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NLSC Podcast #630: 2026 Basketball Gaming Habits

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From courtside of the virtual hardwood, it’s Episode #630 of the NLSC Podcast!

Entering 2026, we had some plans and goals for the virtual hardwood. Since we’re rapidly approaching the middle of the year – no, don’t ask us where the time went – we decided to check in on how those plans are going! To that end, this week we’re joining the community in discussing our basketball gaming habits so far in 2026, from the selection of titles that we’re playing to the modes that have kept us hooked. We also recap a fun Parsec session with the Snes9x Super Nintendo emulator featuring a five-player co-op game of NBA Live 95 that was an absolute blast, and an intense four-player head-to-head showdown in NBA Hangtime that was ultimately decided in overtime.

To get involved with the mailbag or to provide any feedback on the show, hit us up in the comments, reach out on social media, or post here in the NLSC Forum! For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. You can also find the show on our YouTube channel, along with the rest of our video content. As always, thanks for tuning in, and go get buckets!

NLSC Top 10 Plays of the Week: May 9th, 2026

NLSC Top 10 Plays of the Week

Get ready for more fantastic highlights from the basketball gaming community in the NLSC Top 10 Plays of the Week, curated by Dee! New and old games alike are featured in this celebration of spectacular moments on the virtual hardwood. To submit your clips, post them in this topic, send Dee a message, or hit him up on X.

As is often the case, this week’s NLSC Top 10 Plays is a fantastic mix of the old and the new. Not only are nine different games on display from NBA Live 10 through to the upcoming NBA The Run, but we’ve got updated rosters in older games, and all-time greats doing their thing in modern releases. It’s the Legends that ultimately have bragging rights this time around though, as Wizards Michael Jordan and Larry Bird demonstrate why they’re two of the best to ever step onto the hardwood, real or virtual. Let’s get to the action!

What was your favourite highlight this week? Sound off in the comments below, and once again, get in on the fun by sending us your best plays! Remember, as long as it’s a basketball game, it’s eligible for the countdown. Also, don’t forget to subscribe to us on YouTube for more basketball gaming videos.

Wayback Wednesday: In the Zone in NBA Live 07

Wayback Wednesday: In the Zone in NBA Live 07

This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m taking a look back at the In the Zone mechanic in the Xbox 360 version of NBA Live 07.

As you may know, NBA The Run will feature a mechanic called In the Zone. For more on that, be sure to tune in to the latest episode of the NLSC Podcast, where Dee provides his in-depth impressions of the upcoming game! Unsurprisingly, it’s not the first time that a basketball video game has used that well-travelled term for being locked in and performing at a high level. It was the name of Konami’s sim-arcade hybrid games, and it’s the title of an extremely catchy track from Midway’s NBA Hangtime. And of course, In the Zone was a mechanic in NBA Live 07 for Xbox 360.

Although NBA Live 07’s mechanic sprang to my mind when I first heard that NBA The Run would be using the name for its power-up, at this point, I think it’s safe to lay claim to the moniker. Not only is it a common term, but the Xbox 360 version of NBA Live 07 was a terrible release that few gamers would care to revisit, so its take on being In the Zone is largely forgotten. With that being said, Wayback Wednesday is as much about digging into the forgotten history of the virtual hardwood as it is celebrating our most nostalgic memories, so let’s take a look back…way back…

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NLSC Podcast #629: NBA The Run Hands-On Impressions & Feedback

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From courtside of the virtual hardwood, it’s Episode #629 of the NLSC Podcast!

Last week, Play By Play Studios held a closed beta for NBA The Run, their upcoming arcade streetball game set for release in June 2026. Derek had the opportunity to take part in the closed beta, and so this week, he’s sharing his detailed hands-on impressions of the game, breaking down the key positives and negatives while also making some recommendations for how it could improve. We also read out the community’s thoughts on what they’ve seen of NBA The Run so far. While there’s definitely excitement for the game, not everyone has been impressed by the latest gameplay footage. We also once again touch on the importance of not letting hype get in the way of constructive feedback.

To get involved with the mailbag or to provide any feedback on the show, hit us up in the comments, reach out on social media, or post here in the NLSC Forum! For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. You can also find the show on our YouTube channel, along with the rest of our video content. As always, thanks for tuning in, and go get buckets!

NBA The Run & NBA 2K11 PS2 Highlights

NBA The Run & NBA 2K11 PS2 Highlights

If you aren’t subscribed to our YouTube channel…well, first of all, why not?!? Secondly, there’s a good chance that you’ll have missed Dee’s latest uploads, featuring highlights from NBA the Run and the PlayStation 2 version of NBA 2K11. If so, here’s your chance to catch up on those videos!

Dee had the opportunity to take part in the closed beta for NBA The Run this week, and he put together a reel of Anthony Edwards highlights from his session with the soon-to-be-released game. Be sure to tune into the next episode of the NLSC Podcast, as Dee will be providing his in-depth impressions of NBA The Run.

