Andrew
July 24, 2026
Features, Modding, NBA 2K, NBA Live, The Friday Five
Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is a list of five old school roster modding techniques that – for the most part – stopped being necessary in newer titles.
When it comes to modding – roster or otherwise – there are some techniques that have remained fairly similar across decades of games, and even between different series. With rosters, the ratings and other attributes need to be accurately assigned so that players perform as expected. Many of the basic techniques of modding textures and models for faces, jerseys, courts, logos, arenas, and so forth apply to multiple games, though the specifics and necessary tools may certainly differ. If nothing else, while there may be some unique steps, there’ll be familiarity in the process and results.
Mind you, there have also been some noticeable differences as basketball games have become more sophisticated, and changed their file formats. As someone whose entry into roster modding came with NBA Live 96 for PC, I can absolutely attest to that! To that point, I enjoy looking back at how the hobby has changed throughout the years. I’m undoubtedly glad that changes to the games have made roster modding easier, but I’ll admit that I do have nostalgia for the techniques we had to use in the early days. It inspired us to problem-solve and to be creative in our solutions; something I believe that these five old school roster modding techniques demonstrate! Let’s begin with…
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Andrew
September 17, 2025
Features, NBA Live 96, Wayback Wednesday
This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m reminiscing about the time that I took an NBA Live 96 PC season on the road.
I don’t need many excuses to nostalgically reminisce about 1998! As tumultuous as our teenage years can be, it was an exciting time for my younger self. In the NBA, there was The Last Dance for the Chicago Bulls. It’s the year that I became a fan of professional wrestling, with the Attitude Era and Monday Night Wars in full swing. The Simpsons was still in its golden age. I also made new friends that would end up impacting my life more than I could’ve ever expected. Oh, and I also became an uncle at 13 when my nephew was born in January (my brother is 16 years older than me).
Indeed, it’s my nephew that inspired this walk down memory lane. More specifically, he got married earlier this month, and he and his wife are expecting a daughter, so I’ll soon be a great uncle. On top of being proud of and happy for him, it’s also a reminder of how time flies, as it seems like only yesterday that we were waiting to meet him! Thinking about how those 27 years sometimes seem like they went by in a blink, I’ve recalled how a trip to attend his christening produced a basketball gaming memory: playing NBA Live 96 PC on the road. Let’s take a look back…way back…
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Andrew
July 16, 2025
Basketball Video Games, Features, Modding, Wayback Wednesday
This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m taking a look back at how the addition of free agents in basketball video games has enhanced roster modding.
A pool of free agents and the ability to sign and release players is just one of those things that we take for granted in basketball video games. After all, it’s a concept that goes back to games released in the 90s, making it a well-established staple of roster customisation that we expect to see. Indeed, if you got into basketball gaming during the 2000s at the earliest, you probably haven’t played many sim games that didn’t represent free agency in their roster customisation functionality, or at least their season or franchise modes.
However, if you’re my age and you recall playing the classics of the 90s, you’ll no doubt remember how restricted we used to be when it came to modifying the rosters in-game. Even after the ability to trade players outside of season modes was added, it still took a couple of years to implement the free agents pool. It was longer still before that pool was frequently filled with players to sign! Needless to say, the addition of the free agents pool and subsequent inclusion of a selection of free agents every year significantly enhanced roster modding. Let’s take a look back…way back…
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Andrew
July 9, 2025
Features, NBA Live 96, Wayback Wednesday
This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m going back to tinker with an old roster for NBA Live 96 PC to place MJ on the Wizards.
Although I’ve gone on to create a “Definitive” roster for NBA Live 96 PC that adds proper 1996 season rosters, the last current roster I made for the game was for the 2001 campaign. I dubbed that project a “Complete Update“, which was overselling it a little, but it did include portrait and logo updates; a rarity for NBA Live 96 rosters. Thanks to the contributions of Bobby H, it even included an updated gold Wizards wordmark for the team’s roster screen! I intended it to be my farewell to modding NBA Live 96 PC, and indeed I moved on to NBA Live 99 shortly afterwards.
