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Tag Archives: Online

Monday Tip-Off: How Online Modes Are Killing Retro Gaming

How Online Modes Are Killing Retro Gaming

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with a few thoughts on how a focus on online modes and content is killing – or at the very least, putting a serious damper on – retro gaming on the virtual hardwood.

Unless you’re talking about beloved classics, sports games – and in particular, the ones that see a new release every year – tend not to be very popular in retro gaming circles. Because they’re attempting to capture reality in both their gameplay and aesthetics, they tend to age worse than other genres. Sports gamers want the latest release, set in the most recent season. As a result, sports games don’t make second-hand retailers a lot of money, resulting in their trade-in value being very low. If you’ve ever tried to trade in your old basketball titles, you’ll know that all too well.

This phenomenon predates the more recent approach to designing basketball games, though it used to be easier to stick with an older title, or go back to one. One could have a lot of fun dusting off an old favourite, and indeed, that’s a major factor for my Wayback Wednesday features. However, the games of the current generation don’t have the same retro gaming appeal. The heavy focus on online modes and content mean that titles are far more limited than they used to be once the servers have been shut down and support has ceased. It’s not just online multiplayer that’s been cut off, but access to major parts of the single player retro gaming experience, too.

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NLSC Podcast #288: NBA Live 19 Patch 1.25 Impressions

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Episode #288 of the NLSC Podcast is out now! This week, Arcane and I are sharing our thoughts on the big gameplay update in Patch 1.25 for NBA Live 19, and reacting to some other recent NBA Live news.

The show tips off with a few thoughts on the NBA Finals that we knew would be outdated by the time it went live; we apologise for the jinxes! We then turn our attention to the announcement that online support will be ending for NBA Live 14 later this year, noting our surprise at how long the servers have been kept up and running. After that, we dive into Patch 1.25 for NBA Live 19. Despite the best efforts and good intentions of the developers, the tweaks unfortunately haven’t all been for the best. This leads us to once again glance ahead to NBA Live 20, and talk about what must be done for this year’s release to deliver a great game of virtual basketball.

Tune in below!

What are your thoughts on Patch 1.25 for NBA Live 19 and expectations for NBA Live 20? Sound off in the comments section below, or join in the discussion here in the Forum! Additionally, feel free to hit us up with any feedback on the episode, as well as suggestions for topics that you’d like to hear us discuss in future episodes. For more information on the NLSC Podcast including episode guides, check out this page in our Wiki.

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NBA Live 14 Servers Shutting Down November 1st

NBA Live 14: John Wall

In a post over on the series’ official subreddit, the NBA Live development team has announced that online support for NBA Live 14 will be ending on November 1st, 2019. Until then, Ultimate Team and other online elements will continue to function as normal. The official announcement reads as follows:

We are sad to announce that as of November 1, 2019, NBA LIVE 14 will be retired. Until November 1, 2019, you will still be able to enjoy NBA LIVE 14 and use any existing Ultimate Team™ Points.

The decisions to retire games are never easy. Our development team and operational staff have poured their hearts into this game, and have loved seeing our community play. It is hard to see it retired, but the number of players has dwindled to a point where it’s no longer feasible to continue the behind-the-scenes work involved with keeping NBA LIVE 14 up and running. We hope you have gotten many hours of enjoyment out of NBA LIVE 14 and we appreciate your ongoing patronage.

NBA Live 14 was released November 19th 2013, meaning that the game will have received online support for almost six years by the time the servers are shut down. This is definitely rare among annual sports titles, although EA Sports has provided extended online support for previous NBA Live titles, including roster updates for NBA Live 10 following the cancellation of NBA Elite 11. After the issues that followed the shutdown of NBA 2K14’s servers in 2015, 2K also extended their online support period for all of their games to 27 months. Barring any changes to that policy, the servers for NBA 2K18 are set to be shut down December 31st this year.

With fewer and fewer gamers regularly playing the older releases, we can very likely expect the servers for NBA Live 15 and NBA Live 16 to be shut down within the next couple of years. We’ll be sure to post any updates on those titles as further details are made available. In the meantime, if you’re a completionist and haven’t yet acquired the Trophies/Achievements related to Ultimate Team and other online features, you may want to start grinding ASAP!

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Monday Tip-Off: The Next Big Innovation in Basketball Games

Online modes have demonstrated significant innovation

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with a few thoughts on what the next big innovation in basketball games might be.

June is upon us, which means we’re drawing closer and closer to the beginning of a new preview season for NBA Live and NBA 2K. A few rumours are already starting to swirl, and it hopefully won’t be too long before we get a few teasers and tidbits to sink our teeth into. In the meantime, we’re left to speculate, and talk about what we want to see in this year’s games. I’m hoping that NBA Live 20 will prove to be a big step forward for EA Sports’ series; conversely, I expect NBA 2K20 to be another fine release, though I am hoping it won’t mark a return to NBA 2K18’s greedy approach.

