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The Friday Five: 5 Ways Roster Editing Was Lacking In 8th Gen NBA Live

The Friday Five: 5 Ways Roster Editing Was Lacking In 8th Gen NBA Live

Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is a list of five ways that roster editing was lacking in the eighth generation NBA Live releases.

For all the insistence that the only reason to prefer or still enjoy old games is blind or wilfully ignorant nostalgia, experience has taught me that the opposite is often true. Sure, I love revisiting old favourites that hold up well, and to a certain point, my nostalgia and affection for them does smooth over some rough edges. At the same time, I’ve discovered that some old favourites haven’t aged as well as I thought upon revisiting them, while games I never played or indeed didn’t care for when they were new have impressed me. It’s a case-by-case matter, rather than an absolute either way.

To that end, going back and playing some eighth gen NBA Live titles with fresh eyes and no (or low) expectations has allowed me to enjoy them more, or at least notice some of their stronger points. Unfortunately, roster editing isn’t one of them! Despite being a staple feature of basketball games and sim titles in general, roster editing was severely lacking in the NBA Live games released for PlayStation 4 and Xbox One. It’s a perfect example of how the series was lagging behind where it needed to be, as well as the vision for the series being out of step with what many long-time NBA Live fans wanted. Let’s take a look at the biggest roster editing shortcomings in those releases.

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Monday Tip-Off: My Roster Mod Philosophies

Monday Tip-Off: My Roster Mod Philosophies

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off by sharing some of my roster mod philosophies.

Sometimes, I feel uneasy about giving modding advice, or commenting on modding-related topics. It’s been a long time since I regularly participated in the hobby, to the point where many people might not even know that I’ve been a modder! I was very active throughout the heyday of NBA Live modding though, and I’ve also dipped my toe into some NBA 2K modding here and there, even releasing a fixed official roster for NBA 2K10. Even though I did eventually become burned out on modding, as I’ve previously admitted, the urge to tinker is still there.

Moreover, I do know what I’m talking about when it comes to our community and creating mods, particularly rosters. I realise that times have changed and there’s always value in exploring new methods and possibilities, but there’s some advice that is evergreen. As Batman once put it on Justice League Unlimited, sometimes the old ways are best; a sentiment echoed in Skyfall many years later! And so, as we consider creating big projects for new games and old favourites alike, I’m sharing some of my roster mod philosophies. They’ve served me well when working on various rosters over the years, and it’s how I’ll approach any projects that I take on moving forward.

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Monday Tip-Off: The Pain of Benching a Beloved Game

Monday Tip-Off: The Pain of Benching a Beloved Game

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with some thoughts on how it can be extremely difficult to put aside a beloved basketball game that you’re really enjoying.

Basketball games – and sports games in general – have a ticking clock. I’m not talking about the one that counts down while we’re on the virtual field of play, but rather the countdown to the release of the next title. Annual releases give us a year to get the most out of a basketball game before its successor is out, but sometimes, that won’t be enough. After all, an 82-game season on twelve minute quarters will take over 100 hours to finish. That’s certainly feasible for an enthusiastic basketball gamer, but with multi-season play, that may only be the beginning of the journey.

Needless to say, if a basketball game is good enough to keep us hooked even as the next release is on the horizon, then that’s fantastic! We’re not always so lucky, as I can attest to souring on games long before the end of their life cycle. Furthermore, we’re under no obligation to buy the new game every year or to bench a beloved basketball game if we still want to play it. We can always revisit old favourites too, though we’re seeing games become increasingly disposable. With that being said, many of us are still interested in seeing what a new release has to offer, so the need to make room in our rotation ends up clashing with our reluctance to bench a game we’re hooked on.

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Monday Tip-Off: A Webmaster Looks At Forty

Monday Tip-Off: A Webmaster Looks At Forty

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with some reflections on my 23rd anniversary as NLSC webmaster, with the age of forty looming on the horizon.

Today marks 23 years since I took over running the NLSC! I feel like I say it on every anniversary, but it’s been an extremely fun and interesting ride with its fair share of ups and downs. There have been some unpleasant moments and challenging times, but at the end of the day, I’m glad that I accepted Tim’s offer to take the reins. While there are some things that I might’ve done differently given the benefit of hindsight, I’m proud of the work that I’ve done, grateful for the friendships I’ve made, and awed by some of the opportunities that I’ve had. I’ll never regret taking the gig!

