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Wayback Wednesday: NBA Inside Drive 2000 Retrospective

Shaq Dunks in NBA Inside Drive 2000

This is Wayback Wednesday, your midweek blast from the past! In this feature, we dig into the archives, look back at the history of basketball gaming, and indulge in some nostalgia. Check in every Wednesday for retrospectives and other features on older versions of NBA Live, NBA 2K, and old school basketball video games in general. You’ll also find old NLSC editorials re-published with added commentary, and other flashback content. This week, I’m taking a look back at NBA Inside Drive 2000, developed by High Voltage Software and published by Microsoft exclusively for PC.

I have an unusual history with NBA Inside Drive 2000. Following a hard drive crash in early 2000, my family finally ditched our venerable 486 DX2 66, upgrading to a much better system: a Pentium III! At the time, it meant that I could play most of the latest games, including NBA Live 2000. Even though I was enjoying NBA Live 2000 (and still hold it in high esteem), I was eager to pick up NBA Inside Drive 2000 when I saw it at my local store. Being a teenage gamer obsessed with basketball, I was keen to get my hands on any virtual hoops title that I could. NBA Live was the premier brand at the time, but other games usually had something appealing to offer.

Unfortunately, NBA Inside Drive 2000 just didn’t click with me, and within a week, I exchanged it for GTA 2. I remember making up a story about how I couldn’t get it to run even though I checked the system requirements first, which the staff believed (I’d feel guiltier about it if they hadn’t ripped me off with a video card, and then made up a story about why it wasn’t working properly rather than help me). Ironically, GTA 2 is my least favourite game in the Grand Theft Auto series, but that’s another story. I’ve since picked up a copy of NBA Inside Drive 2000 off eBay, so what is it that I didn’t like, and do I still feel the same way now? Let’s take a look back…way back…

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Hoops Universe Released; Available in our Downloads Database

Hoops Universe Preview

NLSC Forum member Dr has released a new basketball video game titled Hoops Universe. The game is completely free and features customisable graphics, with a default roster filled with fictional teams and players. Created in Stencyl, the game will run on both PC and Mac.

Hoops Universe features a retro-themed aesthetic, similar in style to old games such as Double Dribble, or Namo Gamo’s Basketball Classics. The current release is a work-in-progress, and Dr B is inviting feedback over in the NLSC Forum. A fully-fledged game may be released on Steam at some point, but for now, releases will be made freely available in our Downloads database.

Check it out here! For more information, previews, support, and feedback, please see this Forum topic.

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Wayback Wednesday: Dev Console in NBA Live 2003 PC

Dev Console in NBA Live 2003

This is Wayback Wednesday, your midweek blast from the past! In this feature, we dig into the archives, look back at the history of basketball gaming, and indulge in some nostalgia. Check in every Wednesday for retrospectives and other features on older versions of NBA Live, NBA 2K, and old school basketball video games in general. You’ll also find old NLSC editorials re-published with added commentary, and other flashback content. This week, I’m taking a look back at the dev console that was featured in NBA Live 2003.

During what I’m unofficially dubbing the Golden Age of NBA Live, the PC release was often the definitive version of the game. If nothing else, there was so much that our modding community could do with it. Even when certain games fell short of our expectations, we’d do all we could to enhance them with mods. In the process, we discovered a lot of hidden content and features. One interesting feature that we found but didn’t really utilise all that often was the dev console in NBA Live 2003.

While the presence of a developer/debug console isn’t unusual in other types of video games, they don’t appear all that often in basketball titles. One might argue that there’s less use for the functionality when it comes to the virtual hardwood, but there are still a couple of nifty things that were possible with the dev console in NBA Live 2003. I had some fun with it in a Dumb Mondays feature around four years ago, but I feel that it deserves a Wayback Wednesday profile as well. Let’s take a look back…way back…

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Monday Tip-Off: Double-Dipping With Basketball Games

Michael Jordan Card in MyTEAM (NBA 2K19)

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with a few thoughts on double-dipping with basketball games on multiple platforms.

As someone who grew up playing a variety of video games on both computers and consoles, I’ve never cared for PC vs Console wars. I’ve enjoyed the hobby on both platforms, with the benefits that they each provide. Whether I’ve played a game on PC or console depends on whether or not it’s available on all platforms, the hardware I’ve had at my disposal, and if multiplayer is involved, which platform my friends are on. Of course, there are some games that I’ve enjoyed so much that I ended up double-dipping and buying them on a second platform as well.

