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The Friday Five: 5 Old Basketball Games That Shot Up In Price

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five is a list of five old basketball games that have shot up in price on the collectors’ market in recent years.

When it comes to sourcing copies of old NBA Live and NBA 2K releases, you won’t end up paying too much. Got your hands on an Xbox 360 or PlayStation 3, and feel like taking a trip down memory lane with NBA Live 10? Even on eBay, you’ll likely pay less than ten dollars, Australian or US. Even games from the 90s – such as the Super Nintendo or Sega Genesis/Mega Drive version of NBA Live 95 – are generally cheap, as there are quite a number of copies in circulation. You might pay a little more for complete-in-box, but they’re mostly very affordable to collect.

And then, there are the old basketball games that have shot up in price. Last year I took a look at five old basketball games that are very expensive to collect, and there’s some overlap with this article. However, I’ve been made aware of some other titles that are tough to affordably source, at least through a market like eBay. Old basketball games are somewhat of a niche genre when it comes to video game collecting, and as I noted, many of them are too common to fetch a high price just because of their age. They’re still affected by the same trends as retro game collecting in general though, especially if they’re legitimately rare and highly sought after, as some of these are.

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The Friday Five: 5 Cover Players You May Not Recall

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five is a list of five players that you may not recall appearing on a game cover.

Although cover players have no bearing on the quality of basketball video games – some of the best releases have featured unpopular choices in that regard – they’re still one of the first things that we picture when we think of specific games. Enthusiastic basketball gamers will most likely be able to name the cover player of any given title they’re familiar with, at least when it comes to the main face of the game. Things get trickier when it comes to the international versions, where regional cover players are used to appeal to the local market.

In recent years, announcing and promoting regional/alternate covers has become a bigger part of the preview season. Several years ago, however, those covers weren’t always well-known outside of the markets that received them, with some flying under the radar for many years. As such, one can be forgiven for thinking that some of them are bootlegs or the work of Photoshop, but physical copies of the games prove that they’re legitimate. Although these versions are usually identical to the main release – except their language in some cases – there’s a certain novelty to them, making them sought-after collectibles. Of course, tracking them down often isn’t cheap or easy.

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The Friday Five: 5 Small Ways Games Went That Extra Mile

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five is a list of five small ways that basketball games have gone that extra mile in their details.

The small details in basketball video games are a funny thing. It’s possible to obsess over them too much, to the point of nitpicking. Nothing makes us appear to be an unpleasable fanbase quite like overreacting to a minor error or missing detail that most people would never notice, and hardly ruins the entire game. At the same time, attention to detail is important, and we do notice when games go that extra mile in order to be fun and immersive. Even if it’s purely cosmetic, we’re likely to say “hey, that’s awesome” once we’ve seen it.

It may be a detail that we can barely see during gameplay, but it adds authenticity that we can appreciate when replays take us closer to the action. It may be functionality that improves the quality of the experience, or contributes to the atmosphere. In some cases, it may even be content that gets patched in, adding a level of detail that we didn’t expect. Whatever the case may be, the developers went that extra mile to make the game better in small ways. I’m sure we all have our favourite examples of little details that impressed us when we discovered them, and so today I’m sharing five of mine, in no particular order. Hats off to the developers for these efforts!

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Monday Tip-Off: Pick Your Modding Projects Wisely

Monday Tip-Off: Pick Your Modding Projects Wisely

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with a few thoughts on the need to be wisely judicious when picking modding projects to undertake.

I had what you might call a modding disaster last week. A project that I’d started on a whim went up in flames when an unexpected glitch ruined the better part of a day’s work, to the point where I had to abandon it. To say that it was extremely frustrating is an understatement. It was, after all, time that I could’ve spent on other modding projects that I’ve been trying to finish for a while now. Beyond that, I liked how it was beginning to come together. There was still some work to do, but it probably would’ve only taken another day or so.

I’ll describe the project and the resulting disaster in more detail momentarily, but in the aftermath of losing all that work, it really impressed upon me the need for good modding habits. There are reasons that we can find ourselves being pulled in many directions by appealing ideas for modding projects, why we neglect what’s already on the workbench for that shiny new spark of inspiration. Even if you only stick to one project at a time, however, there are pitfalls that can catch you out no matter how long you’ve been modding. Sometimes you won’t even consider them until it’s too late, and both time and work is lost. It’s why we need to pick our modding projects wisely.