As we mentioned in Episode #628 of the NLSC Podcast, Dee and I recently revisited the PlayStation 2 version of NBA 2K11. The session produced a handful of exciting highlights – including one that made this week’s NLSC Top 10 Plays – and so Dee assembled a five-minute reel spotlighting the best moments.

Check out both of those videos below! Once again, we invite you to subscribe to the NLSC YouTube channel if you haven’t already. In addition to the Top 10, podcast, and gameplay highlight reels such as these, we also post game retrospectives and other video essays from time to time. As always, feel free to hit us up with suggestions for games that you’d like to see us play, as well as discuss in future episodes of the NLSC Podcast.

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NLSC Top 10 Plays of the Week: May 2nd, 2026

NLSC Top 10 Plays of the Week

Get ready for more fantastic highlights from the basketball gaming community in the NLSC Top 10 Plays of the Week, curated by Dee! New and old games alike are featured in this celebration of spectacular moments on the virtual hardwood. To submit your clips, post them in this topic, send Dee a message, or hit him up on X.

A couple of games are making their debut in the NLSC Top 10 Plays this week, including a title that won’t be out until June! A high-flying highlight from NBA The Run soars into the countdown, courtesy of the closed beta that took place this week. You’ll also find the flashy play that Dee and I discussed in Episode #628 of the NLSC Podcast, which came from our session with the PlayStation 2 version of NBA 2K11. Additionally, five other games provide the goods with poster dunks, breathtaking alley-oops, and clutch shots. Let’s get to the action!

What was your favourite highlight this week? Sound off in the comments below, and once again, get in on the fun by sending us your best plays! Remember, as long as it’s a basketball game, it’s eligible for the countdown. Also, don’t forget to subscribe to us on YouTube for more basketball gaming videos.

NBA The Run Gameplay Trailer; Coming in June

NBA The Run Gameplay Trailer; Coming in June

We’ve been keeping an eye on NBA The Run since it was announced – indeed, since it was The Run: Got Next – and we’ve just been given a closer look with the first gameplay trailer. Additionally, there’s a forthcoming closed beta, and a few content creators have already got their hands on the game. As such, we can expect to hear more impressions in the near future.

Although the trailer naturally features cinematic cuts and angles, we do get to see clips of the game in action. They spotlight some of the flashy dunks that we’ll be able to pull off, long lobs off the backboard, and other moves including step backs and double alley-oops. Beyond that, the trailer also gives us a look at how the players move, and a general gist of what to expect from the gameplay.

Additionally, the gameplay trailer revealed that NBA The Run will be released in June 2026, with the game’s listing on Steam also being updated accordingly. Presumably, we’ll get a more specific release date in the weeks to come.

Check out the trailer below! Dee and I have been sharing our thoughts on NBA The Run on the NLSC Podcast, and you can be sure that we’ll have more to say in the wake of the gameplay trailer. You can listen to our most recent opinions in Episode #624, but stay tuned for more of our commentary and impressions! In the meantime, feel free to share your thoughts on the trailer in the comments below, as well as join in the discussion here in the Forum.

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NLSC Podcast #625: Our Wishlist for Super Basketball Classics

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From courtside of the virtual hardwood, it’s Episode #625 of the NLSC Podcast!

Namo Gamo – now partnered with the newly-revived Acclaim – has announced Super Basketball Classics, a follow-up to the original Basketball Classics that was released back in 2019. Whereas the first game paid tribute to the 8-bit era of hoops, the new game will be a throwback to the 16-bit era of basketball gaming. Among other enhancements, the game also will star the Harlem Globetrotters. This week, we share our thoughts on what we know about Super Basketball Classics so far, and also make some suggestions regarding what we’d like to see in terms of gameplay, modes, and features. Suffice it to say, we’re keen to see what Josh and Dave have cooked up with this sequel to a fantastic release.

To get involved with the mailbag or to provide any feedback on the show, hit us up in the comments, reach out on social media, or post here in the NLSC Forum! For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. You can also find the show on our YouTube channel, along with the rest of our video content. As always, thanks for tuning in, and go get buckets!

Monday Tip-Off: The Attainability of the NBA License

Monday Tip-Off: The Attainability of the NBA License

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with some thoughts on the attainability of the NBA license for video game developers and publishers.

As Dee and I discussed on last week’s NLSC Podcast, we have some concerns when it comes to NBA The Run. While we’re happy to see another basketball video game in the space – one that has the NBA license, no less – we’re not so thrilled about it being an exclusively online PvP title. The snippets of gameplay that we’ve seen so far have also left us feeling sceptical. Irrespective of how successful NBA The Run turns out to be – and again, we absolutely want to see alternatives to NBA 2K – it may not be the game for us. That’s just the way it goes, sometimes.

However, in a way, NBA The Run has already enjoyed a measure of success. What began as an unlicensed streetball game comprised solely of fictional characters now has the NBA license. More to the point, the NBA reached out to Play By Play Studios to discuss a partnership. Obviously that was great news for the game that started life as The Run: Got Next, but it also bodes well for other developers, and ultimately us as gamers. It demonstrates that the NBA isn’t interested in an exclusive deal with 2K or any other developer, and that they’re willing to work with smaller studios. In short, if you’re developing a basketball video game, the NBA license appears to be attainable.

