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Wayback Wednesday: How We Used to Create Rosters

1996 Mod for NBA Live 2004: Michael Jordan

This is Wayback Wednesday, your midweek blast from the past! In this feature, we dig into the archives, look back at the history of basketball gaming, and indulge in some nostalgia. Check in every Wednesday for retrospectives and other features on older versions of NBA Live, NBA 2K, and old school basketball video games in general. You’ll also find old NLSC editorials re-published with added commentary, and other flashback content. This week, I’m taking a look back at the way we used to create current and retro rosters for NBA Live.

Back when we were the NBA Live Series Center, our founders described the site as “the official home of the Roster Patches and the NBA Live Editors for Windows”. In those days, there were no official rosters pushed through by EA Sports, and limited in-game editing facilities. Modding existed before the NLSC, and the PC versions of NBA Live for that matter, but it’s fair to say that the efforts of Tim, Lutz, and Brien were instrumental in bringing the hobby to the virtual hardwood. It certainly blew my mind when I discovered the NLSC, and I was inspired to make my own rosters.

Of course, even with the editors that our founders created, it wasn’t always easy. I’ve talked about the technical aspects of editing those early games, and some of the tools that made it possible. In this week’s Wayback Wednesday, I’d like to reflect on the process of making rosters; in other words, how we found the necessary information that made those projects possible. It’s a process that’s become a lot easier as online resources have expanded, but back then, we had to hunt around a little more. Let’s take a look back…way back…

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Wayback Wednesday: Players I Remember Because of Video Games

Wayback Wednesday: Players I Remember Because of Video Games

This is Wayback Wednesday, your midweek blast from the past! In this feature, we dig into the archives, look back at the history of basketball gaming, and indulge in some nostalgia. Check in every Wednesday for retrospectives and other features on older versions of NBA Live, NBA 2K, and old school basketball video games in general. You’ll also find old NLSC editorials re-published with added commentary, and other flashback content. This week, I’m taking a look back at some players that I remember because of video games.

In response to my retrospective of NBA Live 95 for our 25th Anniversary of NBA Live celebrations, our own Q noted that the game helped him form opinions about NBA players. I can certainly say that video games were one of my main resources for learning about the league and its players when I was first getting into basketball, and I know a lot of other 90s kids can say the same. I’ve wondered if that still applies to the younger gamers these days. NBA 2K’s success has unquestionably made the genre mainstream, but the Internet has also made the NBA itself more accessible than ever.

I’ve previously joked that you know you’re a long-time hardcore NBA fan when you can name benchwarmers from over a decade ago. Trading cards and video games are also a reason that I remember a lot of lesser-known players from the 90s and 2000s, and a few of them will often spring to mind thanks to the virtual hardwood. For this week’s Wayback Wednesday, I’m recalling some of those players who stuck in my mind due to their video game counterparts. Let’s take a look back…way back…

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The Friday Five: 5 Excuses We Must Stop Making For Games

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five is a list of five excuses that we must stop making in order to downplay valid criticisms of basketball video games.

There are times when it’s only fair to make excuses for basketball video games. There are limitations to what can be achieved with the technology that’s currently available. Issues with likeness rights meant that certain historical players can’t be included. NBA games have a brutal development cycle compared to titles that don’t come out every year. In fact, you might be inclined to call these “reasons”, as the term “excuses” often has negative connotations. It’s splitting hairs on the definition in some respects, but it’s understandable that some people balk at the idea of “making excuses”.

The problem with excuses is that they can easily work against our best interests. If we don’t hold developers accountable for certain decisions and design choices, then we’ll have no choice but to endure whatever undesirable situation we find ourselves in with basketball video games. Look, I’d like to think that I’m as passionate about the hobby as anyone else in the community, and I also believe in being fair and constructive in our criticism. It’s just astonishing how far some people will go to make excuses for the games though, even when an issue is clearly detrimental to them. These are the excuses that we need to cut out, or else we’ll continue to suffer the consequences.

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Wayback Wednesday: Aussies in Basketball Games

Wayback Wednesdays: Aussies in Basketball Games

This is Wayback Wednesday, your midweek blast from the past! In this feature, we dig into the archives, look back at the history of basketball gaming, and indulge in some nostalgia. Check in every Wednesday for retrospectives and other features on older versions of NBA Live, NBA 2K, and old school basketball video games in general. You’ll also find old NLSC editorials re-published with added commentary, and other flashback content. This week, I’m taking a look back at the history of Aussies in basketball games.

If you listen to the NLSC Podcast or pay close attention to the way I spell certain words, you’ll know that I’m an Aussie. Being a basketball fan in Australia hasn’t always been easy, even with the NBA’s explosion in popularity in the 90s, as well as the heyday of our own local league, the NBL. Sadly, the sport hasn’t always had the most favourable reputation with many of my fellow Aussies. While those of us who love hoops do so passionately, it’s always battled cricket, tennis, and at least three different codes of football (rugby, Australian Rules, and soccer) for popularity.

