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NLSC Podcast #630: 2026 Basketball Gaming Habits

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From courtside of the virtual hardwood, it’s Episode #630 of the NLSC Podcast!

Entering 2026, we had some plans and goals for the virtual hardwood. Since we’re rapidly approaching the middle of the year – no, don’t ask us where the time went – we decided to check in on how those plans are going! To that end, this week we’re joining the community in discussing our basketball gaming habits so far in 2026, from the selection of titles that we’re playing to the modes that have kept us hooked. We also recap a fun Parsec session with the Snes9x Super Nintendo emulator featuring a five-player co-op game of NBA Live 95 that was an absolute blast, and an intense four-player head-to-head showdown in NBA Hangtime that was ultimately decided in overtime.

To get involved with the mailbag or to provide any feedback on the show, hit us up in the comments, reach out on social media, or post here in the NLSC Forum! For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. You can also find the show on our YouTube channel, along with the rest of our video content. As always, thanks for tuning in, and go get buckets!

The Friday Five: 5 Reasons to Revisit Bad Games

The Friday Five: 5 Reasons to Revisit Bad Games

Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is a list of five reasons one might choose to revisit bad basketball video games.

Naturally, most of us are about as keen to play bad video games as we are to watch a movie or TV show that we dislike! If we’re disappointed by the latest release, we’ll cast it aside quickly, and feel little incentive to give it another look. Even if you’re a keen retro basketball gamer who can enjoy more primitive titles, you’re still going to seek out quality. Games that were great in their day and still hold up are the ones we want to revisit, while bad games get left in the past. Sure, we might bring them up in conversation, but we’re usually not inclined to actually play them all that often.

The key word there is “usually”, because there are some reasons to revisit bad games of all genres. We can certainly draw comparisons to other entertainment media here. Works that are lacking in artistic merit and overall quality can still be enjoyable, and undoubtedly inspire curiosity. Lacklustre video games may be tougher to similarly enjoy in a “so bad it’s good” way, but they can definitely still pique our interest with unique features, unusual design choices, and gameplay that has its moments. The classics are the obvious choice if you want to have a good time on the sticks, but here are five reasons why you might want to dust off bad basketball video games as well.

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Highlights From NBA Live 96, NBA 2K6 & More

Highlights From NBA Live 96, NBA 2K6 & More

In addition to the NLSC Top 10 Plays of the Week and episodes of the NLSC Podcast, Dee and I make a habit of sharing highlights from our basketball gaming sessions on the NLSC’s YouTube channel. To that end, the time has come for another round-up of some recent uploads!

The latest video from Dee showcases our session with the PlayStation version of NBA Live 96, in which we took on the Golden State Warriors with the Washington Bullets. We’ll be discussing the game in an upcoming podcast that was originally scheduled for this week, but unfortunately had to be delayed due to technical issues. Speaking of our deep-dives into games on the podcast, last week we covered NBA Starting Five 2005, and you can check out the highlights from our head-to-head game featuring the 1982 76ers and 1987 Lakers.

As for me, back in December I posted a re-creation of Kobe Bryant’s 62-points in three quarters against the Dallas Mavericks in NBA 2K6, in honour of the 20th anniversary of that feat. I’ve also uploaded a reel of Wilt Chamberlain highlights from a game of NBA 2K17, in which I was using the All-Time Kansas Jayhawks included in the All-Time College DLC.

Check out all of those videos below, and be sure to subscribe to the NLSC YouTube channel if you haven’t already! On top of these longer gameplay reels, I also post some shorts from time to time, along with the occasional video essay. As always, feel free to hit us up with any suggestions of games that you’d like to see us play! We’ll do our best to get them into the rotation, share the highlights with everyone, and discuss them on the podcast.

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NLSC Top 10 Plays of the Week: April 11th, 2026

NLSC Top 10 Plays of the Week

Get ready for more fantastic highlights from the basketball gaming community in the NLSC Top 10 Plays of the Week, curated by Dee! New and old games alike are featured in this celebration of spectacular moments on the virtual hardwood. To submit your clips, post them in this topic, send Dee a message, or hit him up on X.

Windmill jams on defenders’ heads, streetball swagger in The Rec, fancy passes, a trick shot on a hustle play, and another game-winner. That’s some of what you’ll find in this week’s NLSC Top 10 Plays! Five different games are featured this time around, including NBA Starting Five 2005 which we covered in-depth on the latest NLSC Podcast. It should be clear from these highlights that the community has been having a blast on the virtual hardwood, and always, it’ll make you want to jump on the sticks too. Let’s get to the action!

What was your favourite highlight this week? Sound off in the comments below, and once again, get in on the fun by sending us your best plays! Remember, as long as it’s a basketball game, it’s eligible for the countdown. Also, don’t forget to subscribe to us on YouTube for more basketball gaming videos.

NLSC Podcast #626: An In-Depth Look At NBA Starting Five 2005

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From courtside of the virtual hardwood, it’s Episode #626 of the NLSC Podcast!