Needless to say, basketball games are among the titles I’ve double-dipped with. In fact, when it comes to NBA 2K, I’ve double-dipped in recent years with the PC and PlayStation 4 versions; the former for single player gameplay and modding, and the latter for online play with the other members of the NLSC squad. While it’s worked out for me, in particular helping out with content creation and news coverage, I have to admit that one version of the game has usually somewhat gone to waste. With the amount of time we can sink into basketball games these days, it’s difficult to get the most out of a title on two different platforms. This year, I’m trying to remedy that.

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Wayback Wednesday: The Tandy Rec Center in NBA Live 06 PC

Dwyane Wade in the Tandy Rec Center (NBA Live 06 PC)

This is Wayback Wednesday, your midweek blast from the past! In this feature, we dig into the archives, look back at the history of basketball gaming, and indulge in some nostalgia. Check in every Wednesday for retrospectives and other features on older versions of NBA Live, NBA 2K, and old school basketball video games in general. You’ll also find old NLSC editorials re-published with added commentary, and other flashback content. This week, I’m taking a look back at the Tandy Rec Center in NBA Live 06.

In addition to the commendable job that EA Sports has done with the team arenas in NBA Live, the series has boasted some interesting and well-designed venues beyond the NBA hardwood. From the street courts in NBA Live 2003 to The Temple in the Xbox 360 versions of NBA Live 06 and 07, to The Hangar and the global courts we’re set to experience in NBA Live 19, NBA Live’s art team has done some great things with real and fictional venues alike. One practice venue that doesn’t get mentioned very often however is the Tandy Rec Center in the PC version of NBA Live 06.

A little out of the norm for a sim-oriented NBA video game, it nevertheless stands out as one of the more unique venues featured in the NBA Live series. Since I’ve already taken a look back at several of the old practice and 1-on-1 courts in NBA Live, I felt it would only be fitting to profile this distinctive gym from one of my all-time favourite games. Let’s take a look back…way back…

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Monday Tip-Off: How Other Games Helped Our Modding Community

bigGUI came from the FIFA Modding Community

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with a look at how other games have helped our modding community here at the NLSC.

When it was announced back in June that Madden 19 would be released for PC, the news was met with enthusiasm, and not just from the Madden community. While PC gamers who have been waiting for the return of EA’s NFL series are reaping the most tangible benefits right now, it’s welcome news for those of us in the basketball gaming community as well. Madden’s return to PC bodes well for the possibility of NBA Live also making the jump back to the platform in the future, something we’ve wanted to see since the game became a console exclusive beginning in 2008.

For now though, it’s merely a promising sign for the future. As discussed in Episode #258 of the NLSC Podcast, it was encouraging to hear Connor Dougan talk about a PC version of NBA Live in a recent interview, and even make specific mention of mods. The prospect of a revitalised Madden modding community should also be of great interest to us as a possible indication of what we should expect from a future PC release for NBA Live. After all, while we’ve done some great work over the years, the other talented modding communities that created content for EA Sports games helped us immensely. Indeed, without their contributions, we’d have been far less productive.

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Custom Courts in NBA Live 19, Gameplay Footage, Other Details

NBA Live 19: WNBA

Although an official announcement has yet to be made, a few more tidbits about NBA Live 19 have been revealed. The information comes courtesy of Shacknews – who have posted an extended preview of the game complete with raw gameplay footage – and influencers including Will OS and NBA Live Girl. A few other gameplay videos, and videos discussing details that have leaked, have also been posted.

It seems that we’ll be able to create our own custom courts in The One this year, in a manner very similar to the hometown blacktop in NBA Street Homecourt, as well as the custom courts in NBA 2K’s MyTEAM and 2K Pro-Am modes. More details are no doubt forthcoming in an official announcement and preview. Speaking of courts, the video from Shacknews also provides us with as glimpse of the custom Joel Embiid court, which was listed as one of the pre-order bonuses.

The video also confirms that quarters have been added to games in The Streets, which were previously all played under the “First to 21” win condition. In addition to uncut gameplay, it also provides an overview (and naturally, spoilers) of The Rise, the story that provides the backdrop to The One in NBA Live 19. The hour long video runs from the beginning of the story at Quai 54, through the Draft Combine and concluding at the NBA Draft itself.

