayStation versions were released later and thus weren’t affected by the lockout, the 16-bit versions had to ship with 1995 season rosters. This also led to that version including the Expansion Draft for the Vancouver Grizzlies and Toronto Raptors, as well as a bevy of unlockable players. With these features, as well as the addition of roster customisation outside Season mode, is it possible to properly update 16-bit NBA Live 96 for the 1996 season? Let’s take a look back…way back…
This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m reflecting on where a number of NBA Legends ideally should have retired.
With the 2026 NBA season underway, some of the biggest names in the league are continuing lengthy careers. LeBron James is embarking on a record-setting 23rd NBA campaign, which indeed may not be his last. Stephen Curry is in his 17th year, while former teammate Kevin Durant is in his 18th (though it would’ve been his 19th if not for missing the entire 2020 season). Of course, only Curry is still with the team that he began his NBA career with. As such, he’s the most likely of the three to retire with his original club, and having never left to boot.
Mind you, while it sometimes seems that superstars move around more often than they used to, even decades ago future Hall of Famers were wrapping up their storied careers on different teams. That’s how we’ve come to see so many familiar faces in strange places! To that end, while we focus on the accomplishments of those Legends and where they were in their prime more so than we do their weird final stints, we may still wish that they retired in the “right” place. Thanks to basketball video games, we can see what that would’ve looked like. Let’s take a look back…way back…
Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is another list of five times that basketball video games messed up player appearances.
To reiterate a point I made in my previous article, I’m not the harshest critic when it comes to graphics. Games of all genres have come a long way since I got into the hobby, particularly the likenesses in basketball titles. When you grow up with games where players have minimal facial details and team jerseys are primarily distinguished by having the correct colours – well, maybe – you aren’t really all that bothered by a face that’s 99% accurate, or a shoe with a minor error. Those are valid criticisms of course, but they’re not at the top of my list.
Nevertheless, I still notice visual oddities and inaccuracies. It’s highly unlikely to ruin my experience compared to buggy and broken gameplay, but glaring issues do stick out like a sore thumb. Whether it’s a poor likeness or there’s been some mistake with their face texture, some games have really messed up when it comes to the appearance of a player or two. That can be funny to point out and look back on of course, which brings us to this latest instalment in a series all about messed up player appearances. It’s difficult to top Giannis Antetokounmpo in NBA Live 14 when it comes to a lack of visual fidelity, but I’m sure you’ll agree that these players didn’t look their best.
This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m going back to tinker with an old roster for NBA Live 96 PC to place MJ on the Wizards.
Although I’ve gone on to create a “Definitive” roster for NBA Live 96 PC that adds proper 1996 season rosters, the last current roster I made for the game was for the 2001 campaign. I dubbed that project a “Complete Update“, which was overselling it a little, but it did include portrait and logo updates; a rarity for NBA Live 96 rosters. Thanks to the contributions of Bobby H, it even included an updated gold Wizards wordmark for the team’s roster screen! I intended it to be my farewell to modding NBA Live 96 PC, and indeed I moved on to NBA Live 99 shortly afterwards.
While I’ve created a couple of other NBA Live 96 mods and even polished up the Complete Update, I never went back to make a 2002 season roster. As such, I’ve never created an NBA Live 96 roster featuring Michael Jordan on the Wizards! In fact, to my recollection, I’ve never done that as a quick modification for NBA Live 96; not even just to get a screenshot. With that in mind, it sounds like a fun retro gaming and modding exercise, perfect for Wayback Wednesday! I obviously have some assets to work with here, so let’s take a look back…way back…
This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m taking a look back at the lockout rosters that were found in NBA 2K12 at launch.
NBA 2K12 wasn’t the first game with rosters affected by a lockout. Due to their early release, the Super Nintendo and Sega Genesis/Mega Drive versions of NBA Live 96 had to launch with 1995 season rosters (and a workaround to add missing players, as well as an expansion draft). NBA Live 99 was also affected by a lockout, though the PC version did receive a 1999 season roster update on top of the fixes provided by an official patch. A combination of an earlier release and the extremely brief lockout of 1996 caused NBA Full Court Press to feature the previous campaign’s rosters.
Those are just some of the most prominent examples. The lockouts of 1995, 1996, and 1998 affected a handful of other games released around the same time as those titles, as naturally everyone’s hands were tied by the same restrictions of a labour stoppage. However, there were a few differences with the lockout rosters of NBA 2K12. On top of only one other game being affected that year, it was an issue that could now be resolved post-launch across all platforms, not just on PC. There were also some new challenges, particularly after online support ended. Let’s take a look back…way back…
This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m taking a look back at my 2002 rosters for NBA Live 99.
If you weren’t around during the heyday of NBA Live modding, you might not be aware that I used to be a prolific roster modder. Inspired by the awesome work that our founders had done for the early NBA Live games on PC, I began making my own current roster updates, in particular focusing on NBA Live 96. I eventually moved on to newer games, and ended up taking over the NLSC-branded current rosters when Lutz retired. Beginning with NBA Live 2003, I spent many years creating current season updates for the latest release in the series.
However, given that I got my start in modding by updating a superseded title, and also have a predisposition for retro gaming, it’s no surprise that I was inspired to work on another older game after leaving NBA Live 96 behind. To that end, come the 2002 season, I began updating the rosters for NBA Live 99 PC, a mod you can still find in our Downloads database today. In some ways it was an unusual choice of game for me to work on, especially since it was a few years old at that point. I had my reasons though, and really enjoyed making those rosters! Let’s take a look back…way back…