This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m taking a look back at NBA ShootOut ’97, aka Total NBA ’97 in PAL regions.
The first NBA ShootOut was an admirable effort by a brand new studio to provide an alternative to EA Sports’ established series of basketball games. However, as I noted in my retrospective of that game, it ultimately fell short of NBA Live 96 PC, which remains my pick for the best 1996 NBA sim title. Having recently spent more time with the PlayStation version of NBA Live 96, I’d also have to say that EA beat Sony on its own platform! Nevertheless, it was nice to have options; something that many of us greatly miss in light of NBA 2K’s virtual monopoly over the virtual hardwood.
To that end, when we had more developers throwing their hat into the ring with basketball video games back in the day, a few of them didn’t just stop at one. They made an effort to establish their own NBA series with annual releases to compete with NBA Live. Obviously it was ultimately NBA 2K that succeeded in dethroning EA’s game, but there were other commendable attempts along the way. That brings us to NBA ShootOut ’97, aka Total NBA ’97. Did Sony Computer Entertainment’s second hoops title improve upon the first NBA ShootOut? Let’s take a look back…way back…
We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with some thoughts on video game retrospectives that are rather lacklustre.
Presently, I’m covering at least one game per month with an in-depth retrospective for Wayback Wednesday. I’d like to increase that number while also covering other retro-themed topics, but time is a factor when it comes to producing those features. I want to spend ample time with a game that I’m revisiting before I talk about it, especially if it’s one that I didn’t grow up playing and thus have less familiarity with. I also want to be as detailed as possible, not only covering all aspects of the gameplay, modes, and features, but also any relevant history and interesting trivia.
To that end, beyond getting my hands on the sticks, I’ll also do some research. That often leads me to contemporary reviews, and of course, some other retrospectives. I try to avoid reading other people’s opinions before I’ve formed my own, but it’s still fascinating to see what’s been said about a game. It allows me to discuss how it was originally received, and whether my views match the consensus. Sometimes my take is very different, and that’s completely fine! Everyone’s entitled to their own opinion, though opinions carry more weight if they’re well-reasoned. With that in mind though, I’ve encountered some incredibly lacklustre basketball video game retrospectives.
This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m taking a look back at NBA ShootOut, also known as Total NBA ’96.
With NBA 2K’s dominance over the virtual hardwood going back to the seventh generation consoles, it’s easy to forget that NBA Live was once the name in sim basketball video games. Its predecessor, the NBA Playoff series, had some strong competition in the form of Tecmo Super NBA Basketball, but the revamp with NBA Live 95 firmly established EA Sports as the top brand in the genre. NBA Live 96 was a strong follow-up, particularly on PC. Of course, other companies were still willingly throwing their hat into the ring with alternatives to compete with NBA Live.
I’ve enjoyed finally getting my hands on several of those alternatives in recent years. That includes Sony Computer Entertainment Europe’s NBA ShootOut, titled Total NBA ’96 in PAL regions. Although it was never the top dog in the genre, it did tip off a series of games that competed with NBA Live, and later NBA 2K, right through to the 2004 season. As with many of the alternatives to the two biggest brands, the NBA ShootOut series ultimately fell short of truly challenging them, but it had a handful of interesting ideas from the very first release. Let’s take a look back…way back…
From courtside of the virtual hardwood, it’s Episode #512 of the NLSC Podcast!
It’s Wishlist season once again, so this week, we join the community in listing our top three gameplay wishes for NBA 2K25! Not surprisingly, many of us have similar thoughts on what we want to see out of this year’s game. Following our recent sessions with them, we also discuss NBA ShootOut (aka Total NBA ’96) and Sony’s NBA 08, and compare them to their contemporaries. We’ve also got an injury update to share, and spend some time reflecting on past-their-prime players still having something left in the tank in real life, as well as being fun to play with in video games; especially when they’re familiar faces in unfamiliar places.