While I’ve created a couple of other NBA Live 96 mods and even polished up the Complete Update, I never went back to make a 2002 season roster. As such, I’ve never created an NBA Live 96 roster featuring Michael Jordan on the Wizards! In fact, to my recollection, I’ve never done that as a quick modification for NBA Live 96; not even just to get a screenshot. With that in mind, it sounds like a fun retro gaming and modding exercise, perfect for Wayback Wednesday! I obviously have some assets to work with here, so let’s take a look back…way back…
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Andrew
June 18, 2025
Features, NBA Live 99, Wayback Wednesday
This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m taking a look back at my 2002 rosters for NBA Live 99.
If you weren’t around during the heyday of NBA Live modding, you might not be aware that I used to be a prolific roster modder. Inspired by the awesome work that our founders had done for the early NBA Live games on PC, I began making my own current roster updates, in particular focusing on NBA Live 96. I eventually moved on to newer games, and ended up taking over the NLSC-branded current rosters when Lutz retired. Beginning with NBA Live 2003, I spent many years creating current season updates for the latest release in the series.
However, given that I got my start in modding by updating a superseded title, and also have a predisposition for retro gaming, it’s no surprise that I was inspired to work on another older game after leaving NBA Live 96 behind. To that end, come the 2002 season, I began updating the rosters for NBA Live 99 PC, a mod you can still find in our Downloads database today. In some ways it was an unusual choice of game for me to work on, especially since it was a few years old at that point. I had my reasons though, and really enjoyed making those rosters! Let’s take a look back…way back…
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Andrew
April 30, 2025
Features, NBA, NBA Live, Wayback Wednesday
This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m paying tribute to Doug’s Stats, an essential modding resource in the early days of our community.
I’ll admit that sometimes I yearn for the World Wide Web of yesteryear, when fansites were king and before social media became everything. Selfishly, it’s because we didn’t have to compete with platforms backed by billionaires, but beyond that, I miss seeing other websites that have the same passion that we do. At this point, we’ve outlasted a number of our contemporaries, from fellow NBA Live fansites to our former host, GameSpy. Some of those sites have been preserved by archive.org, but many others are sadly gone forever.
Occasionally, someone will drop by the Forum or one of our social media pages to reminisce and express joy that we’re still around. Obviously it’s always nice to receive flattering compliments and read people’s positive memories of the NLSC, but I also relate to it because I too am heartened to discover a site I once used to visit is still around decades later. One of those sites is Doug’s Stats, which as I mentioned, was once an essential roster modding resource in our community. Doug’s work definitely deserves recognition – even to this day – so let’s take a look back…way back…
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Andrew
April 2, 2025
Features, NBA Live 95, Wayback Wednesday
This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m sharing 30 fun facts about NBA Live 95, in honour of the PC version’s 30th Anniversary.
Can you believe that it’s been some 30 years since NBA Live 95 came to PC? The calendar says so and the maths checks out, but it’s still tough to get my head around! In any case, three decades have passed since EA Sports’ basketball games made a triumphant return to PC, and in doing so, ultimately inspired the creation of the NLSC and our modding community. With that in mind – and since we didn’t end up running any “official” 30th Anniversary of NBA Live content last year – it’s only appropriate that we mark the milestone with another look back at this iconic game.
Obviously, between Wayback Wednesday, our previous anniversary content, and other features, I’ve covered NBA Live 95 rather extensively at this point. A game of its quality and importance deserves its due though, especially on an anniversary. And so, I’ve decided to compile 30 fun facts about NBA Live 95 to celebrate the occasion. As you can imagine, it’s difficult to find 30 things about the game that haven’t been said before, but there are a few points of interest that aren’t talked about all that often. Hopefully, some will be news to you! Let’s take a look back…way back…
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Andrew
March 5, 2025
Features, NBA Live 96, Wayback Wednesday
This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m reminiscing about my experiences updating NBA Live 96 PC before discovering the NLSC, and subsequent entry into modding.
There are a few reasons why NBA Live 96 PC remains one of my all-time favourite basketball video games after almost three decades. It was the newest NBA Live as I was really getting into basketball, set in the memorable 1996 season. Along with the PC version of NBA Jam Tournament Edition, it’s one of the very first basketball video games that I owned; indeed, I still have my original copies of both titles! It was also the game that ultimately led me to discover the NLSC when I finally had access to the internet, and thus was my introduction to modding, then called patching.
