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Wayback Wednesday: Michael Jordan in NBA Live 2004

Wayback Wednesday: Michael Jordan in NBA Live 2004

This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m taking a look back at Michael Jordan in NBA Live 2004.

These days, we think of Visual Concepts as the company to bring Michael Jordan to the virtual hardwood. After all, he’s been available as a Legend since NBA 2K11, we’ve had two iterations of the Jordan Challenge, and he’s graced the cover of four editions of the game. However, long before NBA 2K was celebrating His Airness, he was closely associated with EA Sports. From licensing him for the NBA Playoffs series as he disappeared from other early 90s titles, to games such as Jordan vs. Bird, Michael Jordan in Flight and Chaos in the Windy City, it was EA who brought us MJ.

Of course, the last time that Michael Jordan made an official appearance in an EA Sports game was in NBA Live 2004. Indeed, until NBA 2K11, it marked the last time that he was officially featured in any video games. Needless to say, adding him to the Legends Pool and 90s All-Stars was an annual task for our modding community from NBA Live 2005 through NBA Live 08, so we were still able to play with him on PC. There was something special about official appearances though, especially given MJ’s absence from the virtual hardwood in the late 90s. Let’s take a look back…way back…

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Wayback Wednesday: Tecmo Super NBA Basketball

Wayback Wednesday: Tecmo Super NBA Basketball

This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m taking a look back at Tecmo Super NBA Basketball, primarily focusing on the Super Nintendo version.

Despite being old enough to have played it when it was new – or at the very least, recent – Tecmo Super NBA Basketball is another classic hoops title that I didn’t play until years later. As you may know from our podcast and my previous articles, I didn’t become a hardcore basketball fan and gamer until the mid 90s. This means that my introduction to the virtual hardwood was through games such as NBA Live 95, NBA Live 96, and NBA Jam Tournament Edition, rather than the likes of Double Dribble, Lakers vs. Celtics, Bulls vs. Blazers, and of course, Tecmo Super NBA Basketball.

I’ll admit that this made it difficult to truly appreciate those games the first time I played them. After all, they felt like inferior versions of games that I was actually nostalgic for! I respected their place in the history of the genre, but it was tough to get into them. They were intriguing though, and over the years, I’ve given those classics another chance. This has led to some fun retro gaming sessions where I’ve come to see why they’re so beloved, and discover aspects that were ahead of their time. That includes Tecmo Super NBA Basketball, so let’s take a look back…way back…

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NLSC Podcast #584: Is the NBA Rigged?

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From courtside of the virtual hardwood, it’s Episode #584 of the NLSC Podcast!

Unfortunately, controversy is overshadowing the action of the 2025 NBA Finals following Game 4, which leads us to ask: is the NBA rigged? This week, we join the community in discussing our thoughts on this decades-old question, and to what extent the league may manipulate results, both today and in previous eras. We also discuss how talking heads – particularly Stephen A. Smith and Kendrick Perkins – are finding ways to make themselves the stars of the NBA Finals instead of the players who are actually competing in them. From coverage of the sport to the integrity of the officiating, we’re seeing a showcase of some of the most frustrating aspects of basketball in today’s era.

To get involved with the mailbag or to provide any feedback on the show, hit us up in the comments, reach out on social media, or post here in the NLSC Forum! For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. You can also find the show on our YouTube channel, along with the rest of our video content. As always, thanks for tuning in, and go get buckets!

Wayback Wednesday: 30 Facts About NBA Live 95

Wayback Wednesday: 30 Facts About NBA Live 95

This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m sharing 30 fun facts about NBA Live 95, in honour of the PC version’s 30th Anniversary.

Can you believe that it’s been some 30 years since NBA Live 95 came to PC? The calendar says so and the maths checks out, but it’s still tough to get my head around! In any case, three decades have passed since EA Sports’ basketball games made a triumphant return to PC, and in doing so, ultimately inspired the creation of the NLSC and our modding community. With that in mind – and since we didn’t end up running any “official” 30th Anniversary of NBA Live content last year – it’s only appropriate that we mark the milestone with another look back at this iconic game.

Obviously, between Wayback Wednesday, our previous anniversary content, and other features, I’ve covered NBA Live 95 rather extensively at this point. A game of its quality and importance deserves its due though, especially on an anniversary. And so, I’ve decided to compile 30 fun facts about NBA Live 95 to celebrate the occasion. As you can imagine, it’s difficult to find 30 things about the game that haven’t been said before, but there are a few points of interest that aren’t talked about all that often. Hopefully, some will be news to you! Let’s take a look back…way back…

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Wayback Wednesday: Bulls vs. Blazers and the NBA Playoffs

Wayback Wednesday: Bulls vs. Blazers and the NBA Playoffs

This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m taking a look back at Bulls vs. Blazers and the NBA Playoffs.

