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Monday Tip-Off: Would Two 2K Games Be Better Than One?

Monday Tip-Off: Would Two 2K Games Be Better Than One?

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with some thoughts on the idea that having two separate NBA 2K games would be better than one.

In case you’re unfamiliar with this idea, there have been times when gamers have suggested that there should be two editions of NBA 2K on the market; essentially, an online-oriented release, and a more traditional offline version. The logic behind this unusual suggestion is that online and offline play can adversely affect one another during the design process, leaving fans of one or the other (and sometimes, both) to be left disappointed. It’s also been suggested that one version could be fully-priced, while the other is free-to-play and based around microtransactions.

When you put it like that, the idea of having two NBA 2K games isn’t as strange as it first seems. It’s highly unlikely though, and it would undoubtedly have drawbacks. Of course, even the best ideas have their downsides, and no concept will be universally popular. With that being said, could it work, and would it be a better approach than what we have now? I’ve previously broached the idea of having a spinoff “Legends” version of NBA 2K that focuses on historical content, and EA Sports has arguably set a precedent with World Cup editions of FIFA. Let’s take a look at what having two NBA 2K games would mean for the series, both for 2K and us as basketball gamers.

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The Friday Five: 5 Reasons I Won’t Stop Retro Gaming

The Friday Five: 5 Reasons I Won't Stop Retro Gaming

Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is a list of five reasons why I have no intention of putting a stop to my retro basketball gaming habits.

One of the best things that I’ve done to enhance my enjoyment of basketball gaming in recent years is to avoid the annual grind in MyCAREER, freeing up time to play some old favourites. Dee has obviously been a great influence in that regard, as we’ve connected to play a variety of classics over Parsec. It’s reminded me of how I used to enjoy going back to older games or sticking with one for more than a year, especially when I was disappointed with the latest release. Of course, my enthusiasm for retro basketball gaming has now made it tougher to spend time with newer games.

I have no regrets, though. I still gave NBA 2K23 and NBA 2K24 ample opportunity to impress, knowing that they might not, and that I had other options if they didn’t. To dust off a very old but nevertheless wise saying, I’ve learned to not put all of my eggs in one basket. I don’t feel defeated or robbed of a good time if the latest NBA 2K isn’t entirely to my liking. Beyond my interest in other genres, I have a huge collection of basketball games to fall back on if I’m itching to hit the virtual hardwood. While I do obviously have an interest in the future of basketball gaming, I’m finding plenty of reasons to return to old favourites, as well as seek out some new ones. Here are five!

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Wayback Wednesday: Team Rankings & Overall Ratings

Wayback Wednesday: Team Rankings & Overall Ratings

This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m taking a look back at Team Rankings and Overall Ratings in basketball video games.

It’s interesting how we get attached to the little details in our favourite basketball video games, particularly the ones that served as our introduction to the genre! I can trace many of my preferences related to presentation and UI to NBA Live 96 PC as it was one of the first 5-on-5 sim games that I played, and it was also the very first one that I owned rather than just frequently renting. To that point, growing up with NBA Live conditioned me to expect teams to be sorted alphabetically by location. 2K’s method of sorting by team name thus felt strange at first, though I’m used to it now.

Another detail that I really enjoyed in the early NBA Live games was the rankings that appeared on team selection screens. Mind you, while I associate them with NBA Live given that it was the series that I primarily played as a young basketball gamer, many sim titles ranked and rated the teams in both individual categories and overall. These rankings gave way to Overall Ratings similar to the ones that players have, which didn’t feel as special, but are also nostalgic in their own way. Let’s take a look back…way back…

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The Friday Five: 5 Evergreen Issues with NBA Live

Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is a list of five issues with NBA Live that were seemingly evergreen.

When we look at the struggles that NBA Live endured for over a decade, there are two levels to our critique. The first concerns the minutia of the games; the hands-on experience, from gameplay to game modes. In other words, the technical issues and specific design choices that have resulted in titles which failed to live up to ours or EA’s expectations. That’s an important conversation to have, especially when we’ve compiled Wishlists, or otherwise sent in feedback to the developers. However, there’s also a second level in which we evaluate concepts and approach.

