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The Friday Five: 5 Retro Purchases That Didn’t Pan Out

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five discusses five retro purchases that didn’t pan out the way that I was hoping.

When I was a young basketball gamer, my parents didn’t quite understand the concept of annual releases. I remember buying NBA Live 97, and my father saying something along the lines of “OK, you don’t need any more basketball games.” It’s funny to look back on now considering how much my collection has grown since then, to the point where acquiring basketball games is as much my hobby as playing them. Given that I’m a content creator, they’re also an investment that helps out with that venture, but I also enjoy searching for bargains and adding some obscure or difficult to find titles.

Expanding my collection beyond the games I bought and played when they were new has allowed me to experience some titles that I missed the first time around. As I’ve said before, some are good, and some are bad. Some I wish I played more of when they were new, and some I can safely say I was right to avoid. Either way, I don’t regret my retro purchases because I enjoy collecting, and checking them out not only creates material for Wayback Wednesday but is also a fun adventure. Unfortunately, not all of my retro purchases have panned out. It’s the risk you take when you hunt down second hand titles, but fortunately none of these busts have broken the bank.

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NBA 2K21 Patch 1.02 Address Pro Stick Aiming, Tuning Fixes

NBA 2K21 Patch 1.02

Patch 1.02 has been released for NBA 2K21. It is currently available for PlayStation 4 and Xbox One, and will be available for PC and other platforms soon. As with previous official patches, it will come through automatically as long as you’re online. If you encounter any problems, try restarting your console or Steam client.

The patch adds a first boot option for Pro Stick Aiming/Shot Timing, which is also available under settings if you wish to change it later. Shot Aiming can now also be used when the Shot Meter is off, and the speed at which the Pro Stick is deflected now determines the Ideal Shot Aiming (left for a slow flick, right for a fast flick). Standing dunks using the Pro Stick have also been tuned for increased reliability, Park dribbles have been re-mapped to “holds” on the Pro Stick, and a few animations have been cleaned up, among other gameplay adjustments.

Other enhancements in Patch 1.02 for NBA 2K21 include a face update for Andrew Wiggins, as well as fixes for hangs and other issues in MyCAREER and MyTEAM. 2K Share has also now been enabled. Check out the full patch notes below, as well as here in the Forum. A complete update history for NBA 2K21 will also be maintained here in our Wiki.

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Wayback Wednesday: A Key Mistake in NBA 2K9 PC

Wayback Wednesday: A Key Mistake in NBA 2K9 PC

This is Wayback Wednesday, your midweek blast from the past! In this feature, we dig into the archives, look back at the history of basketball gaming, and indulge in some nostalgia. Check in every Wednesday for retrospectives and other features on older versions of NBA Live, NBA 2K, and old school basketball video games in general. You’ll also find old NLSC editorials re-published with added commentary, and other flashback content. This week, I’m taking a look back at the issue with missing keys in NBA 2K9 PC.

Hopefully, I’m not the only person around these parts with an appreciation for old school adventure games from Sierra and LucasArts. Those two companies took a very different approach to the genre. While LucasArts adopted the stance of avoiding game over situations (and thereby encouraging gamers to freely experiment), Sierra’s games could be brutal in the way they punished you for trying the wrong thing or missing a detail. If you forgot to pick up a key very early on in the game, you might find that it’s unobtainable much later on, resulting in an unwinnable state. Save early, and often!

Yes, I’m going on a very long journey for an analogy; you might say, almost as far as Guybrush Threepwood travelled by rowboat around the titular location in The Secret of Monkey Island! The point is that you never want to get stuck without a required key, and unfortunately, that’s what happened to a lot of gamers who picked up the PC version of NBA 2K9. With that nostalgic and self-indulgent metaphor out of the way, let’s take a look back…way back…

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NBA 2K21 Current Gen Out Now; Modding Section Launched

NBA 2K21 Current Gen Released

The Current Gen version of NBA 2K21 is out now! Whether you’ve pre-ordered and pre-loaded, or you’re just picking up the game now, the PC, PlayStation 4, Xbox One, and Nintendo Switch versions are available to play.

With the release of a new PC game, we’re tipping off a new season of modding. To that end, I’ve launched the Modding section for NBA 2K21 in the Forum, as well as the Tutorials & FAQs board. The Modding section is for previews, releases, requests, and all other modding discussion. Any resources will be moved to Tutorials & FAQs as necessary, though members of the Contributors group may immediately create new topics in that section.

