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Wayback Wednesday: The Misuse of Legends in NBA Live

Wayback Wednesday: The Misuse of Legends in NBA Live

This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m taking a look back at how Legends have been misused in NBA Live over the years.

If you remember hitting the virtual hardwood before NBA Live 2000 was released, then you’ll recall what a big deal it was when Legends were announced for the game. Sure, we had modding, and even on console Create-a-Player could be used to make some serviceable retro players, but now they were going to be right there in the game by default! They’d have proper faces, and their names would be called by the PA Announcer and commentators. And of course, Michael Jordan would at long last appear in an NBA Live game. It was huge news, and a landmark feature.

Considering that EA Sports had found themselves in hot water after trying to sneak some Legends into the 16-bit version of NBA Live 96, it seemed like something that would never happen. That made the official inclusion of Legends even more special, and it’s why I won’t take historical content for granted. However, it’s fair to say that over the years, NBA Live didn’t do as much with the Legends as they possibly could have, leaving the door open for NBA 2K to blow us away with retro content and features. Even before that though, NBA Live was dropping the ball with throwback players. Let’s take a look back…way back…

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The Friday Five: 5 Underrated Aspects of Retro Content in Old Games

The Friday Five: 5 Underrated Aspects of Retro Content in Old Games

Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is a list of five aspects of retro content in older basketball video games that is underrated.

Retro content has been a staple feature in basketball games for decades now. It’s one of the best additions in sim and arcade titles alike, as it’s a blast to play with the stars of yesteryear in addition to the current generation of players. The amount of retro content has steadily increased since it was introduced, progressing from historical All-Star teams to retro NBA teams and All-Time legends squads. With the addition of MyNBA Eras in NBA 2K23 (and its return in NBA 2K24), it’s fair to suggest that these days we have more retro content than ever before.

With that being said, retro content has indeed been around for a long time, and an admirable effort was made with it in many old games. In fact, while the quantity of retro content in basketball games has never been higher than it is in NBA 2K23, we can certainly point to ways that older favourites boasted better quality. If nothing else, there are some aspects of the retro content in older basketball games that are quite impressive, and not just for their era. In fact, I’d go so far as to call them underrated, or certainly underappreciated, especially as they made the most of the resources that were available to them at the time. Let’s take a look at five examples of these aspects!

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Monday Tip-Off: Why Basketball Game Reviews Suck

Monday Tip-Off: Why Basketball Game Reviews Suck

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with some candid thoughts on why so many basketball video game reviews suck.

As much as I value thoughtful critique over statements that are blunt and insulting for the sake of being provocative, I must be frank here: many of the reviews of basketball video games flat out suck. They aren’t helpful to enthusiastic hoops gamers who want to know if a title is a significant improvement over its predecessor, and whether it’s worth getting. Their lack of insightful commentary provides no useful feedback to the developers, and seldom holds the publisher accountable for business practices that are predatory and even hostile towards the core audience.

It’s extremely frustrating for me. As someone who has been playing basketball video games for over 25 years, and – at the risk of sounding egotistical – knows a thing or two about them, I’m unimpressed by such poor evaluations of them as products. On top of that, my philosophy is to stand with my fellow gamers rather than shill for a company. I believe it’s vital to be honest with ourselves and each other, and to keep the community informed. Also, while there’s really no such thing as an “unbiased review” as opinions are always subjective, personal bias can impact fairness and accuracy. It’s these recurring issues that result in laughable and subpar reviews.

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Wayback Wednesday: Regional Exclusives & Late Releases

Wayback Wednesday: Regional Exclusives & Late Releases

This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m taking a look back at a time when certain basketball video games were regional exclusives, and/or had late releases.

The basketball gaming landscape has changed drastically since our choices were whittled down to just NBA Live and NBA 2K, culminating in a virtual monopoly for the latter. When a handful of developers and publishers were throwing their hat into the ring with hoops games, we received a variety of titles of varying quality, but most brought something interesting to the table. Of course, not every game was available worldwide. While NBA Live and NBA 2K stood as examples of global brands, other games were regional exclusives, usually only released in North America.

