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NLSC Podcast #629: NBA The Run Hands-On Impressions & Feedback

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From courtside of the virtual hardwood, it’s Episode #629 of the NLSC Podcast!

Last week, Play By Play Studios held a closed beta for NBA The Run, their upcoming arcade streetball game set for release in June 2026. Derek had the opportunity to take part in the closed beta, and so this week, he’s sharing his detailed hands-on impressions of the game, breaking down the key positives and negatives while also making some recommendations for how it could improve. We also read out the community’s thoughts on what they’ve seen of NBA The Run so far. While there’s definitely excitement for the game, not everyone has been impressed by the latest gameplay footage. We also once again touch on the importance of not letting hype get in the way of constructive feedback.

To get involved with the mailbag or to provide any feedback on the show, hit us up in the comments, reach out on social media, or post here in the NLSC Forum! For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. You can also find the show on our YouTube channel, along with the rest of our video content. As always, thanks for tuning in, and go get buckets!

Monday Tip-Off: The Attainability of the NBA License

Monday Tip-Off: The Attainability of the NBA License

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with some thoughts on the attainability of the NBA license for video game developers and publishers.

As Dee and I discussed on last week’s NLSC Podcast, we have some concerns when it comes to NBA The Run. While we’re happy to see another basketball video game in the space – one that has the NBA license, no less – we’re not so thrilled about it being an exclusively online PvP title. The snippets of gameplay that we’ve seen so far have also left us feeling sceptical. Irrespective of how successful NBA The Run turns out to be – and again, we absolutely want to see alternatives to NBA 2K – it may not be the game for us. That’s just the way it goes, sometimes.

However, in a way, NBA The Run has already enjoyed a measure of success. What began as an unlicensed streetball game comprised solely of fictional characters now has the NBA license. More to the point, the NBA reached out to Play By Play Studios to discuss a partnership. Obviously that was great news for the game that started life as The Run: Got Next, but it also bodes well for other developers, and ultimately us as gamers. It demonstrates that the NBA isn’t interested in an exclusive deal with 2K or any other developer, and that they’re willing to work with smaller studios. In short, if you’re developing a basketball video game, the NBA license appears to be attainable.

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Monday Tip-Off: The Predictable Fate of NBA 2K Playgrounds 2

Monday Tip-Off: The Predictable Fate of NBA 2K Playgrounds 2

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with some thoughts on how the fate of NBA 2K Playgrounds 2 was predictable.

In late February, 2K announced that online support for NBA 2K Playgrounds 2 will end on August 20th, 2026. While server shutdowns are always unfortunate, it should be noted that by then, NBA 2K Playgrounds 2 will have been supported for close to eight years; far longer than the 27 months that 2K guarantees for all of its titles. The game’s popularity has also been waning for years, with the Steam version currently averaging less than 20 players per day. As is the case with all games as their userbase dwindles, at a certain point it’s basically impossible to justify ongoing support.

To that end, I can’t fault 2K for deciding to pull the plug on Playgrounds 2 come August. I’m actually surprised that it took this long, and not just because of their 27-month guaranteed support policy. Enthusiasm for NBA 2K Playgrounds 2 began to evaporate around 2020, when it became clear that it wouldn’t receive any further updates in terms of content or significant patches. As a result, it ultimately failed to achieve any enduring popularity, making the continued online support unusually generous. Of course, NBA 2K Playgrounds 2 being something of a flop that reduced the chances of any more Playgrounds games was sadly a rather predictable fate.

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NBA 2K Playgrounds 2 Servers Shutting Down August 20th

NBA 2K Playgrounds 2 Servers Shutting Down August 20th

2K Support has announced that the servers for NBA 2K Playgrounds 2 will be shutting down permanently on August 20th, 2026. This will mark the end of close to eight years of support following the game’s release way back in October 2018.

Once the servers for NBA 2K Playgrounds 2 are shut down, all of its online modes and functions will obviously be unavailable, including the ability to purchase Golden Bucks and the Roster Unlock. Exhibition games, Season mode, the three-point shootout, and the court editor will all remain available offline.

As I discovered the hard way, the PC version of NBA 2K Playgrounds 2 does not back up your data to the Steam cloud. To that end, it’s absurdly easy to lose all of your progress, including the cards you’ve collected and upgraded. Fortunately, it is possible to manually back up the folder containing that data. You can find those steps below; shout out to the game’s page over on the PC Gaming Wiki for pointing me in the right direction here!