Also of interest, Sports Gamers Online recently had a chance to interview NBA Live 19 Creative Director, Connor Dougan. Connor was actually asked about a PC version of NBA Live, and while he confirmed it isn’t happening this year, he expressed his support for the idea, even mentioning modding. It was cool to hear, so be sure to check out the interview for his full comments!

With NBA Live 19 just six weeks away, more information should hopefully be coming through fairly steadily. We’ll certainly try to stay on top of the news, but for now, check out some of the videos below, and feel free to leave a comment with your thoughts. As always, we also invite you to join in the discussion here in the NLSC Forum.

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NLSC Podcast – Episode #253

NLSC Podcast Logo

Episode #253 of the NLSC Podcast is out now! Join Arcane and I as we react to the gameplay videos, impressions, and other tidbits of information about NBA Live 19 that have come out of EA Play 2018. We also touch on a rumour that’s making the rounds, and once again discuss some of our hopes for this year’s game from EA Sports.

On this week’s show…

  • Following EA Play 2018, the attendees have been sharing raw gameplay videos. They’ve provided us with an extended work-in-progress look at NBA Live 19, as have a few screenshots.
  • Although we’re not expecting to see too many deep dive developer blogs just yet, the devs at EA Play managed to drop some more tidbits through interviews with content creators.
  • Rumours are swirling of a PC release for NBA Live 19. We’d love to believe it, but given the listing on the official website, we’re not getting our hopes up just yet.
  • The developer blog regarding Franchise mode in Madden 19 has us feeling a little envious. We wrap up Episode #253 of the NLSC Podcast by reiterating a few thoughts on what we’d like to see in NBA Live 19.

Click Play to listen to the show!

Have some thoughts on the latest episode? Got a mailbag question or topic suggestion for the next show? Sound off in the comments section below, or join in the discussion here in the Forum! For more information on the NLSC Podcast including episode guides, check out this page in our Wiki.

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Wayback Wednesday: NBA 2K9 on PC Retrospective

Kevin Garnett Dunking in NBA 2K9

This is Wayback Wednesday, your midweek blast from the past! In this feature, we dig into the archives, look back at the history of basketball gaming, and indulge in some nostalgia. Check in every Wednesday for retrospectives and other features on older versions of NBA Live, NBA 2K, and old school basketball video games in general. You’ll also find old NLSC editorials re-published with added commentary, and other flashback content. This week, I’m taking a look back at NBA 2K9 on PC.

The fact that LeBron James is appearing in his eighth consecutive NBA Finals series hasn’t just sparked fierce debate among basketball fans in the endless Greatest of All-Time debate. It’s also a sign of how quickly the last few years have flown by, with LeBron’s tenure with the Miami Heat already becoming a distant memory. Another fact that may leave you wondering where the time has gone is the number of NBA 2K games that have come out on PC, which now stands at ten. It feels like only yesterday that the series was a newcomer to the platform, but it has indeed been a decade.

Currently the only sim-oriented title that’s still being released on PC, NBA 2K has kept basketball gaming alive on the platform. When it was announced that NBA 2K9 would be coming out on PC, it came as tremendous news for a community that had felt abandoned by EA Sports. Since we’ve had a decade of NBA 2K gaming on PC at this point, I feel it’s worth reflecting upon the game that brought the series to a new audience of basketball gamers. Let’s take a look back…way back…

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Wayback Wednesday: NBA Live on PC Retrospective

Gilbert Arenas in NBA Live 08

This is Wayback Wednesday, your midweek blast from the past! In this feature, we dig into the archives, look back at the history of basketball gaming, and indulge in some nostalgia. Check in every Wednesday for retrospectives and other features on older versions of NBA Live, NBA 2K, and old school basketball video games in general. You’ll also find old NLSC editorials re-published with added commentary, and other flashback content. This week, I’m taking a look back at the history of NBA Live on PC.

It’s been over ten years since a PC version of NBA Live was released. For a long time, the series was the only NBA game that was consistently released on PC as well as the consoles, but beginning with NBA Live 09, it’s been a console exclusive. In hindsight, the writing was on the wall as the last couple of PC releases were problematic, not to mention ports of the previous console generation. Although the NBA 2K series would make its way to PC – the very year NBA Live left it, in fact – there is still interest in seeing EA’s game return to the platform. Unfortunately, so far our Wishlist requests and petitions have not yet yielded the desired outcome.