On top of that, if other regions did receive a particular game, it might not be until several months later. It may seem like a terrible marketing decision to release an NBA game well after the season has tipped off, but there are titles that have come along quite late in a campaign, even with their domestic release. Indeed, not even NBA 2K and NBA Live have been immune to late releases, if only outside North America. It’s an interesting difference in the way that basketball video games used to be handled, so let’s take a look back…way back…

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Wayback Wednesday: Inaccuracies in Basketball Games

Wayback Wednesday: Inaccuracies in Basketball Games

This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m taking a look back at some noteworthy and recurring inaccuracies that we’ve found in basketball video games over the years.

Licensed sports titles are judged differently to other genres of video games. Because they’re aiming to depict a real sport played by real athletes, we expect accuracy. Even in arcade games with all of their breaks from reality, there’s an expectation that the players will resemble their real life counterparts, and that their ratings will reflect their strengths, weaknesses, and overall style of play. The bar is set much higher in sim titles, especially as technological improvements have led to increasingly realistic graphics and gameplay. Above all, we expect attention to detail.

Of course, none of us are infallible, and thus human error is inevitable. As anyone who’s ever worked on a roster mod can attest, it’s all too easy to overlook a jersey number, neglect a needed ratings update, or forget to double-check the spelling of a newly-added player’s name. That’s not even getting into leaving a necessary file out of the update, or any other technical mistakes! Still, it’s interesting to discover some of the inaccuracies that made it into the default rosters, especially before official roster updates were commonplace. Let’s take a look back…way back…

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March Modness 2023 Giveaway Winner: Pep

NLSC March Modness

This is a very late announcement, but since NBA 2K24 pre-orders are now open, we’re getting closer to having a prize to deliver! Congratulations to Pep, winner of our March Modness 2023 giveaway! Pep released some retro Charlotte Bobcats jerseys during March, and continues to do awesome work for NBA 2K14, all while upholding the spirit that our modding community was founded upon. Once again, his prize is a copy of the standard edition of NBA 2K24 PC. There’s still much to learn about NBA 2K24, though we do know that the PC version will be a prior gen port again this year.

A big thanks as always to everyone who entered this year’s March Modness contest, and continues to share their mods here at the NLSC! Don’t forget that we offer free and permanent file hosting for our modding community, in order to preserve these great releases for years to come. Whether you’re modding NBA 2K23, an older favourite like NBA 2K14 as Pep is, or indeed a very old NBA Live game, I encourage everyone to make use of our facilities. For more information on uploading and adding files to our Downloads database, be sure to check out this tutorial.

Monday Tip-Off: Depth vs. Simplicity In Modes

Monday Tip-Off: Depth vs. Simplicity In Modes

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with a comparison of the benefits and drawbacks of depth and simplicity in basketball video game modes.

Generally speaking, we want to see deep, engaging modes in sim basketball games. Whether it’s a franchise or career experience, or even a card collecting/team building mode, depth is a vital ingredient to them remaining immersive and engaging. On top of being a more accurate representation of the NBA – wherever applicable – there’s simply more to do and care about. As modes have become deeper throughout the years, our expectations have naturally increased proportionately. Shallow modes are criticised for their lack of features and detail, and considered to be behind the times.

At the same time, there’s merit and appeal in simplicity. I’m not just talking about retro gaming either, though that can be part of their draw. Even in modern games though, there’s an argument to be made for simplicity and streamlining in modes. This runs contrary to calls for deep and comprehensive experiences, but for some gamers, that depth and detail can be overwhelming. While having more to do and care about sounds like a great time for many of us, many still see too many moving parts, and tasks that distract and detract from the point of the games: playing virtual basketball. As such, developers are challenged to a balancing act as far as depth vs. simplicity.

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Wayback Wednesday: Ben Wallace & NBA Live 07

Wayback Wednesday: Ben Wallace & NBA Live 07

This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m taking a look back at Ben Wallace and his short stint with the Chicago Bulls, and how I associate it with NBA Live 07.

I had to check the archives to see if I’ve ever listed my favourite players in any of my articles. The closest I’ve come was naming my All-Time Starting Five in The Friday Five back in 2014, though I’m not sure I’d still choose that lineup today! One of those players definitely isn’t a favourite of mine, while another one is rapidly becoming a former favourite (seriously, Pip: stop it, get some help!). In any event, while my favourites have come up on the NLSC Podcast and I’ve alluded to them in various articles over the years, I haven’t yet dedicated an entire feature to discussing them.

