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NLSC Podcast #285: A Decade of Dominance for NBA 2K

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Episode #285 of the NLSC Podcast is out now! This week, Arcane and I are discussing how NBA 2K has now enjoyed a decade of dominance in the basketball gaming genre.

Since overtaking NBA Live in sales beginning with the 2009 season releases, NBA 2K has secured its place as the dominant brand in basketball gaming for over a decade. We reflect on how NBA 2K’s journey has differed from that of NBA Live, and the way that journey has accounted for its continued quality, popularity, and financial success. At the same time, while NBA 2K’s success has ultimately been great for basketball gaming, there have been downsides to its dominance. We discuss where the game is headed, and name our favourite NBA 2K titles from the past decade.

Tune in below!

What are your thoughts on NBA 2K’s Decade of Dominance? Sound off in the comments section below, or join in the discussion here in the Forum! Additionally, feel free to hit us up with any feedback on the episode, as well as suggestions for topics that you’d like to hear us discuss in future episodes. For more information on the NLSC Podcast including episode guides, check out this page in our Wiki.

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Monday Tip-Off: Are Basketball Gamers Still Sim?

NBA 2K has been drifting from the sim style

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with a few thoughts on whether or not basketball gamers are still in favour of sim gameplay and game modes.

For many years, we basketball gamers would talk about how we wanted to see the five-on-five games become more realistic. As technology improved, we saw a steady and pleasing increase in the level of simulation basketball, with NBA 2K in particular achieving some fantastic results in developing sim gameplay. Sim gameplay is what we always emphasised in our Wishlists, and the cause was likewise championed by Da_Czar, the President of Sim Nation who now puts his knowledge and enthusiasm for realistic virtual basketball to use as a developer on the NBA 2K team.

However, despite the influence of Da_Czar, as well as other sim-oriented developers such as Scott O’Gallagher and Gameplay Director Mike Wang, NBA 2K has been drifting towards a more casual style. The change is definitely not due to a lack of knowledge, dedication, talent, or resources, as we’ve seen what NBA 2K is capable of in terms of being an outstanding basketball sim. NBA Live, despite having its roots in a sim style, has also been focusing more on the streetball side of things in The One. These changes in style are obviously being done to appease the core demographic. As such, it’s not just about whether or not the games are sim, but if we gamers are, too.

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Monday Tip-Off: Experiments in NBA 2K19’s MyCAREER

Retiring in MyCAREER (NBA 2K19)

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with some experiments in NBA 2K19’s MyCAREER, and the discoveries about the mode that they’ve yielded.

Once again, despite my belief that I was over the career experience on the virtual hardwood, I’ve ended up playing MyCAREER extensively in NBA 2K19. It’s been a fun and rewarding experience this year, and I’ve enjoyed grinding my way up to 90 Overall without buying any VC, completing the first season and bringing another virtual championship to Chicago, and more recently, hitting 92 Overall and maxing out all my Badges. The online experience hasn’t been stellar this year, but I can say that I’ve enjoyed much of what the single player portion of MyCAREER has to offer.

Spending so much time with MyCAREER has piqued my interest in finding out more about the mode. In addition to the observations I’ve made over the course of playing my main game, I’ve also run a few experiments with additional saves. I’ve wondered whether certain events are scripted and consistent, if there’s a game over should you play or sim long enough, the mechanics of the Daily Prize Wheel, and even the speed of the bikes. Through those experiments, and a thorough playthrough of the mode, I’ve compiled some information about MyCAREER that I hope will be both helpful and interesting to gamers who may have similar questions about all of its ins and outs.

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Monday Tip-Off: Online vs. Offline in Basketball Gaming

Playing online in LIVE Run (NBA Live 19)

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with a few thoughts on the divide between online and offline enthusiasts within the basketball gaming community, and how it’s affecting the development of hoops titles.

By definition, fanatics are not always logical, with measured, reasonable opinions. It’s a rare fanbase that doesn’t have some sort of schism, if not a multitude of factions that hold differing opinions. I touched on one such example in last week’s feature, noting that there’s often dissonance when it comes to younger gamers, and those who have been playing basketball games for a long time (in some cases, more than a couple of decades). There are a lot of things that most basketball gamers want and can agree on, but also some very different ideas about features, identity, and overall direction.

The most noticeable schism within the basketball gaming community would have to be between online and offline gamers. The rise of online gaming in general, and the expansion of multiplayer modes in basketball games specifically, has led to a faction of hoops gamers who play exclusively online, with little interest in the offline modes. At the same time, there are a lot of gamers who prefer the single player experience. In the middle of the Venn diagram are gamers who play both online and offline to some extent, sitting in the crossfire of two passionate factions who are not only taking shots at developers, but also each other. Unfortunately, it makes us a hard group to please.

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The Friday Five: 5 Reasons We Still Need Offline Content

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five is a list of five reasons why we still need to have robust offline content in basketball video games.

It’s no secret that basketball video games have been placing more and more focus on their online experiences. Whether it’s new content being pushed through for single and multiplayer challenges, head-to-head showdowns, or modes that allow you to team up with friends and take on other squads, online content has become a big part of basketball gaming. It’s an area where NBA Live and NBA 2K will continue to expand and innovate, and with the popularity of online multiplayer gaming, as well as a desire for dynamic experiences, it’s vital that both titles do just that.

Unfortunately, the focus on the online aspects of NBA Live and NBA 2K can leave the offline experience out in the cold. While some gamers may suggest that its time has past anyway, I don’t think that’s true. As much as NBA Live and NBA 2K need to follow the current trends and provide appealing online modes and content, the offline portion of the game should not be ignored. Offline single player modes and content still have their place in basketball video games, so it’s important that they aren’t ignored moving forward. If EA and 2K need to justify spending time on those areas, here are five reasons why we still need offline content.

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Monday Tip-Off: Should NBA Live 18 Be More Traditional?

Derrick Rose on the New York Knicks in NBA Live 16

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with a few thoughts on the best direction for NBA Live 18.

EA Sports has their work cut out for them when it comes to NBA Live 18. The series hasn’t been the dominant brand in sim-oriented basketball games for more than a decade now, with cancellations and subpar releases combining to erode the trust of the fanbase. At the same time, it’s also shown potential and promise, and judging by some of the whispers from gamers who have been involved in recent playtesting sessions, there’s cause for optimism. NBA Live 18 obviously has a lot to prove, and as I’ve said many times before, it needs to be a well-rounded product. Improved gameplay is paramount, but deeper modes and roster customisation are also vital.

I think most of us agree on that, and we all have our own specific suggestions as to what we’d like to see out of future NBA Live releases. My first seven Friday Five articles of 2017 were dedicated to discussing ideas for this year’s game and beyond, and it’s been a recurring topic in the Forum and on the NLSC Podcast. For EA Sports to make a dent in Visual Concepts’ share of the market, their next game needs to be a quality release with an appealing hook, such as an All-Star Weekend mode. However, their overall approach and direction is also important, and that’s something that I’ve been thinking about lately.

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