Hopefully, as the NBA Live series continues to rebuild and re-establish itself, we’ll see a PC release again one day. After all, through to around 2006, the PC version of NBA Live was arguably the definitive version of the game. It certainly helped put us on the map, and carve out a niche in the basketball gaming community with all of the work we put into modding the games. This week, I thought I’d reflect on the history of NBA Live on PC, in the hopes that its legacy will continue with a new release some day. Let’s take a look back…way back…

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Monday Tip-Off: The Perils of Digital-Only PC Releases

LeBron James attracts fanboys and haters (NBA 2K18)

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with a few thoughts on the drawbacks of the PC versions of basketball video games being digital-only releases.

It’s not fashionable to admit it, but I’m still a fan of physical media. Part of that comes down to where I live, of course. Australian Internet speeds don’t always make digital releases for PC games desirable, and certain streaming services are either unavailable, or don’t carry the same selection as their US counterparts. A DVD, Blu Ray, or game disc not only alleviates any issues with Internet speed and data limits, but also offers a physical collectable that I can put on a shelf. Be it TV series, movies, or video games, I enjoy seeing them all lined up in my collection.

Of course, I also enjoy the benefits of digital releases. They obviously provide a lot of convenience, and save on shelf space. There’s no need to drive to the store, or wait for copies to arrive in the mail. Physical media can be lost or damaged, while a digital release can just be downloaded again. When they’re tied to a platform such as Steam, there are no issues with lost or invalid serial numbers, and patches will come through automatically. These days, we don’t actually have a choice in terms of the only PC sim basketball video game, as NBA 2K is only released via Steam. It’s preferable to having no PC version at all, but there are some perils to digital-only PC releases.

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Wayback Wednesday: Jordan vs Bird: One on One Retrospective

Jordan vs Bird Title Screen

This is Wayback Wednesday, your midweek blast from the past! In this feature, we dig into the archives, look back at the history of basketball gaming, and indulge in some nostalgia. Check in every Wednesday for retrospectives and other features on older versions of NBA Live, NBA 2K, and old school basketball video games in general. You’ll also find old NLSC editorials re-published with added commentary, and other flashback content. This week, I’m taking a look back at the PC version of Jordan vs Bird: One on One by Electronic Arts.

In my retrospective of Lakers vs Celtics last year, I took a look back at one of the most famous forerunners to EA Sports’ NBA Live series. Although it was the first game in the NBA Playoffs series, and the oldest game in EA’s lineage of five-on-five titles, Lakers vs Celtics was not the developer’s first foray onto the virtual hardwood. That distinction belongs to the 1983 Apple II release commonly referred to as One on One, and alternatively as One on One: Dr. J vs. Larry Bird, or Dr. J and Larry Bird Go One on One. Featuring Julius Erving and Larry Bird going head to head in a one-on-one match-up, it was one of Electronic Arts’ early successes.

The game would pave the way for a 1988 release titled Jordan vs Bird: One on One. This time, Larry Bird was pitted against Dr. J’s heir apparent, Michael Jordan. Not only did it build on the success of its predecessor by featuring more modes of play, it also enjoyed a wider release, coming out on the PC, Nintendo Entertainment System, SEGA Genesis/Mega Drive, Commodore 64, and Game Boy. We’ll be focusing on the PC version for MS-DOS today, so let’s take a look back…way back…

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NBA 2K18 PC System Requirements Revealed

NBA 2K18: Damian Lillard

Steam’s store listing for the PC version of NBA 2K18 has revealed the system requirements for this year’s game. Not surprisingly, the required specs aren’t very different from last year, with the biggest change being a slightly better video card. The minimum and recommended requirements are as follows:

Minimum:

  • OS: Windows 7, 8.1 or 10 (64 bit version)
  • CPU: Intel i3-530 or AMD Phenom II x4 805
  • RAM: 4 GB
  • GPU: nVidia GT 450 or AMD HD 6770 (both 1 GB of VRAM)
  • DirectX: 11
  • Storage: 70 GB
  • Additional: Gamepad recommended

Recommended:

  • OS: Windows 7, 8.1 or 10 (64 bit version)
  • CPU: Intel i5-4430 or AMD FX-8370
  • RAM: 8 GB
  • GPU: nVidia GTX 770 or AMD R9 270 (both 2 GB of VRAM)
  • DirectX: 11
  • Storage: 70 GB

As you can see here, our community is already gearing up to do some great things with the PC version of NBA 2K18. Although the PC version misses out on content such as The Prelude, we do have the benefit of a talented and passionate modding community. Speaking of which, when the time comes, we encourage everyone to make good use of our upload facilities, to ensure that mods for NBA 2K18 don’t get lost as they unfortunately so often do on external hosts.