Download or play on your mobile device/tablet: CLICK HERE (Running time: 1:41:02 — 69.7MB)
To get involved with the mailbag or to provide any feedback on the show, hit us up in the comments, reach out on social media, or post here in the NLSC Forum! For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. You can also find the show on our YouTube channel, along with the rest of our video content. As always, thanks for tuning in, and go get buckets!
Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is a list of five reasons that NBA 2K now has a virtual monopoly over the virtual hardwood.
We’re fortunate that the NBA hasn’t followed the NFL’s example of offering video game developers and publishers exclusive rights to their license. In theory, we could still see an array of licensed NBA video games from a variety of companies, since there’s nothing legally preventing them from throwing their hat into the ring. Of course, in terms of feasibility and practicality, it’s not so simple. NBA 2K has set a high bar that sim basketball games are expected to clear and raise, meaning the NBA license alone won’t allow alternative titles to compete.
Since no one else is taking a chance on competing with NBA 2K, they have a virtual monopoly when it comes to basketball video games. Sure, there have been a handful of NBA Live games over the past decade – though none since 2018 – as well as two NBA Playgrounds titles. We’ve also seen some indie hoops games that don’t use the NBA license, including the outstanding Basketball Classics. However, NBA 2K is the only Big Name™ in basketball gaming, and the lack of alternatives and competition is essentially a monopoly. How did we get to this point? Here are five reasons that NBA 2K was able to establish a monopoly, with a little help from its one-time competitors.
This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m taking a look back at a time when certain basketball video games were regional exclusives, and/or had late releases.
The basketball gaming landscape has changed drastically since our choices were whittled down to just NBA Live and NBA 2K, culminating in a virtual monopoly for the latter. When a handful of developers and publishers were throwing their hat into the ring with hoops games, we received a variety of titles of varying quality, but most brought something interesting to the table. Of course, not every game was available worldwide. While NBA Live and NBA 2K stood as examples of global brands, other games were regional exclusives, usually only released in North America.
On top of that, if other regions did receive a particular game, it might not be until several months later. It may seem like a terrible marketing decision to release an NBA game well after the season has tipped off, but there are titles that have come along quite late in a campaign, even with their domestic release. Indeed, not even NBA 2K and NBA Live have been immune to late releases, if only outside North America. It’s an interesting difference in the way that basketball video games used to be handled, so let’s take a look back…way back…
Get ready for more fantastic highlights from the basketball gaming community in the NLSC Top 10 Plays of the Week, curated by Dee4Three! New and old games alike are featured in this celebration of spectacular moments on the virtual hardwood. To submit your clips, post them in this topic, or hit up Dee on Twitter.
It’s great to see regulars in the NLSC Top 10 Plays, and as Dee noted over on YouTube, it’s fair to say that the frequent contributors have their own signature styles! This week, we’ve got another jaw-dropping putback by LookyDaGamer, Kenny fires away with another full court buzzer-beater, and TeddyBearTheGamer has a dazzling dunk using college rosters. Dee and I are throwing it back with retro kicks, namely the original NBA ShootOut, and NBA Live 18 Ultimate Team. Six different games are featured this week, along with current stars, Legends, and MyPLAYERs. Let’s get to the action!
What was your favourite highlight this week? Sound off in the comments below, and once again, get in on the fun by sending us your best plays! Remember, as long as it’s a basketball game, it’s eligible for the countdown. Also, don’t forget to subscribe to us on YouTube for more basketball gaming videos.
Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is a list of five player absences in various basketball video games that you may not remember.
What’s a sure sign that someone has been playing basketball video games since the 90s? They remember a time when sim titles weren’t guaranteed to feature every player in the NBA! These days, the agreement with the Players’ Association allows all active players to be represented in licensed video games. Roster updates will take care of anyone who’s missing at launch, adding new players as the season progresses. Back in the day, we had to resolve player absences ourselves, either by customising our own rosters, or downloading community-made updates whenever possible.