Of course, even before I learned about the modding/patching scene, I’d developed an interest in updating NBA Live 96 PC. I’d suggest that whenever a basketball game has roster editing functionality, at some point most of us get the idea to update it. Whether it’s making moves from the current year, or updating it for a new season, there’s an interest in playing a game we like with the latest rosters. There was only so much that we could change in NBA Live 96 PC’s rosters within the game itself though, which is what made modding such an exciting discovery! Let’s take a look back…way back…
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Andrew
March 1, 2025
March Modness, Modding, NBA 2K, NBA Live
March, already? That’s right, and it means we’re tipping off the eighth annual March Modness! For those who are unfamiliar with the event, throughout the month of March, we make it a point to celebrate our modding community. We support modding all year around of course, but March Modness is a time to reflect on the hobby, and really get into it with enthusiasm and creativity.
As usual, the event includes a giveaway. If you upload a mod for any basketball video game to our Downloads section during March 2025, and include “March Modness” in the description, you’re automatically in the draw to win a copy of NBA 2K26 PC later this year (full terms and conditions can be found below).
I’ll also be covering topics related to modding in Monday Tip-Off, Wayback Wednesday, and The Friday Five. I’d suggest that it’s quite likely that Dee and I will be discussing mods on the NLSC Podcast, too! As always, I have preliminary plans to get involved with some modding myself, and will hopefully have a few releases to share throughout the month.
I’m looking forward to a fun celebration of modding this March, and more great releases from our talented community. Thanks as always to everyone who contributes to our Downloads section, and supports the modding community here at the NLSC! We really do appreciate people freely sharing their work, and enhancing the gaming experience for their fellow virtual hoop heads.
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Andrew
October 16, 2024
Features, NBA Live 96, Wayback Wednesday
This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m taking a look back at creating Michael Jordan in NBA Live 96 PC.
Today, I’m forty. I’ve been alluding to it in articles and on the NLSC Podcast, and finally, the day has come. It’s a confronting realisation that I’m now technically middle-aged, but then again, I’ve been leaning into a few Grumpy Old Man opinions for a while now! Of course, that invites some armchair psychologist to dismiss those views as blind nostalgia, born of a desperate desire to cling to my youth and a time when everything felt simpler. Joke’s on them, though; I was born to be a retro gamer, and I was going wayback before I was even thirty, let alone forty!
Snark aside, it is my birthday and a milestone one to boot, so I’d like to do something fun to mark the occasion. With that in mind, I’ve been mulling the possibilities as the date drew nearer. I could revisit a favourite game. A couple of the features that I’d already planned would also certainly fit with the reflective nostalgia of another trip around the sun. In the end though, I decided that I’d reminisce about something that combines a favourite game, my all-time favourite player, and the hobby of modding: creating Michael Jordan in NBA Live 96 PC. Let’s take a look back…way back…
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Andrew
October 11, 2024
Features, NBA Live 95, The Friday Five
Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is a list of five players that we’d generally overwrite when making rosters for NBA Live 95 PC.
When I chanced upon a copy of NBA Live 95 PC being sold at a local news agency of all places, I eagerly bought it. Our founders had already introduced me to modding NBA Live 96, so I was keen to tinker with NBA Live 95 as well. I’d soon find out that it wasn’t nearly as easy! Without an in-game create-a-player function, all new players had to overwrite original ones. This meant carefully choosing the right players and text strings to replace. If you were fixing up the rosters for 1995 – as was the natural inclination – there were five players in particular that you were likely to overwrite.
Now, just to be clear, not every single roster for NBA Live 95 PC overwrote these five players with the replacements I’m specifying. Depending on the season the roster was for and the personal choice of the modder making it, sometimes a different player would be used instead. However, when it came to 1995 season updates for NBA Live 95 PC, these are the players that were overwritten most frequently, as they tended to be the ideal candidates to become the missing players we wanted to add. Indeed, when it comes to the first two players, I tend to think of them more for their usefulness to modding than their real life careers! Without any further ado, let’s tip things off with…
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Andrew
October 7, 2024
Modding, Monday Tip-Off, NBA 2K, NBA Live
We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off by envisioning a return to modding.