A new console generation also looms, so beyond this year’s releases, I’ve begun to wonder about what the future holds for basketball games. Apart from concerns about the direction (and whether I’ve started to slip out of the core audience), I’ve also been wondering about the next step in terms of innovation. After all, we’ve already seen the games become more and more realistic, incorporate a variety of deep modes, and provide new experiences through online play. New hardware will naturally facilitate a jump in graphics and animations, but as far as features are concerned, what else can be done to innovate on the virtual hardwood?

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NLSC Podcast #286: Online, Casuals, & Simulation

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Episode #286 of the NLSC Podcast is out now! This week, Arcane and I are discussing the focus of online play in NBA Live and NBA 2K, and what that means for different types of basketball gamers.

We tip things off with a quick look ahead to the 2019 NBA Finals, as well as a few thoughts on the forthcoming gameplay patch for NBA Live 19. After catching up on the news, we dive into this week’s discussion topic: online, casuals, and simulation. We reflect on some recent Jordan Rec Center games in NBA 2K19, and how they’ve been indicative of changing attitudes towards the importance of sim-style virtual basketball. This leads us to question whether the core demographic is as sim as it used to be, or whether we’re now on the outer fringe. We also attempt to categorise the different types of hoops gamers, and throw out a few suggestions for improving the online experience by addressing various issues including matchmaking and gatekeeping.

Tune in below!

What are your thoughts on the current direction of online play, and gameplay in general? Sound off in the comments section below, or join in the discussion here in the Forum! Additionally, feel free to hit us up with any feedback on the episode, as well as suggestions for topics that you’d like to hear us discuss in future episodes. For more information on the NLSC Podcast including episode guides, check out this page in our Wiki.

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NLSC Podcast #285: A Decade of Dominance for NBA 2K

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Episode #285 of the NLSC Podcast is out now! This week, Arcane and I are discussing how NBA 2K has now enjoyed a decade of dominance in the basketball gaming genre.

Since overtaking NBA Live in sales beginning with the 2009 season releases, NBA 2K has secured its place as the dominant brand in basketball gaming for over a decade. We reflect on how NBA 2K’s journey has differed from that of NBA Live, and the way that journey has accounted for its continued quality, popularity, and financial success. At the same time, while NBA 2K’s success has ultimately been great for basketball gaming, there have been downsides to its dominance. We discuss where the game is headed, and name our favourite NBA 2K titles from the past decade.

Tune in below!

What are your thoughts on NBA 2K’s Decade of Dominance? Sound off in the comments section below, or join in the discussion here in the Forum! Additionally, feel free to hit us up with any feedback on the episode, as well as suggestions for topics that you’d like to hear us discuss in future episodes. For more information on the NLSC Podcast including episode guides, check out this page in our Wiki.

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The Friday Five: 5 Toxic Behaviours of Online Basketball Gamers

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five discusses five toxic behaviours that are all too frequently encountered in online basketball gaming.

If I’m being completely honest, I haven’t had a whole lot of fun playing NBA Live or NBA 2K online this year. I have taken part in some very enjoyable games, and that’s kept me from giving up on the online modes altogether, but it’s felt like the experience has taken another step backwards. The lack of deep matchmaking and proper balance, gatekeeping measures such as requiring five users per side in Pro-Am, and increased focus on meta-gaming, have made online play a lot less fun in NBA 2K. Meanwhile, input lag and other gameplay issues have afflicted NBA Live’s online experience.

It’s not just issues with modes and mechanics, however. We gamers also bear much of the responsibility here, as there is a lot of toxicity among those who like to play NBA 2K and NBA Live online. I’ve discussed toxic behaviour in the community before, and since writing that Monday Tip-Off article, the situation hasn’t improved. Various aspects of the games do cultivate a toxic atmosphere and attitudes, as evident by other online gaming communities that are friendlier or more sporting, but ultimately we’re responsible for our own actions. To that end, curbing these five toxic behaviours will require a combination of changes to the games, and improvements in our attitudes.

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Monday Tip-Off: What NBA 2K Can Learn From Mortal Kombat 11

Start-Up Frames Explanation in Mortal Kombat 11

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with a look at how NBA 2K could stand to take a few cues from Mortal Kombat 11.

The fact that I’ve been running a site dedicated to basketball gaming for eighteen years may lead you to believe that hoops games are all that I play, but in fact, I do enjoy quite a few other genres. As a gamer growing up in the 90s, there weren’t many games as cool (or should I say, kool) as Mortal Kombat. The MK series has obviously been very popular and successful through the years, and like many other gamers, I was anxiously awaiting the release of Mortal Kombat 11 last week. My copy arrived, I finished story mode in a single sitting, and am now looking forward to new kontent.