Even if you don’t remember those days from personal experience, you’ve probably seen and heard people like me talking about them! As such, prominent examples of player absences like Michael Jordan and Charles Barkley are well-known. There have been some other noteworthy player absences through the years however, some of which have likely been forgotten. Since I enjoy NBA and basketball game trivia, I’m sharing five examples of potentially overlooked player absences that I recall. Please note that I’m referring to players who were absent when they were still active in the league, so historical players that remain unlicensed in NBA 2K don’t count here.
From courtside of the virtual hardwood, it’s Episode #477 of the NLSC Podcast!
When we connected on Parsec to play NBA Inside Drive 2003, we weren’t anticipating having one of the most exciting games we’ve ever experienced on the virtual hardwood. One epic comeback later, and it was definitely a contest to remember! To that point, we’re recapping our showdown between the Toronto Raptors and Philadelphia 76ers for posterity, and to emphasise the fun that can be had when you don’t give up on a game after falling behind. We also compare it to some famous comeback victories in real NBA history, to which it bears some uncanny similarities. In this week’s mailbag, we join the community in discussing basketball video game series that would make a welcome return.
Download or play on your mobile device/tablet: CLICK HERE (Running time: 1:02:12 — 43.1MB)
To get involved with the mailbag or to provide any feedback on the show, hit us up in the comments, reach out on social media, or post here in the NLSC Forum! For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. You can also find the show on our YouTube channel, along with the rest of our video content. As always, thanks for tuning in, and go get buckets!
From courtside of the virtual hardwood, it’s Episode #413 of the NLSC Podcast!
Catching up on the latest results from our NBA Jam: On Fire Edition Tournament, we reflect on a truly epic comeback! We also recap the fun we had connecting on Parsec to play NBA Live 2004 PC with the 1996 season mod, another exciting countdown with the Top 10 Plays, and recent fun going back to an NBA 2K14 MyCAREER save. This week’s main topic is the variety of NBA video games that we used to enjoy. We open up the mailbag to see which NBA video games the community most wants to see return instead of (or in the best case scenario, in addition to) NBA Live, and discuss our memories of those titles.
Download or play on your mobile device/tablet: CLICK HERE (Running time: 1:26:50 — 60.0MB)
To get involved with the mailbag or to provide any feedback on the show, hit us up in the comments, reach out on social media, or post here in the NLSC Forum! For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. You can also find the show on our YouTube channel, along with the rest of our video content. As always, thanks for tuning in, and go get buckets!
Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five is a list of five weird quirks that you can find in basketball games from the 90s.
As someone who was born in 1984 and thus grew up and became a teenager in the 90s, I have a lot of nostalgia for the decade. It’s become a popular decade to hate on, perhaps because it’s the one that people were starting to feel nostalgic for as social media really took off. Perhaps if the Internet had been a bigger thing earlier in the 90s, 60s and 70s nostalgia would be the popular subject of scorn instead. Then again, I suppose people have been railing against nostalgia for as long as they’ve been feeling nostalgic. History suggests that both of these feelings are cyclical, and inevitable.
With that being said, while nostalgia goggles are rose-coloured by design, it doesn’t mean that there’s no truth or accuracy in holding the past in high regard. No, not everything in the 90s was wonderful, but there were great shows, films, and video games, and it was a tremendous era for basketball. Combining those last two things, there were some very important basketball games released during the 90s that paved the way for even better titles. They were great for their time, and some are still quite playable today. Those 90s basketball games do have some weird quirks though, which we’re highly unlikely to see ever again. Of course, that isn’t necessarily a bad thing.
Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five is another list of cover players that you may not recall being the face of a game.
In my first Friday Five article on cover players that you may not recall, I focused on international/alternate covers that likely flew under the radar for even the keenest of hoops gamers. For Part 2, I’m focusing on players who were the main/only cover athlete for their respective titles, but due to either their standing in the league at the time, their game being somewhat overlooked and forgotten, or a combination of the two, they’re less likely to be remembered for being cover players at one point. That’s not to say nobody recalls their appearances on covers, but it’s easy enough to forget.