As I’ve mentioned in previous Wayback Wednesday retrospectives and other articles, my introduction to basketball gaming was through NBA Jam Tournament Edition, NBA Live 95, and NBA Live 96. To that end, I don’t have the same nostalgia for the NBA Playoffs series – EA’s forerunner to NBA Live – as people who got into hoops and the virtual hardwood earlier than I did. The massive jump that took place with NBA Live 95 made it difficult to truly appreciate its predecessors at first, but as I’ve collected them and given them a proper chance, they’ve definitely grown on me.

I’ve jumped around a little as I’ve covered these classics for Wayback Wednesday. I tipped things off with the Olympic spinoff Team USA Basketball, went back to the beginning with Lakers vs. Celtics, and then most recently profiled NBA Showdown. Since chronological order is already out the window and a retrospective is overdue anyway, I figured I wouldn’t waste any more time getting to Bulls vs. Blazers! The final game to bear the “NBA Playoffs” branding may have been surpassed by its successors, but it’s still a classic release. Let’s take a look back…way back…

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Wayback Wednesday: A Tribute to the T-Meter

Wayback Wednesday: A Tribute to the T-Meter

This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m paying tribute to the iconic T-Meter.

While a solid basketball video game may be able to get away with advanced controls that are complex and even contrived, the basics must be well-designed and easy to use. If shooting is clunky, or jumping on defense is useless, or trying to pass to a teammate standing next to you is somehow a chore, then the game is not mechanically sound! To that point, while free throws aren’t something that will (or at least, should) happen on every possession, they are a part of the sport as the result of infractions, and thus a basic skill that needs to be properly represented in video games.

Of course, just as certain titles have botched other fundamental aspects of basketball, developers have devised some bewilderingly terrible ways of shooting free throws on the virtual hardwood. All too often, they were needlessly complicating what should be a straightforward mechanic in the name of creativity, challenge, or trying to represent a shooting motion. What those games should’ve done – and indeed, some did – was to copy what EA Sports were doing with the T-Meter. Dated as it may seem, it remains one of my favourite mechanics for free throws. Let’s take a look back…way back…

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Wayback Wednesday: NBA Showdown Retrospective

Wayback Wednesday: NBA Showdown Retrospective

This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m taking a look back at NBA Showdown, with a particular focus on the Super Nintendo version.

As someone whose basketball fandom was solidified in the mid 90s, my introduction to the virtual hardwood came slightly later than other hoops gamers my age. My first basketball video games were NBA Live 95 for Super Nintendo and the PC version of NBA Jam Tournament Edition, with NBA Live 96 PC also being an early favourite. To that point, I didn’t grow up playing any games in the NBA Playoffs series; the forerunner to NBA Live. As such, while I’ve always respected their contributions to the genre, I don’t have the same nostalgia for them as I do the early NBA Live titles.

Indeed, I’ve found the NBA Playoffs games quite difficult to get into, as they lacked many of the innovations that began with NBA Live 95. They are intriguing of course, and as I’ve added some of them to my collection, it has been fun and illuminating to spend some more time with them. Although they have their quirks, I’ve come to better appreciate them, and it’s been fun noticing early versions of features that later became staples of NBA Live. NBA Showdown was the final release before the re-brand and revamp, and the Super Nintendo version has captured my interest lately. In a way, it bridged the NBA Playoffs and NBA Live series. Let’s take a look back…way back…

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Wayback Wednesday: THREE in Early NBA Live

Wayback Wednesday: THREE in Early NBA Live

This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m taking a look back at the iconic call of THREE in early NBA Live games, whenever we splashed a shot from downtown.

Video game nostalgia goes way beyond what we did on the sticks. It’s the fun bonus content, and features that we couldn’t find in any other game; even ones from the same series. It’s the distinctive art styles, leading to menus and an overall aesthetic that’s a definitive time capsule for an era. It’s the catchy main menu themes and in-game music that still pop into your head decades later. And while we’re talking about auditory nostalgia, it’s also the iconic sound effects. Collecting a coin as Super Mario, Scorpion’s spear in Mortal Kombat, obtaining an item in Zelda…the list goes on.