With that being said, 23 years is a long time to do anything, especially an online endeavour such as running a website. I didn’t create the NLSC, but at this point, I’ve been maintaining it for about four times as long as our founders! Of course, neither I nor the site would be here without the work of the original NLSC trio, so I’ll always give them credit for tipping things off way back in 1996. To that point though, unless you’ve been around since the black background days, you may not be aware of that era! Along with turning forty in about six weeks’ time, it only further emphasises just how long I’ve been the NLSC’s webmaster, and how quickly the years have gone by.

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Wayback Wednesday: 24/7 Mode in NBA 2K

Wayback Wednesday: 24/7 Mode in NBA 2K

This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m taking a look back at the various iterations of 24/7 mode in NBA 2K.

There are many features, modes, and concepts in basketball video games that are older than we may recall. To that point, MyCAREER has been a staple of NBA 2K since its debut as My Player way back in NBA 2K10; a game released in 2009. For that matter, the story-driven approach to MyCAREER has been the standard for over ten years now, debuting in NBA 2K14 Next Gen and appearing in almost three times as many games as the original version of the mode. In short, a single player career mode is nothing new at this point.

However, the concept is even older than that! While we didn’t get a fully-fledged NBA-oriented career experience until 2009, earlier games did experiment with single player campaign modes. Indeed, NBA 2K branched out into this area very early on in the series, introducing 24/7 mode in ESPN NBA Basketball (aka NBA 2K4). It was relatively short-lived as it was phased out after NBA 2K7, but it stands as a creative concept that undoubtedly paved the way for modern career modes. Let’s take a look back…way back…

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Monday Tip-Off: New Gen Of Modding, Old School Approach

Monday Tip-Off: New Gen Of Modding, Old School Approach

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with some thoughts on how NBA 2K25 New Gen coming to PC provides an opportunity to revive an old school approach to modding.

The announcement that NBA 2K25 PC will be New Gen – i.e. a PlayStation 5/Xbox Series X port – was naturally greeted with enthusiasm in our community. It’s taken longer than we were hoping, but the PC will finally be receiving the flagship version of NBA 2K once again, with all of its enhancements and content. That of course includes MyNBA Eras and its associated rosters, which should provide a massive head start for retro season modding projects. It’s exciting, especially as it could well herald a new golden age in our modding community.

However, to ensure this new era of modding is as successful as it could and should be, we need to adopt the right attitude. To be frank, this new gen of modding requires an old school approach. That doesn’t mean we should get bogged down by old ideas and thus fail to innovate, but I believe that in some respects, our modding community has lost its way. We’ve drifted from the philosophies and values that allowed us to create fantastic works that everyone could enjoy. We’ve also grown so accustomed to being able to do anything and everything that we allow imperfections to be a roadblock. To that end, an old school approach will greatly benefit NBA 2K25 New Gen modding.

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Monday Tip-Off: Keeping An Open Mind

Monday Tip-Off: Keeping An Open Mind

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with some thoughts on the importance of keeping an open mind when it comes to basketball video games.

Obviously, the ability to keep an open mind is a useful gift in general. We don’t need to go into any deeper socio-political issues here – we are a basketball gaming site and community at the end of the day – but there’s wisdom in open-mindedness. After all, having an open mind doesn’t mean believing everything you hear, or allowing your views to be easily changed. Indeed, when we’re open to new information, dissenting opinions, and examining and even challenging our own views, it may well strengthen our stance. If being better-informed changes our mind, there’s nobility in that, too.

As basketball gamers, we tend to have fairly strong preferences and beliefs. We have our mode of choice, and our preferred style of gameplay, from controls to mechanics. We know the games we like, and the games we don’t. If we encounter an opposing point of view when discussing basketball gaming on social media or in forums and Discord servers, we may be moved to vehemently disagree; often in a way that insults or belittles the other person and their perspective. Sadly, that’s online discourse in a nutshell, but for whatever my words are worth, I would like to encourage my fellow basketball gamers to keep an open mind. I can attest to it being a rewarding approach.

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Monday Tip-Off: The Terry Hanson Multiverse

Monday Tip-Off: The Terry Hanson Multiverse

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with a look at how Terry Hanson is beginning to spawn a multiverse.