Thanks to Dommy73 for the heads up on the system requirements!

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2017 Offseason Roster Updates for NBA 2K17 (PC & PS4)

Roster Updates for NBA 2K17 (SkillzFromThe6)

While we wait for more news on NBA 2K18 and NBA Live 18, a lot of gamers are eager to play with updated rosters for NBA 2K17. Fortunately, dedicated members of our modding community are helping out in that regard, with detailed 2017 offseason roster updates for the PC and PlayStation 4 versions of the game.

As we’ve covered in recent episodes of the NLSC Podcast, a team of modders including I Hate MondaysbluejaybrandonKevmireJEDL, and rovert22044 have been working on the NLSC Realistic Community Roster. The project consists of both final 2017 season rosters and updated 2018 season rosters, with the 2017 roster being released last week. Both roster updates include re-worked player ratings, Badges, rotations, and more, for the most realistic experience possible. Slider settings and compatible 2017 Draft Classes are also available. You’ll find the roster shared under the name “NLSC 16/17”, by “I Hate Mondays”. For more information, and download links for the compatible art updates, see this thread. The team is working on getting the 2018 roster updates out as soon as possible.

For those who’d like to play with updated rosters on PC right now, Shuajota has been working on the DNA Ultimate Roster, which includes offseason transactions and the new rookies. 2017 D-League rosters have also been added. You can find the roster shared as “DNA Ultimate Roster 17-18”, by “KraZStaR”. More information, previews, and download links for the art updates can be found in this thread.

If you’re looking for roster updates for the PlayStation 4 version of NBA 2K17, SkillzFromThe6 is hard at work on his offseason roster. His updates are coming through very quickly, as you can see from the previews being posted in this thread. If you’d like to download the roster, search for “Offseason Roster 2K17”, by “SkillazKill”.

Please note that all roster updates need to be downloaded through the in-game sharing functionality rather than the old-fashioned method, which is why I wanted to post a bulletin highlighting these recent releases. Please also note that we do not support the pirated version of the game in this community, and requesting help with it is grounds for an immediate permanent ban in the Forum. Our policy on this is clear and well-established, so if need be, be sure to brush up on our rules here.

Beyond roster updates, other people are making some great mods including historical and concept rosters, realistic faces, body models, shoes, jerseys, and courts, and more. Stay tuned for more File Additions bulletins, and be sure to keep an eye on the NBA 2K17 Releases & Previews section of the NLSC Forum. A huge thank you to all the modders who have taken the time to create these great mods and updates for their fellow basketball gamers!

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Rumours of a PC Release for NBA Live 18 (Update: PS4 & X1 Only)

NBA Live 18: Stephen Curry

UPDATE: The official website only lists PlayStation 4 and Xbox One as the platforms, so it appears as though the rumours are false. We may look to start up another PC petition in the near future.

There are some very interesting rumours regarding NBA Live 18 making the rounds at the moment. According to Game Informer, both NBA Live 18 and Madden 18 are slated for release on PC, in addition to PlayStation 4 and Xbox One. If true, it would be the first time in ten years that either game has been released on the PC platform.

Before we all get too excited, it wouldn’t be the first time that a PC version has been erroneously listed for NBA Live following the game’s last appearance on the platform. It should be noted that EA Sports have yet to officially confirm any platforms for NBA Live 18, aside from the current generation consoles. As such, this could simply be a copy and paste error, as the platform listings for the upcoming NBA Live and Madden releases are identical to FIFA 18, a series that is currently available on PC.

Nevertheless, this is a rumour that we’ll obviously be keeping an eye on. A return to PC would definitely be welcomed by our community, especially if the game turned out to be anywhere near as moddable as the series’ previous releases for the platform. That’s obviously something we’d look into, if indeed NBA Live 18 comes out on PC.

For now, it’s probably best to take the rumour with a grain of salt, as it’s a move that seems somewhat unlikely as the NBA Live series tries to reestablish itself with the significantly larger console demographic. We’ll obviously discuss the rumour in this week’s NLSC Podcast though, and if we can get any more information on the situation, we’ll naturally be sure to pass it along. In the meantime, feel free to speculate in the comments section below, as well as in this thread in the NLSC Forum. Incidentally, if you missed the first official look at NBA Live 18, you can check it out here.

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