It’s at the conceptual level that you’ll find many evergreen issues with the NBA Live series, which have served to hold it back and take it in bad directions. It isn’t a case of laziness, a lack of knowledge, or even resources, though it could be argued that NBA Live has never received the same support from EA Sports brass as its other franchises. There are common mistakes that are present in all of the problematic NBA Live titles though, and even some of the best releases still suffer from these evergreen issues. A comeback for NBA Live will require many specific fixes and additions from a virtual basketball perspective, but conceptually, it must also break the cycle on these trends.

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Monday Tip-Off: Inspiration, Impatience, & Fresh Starts

Monday Tip-Off: Inspiration, Impatience, & Fresh Starts

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with some thoughts on how a combination of new inspiration, impatience, and the appeal of fresh starts, can derail modding projects.

Last year, I was quite relieved when I finally released my fixed official roster for NBA 2K10; a roster that added missing Legends, corrected ratings and tendencies for the original Legends, and made a few other enhancements. Not only was I pleased with the results – as egotistical as that may sound – but it was gratifying to finish a modding project that I’d started, particularly one that can inject more fun into retro basketball gaming, and possibly even serve as a base for future projects. It came out later than I’d hoped, but it did mean that I was able to take more care with it.

Of course, it’s not the only modding project that I’ve envisioned or attempted in recent years. I’ve shared some of the roster mod ideas that have come to mind in Friday Five articles, and of course previewed an NBA 2K11 current roster project that ultimately fell through. It’s not something I’m particularly proud of, as I was once very dedicated to maintaining current roster updates for NBA Live, on top of other mods over the years. Unfortunately, as I’ve looked to get back into the hobby, I’ve found that being struck by inspiration for another project has a tendency to cause impatience with the current one, and a strong yearning for the excitement that comes with fresh starts.

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Wayback Wednesday: Minimalist Modding & Retro Gaming

Wayback Wednesday: Minimalist Modding & Retro Gaming

This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m taking a look at how minimalist modding can improve the retro basketball gaming experience.

It’s no secret that just as mods can enhance the most recent basketball video games, they can also breathe new life into old favourites. This obviously goes beyond the virtual hardwood. I remember discovering custom WADS for Doom II way back in 1998 that changed Doomguy and the enemies into characters from The Simpsons and South Park. I wasn’t really playing Doom II anymore, but learning about those mods and seeing what they were capable of encouraged me to dust it off so that I could try them out. It’s a great example of mods making an old game fresh and new again.

Of course, even without custom maps, those were still larger projects, akin to a current or retro season roster for an older basketball game. Those are fantastic and I absolutely support them; especially given my renewed interest in retro basketball gaming after a few years of feeling underwhelmed by the latest NBA 2K! However, minimalist modding can also freshen up older games and make them even more fun to revisit. Indeed, whenever I get hooked on an old game, I can’t help thinking about ways to change things up with some minimalist modding in order to expand upon the retro basketball gaming experience. Let’s look at a fun way to go back…way back…

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NLSC Podcast #509: Reflecting on Basketball Gaming in 2023

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From courtside of the virtual hardwood, it’s Episode #509 of the NLSC Podcast!

Happy New Year basketball gamers, and welcome to the first episode of the NLSC Podcast for 2024! We’re in the mood to make some basketball gaming resolutions for the new year, as well as reflect on some of our favourite content from 2023. We also join the community in discussing the basketball games that we spent the most time with last year, as well as the modes we were playing and other activities we enjoyed, including modding. Additionally, we share our thoughts on the new NBA Playgrounds game that’s been released on Roblox, and how it feels like a fall from grace for a once-promising series of arcade basketball video games.

To get involved with the mailbag or to provide any feedback on the show, hit us up in the comments, reach out on social media, or post here in the NLSC Forum! For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. You can also find the show on our YouTube channel, along with the rest of our video content. As always, thanks for tuning in, and go get buckets!

NLSC 2023 Year-in-Review

NLSC 2023 Year-in-Review

And so, we’ve come to the end of another year here at the NLSC! I’d like to thank everyone for supporting the NLSC throughout 2023, from the modders and frequent Forum users to everyone who checks out our original content, and of course our Patrons on Patreon for helping us to keep the lights on. We’ve been around since 1996 when our founders tipped everything off with their tools and mods for NBA Live 95 and NBA Live 96 PC, and as we’re still passionate about basketball video games, we intend to be around for some time yet! Obviously the internet has changed a lot since we were founded, but we’re grateful that so many people still see us as a destination for basketball gaming.