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The Friday Five: 5 Odd Create-a-Player Features

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five is a list of five odd features that can be found in various Create-a-Player modes over the years.

One of the most basic staples of roster customisation in basketball games – and most sports games for that matter – is Create-a-Player. Whether you want to add a real player that’s missing from the official roster, insert your own avatar into the game, or spice things up with a fictional character, it’s there to indulge your creativity. Despite being a staple of roster editing, Create-a-Player has been missing from a few games, including NBA Live 14 through 16, and NBA Live 18 before a patch added it post-launch. Other than that, most games from the mid 90s onwards have included it.

Create-a-Player modes have usually offered a standard set of features as far as the ratings, bio data, and other attributes that can be assigned. As the graphics of hoops games have improved, so have the face creation tools. Generally speaking, apart from an option here and there for added depth, most 5v5 sim-oriented basketball titles have very similar Create-a-Player facilities. With that being said, there have been a few games with creation modes that have included some odd features and options, ranging from design choices and limitations to unexpected content. You know the drill: I’ve got five such examples to discuss, so let’s begin!

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NBA 2K21 Patch 1.09 Released; MyTEAM & Cosmetic Updates

NBA 2K21 Patch 1.09

Patch 1.09 is now available for NBA 2K21 Current Gen! As of this post, it’s come through on PlayStation 4 and Xbox One. If it hasn’t downloaded for you, try restarting your console, or checking for updates manually. The patch should be available on PC soon. When it does come through, you might need to restart your Steam client if it doesn’t download automatically.

The patch addresses a few issues in MyTEAM, including Dark Matter cards not displaying their Overall Ratings. New player likenesses have also been included, and the decorations for 2K Beach in MyCAREER have been updated as well.

See below for the full release notes for Patch 1.09, or find them here in our NBA 2K21 Current Gen update history. Feel free to add your thoughts in the comments below, as well as join in the discussion here in the Forum.

March 15th Update: The patch is now available for PC as well.

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Monday Tip-Off: How My NBA Live Roster Updates Stopped

Monday Tip-Off: How My NBA Live Roster Updates Stopped

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with the story of how I stopped releasing roster updates for NBA Live, and my current stance on making any further roster mods.

In April 2013, I released the last of my current roster updates for NBA Live 2005 through to NBA Live 08. Although I mentioned at the time that it may well be the end for me making roster updates for those games, I did want to leave some wiggle room in case I returned for the 2014 season. As it stood, it’d basically taken me all season to get a new roster out. It’s safe to say that by that point, I was feeling significantly burned out on making roster updates for NBA Live. I could see the end looming, but I didn’t want to make the call. I didn’t want to disappoint anyone, or feel like I’d failed.

To that end, I made preliminary preparations for a 2014 season roster. I moved the existing players around, changed jersey numbers, and even worked on a few logo updates. When that season passed by without a roster, I did the same thing for the 2015 campaign. That time, I even made a spreadsheet, intending to map out the bio data and some preliminary ratings for players that I’d need to create. I’d repeat the process of preparing a roster – even if it was just to create a save file ready to work on – over the next few years. Despite a small spark of willingness, those projects never came to fruition. This is how my NBA Live roster updates ultimately stopped.

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NLSC Podcast #363: Worth A Second Look

NLSC Podcast Logo

Episode #363 of the NLSC Podcast is out now! Derek (aka Dee4Three) and I are your hosts for this weekly podcast that’s all about basketball gaming.

After dusting off the Xbox 360 version of NBA Live 06 prompted a surprising change of heart for one of us, this week’s episode discusses revisiting old games and seeing them in a new light. We consider the factors that influence changes in our opinions of previous games, and offer up some personal examples of games that we now view differently. We also tackle the phenomenon of games that were once heavily criticised subsequently being held up as benchmarks. In the mailbag this week, we react to a suggestion that would result in more goodwill for NBA 2K’s recurrent revenue mechanics.

Join in the conversation in the comments below, or here in the Forum! Additionally, feel free to hit us up with any feedback on the episode, as well as mailbag questions and topic suggestions for future shows. For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. The show also comes out on our YouTube channel, so be sure to subscribe for future episodes and other video content.