Looking back, there have been some unusual and surprising cover players. There are explanations, of course. As basketball games have become more popular, the choice of cover player has become more significant, if only as an indication of the strength of the brand. Younger players who grew up with video games naturally tend to be more excited about endorsing them, likely viewing them the same way older players looked upon appearing on a Wheaties box or the cover of Sports Illustrated. On top of that, when there were more NBA games on the market, not every title could secure a top star. With that being said, here are five more cover players that may surprise you.
This is Wayback Wednesday, your midweek blast from the past! In this feature, we dig into the archives, look back at the history of basketball gaming, and indulge in some nostalgia. Check in every Wednesday for retrospectives and other features on older versions of NBA Live, NBA 2K, and old school basketball video games in general. You’ll also find old NLSC editorials re-published with added commentary, and other flashback content. This week, I’m taking a look back at the history of international cover players for various basketball video games.
Cover players are an aspect of basketball gaming that has become more important over time. The player on the box and the title screen may not always have much of an impact on the game beyond pre-order cosmetic items in career modes and a card in the team building modes, but they’re nevertheless a talking point. After all, the reveal of the cover player generally signifies the beginning of a new game’s preview season, tipping off weeks and months of discussion about what we’re hoping to see from an upcoming release.
As basketball games have increased in popularity, cover players have become selling points and an indication of a game’s brand strength, if not necessarily its quality. Both EA Sports and 2K Sports have sought to appeal to local markets with regional covers that feature a player from the country in question (or in a pinch, have some connection with said nation). They’ve resulted in the international editions of games becoming collector’s items due to their novelty, and are of course interesting trivia notes. Let’s take a look back…way back…
This is Wayback Wednesday, your midweek blast from the past! In this feature, we dig into the archives, look back at the history of basketball gaming, and indulge in some nostalgia. Check in every Wednesday for retrospectives and other features on older versions of NBA Live, NBA 2K, and old school basketball video games in general. You’ll also find old NLSC editorials re-published with added commentary, and other flashback content. This week, I’m taking a look back at cover players who changed teams not long after they made those appearances.
The choice of cover players is an aspect of basketball gaming that has become a bigger talking point since the early days of the hobby. The earliest NBA licensed basketball games tended to use photographs featuring a handful of players. Even in the late 90s, not all titles featured a single cover player, and more than a couple of cover players weren’t among the league’s elite. Since then, landing a big star has become an essential part of a game’s branding, and cover players have also influenced bonus content, including special game modes.
Sports game covers in general have their own lore and trivia. The infamous “Madden Curse” has been used to describe a string of misfortune suffered by NFL players who have appeared on the game’s cover. Basketball games have generally avoided such superstition, though a handful of players haven’t been so lucky. Arguably, it’s been their teams who’ve had the bad run of luck, as several cover players have ended up moving on not too long after becoming the face of NBA Live, NBA 2K, and other titles. Let’s take a look back…way back…
To mark the 25th Anniversary of NBA Live, we’re taking a look back at every game in the series with retrospectives and other fun content! This also includes re-running some features from our 20th Anniversary celebrations, with a few revisions. Whether you’re a long-time basketball gamer who grew up with NBA Live and are keen on taking a trip down memory lane, or you’re new to the series and want to learn about its history, we hope that you enjoy celebrating the 25th Anniversary of NBA Live here at the NLSC! Today, it’s a retrospective of NBA Live 96.
While NBA Live 95 tipped everything off, it could be said that the release of NBA Live 96 is what established NBA Live as a series. The NBA Playoffs series had seen annual releases and the reuse of the NBA Playoffs branding in its early titles, but they also stood apart with distinct names: Lakers vs Celtics, Bulls vs Lakers, and Bulls vs Blazers. NBA Live 96 ensured that NBA Live 95 wouldn’t be a once-off branding in the lineage, as NBA Live 95 itself was originally intended to do for NBA Showdown. The question is, was NBA Live 96 a worthy successor to an undisputed classic? Did it deserve its back of the box tagline of “Back-to-Back Champion”?