We’ve recently been connecting to play Konami’s NBA Starting Five 2005, which was released exclusively in Japan for the PlayStation 2. Unsurprisingly, that has inspired us to take an in-depth look at the game on this week’s show! After breaking down its assortment of classic teams and other historical squads, we share our impressions of its gameplay, modes, presentation, and other features. While the game can be rough, it definitely has its strong points, including some that were ahead of its time. We also join the community in discussing whether we would’ve bought NBA Starting Five 2005 instead of or in addition to NBA Live 2005 and/or ESPN NBA 2K5, had it been made available in our region.

To get involved with the mailbag or to provide any feedback on the show, hit us up in the comments, reach out on social media, or post here in the NLSC Forum! For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. You can also find the show on our YouTube channel, along with the rest of our video content. As always, thanks for tuning in, and go get buckets!

NLSC Top 10 Plays of the Week: February 28th, 2026

NLSC Top 10 Plays of the Week

Get ready for more fantastic highlights from the basketball gaming community in the NLSC Top 10 Plays of the Week, curated by Dee! New and old games alike are featured in this celebration of spectacular moments on the virtual hardwood. To submit your clips, post them in this topic, send Dee a message, or hit him up on X.

Although we’ll never complain about a countdown packed with dunks, we love to see variety in the NLSC Top 10 Plays! In addition to some spectacular slams, this week brings us flashy trick shots, great defensive plays leading to fast break buckets, fantastic alley-oops, and another ice-cold gamewinner. Seven different titles are on display this week ranging from NBA Live 2004 right through to NBA 2K26, and you’ll also see some excellent mods being enjoyed. Ready to get hyped for another weekend on the virtual hardwood? Let’s get to the action!

What was your favourite highlight this week? Sound off in the comments below, and once again, get in on the fun by sending us your best plays! Remember, as long as it’s a basketball game, it’s eligible for the countdown. Also, don’t forget to subscribe to us on YouTube for more basketball gaming videos.

The Friday Five: 5 Staples of Bad Basketball Games

Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is a list of five staples of bad basketball video games.

What makes a bad basketball video game? Well, in a nutshell, it’s neither a fun video game, nor is it a good representation of basketball. Now, there are obviously different ways to represent basketball in video game form, with simulation and arcade being the two main subgenres of hoops titles. Within those subgenres, there are different styles with varying amounts of realism and wackiness according to their concept. To that end, just because a particular approach isn’t to your liking, it doesn’t objectively mean that it’s a bad game. Indeed, this goes for basically anything we care to critique!

However, as is the case with all other genres of video games – not to mention other media – there are bad basketball titles. These bad basketball games tend to have some common traits; some staple drawbacks and design choices, if you will. Not every bad game will have all of these staples, and admittedly they can also show up in mediocre and even good games to a small extent. It’s just that bad basketball games err really badly in these areas, to the point where they’re practically unplayable outside of some ironic enjoyment. I know it’s become popular to call anything you don’t like “trash”, but if a basketball game ticks some or all of these boxes, then it’s earned that label.

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Monday Tip-Off: Original Hardware or Emulation?

Monday Tip-Off: Original Hardware or Emulation?

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with some thoughts on whether it’s better to play retro basketball games on original hardware, or via emulation.

My first foray into emulation actually happened around 1994, though I wasn’t too familiar with the term or concept back then. I was trying to get Commander Keen – a legendary platformer and true classic of vintage PC gaming – to run on an Archimedes Acorn desktop, using an official DOS emulator. I wasn’t nearly as computer savvy as I’d later become, so I failed in the attempt. I had more success a few years later when I was checking out one of the early Super Nintendo emulators for PC, which was also DOS-based. I recall feeling underwhelmed though, especially with the lack of audio.

These days, emulation has come a long way, to the point where the emulators for many consoles can mimic original hardware near-perfectly. Not only that, but they also have other enhancements including save states, media capture, visual filters, and so on. That’s led to some debate among retro gamers as to whether it’s preferable to play on original hardware or simply rely on emulation. Needless to say, the latter does raise some ethical and indeed legal questions, but assuming that you can play a game you own on the original hardware or an emulator, which method is superior? As far as the virtual hardwood is concerned, for me, it depends on my needs at any given time.

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Monday Tip-Off: Enjoying Bad Basketball Games

Monday Tip-Off: Enjoying Bad Basketball Games

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with some thoughts on whether it’s possible to enjoy bad basketball games.

On the surface, the idea of enjoying bad video games of any kind seems like an oxymoron. Of course, “bad” may be a matter of personal preference, and it’s not as though we don’t enjoy other media that’s judged to be subpar. We may like a “bad” song because it’s still catchy, even if it’s lacking in artistic merit. The same goes for TV shows and films. No one’s claiming that they’re great art, but they’re fun despite their flaws (or sometimes because of them). They’re the proverbial guilty pleasures: entertainment products that we know aren’t good, but we enjoy them all the same.