While Saber’s partnership with 2K obviously benefitted NBA Playgrounds in terms of content and marketing, some of our worst fears were realised with the monetisation of the sequel. It arguably also ensured that it wouldn’t become competition to NBA 2K, as plans to continue releasing games beyond NBA 2K Playgrounds 2 never materialised. With EA Sports backing out of developing a college basketball game, it’s now up to Play by Play Studios and NBA The Run to provide an alternative to 2K.

In any case, with the NBA 2K Playgrounds 2 servers shutting down on August 20th, be sure to wrap up any online-related business with the game before then. Feel free to share your thoughts on the game and the impending server shutdown in the comments below, as well as join in the discussion here in the Forum.

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The Friday Five: 5 Reasons NBA Playgrounds Fell Short Of NBA Jam

The Friday Five: 5 Reasons NBA Playgrounds Fell Short Of NBA Jam

Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is a list of five reasons why both NBA Playgrounds and NBA 2K Playgrounds 2 fell short of the best NBA Jam titles.

When Saber Interactive announced NBA Playgrounds back in 2017, we were excited and intrigued. EA Sports had allowed the NBA Jam series to fall dormant once again following the masterpiece that was NBA Jam: On Fire Edition, so NBA Playgrounds appeared poised to be a worthy spiritual successor. Both it and NBA 2K Playgrounds 2 reportedly sold quite well, though critical reception was mixed. I did have some fun with both NBA Playgrounds games, but I was definitely somewhat underwhelmed by them. To that point, I’m on record as calling them a poor man’s NBA Jam.

That was once impossible to say without receiving pushback, and accusations of being an NBA Jam fanboy blinded by nostalgia. However, there’s no denying that NBA Jam pioneered the genre of arcade basketball games, setting the bar with success that speaks for itself. There are a few lacklustre releases in its lineage – primarily the ones developed by Acclaim – but the best NBA Jam titles remain the gold standard. NBA Playgrounds had good intentions, but in terms of becoming the NBA Jam of a new generation, both the original and the sequel came up short. Here are five reasons why NBA Playgrounds ultimately failed to equal or surpass the best NBA Jam games.

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NLSC Top 10 Plays of the Week: August 30th, 2025

NLSC Top 10 Plays of the Week

Get ready for more fantastic highlights from the basketball gaming community in the NLSC Top 10 Plays of the Week, curated by Dee! New and old games alike are featured in this celebration of spectacular moments on the virtual hardwood. To submit your clips, post them in this topic, send Dee a message, or hit him up on X.

With NBA 2K26 already in gamers’ hands thanks to the early access provided by the Superstar and Leave No Doubt editions, this year’s game is already making an appearance in the NLSC Top 10 Plays! Of course, the community is still eagerly playing other favourites new and old, as this week’s countdown also features highlights from six other games going right back to NBA 2K6. Whatever you’re playing this weekend, another spectacular Top 10 will pump you up to hit the virtual hardwood. Let’s get to the action!

What was your favourite highlight this week? Sound off in the comments below, and once again, get in on the fun by sending us your best plays! Remember, as long as it’s a basketball game, it’s eligible for the countdown. Also, don’t forget to subscribe to us on YouTube for more basketball gaming videos.

Monday Tip-Off: 2K Giving Pettiness The Old College Try

Monday Tip-Off: 2K Giving Pettiness The Old College Try

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with some thoughts on the way that 2K responded with pettiness to the announcement of a new college basketball game from EA Sports.

Last week, EA Sports surprised a lot of gamers with the announcement of a new college basketball title, tentatively scheduled for release in 2028. There have been some questions as to why the announcement is being made so far out. It appears that the Collegiate Licensing Company entertained bids for a new basketball game in late June, with EA Sports’ bid being successful. A three year development window would be similar to the return of EA Sports College Football, which was announced in 2021 and released in 2024. Presumably, pre-production on this new hoops title has begun.

Needless to say, while not everyone is optimistic about a new college basketball game from EA Sports – understandably so – many gamers are excited. It’ll be a new release from an established company, in a genre that’s suffered from a lack of alternatives and competition. To that point, how did 2K respond to EA Sports rejoining the basketball gaming space with a college game? In short, a quote reply to a post on X opining that they should be the ones making the game wryly saying “the campus has been quiet for too long”, and a statement in which they referred to themselves as the “undisputed home of basketball gaming”. Basically, 2K is giving pettiness the old college try.

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Monday Tip-Off: NBA 2K Playgrounds 2’s Nasty Surprise

Monday Tip-Off: NBA 2K Playgrounds 2's Nasty Surprise

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with a few thoughts on a nasty surprise that greeted me when I fired up NBA 2K Playgrounds 2 recently.