Fighting games and basketball games don’t have a whole lot in common – the cameos by Mortal Kombat characters in NBA Jam aside – but as I was going through all of the advanced tutorials in MK11, I was struck by their depth compared to NBA 2K’s 2KU. In addition to explaining the basic controls, Mortal Kombat 11’s tutorials provide a deep dive into the game’s mechanics, teaching gamers the fundamentals for playing competitively online and offline. With NBA 2K leaning so heavily on meta-gaming and mastering the minutia of its mechanics, there’s much that it could – and should – take from NetherRealm Studios’ latest release.

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Monday Tip-Off: Are Basketball Gamers Still Sim?

NBA 2K has been drifting from the sim style

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with a few thoughts on whether or not basketball gamers are still in favour of sim gameplay and game modes.

For many years, we basketball gamers would talk about how we wanted to see the five-on-five games become more realistic. As technology improved, we saw a steady and pleasing increase in the level of simulation basketball, with NBA 2K in particular achieving some fantastic results in developing sim gameplay. Sim gameplay is what we always emphasised in our Wishlists, and the cause was likewise championed by Da_Czar, the President of Sim Nation who now puts his knowledge and enthusiasm for realistic virtual basketball to use as a developer on the NBA 2K team.

However, despite the influence of Da_Czar, as well as other sim-oriented developers such as Scott O’Gallagher and Gameplay Director Mike Wang, NBA 2K has been drifting towards a more casual style. The change is definitely not due to a lack of knowledge, dedication, talent, or resources, as we’ve seen what NBA 2K is capable of in terms of being an outstanding basketball sim. NBA Live, despite having its roots in a sim style, has also been focusing more on the streetball side of things in The One. These changes in style are obviously being done to appease the core demographic. As such, it’s not just about whether or not the games are sim, but if we gamers are, too.

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The Friday Five: 5 Ways to Improve Online Modes in NBA 2K20

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five is a list of five ways to improve online modes in NBA 2K20.

For many years, there wasn’t much that I could personally say about online play. I was mostly an offline basketball gamer, and while I was only too eager to pass along any feedback on behalf of online gamers, it wasn’t an experience that I took a whole lot of interest in. That changed in NBA 2K16, when Arcane and I were encouraged to join Kenny, The X, and Valor for some 2K Pro-Am games. I had enjoyed playing a few games of Online Team Play in NBA Live 08 as it was new and interesting, and Pro-Am proved to be an enjoyable spin on the concept.

As much as I value the single player experiences in modern basketball games, there’s no denying the importance of online modes. Visual Concepts clearly has a lot invested in the online experience, not only through providing a variety of ways to play online in NBA 2K, but also through their partnership with the NBA for the NBA 2K League. Despite that focus, and the general popularity of online play in NBA 2K, there are some major drawbacks and troubling legacy issues that need to be addressed in future games. I’m hoping that NBA 2K20 does see some key improvements in the game’s online modes, and this is how I believe that can be achieved.

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Monday Tip-Off: The Empty Neighborhoods of NBA 2K PC

Deserted Cages in NBA 2K PC

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with a few thoughts on the lack of online activity in NBA 2K PC, as evident by the empty Neighborhoods outside of the US servers.

Since the launch of the current console generation, I’ve been picking up NBA 2K on both PC and PlayStation 4. This has led to a balancing act that usually results in one of the platforms being largely neglected. Because I’ve played a lot of 2K Pro-Am with the rest of the NLSC squad on PS4, the copy that’s usually gone to waste for me is the PC version. This year, I’ve made a better effort to play both of my copies, and had a lot of fun doing so. I’m almost at the point where I have a second MyPLAYER on PC at 90 Overall, and I’ve built up decent MyTEAM squads on both platforms.

However, while both platforms have been viable in terms of providing an enjoyable single player experience, it’s a different matter when it comes to online play. In short, if it’s a multiplayer experience I’m after, I’m choosing the PS4 over the PC every time. The simple reason for that is with the way The Neighborhood in particular functions, I’ve found it impossible to get a game. Firing up MyCAREER and loading into The Neighborhood drops you into an eerily empty and quiet game world, with no one in sight to play with or against. It’s not quite the same on the US servers, but for those of us in other regions, NBA 2K PC is a ghost town online.

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NLSC Podcast #279: Fixing 2K Pro-Am & The Online Experience

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Episode #279 of the NLSC Podcast is out now! Arcane and I are your hosts this week, and we’re debuting a revamped format. As I previously noted, we’re looking to focus on one main discussion topic per episode, following a brief round-up of any news and community announcements. We’re hoping that this will also allow us to conduct more interviews, and produce other special features.