Now that NBA 2K21 Current Gen is out, I’m hoping to see a lot of gaming discussion this year. While we’re obviously a modding community, we’re also enthusiastic basketball gamers, so share your impressions, tips, stories, slider suggestions, and everything else related to playing the game. We’ve always been about more than just modding, but we have seen a decline in those other discussions over the years, so by all means get chatting about the game itself!

We’ll have plenty to say about NBA 2K21 in the NLSC Podcast, as well as our other original content moving forward. Stay tuned for that, as well as all of the great releases that are sure to come from our talented modding community. Happy 2K Day!

Wayback Wednesday: Another Mistake Unnoticed For Decades

Wayback Wednesday: Another Mistake Unnoticed For Decades

This is Wayback Wednesday, your midweek blast from the past! In this feature, we dig into the archives, look back at the history of basketball gaming, and indulge in some nostalgia. Check in every Wednesday for retrospectives and other features on older versions of NBA Live, NBA 2K, and old school basketball video games in general. You’ll also find old NLSC editorials re-published with added commentary, and other flashback content. This week, I’m taking a look back at another mistake that I’ve somehow managed to overlook for more than two decades now.

I won’t lie. When I realised I’d overlooked a mistake with Kevin Edwards’ portrait in the PC version of NBA Jam Tournament Edition for over twenty years, it blew my mind. You can’t imagine how many times I’ve fired up that game over the years, how many times I’ve cycled through all the teams’ rosters, and yet somehow failed to notice that he has Blue Edwards’ portrait instead. It didn’t click, even though I also own the Super Nintendo version of the game, and do recall Edwards having a different (and correct) portrait in that release.

Well, it happened again! This time, it was our own Eric (aka Q) that pointed out the mistake to me. The error can be found in NBA Hangtime, Midway’s successor to NBA Jam TE. I went back and double-checked just in case it had been fixed in the PAL version that I played, but no, the mistake is definitely there. As with Edwards’ incorrect portrait, it hardly ruins the game, but now that I’ve seen it, I can’t believe I overlooked it for all those years. Let’s take a look back…way back…

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NBA 2K21 Demo Available on PlayStation 4, Xbox One, & Switch

NBA 2K21 Demo Released

The Current Gen NBA 2K21 Demo is now available to download for PlayStation 4, Xbox One and Nintendo Switch. As previously noted, there will be no demo released on PC. It will however be receiving the same full version of the game on September 4th.

This year’s demo once again features the MyPLAYER Builder, giving us the ability to test out different builds for MyCAREER and its connected modes. It also allows us to shoot around in 2KU, and adjust to the new shooting and dribbling mechanics. The current Milwaukee Bucks and Los Angeles Clippers, and All-Time Lakers and Celtics, also provide a preview of 5v5 gameplay.

As was the case last year, your created build will carry over into the full version of NBA 2K21. Note however that there is a limit of five quick games in the demo, so you won’t be able to play it indefinitely before the full game is released. We can also only play one game with each MyPLAYER that we create in the builder. Like last year, it’s a very limited taste.

Got any thoughts on the NBA 2K21 Demo? Share them in the comments below, and join in the discussion here in the NLSC Forum!

Update: I originally reported that the Nintendo Switch did not receive the demo, which isn’t the case. Thanks to the official NBA 2K Reddit Twitter account for the correction!

Monday Tip-Off: Unfinished NBA 2K20 Business

Monday Tip-Off: Unfinished NBA 2K20 Business

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with some thoughts on sticking with or returning to NBA 2K20 after NBA 2K21 is released, in order to take care of unfinished business.

As I’m writing this, I haven’t pre-ordered NBA 2K21. That may change by the time you’re reading it, because I do intend to buy the Current Gen version of the game. In fact, I’m leaning towards getting the Mamba Forever Edition, in order to save money on the PlayStation 5 release later this year. The only reason I haven’t pre-ordered as yet is because there’s still time to do so, and it doesn’t matter whether you pre-order several weeks or just a few days in advance. They’re not going to run out of copies, and I’ll receive the bonuses either way.

Of course, with the release of NBA 2K21 looming, the clock is ticking on NBA 2K20. In fact, as this article is going live, we’re on the cusp of NBA 2K21’s demo being released. That means pretty soon, we’ll all be turning our attention away from NBA 2K20…or will we? The game has already received content beyond the usual cut-off, thanks to the NBA’s hiatus and restart; a situation that also means that NBA 2K21 will be released with this season’s rosters, and before the 2020 Playoffs are even over no less. With that in mind, I could definitely see myself sticking with NBA 2K20 a little while longer, or at least going back to it after trying out its successor.

