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Tag Archives: Patching

Wayback Wednesday: NBA Live Picture Editor

No Portrait Available Texture (NBA Live Picture Editor)

This is Wayback Wednesday, your midweek blast from the past! In this feature, we dig into the archives, look back at the history of basketball gaming, and indulge in some nostalgia. Check in every Wednesday for retrospectives and other features on older versions of NBA Live, NBA 2K, and old school basketball video games in general. You’ll also find old NLSC editorials re-published with added commentary, and other flashback content. This week, I’m taking a look back at the NBA Live Picture Editor, a tool for modding portraits in NBA Live 95, 96, and 97.

For a veteran modder, there’s something really fun and satisfying in breaking out the tools to edit an old game. The nostalgia in doing so is comparable to dusting off an old favourite to play it, as memories of all those hours tinkering come flooding back. I indulged in that nostalgia a month ago when I revamped a couple of my mods for one of my all-time favourite basketball games, NBA Live 96. Although I was satisfied to finally complete some unfinished business, particularly with the Complete Update for the 2001 season, I didn’t have time to do any work on the portraits.

Editing portraits in NBA Live 95, NBA Live 96, and NBA Live 97 is done using a tool called the NBA Live Picture Editor. Co-developed by two of our founders, Tim and Brien, it’s a nifty tool that wasn’t put to use all that often for public releases. As such, it’s somewhat overlooked in the history of our modding community. It’s worth remembering though, so let’s take a look back…way back…

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March Modness: NBA Live PC Title Screen Updates

NBA Live 19 All-Star Edition Title Screen Mod for NBA Live PC

I’m still cooking up some big projects that I hope I can finish before March Modness 2019 is over, but in the meantime, I’m tipping off my releases with a couple of smaller mods. Following up on my previous NBA Live 18 and NBA Live 19 title screen updates for NBA Live 2005-08 PC, I’ve released a new title screen featuring the NBA Live 19 All-Star Edition artwork.

In an overdue release, I’ve also gone back and updated my Next Gen Title Screen mod for NBA Live 07. The first release used the pre-boot screen as it was easier to crop for use in the original NBA Live 07 file, but this release uses the file from NBA Live 08, which means I’ve been able to use the actual title screen from the Xbox 360 version of NBA Live 07.

Download the NBA Live 19 All-Star Edition mod here, and the new NBA Live 07 Next Gen mod here. Be sure to stay tuned for more March Modness releases!

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Second Annual March Modness Is Underway

NLSC March Modness

March Modness is back for 2019! I liked the idea of last year’s event and was glad to see people in the community getting involved, so this is the next step in making it an annual event.

Basically, March Modness is both a celebration of modding, and a giveaway. In addition to our usual File Additions bulletins and spotlighting any big releases that come out during the month of March, contributors to our Downloads section will have a chance to win a copy of either NBA Live 20 or NBA 2K20 later this year, just by releasing their work.

To enter, all you need to do is release a mod and upload it to our Downloads section during the month of March 2019, with “March Modness” in the description. The mod may be for any PC version of NBA Live or NBA 2K, but it must be your own work and remain hosted in our Downloads section. Please see below for the full terms and conditions of entry, and good luck!

Once again, I’ll be getting into the spirit myself with a few releases. There are some projects that I’m working on that have been taking longer than anticipated, but I’ll be doing my best to get at least a couple of them out this month. Stay tuned for more details, and hopefully some great releases throughout our second annual March Modness!

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Wayback Wednesday: DBF Files in NBA Live

NBA Live 08 Players DBF in DB Commander

This is Wayback Wednesday, your midweek blast from the past! In this feature, we dig into the archives, look back at the history of basketball gaming, and indulge in some nostalgia. Check in every Wednesday for retrospectives and other features on older versions of NBA Live, NBA 2K, and old school basketball video games in general. You’ll also find old NLSC editorials re-published with added commentary, and other flashback content. This week, I’m taking a look back at DBF files in the PC versions of NBA Live.

Our community has produced several amazing mods over the years. We’ve been able to go from fairly basic roster updates to comprehensive total conversions, and a wide variety of tweaks and enhancements. Of course, some games have been easier to mod than others. The feasibility of modding a game generally comes down to the format and structure of the files; the easier they are to decode and manipulate, the easier it’s been to develop tools to edit them. At times, developers have gone out of their way to make this task easier. CustomArt is one such example, while DBF files are another.

In short, the adoption of DBF files greatly expanded what we were able to accomplish with roster editing in NBA Live. It’s easily one of the most important developments in the history of our modding community, so let’s take a look back…way back…

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Monday Tip-Off: How Other Games Helped Our Modding Community

bigGUI came from the FIFA Modding Community

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with a look at how other games have helped our modding community here at the NLSC.