We’re tipping off the revamped NLSC Podcast with a quick recap of Patch 1.23 for NBA Live 19 and Patch 1.09 for NBA 2K19, before getting into this week’s topic: the problems with 2K Pro-Am, and how we’d fix them. 2K Pro-Am is a mode that we’ve played a lot these past few years, and frequently talked about on the show. We’ve had a lot of fun with it, but we’ve also endured several frustrating sessions, due in large part to changes that have not always been for the better. After identifying the most pressing issues with 2K Pro-Am, we suggest a few possible solutions that we’d like to see implemented in NBA 2K20 and beyond.

Tune in below!

What are your thoughts on 2K Pro-Am, and how would you improve it? Sound off in the comments section below, or join in the discussion here in the Forum! Additionally, feel free to hit us up with any feedback on the episode, as well as suggestions for topics that you’d like to hear us discuss in future episodes. For more information on the NLSC Podcast including episode guides, check out this page in our Wiki.

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Monday Tip-Off: Experiments in NBA 2K19’s MyCAREER

Retiring in MyCAREER (NBA 2K19)

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with some experiments in NBA 2K19’s MyCAREER, and the discoveries about the mode that they’ve yielded.

Once again, despite my belief that I was over the career experience on the virtual hardwood, I’ve ended up playing MyCAREER extensively in NBA 2K19. It’s been a fun and rewarding experience this year, and I’ve enjoyed grinding my way up to 90 Overall without buying any VC, completing the first season and bringing another virtual championship to Chicago, and more recently, hitting 92 Overall and maxing out all my Badges. The online experience hasn’t been stellar this year, but I can say that I’ve enjoyed much of what the single player portion of MyCAREER has to offer.

Spending so much time with MyCAREER has piqued my interest in finding out more about the mode. In addition to the observations I’ve made over the course of playing my main game, I’ve also run a few experiments with additional saves. I’ve wondered whether certain events are scripted and consistent, if there’s a game over should you play or sim long enough, the mechanics of the Daily Prize Wheel, and even the speed of the bikes. Through those experiments, and a thorough playthrough of the mode, I’ve compiled some information about MyCAREER that I hope will be both helpful and interesting to gamers who may have similar questions about all of its ins and outs.

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The Friday Five: 5 Tips for Being a Good Online Teammate in NBA Live 19

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five features five tips for being a good online teammate in NBA Live 19’s LIVE Events and LIVE Run.

It’s a good time to play The One and its connected modes in NBA Live 19. The latest content update has doubled XP in celebration of the 2019 All-Star Weekend, offering an opportunity to make quicker progress on levelling up your One Player. Beyond that, the developers are keeping things fresh with new LIVE Events throughout All-Star Weekend, and the online team play experience of LIVE Run remains a fun way of hooping it up with your fellow virtual basketball enthusiasts. I’ve been taking part in a few LIVE Events myself this week, both solo and co-op.

I’ve generally had a good time playing the co-op LIVE Events in NBA Live 19, but the games have been frustrating at times. Some of my frustration can be attributed to inevitable lag or areas where NBA Live still has room for improvement, but on more than one occasion, I was left muttering and wondering what my online teammates were doing. That’s not to say that I never made a mistake, but I encountered quite a few of the common pitfalls of playing online with random teammates. Playing with randoms is never going to be quite the same as running with an organised squad, but here are five tips for functioning as a cohesive unit in NBA Live 19’s online modes.

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Monday Tip-Off: Online vs. Offline in Basketball Gaming

Playing online in LIVE Run (NBA Live 19)

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with a few thoughts on the divide between online and offline enthusiasts within the basketball gaming community, and how it’s affecting the development of hoops titles.

By definition, fanatics are not always logical, with measured, reasonable opinions. It’s a rare fanbase that doesn’t have some sort of schism, if not a multitude of factions that hold differing opinions. I touched on one such example in last week’s feature, noting that there’s often dissonance when it comes to younger gamers, and those who have been playing basketball games for a long time (in some cases, more than a couple of decades). There are a lot of things that most basketball gamers want and can agree on, but also some very different ideas about features, identity, and overall direction.

The most noticeable schism within the basketball gaming community would have to be between online and offline gamers. The rise of online gaming in general, and the expansion of multiplayer modes in basketball games specifically, has led to a faction of hoops gamers who play exclusively online, with little interest in the offline modes. At the same time, there are a lot of gamers who prefer the single player experience. In the middle of the Venn diagram are gamers who play both online and offline to some extent, sitting in the crossfire of two passionate factions who are not only taking shots at developers, but also each other. Unfortunately, it makes us a hard group to please.

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