I’ve always felt that our struggles on the world stage have contributed to the game’s up-and-down popularity down under. The Boomers are yet to win an Olympic medal, but just this past week, they scored a huge win over the USA in the second exhibition game played in Melbourne; the first time they’ve ever defeated the US. It helps that we have a few more Aussies in the NBA these days, which also means that we see them on the virtual hardwood. In honour of the Boomers’ big win, I’m reflecting on the history of Aussies in basketball games. Let’s take a look back…way back…

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Monday Tip-Off: 18 Years Running the NLSC

NLSC Court in NBA 2K17

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with some reflections as I celebrate 18 years of running the NLSC.

Today, I’m not just tipping off a new week here at the NLSC, but the start of another year of my tenure as the site’s webmaster, administrator, and primary content creator. It doesn’t seem that long ago that I was an excited young basketball gamer of almost 17, accepting the offer to take over the biggest and best NBA Live fansite. That was August 26th 2001 however, which means it was quite some time ago: 18 years, to be precise. To say that basketball video games have come a long way, and that the NBA itself has changed a lot during that time, would be an understatement.

I always get reflective around the time of my NLSC anniversary. Maybe that’s part of being a so-called old head, or maybe I’m just the sentimental type. This year feels like a particularly big milestone as at this point, I’ve been running the NLSC longer than I haven’t; literally more than half my life! I’ve mentioned it in previous reflections, but I do sometimes wonder how long I’ll end up running the site for. Presumably until it’s no longer an enjoyable creative outlet for me, and honestly, that time hasn’t come yet. I still plan on being around and keeping the NLSC going for a while yet, especially when some of its most rewarding experiences have come this past decade.

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Monday Tip-Off: Stealing Is Such an Ugly Word

Monday Tip-Off: Stealing Is Such an Ugly Word

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with some thoughts on recent suggestions that NBA 2K is stealing ideas and features from NBA Live.

Before the NBA 2K20 preview season tipped off, there was understandably a certain amount of scepticism about this year’s release. As a new generation of consoles looms on the horizon, many of us had expected it to be a throwaway year for NBA 2K; just a roster update and a few token bells and whistles ahead of a big jump next year. Based on what we’ve seen so far, however, that doesn’t appear to be the case. While most of us are reserving final judgement until we get our hands on the game, there has been a lot of good news so far in the preview season.

Of course, it hasn’t escaped notice that some of the features outlined in the previews so far bear a similarity to elements of NBA Live, past and present. Responses have varied somewhat, but there is a very vocal contingent of NBA Live fans that seem to be perturbed by the situation. Perhaps it’s because EA’s series is finally picking up some steam and support after years of being a punchline under 2K’s dominance, but there’s an eagerness to point out features and mechanics that were in NBA Live first, and accuse NBA 2K of stealing them. Don’t get me wrong; it’s nice to see passionate support for NBA Live, but I just can’t join in the outrage.

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Monday Tip-Off: An Open Letter from An Old Head

Monday Tip-Off: An Open Letter from An Old Head

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with an open letter to younger basketball gamers and fans from an admitted old head of 34.

Hey there, younger fans of basketball and basketball gaming! Do people still say hey for hello? I’m trying to avoid a “How do you do, fellow kids?” type of scenario here. Because let’s face it, there is a generational gap between some of us, and I’d rather not condescend to you, or look foolish with some ill-fitting slang. I’ll just stick with hey. Anyway, I’m Andrew, and to a lot of people who are into basketball and basketball video games, I would definitely qualify as an old head. At least, that’s the term I’m seeing used in a lot of online conversations to describe someone like me.

I’ll admit that at the age of 34, I still feel too young to be classified as an old head. It’s probably a fitting term, though. My all-time favourite band and television show are both only slightly younger than I am. My nostalgia is rooted in entertainment and events from well over a decade ago, and my opinions on sports, movies, television, and gaming no doubt reflect that. I’m at that odd stage where I still feel a bit rebellious towards the generations older than me, while at the same time starting to feel like a grumpy old man. Before I completely devolve into yelling at clouds however, I’d like to try bridging the gap between an old head like me and the younger generation.

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Monday Tip-Off: Balancing Positivity & Negativity

LeBron James dunks in NBA 2K19

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with a few thoughts on the delicate act of balancing the amount of positivity and negativity as a content creator.