As many people have observed throughout the years, it’s harder to accomplish this with video games, given that they’re an interactive medium. Hammy acting is one thing, because it’s either intentionally or ironically humorous. Conversely, broken controls and poor game design are more difficult to enjoy than terrible scripts, or laughably amateur or outdated special effects. And yet, it is possible to enjoy bad video games…sometimes. There’s a limit on how flawed they can be, and you won’t want to have paid full price for them after anticipating their release, but there are ways to enjoy both “bad” and truly bad basketball video games. I know that I have.

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The Friday Five: 5 Features NBA Live & NBA 2K Didn’t Originate

Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five lists five features that didn’t originate in NBA Live or NBA 2K.

From the mid 90s through to today, NBA Live and NBA 2K are the two biggest names as far as sim basketball games are concerned. Obviously NBA Jam and NBA Street were the top dogs in the arcade space, and there have been other series of sim titles that have produced quality releases. However, when we’re talking about the brand leader in NBA licensed sim titles, it’s been NBA Live and NBA 2K for more than a quarter of a century, with the latter taking the crown from the former during the 2000s. Of course, it hasn’t been a competition for quite some time.

Nevertheless, being the two biggest names/brand leaders in sim basketball games has meant that many of the innovations in the genre did originate with either NBA Live or NBA 2K. To that end, they’ve ended up borrowing ideas from each other, which as I’ve long maintained is actually a good thing when it comes to features that should be staples of a sim game. Of course, there are also some great features that we take for granted that didn’t originate in NBA Live or NBA 2K. Some of them are older than we think, appearing in one of their predecessors, while other times it was one of their contemporaries that beat them to the punch. Either way, another game did it first.

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NLSC Podcast #452: NBA Starting Five 2005, Draft Rosters, & Overall Ratings

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From courtside of the virtual hardwood, it’s Episode #452 of the NLSC Podcast!

After playing a co-op game of NBA Starting Five 2005 over Parsec, it’s clear why the game wasn’t a worldwide release! The Japanese-exclusive title is still interesting though, and it leads us to reflect on Konami’s history on the virtual hardwood. We also connected for a game of NBA Live 96 PC with work-in-progress Draft Rosters, and had a blast playing with and against stacked lineups. Our eagerness to play older games also points towards a feeling of ennui when it comes to NBA 2K23. After comparing Birthday Lineups, we open up the mailbag to quiz the community on the Top 7 Overall Ratings back in NBA 2K10, which featured a couple of surprises.

To get involved with the mailbag or to provide any feedback on the show, hit us up in the comments, reach out on social media, or post here in the NLSC Forum! For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. You can also find the show on our YouTube channel, along with the rest of our video content. As always, thanks for tuning in, and go get buckets!

NLSC Podcast #445: Is NBA 2K23 The Greediest 2K Ever?

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From courtside of the virtual hardwood, it’s Episode #445 of the NLSC Podcast!

The greediness and pushiness of microtransactions in NBA 2K23 is under fire this past week, as the honeymoon period with the game appears to be drawing to a close. We’re certainly inclined to agree with that critique, though it’s disheartening to see people shilling and shouting down valid criticism. While we’re still enjoying NBA 2K23, there are concerning issues from gameplay balance online, to the expense of MyTEAM packs and upgrades in MyCAREER. Meanwhile, the quickness in patching a happy accident with MyNBA Eras rosters while leaving other issues untouched highlights a continued lack of goodwill. We also recall a cool feature in the Japanese-exclusive NBA Starting Five 2005, and open up the mailbag to get the community’s thoughts on the approach to VC in NBA 2K23, as well as find out what they’ve been playing so far.

To get involved with the mailbag or to provide any feedback on the show, hit us up in the comments, reach out on social media, or post here in the NLSC Forum! For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. You can also find the show on our YouTube channel, along with the rest of our video content. As always, thanks for tuning in, and go get buckets!

NLSC Podcast #325: Playground People, The Game & Its Sequel

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Episode #325 of the NLSC Podcast is out now! Dee4Three and I are your hosts for this week’s show.

NBA Playgrounds and its sequel NBA 2K Playgrounds 2 have been quite successful, but thus far, the series hasn’t had the same staying power as NBA Jam or NBA Street. We take a deep-dive into the Playground games, discussing the parts that we like, and the parts that we believe could be better. Along the way, we compare and contrast Playgrounds with Jam and Street, discuss missed opportunities for the series, and consider its future. We also talk about NBA Starting Five 2005 – an overlooked Japanese exclusive from the mid 2000s with features that were ahead of their time – and the latest title update for Basketball Classics. A retro pick-up teased in last week’s show is also revealed.

What’s your take on this week’s topics? Sound off in the comments section below, or join in the discussion here in the Forum! Additionally, feel free to hit us up with any feedback on the episode, as well as suggestions for topics that you’d like to hear us discuss in future episodes. For more information on the NLSC Podcast including episode guides, check out this page in our Wiki.