I’ve been critical of NBA Playgrounds and its sequel NBA 2K Playgrounds 2 over the years. Look, call me a snob if you want, but I still consider the best NBA Jam titles to be the gold standard when it comes to NBA-oriented arcade basketball video games, with NBA Street being the benchmark for the streetball-style releases. As games that attempted to be a mash-up of NBA Jam and NBA Street with a few original ideas sprinkled in, the NBA Playgrounds games fell short of the series that inspired them. From gameplay to roster management, they’re a poor man’s Jam crossed with Street.

At the same time, I have had fun with them, and came to appreciate both a little more after revisiting them in recent years. They’re not fantastic and I’m not a fan of the loot box mechanics or the grinding, but they’re solid and have their moments on the virtual blacktop. I even ended up playing through a season in NBA 2K Playgrounds 2 a while back. To that end, after searching for a game to play while getting some cardio in on my exercise bike, I decided to dust it off again. Unfortunately, I was confronted by a nasty surprise upon firing up the game for the first since 2023! Frankly, it proved that NBA 2K Playgrounds 2 was even more poorly designed than I previously thought.

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NLSC Podcast #524: NBA Jam & Borrowing From Other Games

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From courtside of the virtual hardwood, it’s Episode #524 of the NLSC Podcast!

After feeling inspired to revisit the Super Nintendo version of the original NBA Jam, we were reminded of just how fun the game still is in 2024…and also, just how unfair it can be when the AI is determined to win and begins rubber-banding! Once again we draw comparisons to the NBA Playgrounds games, while a couple of interesting ratings led us to dive into some statistics from the 1993 season. We also join the community in discussing which ideas we’d take from other sports games – from modes and features to settings and roster customisation options – to improve future NBA 2K releases (and potentially, a new NBA Live some day as well).

To get involved with the mailbag or to provide any feedback on the show, hit us up in the comments, reach out on social media, or post here in the NLSC Forum! For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. You can also find the show on our YouTube channel, along with the rest of our video content. As always, thanks for tuning in, and go get buckets!

NLSC Podcast #510: Street Hoops & NBA 2K League Elitism

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From courtside of the virtual hardwood, it’s Episode #510 of the NLSC Podcast!

Are the NBA 2K League competitors actually the best NBA 2K gamers in the world? Both we and the community have some thoughts on that, as well as a ridiculous comparison to real NBA players. Meanwhile, a session with Street Hoops by Black Ops Entertainment has revealed it to be a hidden gem, as we had an absolute blast with it! We also discuss the importance of the unwritten rules of sportsmanship in basketball, and thanks to the NBA Live 2001 Legends, reflect on the real and virtual accomplishments of Keith Van Horn. Finally, since we shared our basketball gaming resolutions last week, this week we open up the mailbag to find out what the community has planned for 2024.

To get involved with the mailbag or to provide any feedback on the show, hit us up in the comments, reach out on social media, or post here in the NLSC Forum! For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. You can also find the show on our YouTube channel, along with the rest of our video content. As always, thanks for tuning in, and go get buckets!

NLSC Podcast #509: Reflecting on Basketball Gaming in 2023

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From courtside of the virtual hardwood, it’s Episode #509 of the NLSC Podcast!

Happy New Year basketball gamers, and welcome to the first episode of the NLSC Podcast for 2024! We’re in the mood to make some basketball gaming resolutions for the new year, as well as reflect on some of our favourite content from 2023. We also join the community in discussing the basketball games that we spent the most time with last year, as well as the modes we were playing and other activities we enjoyed, including modding. Additionally, we share our thoughts on the new NBA Playgrounds game that’s been released on Roblox, and how it feels like a fall from grace for a once-promising series of arcade basketball video games.

To get involved with the mailbag or to provide any feedback on the show, hit us up in the comments, reach out on social media, or post here in the NLSC Forum! For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. You can also find the show on our YouTube channel, along with the rest of our video content. As always, thanks for tuning in, and go get buckets!

The Friday Five: 5 Interesting Basketball Game Comparisons

The Friday Five: 5 Interesting Basketball Game Comparisons

Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is drawing some interesting comparisons between five pairs of basketball video games.