To that end, it was our pleasure to provide extensive coverage of the virtual hardwood here on the NLSC throughout 2023. In addition to covering any news and previews regarding the latest and upcoming iterations of NBA 2K, Dee and I produced a plethora of original content about basketball gaming. If I do say so myself, we make a great duo in that regard! We obviously co-hosted the NLSC Podcast, I continued to write multiple articles a week and try my hand at some more videos, and Dee produced a huge amount of videos for the NLSC YouTube channel, from highlight reels to the weekly Top 10 Plays. I can speak for both of us when I say that we had a blast creating that content!

Thus, as we get ready to enter 2024, we’re presenting our Year-in-Review here at the NLSC. Dee and I have made our editors’ picks of my weekly features, our podcast, our videos, and the Top 10 Plays, choosing our favourite ten of each to spotlight. Needless to say, we encourage you to browse the entire NLSC archives, but this is the content from 2023 that we’re most proud of. I’d like to thank Dee for being my co-pilot for another year, and I look forward to what we’ll be doing with basketball games in 2024. I’ll touch on that again at the end of the wrap-up, but before we get to that, here are both of our picks for our favourite articles, videos, Top 10 Plays, and podcasts throughout 2023!

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NLSC Podcast #508: Basketball Gifts, NBA Live 16, & Who We’re Watching

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From courtside of the virtual hardwood, it’s Episode #508 of the NLSC Podcast!

We’re back on the air after a hard drive mishap, and it’s also our 2023 Christmas Special! After celebrating the arrival of a brand new desktop, we catch up on an exciting Top 10 Plays, and also compare NCAA March Madness 08 to NBA Live 08. Since we got into the festive spirit by playing a couple of games of NBA Live 16 using the Christmas Day jerseys, we recap those sessions, and once again discuss the game’s strengths and weaknesses. With the 2024 season well underway, we also join the community in listing the players and teams that we’re enjoying watching, and reflect on some of our favourite Christmas gifts involving basketball and basketball video games.

To get involved with the mailbag or to provide any feedback on the show, hit us up in the comments, reach out on social media, or post here in the NLSC Forum! For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. You can also find the show on our YouTube channel, along with the rest of our video content. As always, thanks for tuning in, and go get buckets!

NLSC Podcast #506: Slogans, Lawsuits, & Not Feeling Zen

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From courtside of the virtual hardwood, it’s Episode #506 of the NLSC Podcast!

A class action lawsuit is accusing Take-Two of theft, specifically in regards to NBA 2K’s predatory practices. In particular, it notes the loss of VC balance when the servers are shut down after 27 months. While we aren’t lawyers, we certainly do have some thoughts on the situation, as does the community! We also discuss the use of Cronus Zen controllers, and other methods of cheating in NBA 2K online. After all, as much as a technical fix is in order, there are other contributing factors that must be addressed. Meanwhile, comments on our YouTube channel have proven that people have some interesting interpretations of EA Sports’ famous slogan.

To get involved with the mailbag or to provide any feedback on the show, hit us up in the comments, reach out on social media, or post here in the NLSC Forum! For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. You can also find the show on our YouTube channel, along with the rest of our video content. As always, thanks for tuning in, and go get buckets!

NLSC Podcast #505: The Worst Arcade Game We’ve Played

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From courtside of the virtual hardwood, it’s Episode #505 of the NLSC Podcast!

Is Slam ‘N Jam 96 the worst arcade basketball video game that we’ve ever played? After connecting for a co-op session with the PlayStation version this past week, it’s definitely a candidate! We compare it to Konami’s NBA Give ‘n Go, which we remember as a superior take on the sim-arcade hybrid. On the plus side, we had a much better time revisiting NBA Live 16, and continuing our Road Trip in NBA Jam: On Fire Edition. In this week’s mailbag, we join the community in sharing stories about who we most enjoy playing basketball video games with, and also solicit suggestions for basketball shoes.

To get involved with the mailbag or to provide any feedback on the show, hit us up in the comments, reach out on social media, or post here in the NLSC Forum! For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. You can also find the show on our YouTube channel, along with the rest of our video content. As always, thanks for tuning in, and go get buckets!

Monday Tip-Off: New Game Bad, Old Game Good…Yes, Sometimes!

Monday Tip-Off: New Game Bad, Old Game Good...Yes, Sometimes!

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with a response to the ironic use of “new game bad, old game good” that shills are using to shout down criticism.