In the early NBA Live games, one of the most memorable sound effects was the PA Announcer’s exclamation of “THREE!” whenever you nailed a three-pointer. Whether it swished home or finally dropped in after rattling around on the rim, a trey was made all the more satisfying by that excited call. Dee brought it up when we were talking about NBA Live 95 on Episode #561 of the NLSC Podcast, and as we reflected on that nostalgic sound from our early days on the virtual hardwood, I knew that I had to cover it for Wayback Wednesday. Let’s take a look back…way back…

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Wayback Wednesday: Inaccuracies in Basketball Games

Wayback Wednesday: Inaccuracies in Basketball Games

This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m taking a look back at some noteworthy and recurring inaccuracies that we’ve found in basketball video games over the years.

Licensed sports titles are judged differently to other genres of video games. Because they’re aiming to depict a real sport played by real athletes, we expect accuracy. Even in arcade games with all of their breaks from reality, there’s an expectation that the players will resemble their real life counterparts, and that their ratings will reflect their strengths, weaknesses, and overall style of play. The bar is set much higher in sim titles, especially as technological improvements have led to increasingly realistic graphics and gameplay. Above all, we expect attention to detail.

Of course, none of us are infallible, and thus human error is inevitable. As anyone who’s ever worked on a roster mod can attest, it’s all too easy to overlook a jersey number, neglect a needed ratings update, or forget to double-check the spelling of a newly-added player’s name. That’s not even getting into leaving a necessary file out of the update, or any other technical mistakes! Still, it’s interesting to discover some of the inaccuracies that made it into the default rosters, especially before official roster updates were commonplace. Let’s take a look back…way back…

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2022 NBA Playoffs & Finals Logos for NBA Live 2005-08

2022 NBA Playoffs & Finals Logos for NBA Live 2005-08

Next up in my March Modness 2023 releases is a 2022 NBA Playoffs & Finals logo update for NBA Live 2005-08! Coming into this year’s March Modness, I had a goal of trying to release a mod every day. So far, so good! I’m not sure how long I’ll be able to keep it up – especially as I turn my attention to larger projects – but I’ll certainly try.

So, what’s the background here? Up until 2009, I was mostly just a roster maker. Faces, jerseys, courts, and so on weren’t my forte, and many of my attempts to dabble with them came up short (to put it nicely). However, when I found myself in need of a new Philadelphia 76ers logo update for the 2010 season, I decided to try my hand at making one. Flat textures proved to be much easier to work with, and it turned out quite well. From then on, I kept the logos up to date for my current season roster mods.

Thanks to an identical file format for the NBA Playoffs and Finals logos in NBA Live 2005-08, it didn’t take long to put together this 2022 update. I’ll probably create 2018 and 2019-2021 updates as well, to go along with my old update that covers the 2010-2017 seasons. As I work on some other retro updates, I expect I’ll look at making Playoffs and Finals logos mods for older seasons, too.

Download the logo update here! Once again, links to my NBA Live 2005-08 mod release and support topics can be found in my NLSC Forum signature. Stay tuned throughout the month for more March Modness releases!

NBA 2K14 Retro Series: The First Four Games

NBA 2K14 Retro Series: The First Four Games

Although I’ve chiefly kept NBA 2K14 for PlayStation 4 in my gaming rotation because I’m enjoying an ongoing MyCAREER, it’s not the only thing I’m doing with the game. If you’re subscribed to our YouTube channel or follow us on social media, you may be aware of my NBA 2K14 Retro Series.

In short, the NBA 2K14 Retro Series is a journey through NBA history, using NBA 2K14 PS4. On top of playing various matchups with the game’s selection of classic teams, I’m adding effects in post-production to capture the aesthetic of their respective eras.

First up, there’s a showdown between two bitter rivals, the ’89 Bulls and ’89 Pistons. In addition to the filter, you’ll also see some VHS tracking, as you might if you were re-watching the game on an often-played and well-worn tape. Next, there’s the ’65 Lakers and ’65 Celtics squaring off, in glorious black and white with some era-appropriate audio and visual effects!

After that, I got a little creative and used the ’95 Magic and ’94 Rockets to play a November 1994 matchup between the two future 1995 NBA Finalists. My most recent entry in the series is a matchup between the ’86 Hawks and ’86 Celtics, as Dominique Wilkins duels Larry Bird in the old Boston Garden. Along the way, you’ll notice a few other touches to take you back to the year in question.

Check out the first four games in the NBA 2K14 Retro Series below! Stay tuned for more classic matchups using NBA 2K14 PS4, and feel free to throw out some suggestions for other historical showdowns you’d like to see. Be sure to subscribe to the NLSC YouTube channel for more basketball gaming content.

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Wayback Wednesday: Revisiting the NBA Live 95 Rosters

Wayback Wednesday: Revisiting the NBA Live 95 Rosters

This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m taking a look back at the rosters in both versions of NBA Live 95.