Wayback Wednesday: The Space Jam Video Game

Wayback Wednesday: The Space Jam Video Game

This is Wayback Wednesday, your midweek blast from the past! In this feature, we dig into the archives, look back at the history of basketball gaming, and indulge in some nostalgia. Check in every Wednesday for retrospectives and other features on older versions of NBA Live, NBA 2K, and old school basketball video games in general. You’ll also find old NLSC editorials re-published with added commentary, and other flashback content. This week, I’m taking a look back at the Space Jam video game.

Happy 58th Birthday to my all-time favourite player, Michael Jordan! You know, it kind of blows my mind that I’m now older than MJ was when he won his final title with the Chicago Bulls in 1998. Appropriately enough, that was 23 years ago; a fact that’s also difficult to wrap my head around! In any case, I figured that since it is His Airness’ birthday today, it only makes sense to cover something related to him. The problem is that I’ve already covered The Jordan Challenge (from several angles, too), as well as Michael Jordan in Flight, his history in games, and his comeback in 1995.

What else is there? Well, how about the Space Jam video game? Yes, there was a lot of merchandise related to Space Jam when it came out, and like so many movies in the 90s, there was a video game tie-in for PC, PlayStation, and Sega Saturn. I didn’t actually play it back in the day, but I’ve since added it to my collection. We got a real jam going down, so let’s take it into overtime…I mean, let’s take a look back…way back…

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Monday Tip-Off: Less Online, And I Feel Fine

Monday Tip-Off: Less Online, And I Feel Fine

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with a few thoughts on how generally avoiding the online scene in NBA 2K21 has led to a more positive experience.

Don’t get me wrong; NBA 2K21 has its issues on Current Gen and Next Gen, though especially the former. It has its frustrating moments, and that’s when I usually end up putting it aside. However, I have honestly been enjoying the Next Gen version enough to want to play it regularly. Beyond a handful of improvements and appealing content, the main reason I’m having a better time on the virtual hardwood as of late is that for the most part, I’m not playing online. That means no more organising online sessions, or jumping into The Rec to play with randoms.

That’s not to say that I’m completely eschewing the online scene. MyTEAM’s Agenda does steer me in that direction in the quest to gain XP and level up, but other than that, I don’t go out of my way to play online. Again, there are some frustrations that you will encounter because of the legacy issues in NBA 2K21, but by avoiding online play, I’m at least dodging the ones that are user-driven and self-inflicted. It’s felt so refreshing to dive into other experiences, especially ones that I haven’t had enough time for in previous games thanks to MyCAREER and its connected modes. Of course, while I do feel fine about my recent gaming habits, it’s also unfortunate.

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NBA2K5 for NBA 2K20 by RMJH4 Now Available

NBA2K5 for NBA 2K20 by RMJH4

A new retro roster mod is now available for NBA 2K20 PC! With the help of several contributors, RMJH4 has released a 2005 season roster, with the project being aptly titled NBA2K5. Further work is still being done on the rosters, but they are now ready to play with.

You can find NBA2K5 in 2K Share under the name “2004-05 In Progress”, shared by RMJH4. You can also find compatible MyLEAGUE settings, shared under the name “2004-05 Settings”. To download all of the required art files, as well as optional add-ons, visit this topic in the Forum. If you run into any issues or have any feedback on the mod, feel free to post in that topic.

If you’d like to continue beyond the 2005 season in MyLEAGUE, RMJH4 has advised using Thunder Shaq’s Draft Classes, as they are fully compatible with the project. Be sure to check it out, and congratulations to RMJH4 and everyone involved for making the project happen! These retro roster mods are a huge undertaking, and it’s always great to see them come together. RMJH4 has also previously released 2001 and 2002 season rosters for NBA 2K20 PC, so be sure to check them out as well for more retro goodness!

NBA 2K21 Patch 1.08 Released; Fixes & Cosmetic Updates

NBA 2K21 Patch 1.08

Patch 1.08 is now available for NBA 2K21 on PC, PlayStation 4, and Xbox One. As always, it should come through automatically as long as your PC or console is online. If it doesn’t, try restarting your console or Steam client, or check for updates manually.

The patch adds Lunar New Year decorations to 2K Beach in MyCAREER, and includes the latest player likeness updates. It also adds new songs in 2K Beats, fixes a couple of technical issues, and disables rumble feedback in online play. The PlayStation 4 and Xbox One versions have also been prepared for the MyTEAM Unlimited Tournament taking place on February 20th.