When it was announced back in June that Madden 19 would be released for PC, the news was met with enthusiasm, and not just from the Madden community. While PC gamers who have been waiting for the return of EA’s NFL series are reaping the most tangible benefits right now, it’s welcome news for those of us in the basketball gaming community as well. Madden’s return to PC bodes well for the possibility of NBA Live also making the jump back to the platform in the future, something we’ve wanted to see since the game became a console exclusive beginning in 2008.

For now though, it’s merely a promising sign for the future. As discussed in Episode #258 of the NLSC Podcast, it was encouraging to hear Connor Dougan talk about a PC version of NBA Live in a recent interview, and even make specific mention of mods. The prospect of a revitalised Madden modding community should also be of great interest to us as a possible indication of what we should expect from a future PC release for NBA Live. After all, while we’ve done some great work over the years, the other talented modding communities that created content for EA Sports games helped us immensely. Indeed, without their contributions, we’d have been far less productive.

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Wayback Wednesday: Swapping Files in NBA Live 95 & NBA Live 96 PC

Switched Sonics & Rockets Logos in NBA Live 96

This is Wayback Wednesday, your midweek blast from the past! In this feature, we dig into the archives, look back at the history of basketball gaming, and indulge in some nostalgia. Check in every Wednesday for retrospectives and other features on older versions of NBA Live, NBA 2K, and old school basketball video games in general. You’ll also find old NLSC editorials re-published with added commentary, and other flashback content. This week, I’m dusting off NBA Live 95 and NBA Live 96 PC, and swapping some files around.

Let’s do something a little different for this week’s Wayback Wednesday; let’s tinker with the PC versions of NBA Live 95 and NBA Live 96! Specifically, we’re going to swap some art files between the games, just to see what works. The idea of swapping compatible files between games didn’t take off until much later, mostly because we generally didn’t create much in the way of custom art mods for the early games in the series. My complete update for NBA Live 96 featured updated logos and jerseys that another member contributed, but generally speaking, rosters didn’t include art updates.

With dial-up Internet connections, comprehensive updates simply weren’t the done thing. It’s a shame we didn’t look into it though, because there are assets that can be swapped between NBA Live 95 and NBA Live 96. There’s not a wide variety of mods that can benefit from this technique, but if nothing else, it could’ve enhanced roster updates with some season-specific artwork. Let’s take a look back…way back…

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Wayback Wednesday: CustomArt in NBA Live

Hakeem Olajuwon in the 1996 Mod (NBA Live 2004)

This is Wayback Wednesday, your midweek blast from the past! In this feature, we dig into the archives, look back at the history of basketball gaming, and indulge in some nostalgia. Check in every Wednesday for retrospectives and other features on older versions of NBA Live, NBA 2K, and old school basketball video games in general. You’ll also find old NLSC editorials re-published with added commentary, and other flashback content. This week, I’m taking a look back at CustomArt in the PC versions of NBA Live.

As I mentioned in my retrospective of NBA Live on PC, modding was a big part of what made those releases the definitive versions of the game through to around the mid 2000s. The modding scene was able to become as large and successful as it did due to EA Sports’ willingness to make the game files easier to modify. While we were never provided any official tools, changes such as the adoption of DBF files, as well as the organisation and relative consistency of the art file formats, kept the modding community productive and our Downloads database filled with great updates.

One of the most significant developments in modding was CustomArt, introduced in NBA Live 2003 PC. The feature simplified the process of installing mods, while also providing in-depth customisation options. Should NBA Live return to the PC at some point, it’s definitely a feature that it needs to have, and it would also be great to have it natively supported in NBA 2K PC as well. Let’s take a look back…way back…

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Wayback Wednesday: NBA Live on PC Retrospective

Gilbert Arenas in NBA Live 08

This is Wayback Wednesday, your midweek blast from the past! In this feature, we dig into the archives, look back at the history of basketball gaming, and indulge in some nostalgia. Check in every Wednesday for retrospectives and other features on older versions of NBA Live, NBA 2K, and old school basketball video games in general. You’ll also find old NLSC editorials re-published with added commentary, and other flashback content. This week, I’m taking a look back at the history of NBA Live on PC.

It’s been over ten years since a PC version of NBA Live was released. For a long time, the series was the only NBA game that was consistently released on PC as well as the consoles, but beginning with NBA Live 09, it’s been a console exclusive. In hindsight, the writing was on the wall as the last couple of PC releases were problematic, not to mention ports of the previous console generation. Although the NBA 2K series would make its way to PC – the very year NBA Live left it, in fact – there is still interest in seeing EA’s game return to the platform. Unfortunately, so far our Wishlist requests and petitions have not yet yielded the desired outcome.