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Wayback Wednesday: When Australia Got NBA Live 06 Early

Wayback Wednesday: When Australia Got NBA Live 06 Early

This is Wayback Wednesday, your midweek blast from the past! In this feature, we dig into the archives, look back at the history of basketball gaming, and indulge in some nostalgia. Check in every Wednesday for retrospectives and other features on older versions of NBA Live, NBA 2K, and old school basketball video games in general. You’ll also find old NLSC editorials re-published with added commentary, and other flashback content. This week, I’m taking a look back at the early Australian release of NBA Live 06 PC.

I’m a proud Australian who loves his country and its culture, and I would say that being an Aussie is part of my identity. However, there are drawbacks to living in the Land Down Under, and it’s not just about us having blistering hot summers and more dangerous and deadly creatures than just about anywhere else in the world! As a basketball gamer, living in a PAL region such as Australia has resulted in me missing out on some titles over the years that I’d have really liked to play. I’ve only recently been able to get my hands on some college games, thanks to now owning a PS3.

Even with games that were actually released here, it wasn’t uncommon for us to have to wait until the following week, or sometimes longer, before they were available in Australian stores. As late as NBA Live 16, worldwide releases were often at least a couple of days after the North American launch. However, there was a time when we got a basketball game before the rest of the world: the release of NBA Live 06 PC. Let’s take a look back…way back…

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25th Anniversary of NBA Live: NBA Live 07 Retrospective

25th Anniversary of NBA Live: NBA Live 07 Retrospective

To mark the 25th Anniversary of NBA Live, we’re taking a look back at every game in the series with retrospectives and other fun content! This also includes re-running some features from our 20th Anniversary celebrations, with a few revisions. Whether you’re a long-time basketball gamer who grew up with NBA Live and are keen on taking a trip down memory lane, or you’re new to the series and want to learn about its history, we hope that you enjoy celebrating the 25th Anniversary of NBA Live here at the NLSC! Today, it’s a retrospective of NBA Live 07.

After NBA Live 06 proved to be a shaky start to a new generation, long-time fans of the series hoped it would bounce back with NBA Live 07. PC gamers who had yet to experience the disappointment of the new gen version were also hoping that their port would remain a quality product. Unfortunately, there would be disappointment all around. NBA Live 07 is still widely considered to be the worst game in the series, and there are plenty of reasons why it has that reputation. Although it corrected course by addressing the lack of depth, the on-court product is generally considered to be very subpar. Let’s take a look back at one of the most infamous releases in the series.

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Making a Mod: NBA 2K11 Current Roster (Episode 3)

Making a Mod: NBA 2K11 Current Roster (Episode 3)

It’s been a long time, but the third episode of Making a Mod: NBA 2K11 Current Roster is out now! The series chronicles the process of creating a current roster update for NBA 2K11 PC, while also providing status reports on the project.

The NBA shutdown turned out to be a blessing in disguise, as I’ve been able to make some significant progress on the roster. In Episode 3, I talk about entering the home stretch after getting all of the players created. I also preview some of the new art updates, including some fantastic Luka Doncic and Zion Williamson faces by Maravich.

For all of the latest details, check out Episode 3 of Making a Mod below. You can also catch it here on our YouTube channel. While you’re there, don’t forget to subscribe if you haven’t already!

Be sure to check out this topic in the NBA 2K11 section of the Forum for further previews. For those who’d like to lend a hand with any art updates, you can also find a list of required files there. Most of the faces are for bench, G League, and 2-Way players, but I’d still welcome having proper faces for as many of them as possible. Thank you to everyone for your continued patience in waiting for my current roster for NBA 2K11. Also, a big thank you once again to everyone who has helped out with the project so far. I’m looking forward to delivering it at long last!

Wayback Wednesday: The Joy of Boot Disks

Wayback Wednesday: The Joy of Boot Disks

This is Wayback Wednesday, your midweek blast from the past! In this feature, we dig into the archives, look back at the history of basketball gaming, and indulge in some nostalgia. Check in every Wednesday for retrospectives and other features on older versions of NBA Live, NBA 2K, and old school basketball video games in general. You’ll also find old NLSC editorials re-published with added commentary, and other flashback content. This week, I’m taking a look back at the use of boot disks to play games on PC, in particular NBA Live 96.

Oh, I’m going wayback for this one! Way back to a time long before I worked in IT and could easily troubleshoot PC problems. Back to a time when my understanding of hardware and software was pretty decent for a ten or eleven year old, but certainly nowhere close to what it is today. We’re going back to a time when floppy disks were actually a thing, and not just an antiquated image used for the Save icon. It’s an era when computers were less powerful than the smartphones we now all carry around in our pockets, and weren’t always built for heavy duty gaming.