When you think about it, basketball video games create a multitude of realities; a multiverse, if you will. For example, from my gaming alone, the Chicago Bulls have won their seventh championship – and sometimes an eighth title as well – on several occasions and in different seasons. In my NBA 2K14 MyCAREER, I’m working on an alternate timeline spanning from the 2014 season through to today. With millions of people playing basketball video games, all manner of scenarios are happening on the virtual hardwood, repeating as new games come out and wipe the slate clean.

Technically speaking, Terry Hanson doesn’t have any “official” appearances in video games. After all, as a generated and thus fictional player, he’s not official to begin with! With that being said, he is functionally a part of the reality that has been created by my aforementioned NBA 2K14 MyCAREER, so that’s “officially” where he’s from. However, that’s not the only place that he shows up these days. My enthusiasm for this generated player – truly a Virtual Hardwood Legend – has ensured that from here on out, I’ll be doing my part in creating a Terry Hanson Multiverse. And so, I’d like to share with you how Top Floor Terry has leapt beyond his original game!

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NLSC Podcast #535: They Liked It, You Didn’t

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From courtside of the virtual hardwood, it’s Episode #535 of the NLSC Podcast!

While there have been some outstanding basketball video games throughout the years, none of them have been universally liked, and sometimes you just won’t vibe with a title that most other gamers seem to enjoy. This week, we join the community in discussing some of the games that have been popular with our fellow virtual hardwood enthusiasts, but for one reason or another, we just couldn’t get into. We also share some more stories of playing real basketball, and react to an illuminating article that details some of the sneaky tactics that occur behind the scenes in games with pushy recurrent revenue mechanics, some of which may well be employed by Take-Two.

To get involved with the mailbag or to provide any feedback on the show, hit us up in the comments, reach out on social media, or post here in the NLSC Forum! For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. You can also find the show on our YouTube channel, along with the rest of our video content. As always, thanks for tuning in, and go get buckets!

Monday Tip-Off: Crafting An Alternative to NBA 2K

Monday Tip-Off: Crafting An Alternative to NBA 2K

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with some thoughts on how to go about crafting an alternative to NBA 2K.

At this point, it’s painfully apparent how important alternatives and choices are in the sports gaming space. For years, too many people in the basketball gaming community seemingly delighted at NBA Live’s struggles. They relished in its shortcomings, eager to pounce on every preview with snarky mockery. That’s not to say that there weren’t valid criticisms, even the ones delivered drenched in snark. NBA Live is dormant for a reason – several reasons, actually – but too many gamers wanted to see its downfall. “Just give up and go away,” they sneered. “It’s NBA 2K’s time, now.”

Misguided as it may have been, that stance was at least understandable when NBA 2K was at its peak, delivering quality on the virtual hardwood and fairness to the gamer. It was easy for the series to become the darling of basketball gamers, while Take-Two became the “good guys” who kept virtual hoops on PC when EA Sports abandoned the platform. As I said in a previous article however, Take-Two has become EA now, from greedy practices to games that fail to innovate and excite as they once did. NBA 2K is admittedly in much better shape than NBA Live was at its lowest, but there’s still room for viable alternatives. The question is how do you craft a competing title?

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Wayback Wednesday: NBA Live on Seventh Gen

Wayback Wednesday: NBA Live on Seventh Gen

This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m taking a look back at the ups and downs of NBA Live on the seventh gen consoles, i.e. PlayStation 3 and Xbox 360.

As of writing, I’m not confident that NBA Live will ever return. I scoffed at rumours that NBA Live 20 would be cancelled, especially after NBA Live 18 and 19 garnered a more positive reception, leading to a loyal following that continues to this day. The game was indeed canned though, and despite assurances that the developers and EA Sports brass were pleased with the progress and intended for the series to return, that has yet to materialise. Frankly, I’ll be ecstatic if I’m proven wrong and these words age like milk in the near future, but I’m not getting my hopes up.

Of course, NBA Live’s downfall began long before those PlayStation 4 and Xbox One releases. The series struggled mightily during the era of Xbox 360 and PlayStation 3 -aka the seventh console generation – culminating with the cancellation of NBA Elite 11 that caused lasting damage. These events are well-known to long-time basketball gamers, though I’d suggest there are some misconceptions; specifically, that the series was never good, that there was nothing good about the seventh gen NBA Live games, and that the series failed because it was too “arcade-y”. In the interest of a clearer picture of NBA Live’s seventh gen collapse, let’s take a look back…way back…

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NLSC Podcast #534: Appreciating History, Debunking Narratives

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From courtside of the virtual hardwood, it’s Episode #534 of the NLSC Podcast!