It’s undoubtedly obvious from both my articles and commentary on the NLSC Podcast that I greatly dislike thought-terminating clichés. One that I’m seeing pop up rather frequently these days is a derisively sarcastic “new game bad, old game good”; an ironic echo intended to mock and dismiss a preference for a previous release. It’s being trotted out a lot in the Mortal Kombat subreddit in the wake of criticism of Mortal Kombat 1, and we’ve certainly seen it (or words to that effect) in the basketball gaming community. And yes, since I’m writing about it, it obviously grinds my gears!

That isn’t to say that there’s no credibility to the sentiment. It’s a phenomenon that I’ve discussed before, and as I acknowledged at the time, it is true that pretty much every NBA 2K game – at least over the past decade or so – has been labelled by some people as being the worst in the series when it was new, only to be effusively praised later. Of course, the key words here are “some people”. There are others who are far too quick to call every new game the best ever, so it goes both ways. The point is that there’s nuance and context that’s ignored when we defend games by dismissing valid criticism with “new game bad, old game good” sneering. It’s an oversimplification.

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Monday Tip-Off: Set Trends, Don’t Follow Them

Monday Tip-Off: Set Trends, Don't Follow Them

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with some thoughts on basketball video games chasing trends in gaming, rather than doing their own thing.

I’m going to make a comparison here. Although I’m not a fan of Adam Silver and I have some gripes with his NBA, I won’t pretend that the late David Stern always got it right, either. Like many older fans, I rolled my eyes whenever he talked about the pipe dream of expanding into Europe; an idea that seemed like a logistical nightmare for a league in which teams play four to five games per week, and players can get traded wherever and whenever, whether they like it or not. In particular, I remember cringing when he once used the word “friendlies” when referring to exhibition games.

Obviously, those two words do mean the same thing in terms of sports. Of course, “friendlies” is commonly used in football (that is, association football, or soccer if you prefer) to describe a match that doesn’t count, and is more of a British/European term. Conversely, American leagues such as the NBA tend to use the word “exhibition” for such games. As an Australian, they’re interchangeable terms for me. As for Stern, he was clearly trying to sell the NBA to the European market and ingratiate himself by using a familiar term. I understood that, but I still cringed because it felt inauthentic. Basketball video games chasing trends instead of setting them reminds me of that.

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NLSC Podcast #500: NBA 2K10 & A Huge Milestone

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From courtside of the virtual hardwood, it’s Episode #500 of the NLSC Podcast!

We’re celebrating a huge milestone this week, as it’s the 500th episode of the NLSC Podcast! To mark the occasion, we’re dipping into the archives to find some classic clips from over eleven years of shows, from the original test pilot in 2010 to interviews with a couple of fantastic guests. We’ve had a ton of fun over the years, and we promise that we’re not done yet! We also recap a couple of sessions with NBA 2K10 PC that we played with the recently-released fixed official roster, and reflect once again on how the game is often overlooked due to the brilliance of NBA 2K11 the very next year.

To get involved with the mailbag or to provide any feedback on the show, hit us up in the comments, reach out on social media, or post here in the NLSC Forum! For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. You can also find the show on our YouTube channel, along with the rest of our video content. As always, thanks for tuning in, and go get buckets!

Monday Tip-Off: Transparency, Goodwill, & Mutual Respect

Monday Tip-Off: Transparency, Goodwill, & Mutual Respect

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with a few thoughts on how important it is to have transparency, goodwill, and mutual respect when it comes to gamers and developers.

A point that I’ve frequently made in articles and on our podcast is that we should stand with each other, rather than shill for games and companies. Support your fellow gamers, be fans not fanboys, and be critics not haters. As such, whenever I see a developer or someone in the industry mocking or disrespecting gamers, it does bug me. It doesn’t happen constantly, but there are times when criticism is dismissed out of hand with the declaration that gamers don’t know what they’re talking about. To me, that’s demonstrating great disdain for your core audience.

At the same time…yeah, sometimes we bring those responses on ourselves! I’ve also seen unnecessary hatred spewed at developers, and comments that suggest the person doesn’t know as much about video game development as they may think. I don’t claim to be an infallible source of knowledge on that front, but dabbling with programming, and talking to people who do have experience with game development and software design, has been illuminating. I absolutely don’t condone the nastiness, either. The bottom line is that when it comes to the relationship between developers and gamers, there needs to be mutual respect and goodwill. Transparency helps to foster that.

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