The interactive almanac aspect of basketball video games doesn’t begin years later when we start going wayback. Sure, that’s when we’re reminded of strange stints, forgotten returns, and other roster trivia. However, from the moment a basketball game becomes one of our favourites and we spend countless hours with it, its rosters are intertwined with our fond memories on the virtual hardwood. We remember the players on the team that we played with most often, as well as the players on the opposing squads that we faced in our most memorable, challenging, and epic games.

Those memories come flooding back when we revisit a title. However, depending on whether you spent time with the PC or console version of NBA Live 95 – or indeed, if you played both – you’ll recall two very different rosters. While the console version of NBA Live 95 featured final 1993-1994 season rosters, the PC release was updated to include the Class of 1994 rookies, as well as player movement accurate as of February 1995. As such, each captures its own snapshot of a memorable era in NBA history. Let’s take a look back…way back…

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NBA Showdown 94 Highlights: Bulls vs Blazers

NBA Showdown 94 Highlights: Bulls vs Blazers

In last week’s NLSC Podcast, Dee4Three and I discussed revisiting NBA Showdown 94, which was EA Sports’ precursor to NBA Live 95. As always, Dee made sure to record our gameplay, and put together another great highlight reel for our YouTube channel!

I’m not as familiar with NBA Showdown 94 and other titles in the NBA Playoffs series (though I do own some of them), since as I mentioned on the podcast, NBA Live 95 was my entry into EA’s basketball games. I do want to spend more time with them though, as it was a lot of fun going head-to-head with Dee in NBA Showdown. As you can see, Clyde Drexler was unstoppable in the paint, while I probably should’ve brought Steve Kerr off the bench earlier! The classics remain a blast to dust off and play today, as I’m sure these highlights will demonstrate.

Another reminder that Dee has been spearheading an initiative to create more video content for the NLSC, from gameplay highlights to the weekly Top 10 Plays. There’s a lot more we’re looking to do with the NLSC YouTube channel including tutorials and more Parsec tournaments, so check it out and please subscribe! We’re also open to suggestions for classic basketball video games to revisit since we both have extensive collections, so please let us know what you’d like to see us play, and hear us discuss on future podcast episodes.

Monday Tip-Off: My Basketball Video Game Collection (2022 Edition)

Monday Tip-Off: My Basketball Video Game Collection (2022 Edition)

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with a look at my basketball video game collection, as of 2022.

Back in March, I tweeted out a photo of my entire physical basketball video game collection, with some follow-up screenshots of the digital releases I own. I’m proud of my collection and satisfied in how I’ve been able to amass it, so I was pleased with the reception. While collecting is something that I do for my own enjoyment – and create content for the NLSC, of course – I was naturally hoping that my fellow hoops gamers would be impressed and get a kick out of the photo. I wanted it to inspire nostalgia, intrigue, and yes, a slight touch of good-natured envy. I’d say mission accomplished!

Given the old maxim of a picture being worth a thousand words, I could just leave it at those Tweets. However, I would like to talk a little more about my basketball video game collection, and provide a comprehensive listing as it’s impossible to get every title to be clearly visible in one photo. There are also a few digital releases that I didn’t display in my follow-up screenshots, including a couple I neglected to mention since they’re standalone releases and not on a digital platform such as Steam, Xbox Live, or the PSN Store. Finally, it’s been almost seven years since I wrote about my basketball video game collection, and I’ve been able to make some exciting additions since then.

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NLSC Podcast #321: A New Look for Old Games

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Episode #321 of the NLSC Podcast is out now! Join Dee4Three and I as we talk about the importance of historical content, and a rumour that’s making the rounds. We also reimagine covers for classic games, and discuss the issue of starting over every year.

The Last Dance has inspired an increase in gamers playing with classic Bulls teams in NBA 2K20. This leads us to reflect on how important it is to have historical content in games, and how our gaming habits are affected by what’s going on in the world of basketball. We also touch on a rumour about NBA Live that’s making the rounds, mostly due to wishful thinking and a desire to have another viable sim game. In our main discussion this week, we go back and reimagine covers for games beginning with Lakers vs. Celtics, including hypothetical Legend Edition covers. We also talk about the pain of starting over every year in MyCAREER and MyTEAM, and the likelihood of seeing certain Legends in NBA 2K.

Tune in below!

Who would you choose if you had to reimagine covers for old games? Are you weary of the annual grind in modern titles? Sound off in the comments section below, or join in the discussion here in the Forum! Additionally, feel free to hit us up with any feedback on the episode, as well as suggestions for topics that you’d like to hear us discuss in future episodes. For more information on the NLSC Podcast including episode guides, check out this page in our Wiki.