I’ve said it before, but even though I haven’t been regularly maintaining a roster update for over a decade and my modding output in general has been sporadic, the interest – indeed, the itch and the urge to mod – is still there. Lingering memories of burnout and the more finicky and frustrating aspects of modding don’t exactly help me to get motivated, but I also fondly recall the creative satisfaction of the hobby. It’s why I’ve dabbled here and there, without committing to any larger projects.
To that end, this isn’t some grand announcement of a huge return. If there’s one thing that I’ve learned from other attempts at returning to modding over the past decade or so, it’s to avoid jumping the gun and announcing a big project that I can’t guarantee I’ll deliver on! At the same time, my casual dabbling with minimalist modding and other ideas has encouraged me to get more involved again, and even consider tinkering with NBA 2K25. I touched on this when I shared some of my roster mod philosophies, but as I envision a possible return to modding, it’s essential that I choose projects that appeal to my interests, not to mention suit my current habits on the virtual hardwood.
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Andrew
September 23, 2024
Features, Modding, Monday Tip-Off
We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off by sharing some of my roster mod philosophies.
Sometimes, I feel uneasy about giving modding advice, or commenting on modding-related topics. It’s been a long time since I regularly participated in the hobby, to the point where many people might not even know that I’ve been a modder! I was very active throughout the heyday of NBA Live modding though, and I’ve also dipped my toe into some NBA 2K modding here and there, even releasing a fixed official roster for NBA 2K10. Even though I did eventually become burned out on modding, as I’ve previously admitted, the urge to tinker is still there.
Moreover, I do know what I’m talking about when it comes to our community and creating mods, particularly rosters. I realise that times have changed and there’s always value in exploring new methods and possibilities, but there’s some advice that is evergreen. As Batman once put it on Justice League Unlimited, sometimes the old ways are best; a sentiment echoed in Skyfall many years later! And so, as we consider creating big projects for new games and old favourites alike, I’m sharing some of my roster mod philosophies. They’ve served me well when working on various rosters over the years, and it’s how I’ll approach any projects that I take on moving forward.
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Andrew
September 4, 2024
Basketball Video Games, Features, Modding, Wayback Wednesday
This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m reflecting on the long-running modding practice of rolling back rosters to the previous season.
Two of the most exciting modding ideas for basketball video games are bringing an old favourite up to date, and winding back the clock in new games with a detailed retro season mod. There’s something truly enchanting about a mod so comprehensive that you almost forget that several years – or indeed, decades – separate the game and the season that the roster mod is set in! In comparison, roster mods that just involve rolling the rosters back one year may seem like a more humble affair, particularly if they’re completely minimalist and don’t include any court, jersey, or logo updates.
And yet, these projects can be immensely satisfying to create and play with! There are reasons that for as long as we’ve been able to meaningfully customise rosters – with or without the aid of external tools – we’ve had the idea of rolling back a game’s rosters to the previous campaign. In short, it’s a combination of some of our favourite aspects of playing and modding basketball video games, to the point where a season needn’t be particularly old or established as nostalgic for us to want to re-create it. It’s a way of changing things up, so let’s look at a popular way to go back, that goes way back!
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Andrew
July 3, 2024
Features, NBA Live 2003, Wayback Wednesday
This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m taking a look back at my old roster updates for NBA Live 2003.
I haven’t maintained a current season roster update for any version of NBA Live – or any basketball video game period, for that matter – since the 2013 season, when I was still regularly working on NBA Live 2005 through 08. That’s a little over eleven years at this point, which is scary because it doesn’t feel like it was over a decade ago! To that point though, it’s been over twenty years since I released current roster updates for NBA Live 2003 PC. Sure, the maths and the date on the calendar checks out, but it just doesn’t feel real sometimes!
In any case, since it’s been some twenty years since I wrapped up those 2003-2004 roster updates for NBA Live 2003, and the once far-off 2023-2024 season has come to a close, it seems like a good time to reflect on that project from the heyday of NBA Live modding (or patching, as we called it at the time). Roster mods have come a long way since then, and indeed, it wasn’t long after NBA Live 2003 that I committed to making more detailed current season updates with the help of various contributors. Let’s take a look back…way back…
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