We had a blast this past week playing a co-op game of NBA 2K10 PC over Parsec, using a 1997 season roster. We reflect on how the game is an overlooked gem, and the brilliance of retro season mods in general. Indeed, it seems there’s more and more interest in revisiting classic games and memorable seasons with retro roster mods recently, and we’re all for it! To that end, this week we join the community in discussing what’s been drawing us to old favourites and classic seasons in the NBA. We also talk about the importance of appreciating history and note how video games play a role in that, as well as touch on the need to debunk ridiculous narratives such as the recent hit piece on Michael Jordan.

To get involved with the mailbag or to provide any feedback on the show, hit us up in the comments, reach out on social media, or post here in the NLSC Forum! For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. You can also find the show on our YouTube channel, along with the rest of our video content. As always, thanks for tuning in, and go get buckets!

Monday Tip-Off: Sim Heads & Inaccurate Stats

Monday Tip-Off: Sim Heads & Inaccurate Stats

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with some thoughts on how inaccurate stats can be a real turn-off for those of us who are sim heads.

Even though sim basketball gamers have somehow come to be considered “casuals” by gatekeeping denizens of the competitive online scene, there are still plenty of virtual hoopers who prefer the NBA side of video games. Sim heads are more likely to prefer franchise play and the traditional career mode experience, where a realistic style of play is more viable. Of course, opting for realism across the board is easier said than done. After all, in franchise and career modes, that means playing a full 82-game season on twelve minute quarters, which can be a daunting prospect.

It’s something that I’ve done in multiple games now. In my ongoing NBA 2K14 PS4 MyCAREER, I’m playing on full quarters and have yet to simulate a game as of my sixth season, and it’s been a more rewarding journey as a result. That’s how I feel about all of my games where I’ve played through at least one season from start to finish, but to that point, I can attest to it being a lengthy process. Even if you never feel bored, it can still be challenging to find the necessary free time. This is why the simulation function and shorter quarter length options are so useful, but for hardcore sim gamers, the inaccurate stats they produce can be difficult to get your head around.

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NLSC Podcast #533: Would They Be Better Today?

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From courtside of the virtual hardwood, it’s Episode #533 of the NLSC Podcast!

Which NBA players from past decades would be even better if they competed in today’s league, with all of the changes to the rules and the style of play? This week, we join the community in picking five players – be they superstars, fringe All-Stars and other very good players, solid role players, or even benchwarmers – that we believe would really thrive in the modern NBA. Speaking of players who would be fantastic in any era, we also pay tribute to the late, great Jerry West, the inspiration for the NBA logo and one of the most successful individuals the league has ever seen on the court, on the sidelines, and in the front office.

To get involved with the mailbag or to provide any feedback on the show, hit us up in the comments, reach out on social media, or post here in the NLSC Forum! For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. You can also find the show on our YouTube channel, along with the rest of our video content. As always, thanks for tuning in, and go get buckets!

The Friday Five: 5 Ways To Improve Basketball Reference

The Friday Five: 5 Ways To Improve Basketball Reference

Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is a list of five ways to improve the great resource that is Basketball Reference.

Since it was launched in April 2004, Basketball Reference has become an essential destination for hoops fans. Whether you’re looking for player statistics and bio data, league records, team rosters, or pretty much anything else you’d ever want to know about the NBA, ABA, WNBA, and other leagues, the site has you covered. Over the years, Basketball Reference has constantly added features and data to become an even more valuable and entertaining resource. It’s also powering the basketball version of Immaculate Grid, a fun daily grid-based trivia game that I really enjoy.

Needless to say, Basketball Reference has also become an essential resource when creating roster mods for basketball video games. No matter whether you’re making a current roster or retro season mod, there’s no doubt that you’ll be browsing Basketball Reference for the information you need. It’s certainly quicker than the old methods of looking up almanacs, magazines, trading cards, and previous video games, as we did in the early days of our modding community! However, there are a few ways that Basketball Reference’s resources could be made even better, especially for people creating rosters. If it’s at all possible, I’d love to see these additions and enhancements.

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