There’s a reason that I’m still running the NLSC going on eighteen years this August. There’s a reason I decided that I would take the risk on paying for our own hosting after our previous host discontinued their services, and it looked like we might have to shut down after twenty years online. Basketball video games are still a hobby that I enjoy, and enjoy to the extent that I want to create content as part of a community that I discovered way back in 1997. The NLSC was one of my favourite sites before I took over running it, and since that time, it’s become a gratifying creative outlet for me.

I’ve enjoyed establishing original content beyond mods and basketball gaming news: the NLSC Podcast, The Friday Five, Wayback Wednesday, and this feature, Monday Tip-Off. I like covering a variety of topics in these features, from advice and stories about what I’m playing, to constructive articles about improving the games and what I hope is interesting trivia. I’m always aiming for variety in the games that I talk about, but I’m not just balancing coverage between NBA Live, NBA 2K, and other titles. As I discuss all manner of topics regarding basketball video games, I’m trying my best to maintain a healthy balance between positivity and negativity in my features.

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Monday Tip-Off: Should NBA Live Be More Like NBA 2K?

James Harden shoots in NBA Live 19

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with an interesting and important question that continues to be hotly debated: should NBA Live be more like NBA 2K?

As NBA Live continues to rebuild and re-establish itself in the face of NBA 2K’s dominance, there is a debate among basketball gamers as to the best direction for the game. There are gamers who would prefer that NBA Live remains distinctly different to NBA 2K in focus, style, and approach, and generally reject any suggestions that Live should borrow ideas from 2K. Conversely, as noted here on Reddit, there are others who would prefer that NBA Live essentially copy NBA 2K, but for a few details here and there (such as avoiding 2K’s approach to microtransactions).

Naturally, between those two extremes are more nuanced suggestions about NBA Live doing its own thing, while also borrowing some of NBA 2K’s best ideas (and in some cases, putting its own spin on them). To that end, of course, there’s still debate as to which ideas should be borrowed, how closely NBA Live should mimic what NBA 2K is doing, and to what extent any 2K concepts should be reworked. It leaves us with the question of whether or not NBA Live should be more like NBA 2K, or as the thread over on Reddit put it, “NBA 2K re-skinned” rather than NBA Live. For me, the answer is yes…and no.

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Wayback Wednesday: Old School Season Modes

Old School Season Modes (NBA Live 96)

This is Wayback Wednesday, your midweek blast from the past! In this feature, we dig into the archives, look back at the history of basketball gaming, and indulge in some nostalgia. Check in every Wednesday for retrospectives and other features on older versions of NBA Live, NBA 2K, and old school basketball video games in general. You’ll also find old NLSC editorials re-published with added commentary, and other flashback content. This week, I’m taking a look back at old school Season modes.

Modern basketball games have their issues which are important to discuss, but one thing we can’t say is that they don’t offer a variety of experiences. Even though NBA Live’s modes are still in need of fleshing out, by including Franchise, Ultimate Team, and The One with its connected experiences, we’re presented with a few choices. One of NBA 2K’s strengths for many years has been its deep modes, with MyLEAGUE, MyGM, MyTEAM, and MyCAREER’s online and offline modes keeping us hooked year after year. We’re provided several different ways of playing virtual basketball.

As much as the controls, graphics, physics, and any other aspect of modern titles, it’s the modes that make old basketball video games look primitive. The most in-depth experience on offer was generally the single Season mode, with minimal GM options and no independent action by the CPU teams. Nevertheless, we made the most of those old school Season modes, until they evolved into the multi-faceted, multi-season experiences that they would eventually become. They’re an important step in the evolution of basketball gaming, so let’s take a look back…way back…

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The Friday Five: 5 Modes I Haven’t Played Much

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five takes a look at five game modes that I haven’t played much of over the years.

There’s almost too much to do in basketball video games these days. The amount of modes in NBA 2K in particular caters to a wide variety of tastes; whether you prefer competitive online play, card collecting and team building, living the life of an NBA player, or sitting in the GM’s seat, you can find something to play. Needless to say, this is a good problem to have. It makes older titles look even more primitive, and as we move forward, stresses the importance of NBA Live being able to improve upon the depth and variety of its modes.

While it’s a good problem to have, a bevy of deep modes can leave us struggling to get the most out of a title before the next game is released. As I’ve discussed, it’s a problem that’s further exacerbated when there are multiple hoops titles that you want to play. I’ve spent many hours playing basketball games over the years, and I’ve built up a substantial collection of titles. However, I can’t say that I’ve been able to get the most out of all them, or spent as much time with some of the modes as I would have liked. Glancing at the modes in recent games, or looking back at older titles, I can think of at least five modes that I feel I’ve neglected.