It’s difficult to make comparisons these days without stepping on anyone’s toes, or drawing pedantic complaints if the likenesses are imperfect, or esoteric. Consider the scorn that Phil Jackson received when he compared Steph Curry to Mahmoud Abdul-Rauf. Many fans sneered because Curry has reached greater heights than Abdul-Rauf ever did, putting up bigger numbers and achieving more fame and success. However, Jackson’s comparison was apt in the way that he meant it: their styles and the way they got shots off are very similar. He wasn’t saying the two were equals as players.

Comparisons are not always one-to-one, and they are not meant to suggest that the objects in question are identical. To refer to the old “apples and oranges” idiom, while there are many ways in which they aren’t comparable, apples and oranges are both fruit that grow on trees. Also, along with bananas, they’re a commonly recognised and popular fruit compared to, say, durians. My point is that while some of the basketball game comparisons I’m making here today may seem bizarre, there are interesting commonalities in their quality, approach, and vibe. I’m not saying that these games are completely alike, but rather in some ways, they’re oddly reminiscent of each other.

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The Friday Five: 5 Basketball Game Collecting Regrets

The Friday Five: 5 Basketball Game Collecting Regrets

Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is a list of five regrets I have regarding basketball game collecting.

Generally speaking, basketball game collecting is something that I don’t regret. I’ve enjoyed building up my collection, playing some games that I overlooked back in the day, and having a variety of titles to fall back on if I’m not enjoying the latest release. I’ve aimed to be a savvy collector with a sensible budget, so I don’t really have any regrets as far as the money I’ve spent. Well, sort of. In the past, I’ve carelessly bought the wrong version of a couple of titles, as well as a manual instead of the actual game, because I didn’t pay enough attention to the eBay listing. Rookie mistakes!

Fortunately, I wasn’t out of pocket for those erroneous purchases. Beyond that, adding to my collection has been fun and exciting, especially when I’ve been able to track down a rare game at a great price. I am, for the most part, quite satisfied with the games that I currently have at my disposal. However, I do have some regrets when it comes to my adventures in basketball game collecting. I’ve missed out on a few opportunities over the years, and at this point, I’m not going to get a second chance. There were understandable reasons that I passed up those opportunities of course, but it doesn’t mean that I don’t occasionally grumble at myself for letting them slip by.

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The Friday Five: 5 Reasons NBA 2K Has a Virtual Monopoly

The Friday Five: 5 Reasons NBA 2K Has a Virtual Monopoly

Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is a list of five reasons that NBA 2K now has a virtual monopoly over the virtual hardwood.

We’re fortunate that the NBA hasn’t followed the NFL’s example of offering video game developers and publishers exclusive rights to their license. In theory, we could still see an array of licensed NBA video games from a variety of companies, since there’s nothing legally preventing them from throwing their hat into the ring. Of course, in terms of feasibility and practicality, it’s not so simple. NBA 2K has set a high bar that sim basketball games are expected to clear and raise, meaning the NBA license alone won’t allow alternative titles to compete.

Since no one else is taking a chance on competing with NBA 2K, they have a virtual monopoly when it comes to basketball video games. Sure, there have been a handful of NBA Live games over the past decade – though none since 2018 – as well as two NBA Playgrounds titles. We’ve also seen some indie hoops games that don’t use the NBA license, including the outstanding Basketball Classics. However, NBA 2K is the only Big Name™ in basketball gaming, and the lack of alternatives and competition is essentially a monopoly. How did we get to this point? Here are five reasons that NBA 2K was able to establish a monopoly, with a little help from its one-time competitors.

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Monday Tip-Off: Humour on The Virtual Hardwood

Monday Tip-Off: Humour on The Virtual Hardwood

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with some reflections on the role that humour plays in basketball gaming.

So, a quick note before we get into this week’s topic: yes, I do mean “humor”. I’m spelling it “humour” because Australian English, like British English, tosses the letter “u” into a bunch of words that American English doesn’t. I know it’s not an issue for most people, but I have received the occasional comment about supposed “mistakes” and “typos” in my articles because I’m not using American spelling. It’s a subject that’s bound to come up from time to time on a site discussing basketball, thanks to “centre” and “center”! In any case, humour, humor…I’m talking about the same thing.

With that out of way, humour is something that we do find in basketball video games, both sim and arcade. It obviously has its place in the genre, though the tone of a game tends to influence how heavily it leans into being humorous. Needless to say, personal preference is also a factor here. In a sim game, too much humour may have a negative effect on the atmosphere, making it feel too silly. Then again, how much is too much depends on how seriously you’re taking your virtual hoops! Conversely, arcade titles invite more humour in their presentation and gameplay, and can seem dry without it. When a game is able to strike the right balance, it adds fun to the virtual hardwood.

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