By the same token, I haven’t ever discussed my least favourite players, except in passing. One name that you may have heard me mention on our podcast is Ben Wallace. Although I acknowledge his talent and importance as a member of the 2004 Detroit Pistons, I’m absolutely not a fan of Big Ben. That’s not to cast aspersions on him personally, as I obviously don’t know him. We all have our sporting villains though, and ironically, the four-time Defensive Player of the Year was solidified as one of mine after playing for my favourite team. It’s a stint that’s represented in one of my all-time least favourite games, NBA Live 07. Let’s take a look back…way back…

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NLSC Podcast #484: NCAA Basketball, NBA 2K18, & Damian Lillard

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From courtside of the virtual hardwood, it’s Episode #484 of the NLSC Podcast!

The community has spoken: whether it comes from EA Sports, 2K Sports, or indeed both, many of us are very keen to see a new college basketball game! From licensed players and gameplay to presentation and features, we join the community in discussing our expectations for a hypothetical NCAA title. Elsewhere, we’ve noticed a couple of Tweets attempting to rehabilitate NBA 2K18’s image. Naturally, we have a few thoughts on that! We also discuss Damian Lillard’s trade request and big contracts for NBA role players, react to the recent separation of EA Sports and EA Games, and open up this week’s mailbag for some NBA 2K17 Overall Ratings trivia.

To get involved with the mailbag or to provide any feedback on the show, hit us up in the comments, reach out on social media, or post here in the NLSC Forum! For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. You can also find the show on our YouTube channel, along with the rest of our video content. As always, thanks for tuning in, and go get buckets!

NLSC Podcast #483: The Different Ways We Connect

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From courtside of the virtual hardwood, it’s Episode #483 of the NLSC Podcast!

We’re taking a look back at Sony’s NBA 07 for PlayStation 3 this week, after successfully connecting to play a H2H game using PS Rewired. Although it was a bit of an oddball title in many ways, it had some strong points that highlight the importance of having alternatives to NBA 2K and NBA Live. Our experience with PS Rewired also prompts us to reflect on the different ways that we’re able to connect to play basketball video games these days. We also touch on the recent Twitter debate between members of Sim Nation and the Left-Right Cheesers; you can probably guess whose side we’re on! Meanwhile, in honour of a crazy alley-oop from our NBA 07 session, this week’s mailbag is all about bad mechanics.

To get involved with the mailbag or to provide any feedback on the show, hit us up in the comments, reach out on social media, or post here in the NLSC Forum! For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. You can also find the show on our YouTube channel, along with the rest of our video content. As always, thanks for tuning in, and go get buckets!

NLSC Podcast #482: Basketball Gaming in Five Years

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From courtside of the virtual hardwood, it’s Episode #482 of the NLSC Podcast!

What will the basketball gaming landscape look like in five years, as a new generation of consoles likely tips off? This week, we join the community in speculating on the future, from what we expect from NBA 2K to whether we anticipate NBA Live or any other competition returning. Recapping fun sessions with NBA 2K9 and NBA 2K14 leads us to reflect on why those older games hold up, and are often held in higher regard than more recent titles. We also send out our congratulations to the Denver Nuggets and their fans on the team’s first NBA Championship, reminisce about the 2009 Orlando Magic, and celebrate another outstanding Top 10 Plays of the Week.

To get involved with the mailbag or to provide any feedback on the show, hit us up in the comments, reach out on social media, or post here in the NLSC Forum! For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. You can also find the show on our YouTube channel, along with the rest of our video content. As always, thanks for tuning in, and go get buckets!

Monday Tip-Off: No News Is No Reason for Clickbait

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with some thoughts on creating clickbait content in lieu of actual news.

I’m a content creator in the basketball gaming community. I think it’s fair to claim that; I write articles, co-host a podcast, produce videos, and even occasionally create mods. To that point, I’m all too aware of the desire to see your content clicked on, downloaded, shared, and hopefully enjoyed. I realise that we all need to aim for SEO, jump on trends and hashtags, and attempt to appease whatever convoluted algorithm is steering people towards content on any given platform. I’m not puzzled as to the reasons why content creators engage in clickbait, because it’s a highly effective tactic.