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Wayback Wednesday: Shaquille O’Neal & NBA Live

Shaquille O'Neal in NBA Live 09

This is Wayback Wednesday, your midweek blast from the past! In this feature, we dig into the archives, look back at the history of basketball gaming, and indulge in some nostalgia. Check in every Wednesday for retrospectives and other features on older versions of NBA Live, NBA 2K, and old school basketball video games in general. You’ll also find old NLSC editorials re-published with added commentary, and other flashback content. This week, I’m taking a look back at Shaquille O’Neal’s history with NBA Live.

Before the 2019 NBA Finals tipped off, it was noted that the series marked the 35th year in a row that the league’s championship round featured a player who was at one time a teammate of Shaquille O’Neal. It’s not the first time that Shaq’s connections to a Finals participant has come up, but with LeBron James’ offseason move to the Los Angeles Lakers after eight consecutive Finals appearances with the Miami Heat and Cleveland Cavaliers, there was speculation that the streak may finally come to an end. Thanks to Danny Green and the champion Toronto Raptors, it remains intact.

With a nineteen year career that began in 1992 and ended in 2011, and saw six stops along the way, the streak is arguably less surprising than it seems. Given the number of journeyman he played with, and his own nomadic nature later on in his career, it’s no surprise that there are connections stretching out in both directions. On the virtual hardwood, Shaquille O’Neal has a similar streak of longevity, particularly when it comes to the NBA Live series. Let’s take a look back…way back…

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Monday Tip-Off: The Next Big Innovation in Basketball Games

Online modes have demonstrated significant innovation

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with a few thoughts on what the next big innovation in basketball games might be.

June is upon us, which means we’re drawing closer and closer to the beginning of a new preview season for NBA Live and NBA 2K. A few rumours are already starting to swirl, and it hopefully won’t be too long before we get a few teasers and tidbits to sink our teeth into. In the meantime, we’re left to speculate, and talk about what we want to see in this year’s games. I’m hoping that NBA Live 20 will prove to be a big step forward for EA Sports’ series; conversely, I expect NBA 2K20 to be another fine release, though I am hoping it won’t mark a return to NBA 2K18’s greedy approach.

A new console generation also looms, so beyond this year’s releases, I’ve begun to wonder about what the future holds for basketball games. Apart from concerns about the direction (and whether I’ve started to slip out of the core audience), I’ve also been wondering about the next step in terms of innovation. After all, we’ve already seen the games become more and more realistic, incorporate a variety of deep modes, and provide new experiences through online play. New hardware will naturally facilitate a jump in graphics and animations, but as far as features are concerned, what else can be done to innovate on the virtual hardwood?

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NLSC Podcast #287: Renovating the Virtual Hardwood

NLSC Podcast Logo

Episode #287 of the NLSC Podcast is out now! This week, Arcane and I are discussing modding, including the history of our community and our own involvement with the hobby over the years.

After catching up on the results of Game 1 of the 2019 NBA Finals, we dive into this week’s topic: modding, also known as patching (or indeed if we want to get really fancy, renovating the virtual hardwood). We discuss the beginnings of our modding community and how it’s evolved over the years, as well as how we came to be a part of it. Our discussion also includes modding etiquette, and ways that we can improve as a community. We also talk about our favourite mods, both the ones that we’ve made and those that others have created. We wrap up with some tips for getting started, and touch upon what it might be like if NBA Live and NBA 2K could one day go head to head with modding on PC.

Tune in below!

What are your thoughts on our modding community here at the NLSC? Sound off in the comments section below, or join in the discussion here in the Forum! Additionally, feel free to hit us up with any feedback on the episode, as well as suggestions for topics that you’d like to hear us discuss in future episodes. For more information on the NLSC Podcast including episode guides, check out this page in our Wiki.

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NLSC Podcast #286: Online, Casuals, & Simulation

NLSC Podcast Logo

Episode #286 of the NLSC Podcast is out now! This week, Arcane and I are discussing the focus of online play in NBA Live and NBA 2K, and what that means for different types of basketball gamers.

We tip things off with a quick look ahead to the 2019 NBA Finals, as well as a few thoughts on the forthcoming gameplay patch for NBA Live 19. After catching up on the news, we dive into this week’s discussion topic: online, casuals, and simulation. We reflect on some recent Jordan Rec Center games in NBA 2K19, and how they’ve been indicative of changing attitudes towards the importance of sim-style virtual basketball. This leads us to question whether the core demographic is as sim as it used to be, or whether we’re now on the outer fringe. We also attempt to categorise the different types of hoops gamers, and throw out a few suggestions for improving the online experience by addressing various issues including matchmaking and gatekeeping.

Tune in below!

What are your thoughts on the current direction of online play, and gameplay in general? Sound off in the comments section below, or join in the discussion here in the Forum! Additionally, feel free to hit us up with any feedback on the episode, as well as suggestions for topics that you’d like to hear us discuss in future episodes. For more information on the NLSC Podcast including episode guides, check out this page in our Wiki.

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