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NLSC Podcast #624: The Latest News on NBA The Run, Set To Release in 2026

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From courtside of the virtual hardwood, it’s Episode #624 of the NLSC Podcast!

A new mixtape trailer featuring three former NBA MVPs has been posted for NBA The Run, Play By Play Studios’ 3-on-3 online PvP streetball game scheduled for release in 2026. This week we’re reacting to the trailer, and also break down some information that was provided in a recently re-posted Q&A that Play By Play held on X back in December. The community also weighs in with their thoughts on the latest previews, including their current level of excitement and how much they’d be willing to pay for a basketball video game that’s online-only; a drawback that apparently not everyone is aware of! Unsurprisingly, there are some common concerns and criticisms that we certainly share.

To get involved with the mailbag or to provide any feedback on the show, hit us up in the comments, reach out on social media, or post here in the NLSC Forum! For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. You can also find the show on our YouTube channel, along with the rest of our video content. As always, thanks for tuning in, and go get buckets!

Monday Tip-Off: The Door Finally Closes on NBA Live…Maybe

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with some thoughts on how the door has seemingly closed on NBA Live.

Although NBA Live has remained dormant since 2019, I’ve still had plenty of reasons to write about it. Older releases have re-entered my rotation, and I’ve developed more of an appreciation for them. There are some that I’d like to dust off more often, and even mod. I’ve talked about the opportunities the series has had, and some of the ones that it’s squandered. I’ve lamented how both the series and its long-time fans deserved better. Above all, I’ve continued to champion the need for alternatives, and noted how despite numerous setbacks, somehow the door has remained open for NBA Live.

However, with the shutdown of NBA Live 19’s servers and no new release on the horizon, it feels as though the door has finally closed. I could be wrong here, and it’s certainly not the outcome that I wanted. I still believe in the importance of having at least two viable sim options on the market, and I’ll continue to advocate for that. Even if a return for NBA Live is as highly unlikely as it seems, there’s arguably still a better chance of that happening than another developer stepping up to try to compete with NBA 2K. For now though, with online support for NBA Live 19 ending and NBA Live Mobile being the last vestige of the series, the door has seemingly slammed shut.

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NLSC Podcast #604: NBA The Run Coming in 2026

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From courtside of the virtual hardwood, it’s Episode #604 of the NLSC Podcast!

Big news last week as Play by Play Studios announced that they have acquired the NBA license. As such, their planned 3v3 online PvP arcade basketball video game The Run: Got Next is now titled NBA The Run, and is slated for release some time in 2026. To that end, this week we’re joining the community in reacting to what we know so far about NBA The Run – including breaking down an illuminating and in-depth developer interview with Ballislife.com – as well as the latest teaser trailer. Although the game is aiming to be a worthy successor to the NBA Street series and we’d like to see it turn out well, we’d be lying if we said we didn’t have some concerns at this point in time.

To get involved with the mailbag or to provide any feedback on the show, hit us up in the comments, reach out on social media, or post here in the NLSC Forum! For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. You can also find the show on our YouTube channel, along with the rest of our video content. As always, thanks for tuning in, and go get buckets!

NBA The Run Coming in 2026

NBA The Run Coming in 2026

Earlier this year, Play by Play Studios – a studio comprised of former EA developers – announced The Run: Got Next, a spiritual successor to the NBA Street series. Since then, Play by Play Studios has been able to acquire the NBA license. As such, the game will now be titled NBA The Run, and is slated for release on PC, PlayStation 5, and Xbox Series X|S in 2026.

The game will still feature 3v3 action, with a more casual, arcade-style approach to virtual basketball. The original characters now star alongside NBA players in a series of Knockout Tournaments staged at iconic street courts around the world. Tournament rounds last 2-5 minutes, and feature randomised rules such as “Dunk Fest” and “Speed Round”. As was the original plan with The Run: Got Next, NBA The Run is strictly an online game, though the developers are apparently leaving the door open for local and head-to-head play. New York DJ Bob “Bobbito” Garcia, the announcer for NBA Street Vol. 2, will be calling the action.

In a post over on the PlayStation Blog, Creative Director Michael Young describes NBA The Run as skill-based, equally fun on offense and defense, and a nonstop highlight reel. He touts the fluidity of the controls, rollback netcode for a smooth online experience, and the goal of creating a game that’s easy to pick up but rewarding to master. Young also describes it as “a game with spirit, a game with soul”, and refers to the characters having stories that will create a “living basketball universe”.

Although an online game may not be what most of us were hoping for, with EA backing out of developing a college basketball title, it’s good to know that other alternatives to NBA 2K are in the pipeline. Check out the teaser trailer below, as well as an overview of the features from the Steam listing. Dee and I will naturally discuss this development on an upcoming episode of the NLSC Podcast, but in the meantime, please share your thoughts in the comments, and join in the discussion here in the Forum!

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