Hopefully, as the NBA Live series continues to rebuild and re-establish itself, we’ll see a PC release again one day. After all, through to around 2006, the PC version of NBA Live was arguably the definitive version of the game. It certainly helped put us on the map, and carve out a niche in the basketball gaming community with all of the work we put into modding the games. This week, I thought I’d reflect on the history of NBA Live on PC, in the hopes that its legacy will continue with a new release some day. Let’s take a look back…way back…

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Wayback Wednesday: The NBA Live 96 Editor

NBA Live 96 Editor

This is Wayback Wednesday, your midweek blast from the past! In this feature, we dig into the archives, look back at the history of basketball gaming, and indulge in some nostalgia. Check in every Wednesday for retrospectives and other features on older versions of NBA Live, NBA 2K, and old school basketball video games in general. You’ll also find old NLSC editorials re-published with added commentary, and other flashback content. This week, I’m taking a look back at the NBA Live 96 Editor for Windows, also known as WNBA-Ed.

Although obviously far surpassed by its successors, NBA Live 96 is still one of my all-time favourite games in the NBA Live series. It was the first NBA Live title that I owned on PC, having played NBA Live 95 on the Super Nintendo (although I would later pick up the PC version of NBA Live 95 as well). It’s also the game that led me to discover the NLSC when my family finally got connected to the Internet, and in turn, the hobby of modding (usually called patching at the time). As such, in addition to the fun I had with the game, it’s a sentimental favourite because of its connection to my history in discovering and joining the online basketball gaming community.

The hard work of Tim, Lutz, and Brien had made it possible to mod NBA Live 95, but as I discussed in a previous article, the process could be quite fiddly, even with the tools that they created. When it came time to develop tools for NBA Live 96, they made some advances that greatly simplified the process, which delighted my teenage self and set me on a path to join the original NLSC trio and many others in the hobby of patching. One of the key tools that I soon became very familiar with was Tim’s NBA Live 96 Editor. Let’s take a look back…way back…

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The Friday Five: 5 Biggest Developments in Modding

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five is a list of what I believe are the five biggest developments in modding.

I’ve said it many, many times before, but our modding community has done some great things over the years. Of course, creating all those amazing mods hasn’t always been easy, and in the case of some games, it’s taken a while after their release to develop all the necessary tools. Even today, there are obstacles that make modding difficult at times, and there are some things that we used to be able to do that we presently cannot. Obviously, the goal here is to do the best we can with the tools at our disposal, and keep trying to develop new methods and resources that will help us to tinker with basketball video games as desired.

With that in mind, we only need to look back at the major developments in modding to find inspiration. As a community, we’ve been able to overcome a lot of obstacles in being able to modify NBA Live and NBA 2K, and in one or two instances, the developers themselves have helped us along the way. In the spirit of recognising all the advancements in modding, and hopefully providing some inspiration to keep doing what we’re doing, I’d like to discuss five major milestones that I believe have marked some of the most important developments in the hobby. Without them, modding would certainly be far more limited, if not impossible.

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The Friday Five: 5 More Patches I Always Wanted to Make

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown.

A little over two years ago, I wrote a Friday Five column about five patches that I always wanted to make, but never did. Since then, I’ve given a couple of them a try, releasing beta/demo versions of an Ultimate Jordan Roster, and a fictional league roster inspired by World League Basketball. They’re a couple of projects that I’d like to return to when I have the opportunity, as I do like to get back to my roots and make some patches from time to time. It’s been a while since my last release, so I must admit that I am getting the itch to work on something beyond my regular columns and other features (although I certainly do enjoy creating that content, too).

Because I don’t have as much free time as I used to, these days I prefer to focus on making smaller patches that fill a particular need, or works that are creatively satisfying, rather than the regular roster updates that I used to create. When I’m trying to come up with some fun ideas for patches, I still tend to think back to projects that I’ve envisioned in the past, but never got around to making. Following on from my previous Five, here are some more patches that I didn’t end up creating, some of which I might take a shot at sometime in the future.

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Wayback Wednesday: The Original NLSC Roster Updates

1998 Bulls in the NLSC Roster Updates for NBA Live 97

This is Wayback Wednesday, your midweek blast from the past! In this feature, we dig into the archives, look back at the history of basketball gaming, and indulge in some nostalgia. Check in every Wednesday for retrospectives and other features on older versions of NBA Live, NBA 2K, and old school basketball video games in general. You’ll also find old NLSC editorials re-published with added commentary, and other flashback content.