You can find the full notes for Patch 1.08 below, and an update history for NBA 2K21 here in our Wiki. Feel free to share any impressions in the comments, as well as join in the discussion here in our NBA 2K21 Forum.

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NLSC Podcast #361: Taking Them To School

NLSC Podcast Logo

Episode #361 of the NLSC Podcast is out now! Derek (aka Dee4Three) and I are your hosts for this weekly podcast that’s all about basketball gaming.

Recent experiences in MyLEAGUE lead us to reflect on the meaning of “sim” and how it can be fun to bend reality, especially in fantasy scenarios. Some new additions have also been made to the collection. However, the big news this week is the return of EA Sports’ college football series, and what that might mean for both NBA Live and the March Madness/NCAA Basketball series. We discuss our history with college basketball titles and interest in future releases, as well as the pushback on interest in (and the need for) NBA Live’s return. In this week’s mailbag, we talk about the possibility of a standalone G League mode, and what it would take to instigate real change with NBA 2K.

Join in the conversation in the comments below, or here in the Forum! Additionally, feel free to hit us up with any feedback on the episode, as well as mailbag questions and topic suggestions for future shows. For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. The show also comes out on our YouTube channel, so be sure to subscribe for future episodes and other video content.

Wayback Wednesday: NBA 2K15 & The Forgotten Generation

Wayback Wednesday: NBA 2K15 & The Forgotten Generation

This is Wayback Wednesday, your midweek blast from the past! In this feature, we dig into the archives, look back at the history of basketball gaming, and indulge in some nostalgia. Check in every Wednesday for retrospectives and other features on older versions of NBA Live, NBA 2K, and old school basketball video games in general. You’ll also find old NLSC editorials re-published with added commentary, and other flashback content. This week, I’m taking a look back at NBA 2K15 on the PlayStation 3 and Xbox 360, part of a forgotten generation of NBA 2K titles.

Way back in the mid 2000s, the launch of the Xbox 360 (and then the PlayStation 3) forced us to change our approach to our content and coverage. At the time we were still more or less exclusively about NBA Live PC, but we now had two generations to cover: the PlayStation 2/Xbox version, which we covered because it was the one that was ported to PC, and the Next Gen version on the new consoles, as it was the release receiving the most attention from EA Sports. When NBA Live was discontinued on PC, and then PS2 a year later, we only had the 360 and PS3 version to cover.

It’s been different with NBA 2K. When it landed on PC, it was the same version that the 360 and PS3 received (give or take an online feature). We covered both the last gen PC port and Next Gen version of NBA 2K14 following the launch of the Xbox One and PlayStation 4, and then when the PC received a PS4/X1 port from NBA 2K15 onwards, we simply left the prior gen behind. Simply put, there wasn’t much reason to cover it, and I personally stopped buying NBA 2K on that generation. I’ve wondered what it was like though, and to that end, I picked up a copy of NBA 2K15 for PS3 to check out. Let’s take a look back…way back…

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NLSC Podcast #359: Like Something Out Of A Video Game!

NLSC Podcast Logo

Episode #359 of the NLSC Podcast is out now! Derek (aka Dee4Three) and I are your hosts for this weekly podcast that’s all about basketball gaming.

The announcement of Giannis Antetokounmpo as the new face of NBA Live Mobile has piqued our interest in the success of the game. As it turns out, it’s performing even better than we realised. This leads us to reflect on how it’s kept the NBA Live brand alive, and what this means for a future console/PC release. The fifteenth anniversary of Kobe Bryant’s historic 81-point game inspires us to not only look back at the achievement, but its impact on the virtual hardwood. We discuss the idea of such performances being described as “something out of a video game”, and the difficulty in replicating those feats. The need for a new challenge mode also comes up. In the mailbag this week, we’re talking about NBA Live’s turning point, and a fantasy scenario involving an upcoming retro roster mod for NBA 2K11.

Join in the conversation in the comments below, or here in the Forum! Additionally, feel free to hit us up with any feedback on the episode, as well as mailbag questions and topic suggestions for future shows. For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. The show also comes out on our YouTube channel, so be sure to subscribe for future episodes and other video content.