Of course, that doesn’t mean that it isn’t a cheap, lousy practice. Mind you, if the content is at least halfway decent, then having some clickbait-y elements is somewhat excusable. Indeed, if the content is enjoyable and there’s nothing really misleading about it, you could argue that it isn’t actually clickbait. Some things are pure clickbait however, and it does exist in the basketball gaming community. With an extremely short preview season nowadays, not to mention NBA Live’s absence, it’s inevitable – and logical – to fill in the silence with speculative content. That needn’t be a problem, but it depends on how it’s presented. A lack of news is not an excuse for clickbait.

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Monday Tip-Off: Humour on The Virtual Hardwood

Monday Tip-Off: Humour on The Virtual Hardwood

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with some reflections on the role that humour plays in basketball gaming.

So, a quick note before we get into this week’s topic: yes, I do mean “humor”. I’m spelling it “humour” because Australian English, like British English, tosses the letter “u” into a bunch of words that American English doesn’t. I know it’s not an issue for most people, but I have received the occasional comment about supposed “mistakes” and “typos” in my articles because I’m not using American spelling. It’s a subject that’s bound to come up from time to time on a site discussing basketball, thanks to “centre” and “center”! In any case, humour, humor…I’m talking about the same thing.

With that out of way, humour is something that we do find in basketball video games, both sim and arcade. It obviously has its place in the genre, though the tone of a game tends to influence how heavily it leans into being humorous. Needless to say, personal preference is also a factor here. In a sim game, too much humour may have a negative effect on the atmosphere, making it feel too silly. Then again, how much is too much depends on how seriously you’re taking your virtual hoops! Conversely, arcade titles invite more humour in their presentation and gameplay, and can seem dry without it. When a game is able to strike the right balance, it adds fun to the virtual hardwood.

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The Friday Five: 5 Types of Basketball Memorabilia I’ve Collected

The Friday Five: 5 Types of Basketball Memorabilia I've Collected

Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is reflecting upon five types of basketball memorabilia that I’ve collected over the years.

Although I’m still passionate about basketball, there’s nothing quite like your first foray into a new hobby or interest. When I first got hooked on hoops, I couldn’t get enough! I needed to read every magazine and learn everything I could about the NBA and its history. I eagerly devoured highlights and any full games that I was able to watch. If I saw a basketball player on a cover or poster, heard their name on the news, or simply caught mention of the word “basketball”, it grabbed my attention. I can’t imagine how much it must have bugged my parents, but they supported my interest.

Needless to say, there’s a ton of basketball and basketball-related memorabilia that one can collect. Over many years of following the sport, I’ve indulged my passion with a variety of collectibles and keepsakes. Of course, I haven’t sought to get my hands on absolutely every bit of basketball memorabilia that I can find. I’ve never been to an NBA game, so I don’t have any ticket stubs or programs, and I’m not looking to buy anyone else’s. I’ve also never been into figurines or pop vinyls, so they’re not in my collection. There are other things that I’ve enthusiastically collected though, and they represent many fond memories as a long-time hardcore hoop head.

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NLSC Podcast #479: Narratives, Nuggets, & Inspiration

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From courtside of the virtual hardwood, it’s Episode #479 of the NLSC Podcast!

With some big stories and events in the NBA right now, our attention turns to real hoops this week! From the Denver Nuggets making their very first NBA Finals, to Carmelo Anthony announcing his retirement, to the latest sad and bitter tirade from Scottie Pippen, we’ve got some thoughts to share. Speaking of real basketball, we also join the community in talking about the pre-game rituals and inspirational material that gets us pumped up to play pick-up and league games. As for the virtual hardwood, we discuss a false narrative regarding the style of NBA Live and NBA 2K during the 2000s, and shout out some excellent content creators in the community. In this week’s mailbag, we’re taking a look back at the Overall Ratings of the top seven active players in ESPN NBA 2K5.

To get involved with the mailbag or to provide any feedback on the show, hit us up in the comments, reach out on social media, or post here in the NLSC Forum! For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. You can also find the show on our YouTube channel, along with the rest of our video content. As always, thanks for tuning in, and go get buckets!