Years before I was maintaining the NLSC roster updates for NBA Live, Tim and Lutz were creating the site’s original patches. We’ve seen a lot of fantastic roster updates over the years that have brought attention to the NLSC and been very popular in the community, and that great work certainly continues to this day. However, when you’re talking about the roster updates that made this site what it’s become and inspired so many other people to get into the hobby, you can’t go past those original releases by Tim and Lutz.

Those roster updates are still available in our Downloads section, and if you’re ever in the mood for some retro basketball gaming, I’d definitely recommend downloading them. If you’re newer to the NLSC community though – and especially if you’ve mostly been involved with the NBA 2K modding scene – it might be difficult to appreciate how important and influential those original NLSC rosters were. While I do encourage you to experience them for yourself if you can, I feel it’s important that those early roster updates get their due, especially in light of 2016 marking our 20th Anniversary.

Let’s take a look back…way back…

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The Friday Five: 5 Things You Learn Making Roster Updates

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown.

It’s been a few years since I released my last roster update for NBA Live, and although I’ve tinkered a bit here and there, I’ve never really gotten into roster editing for NBA 2K. That being said, I’m certainly no stranger to making roster updates, having gotten into the hobby when I discovered the NLSC back in 1997, eventually taking over the NLSC rosters when I became webmaster and Lutz passed them over to me. Make no mistake: over the years, I’ve spent a lot of time creating players, moving players around, editing ratings, and updating games for a brand new season.

There are times when I miss making rosters, though remembering the more tedious and time-consuming aspects of their creation makes me realise that I probably made the right decision in moving on. Of course, I’ve also found that making roster updates can be an interesting and rewarding exercise. There are a few things that you learn when you’re making those updates, so I thought that I’d talk a little bit about that in this week’s Five. Whether you’re looking to make your own roster updates for NBA Live or NBA 2K, or you’d just like a little more insight into their creation, I hope you’ll find it informative.

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The Friday Five: 5 Mods We Rarely See Anymore

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown.

As I mentioned in Episode #178 of the NLSC Podcast, and as you can see in the NBA 2K17 Releases & Previews section of the Forum, our community is already hard at work figuring out how to develop mods (and indeed, already releasing some) for this year’s game from Visual Concepts. Modding – or patching, to use the old name for the hobby – is something that our community has been doing a fantastic job of for over twenty years now. I expect that we’ll see many more great mods being released over the next year, and beyond.

Although I haven’t been extremely active in the NBA 2K modding scene, I do keep tabs on it, and I’ve been involved with NBA Live modding since before I was running the NLSC. Not only have several modders come and gone, but certain types of mods have also seemingly gone in and out of fashion over the years. For this week’s Friday Five, I thought I’d create a list of five types of mods that we don’t see as often these days. That’s not to say that they don’t still get made from time to time, but for one reason or another, they’re not as popular as they once were. With that being said, perhaps we can bring a few of these mods back in NBA 2K17.

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Wayback Wednesday: NBA Live 95 Patching

1997/1998 Rosters from Lutz's NBA Live 95 Roster Patches

Welcome to Wayback Wednesday, your midweek blast from the past! This is a feature where we dig into the archives, look back at the history of basketball gaming, and indulge in nostalgia. Check in every Wednesday for retrospectives and other features on older versions of NBA Live, NBA 2K, and old school basketball video games in general. You’ll also find old NLSC editorials re-published with added commentary, and other flashback content.

For as long as the NLSC has been around, so has the NBA Live patching community. In 2008, patching – or modding, as it’s more frequently called these days – finally came to NBA 2K, when NBA 2K9 became the first game in the series to be released on PC. As a community, we’ve been able to do some amazing things for both NBA Live and NBA 2K: comprehensive multi-season roster mods, enhanced textures for team and player art, and even changes to the animation files, to name but a few. We’ve hit some roadblocks along the way – as NBA 2K15 and NBA 2K16 modders can attest – but it was pretty difficult back in the days of NBA Live 95, too.

Thanks to the efforts of our founders, Tim, Lutz, and Brien, it was possible to create custom rosters for NBA Live 95, and eventually, custom art files as well. Compared to what they were able to achieve with the editing tools for NBA Live 96 onwards, creating rosters for NBA Live 95 was much trickier, and a lot more finicky. Through going back and creating the Definitive roster patch for NBA Live 95 as part of our 20th Anniversary of NBA Live content, as well as putting Stephen Curry into the game for last week’s feature, I was reminded of both the fun and the frustration of patching NBA Live 95.

With patching/modding being such a big part of what we do here at the NLSC, I thought it’d be interesting to look back at what the community had to work with in the early days. So let’s indeed take a look back…way back…

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