Today, we’re talking about boot disks. These days, boot media – generally in the form of a flash drive, as even optical discs are becoming outmoded – is still around, and is often used for installing and troubleshooting operating systems such as Windows. Back in the 90s, however, they were a way of getting games to run. Indeed, if your PC was getting a bit long in the tooth and the game was particularly demanding – at least by the standards of the time – boot disks were often the only way you’d get to play them. Let’s take a look back…way back…

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NBA 2K20 Free on PlayStation Plus, Discounted on Steam

NBA 2K20 is free on PlayStation Plus in July

As announced at the end of June, the PlayStation 4 version of NBA 2K20 is currently free for all PlayStation Plus subscribers. The offer is available through to August 3rd, so if you haven’t picked up this year’s game and want to check it out on PS4, now’s your chance to get it.

While there’s no legal way to get NBA 2K20 for free on PC – and please note that we don’t support the pirated version in our community – the game is also currently discounted on Steam. The Standard, Digital Deluxe, and Legend Editions of NBA 2K20 PC are all on sale at 85% off. Once again, if you don’t have the game and want to check it out before NBA 2K21 comes out, it’s a good opportunity to do so.

If you do pick up the PC version, don’t forget to check out the many mods in our Downloads database! You can also keep tabs on all the releases and work-in-progress mods in the NBA 2K20 Modding section of the Forum. I also invite you to go back and tune into Episode #313 of the NLSC Podcast, where Derek and I discuss our further impressions of the game, six months after its release.

NLSC Podcast #330: The Price of Upgrading

NLSC Podcast Logo

Episode #330 of the NLSC Podcast is out now! Derek (aka Dee4Three) and I are your hosts for this week’s show.

The three cover players and their editions of NBA 2K21 have been revealed, and it turns out our predictions were pretty good! We react to the choices, and some of the community’s opinions on them. We’ve also discovered that the Next Gen version will have cross-platform VC and MyTEAM progression, but more controversially, a $10 price increase. Breaking down the pre-order bonuses also suggests that the approach to microtransactions and grinding won’t be much different this year. With confirmation that NBA 2K21 PC is a Current Gen port, we weigh up the pros and cons, and what it means for our modding community. Elsewhere, reactions to Madden 21’s Franchise mode have made us wonder about the future of franchise gaming in basketball titles. Finally, we’re noticing some new waves of nostalgia among younger and older hoops gamers alike.

What’s your take on this week’s conversation? Sound off in the comments section below, or join in the discussion here in the Forum! Additionally, feel free to hit us up with any feedback on the episode, as well as suggestions for topics that you’d like to hear us discuss in future episodes. For more information on the NLSC Podcast including episode guides, check out this page in our Wiki.

Wayback Wednesday: The Unbelievable Starting Five

Wayback Wednesday: The Unbelievable Starting Five

This is Wayback Wednesday, your midweek blast from the past! In this feature, we dig into the archives, look back at the history of basketball gaming, and indulge in some nostalgia. Check in every Wednesday for retrospectives and other features on older versions of NBA Live, NBA 2K, and old school basketball video games in general. You’ll also find old NLSC editorials re-published with added commentary, and other flashback content. This week, I’m going back to NBA Live 2001 to play with the “unbelievable” starting five that was posted in our original Forum many years ago.

There aren’t too many members of our original Forum who are still active, so the legacy and impact of the infamous “I Cannot Believe My Starting Five” thread may not resonate with a lot of people in our community today. I’ve covered it in-depth in a previous Wayback Wednesday retrospective, and mentioned it as one of the most bizarre moments in the history of our Forum, but the short version is as follows. A member by the name of A.L. made a post describing a lineup they’d put together in NBA Live 2001’s Franchise mode, which included Kevin Garnett at point guard.

A.L.’s insistence that point guard was KG’s “natural position” unfortunately derailed an interesting discussion about fantasy draft and trade logic, as well as experimenting with a fun idea for an unorthodox lineup, before it even began. The thread quickly turned into a catch-all for jokes and general banter, and became the first thread in the old Forum to surpass one thousand posts. However, as much fun as it was to take part in, it’s extremely unfortunate that A.L. felt unwelcome due to the way his post was received. Furthermore, it’s a creative idea that’s at least worth messing around with, so that’s what I’m going to do at long last. Let’s take a look back…way back…

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The Friday Five: 5 Differences in PC & Console Basketball Games

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five is a list of five differences between the PC and console versions of various basketball games.

Our choice of gaming platform remains one of the pettiest parts of the hobby. Gamers who prefer PlayStation or Xbox to the exclusion of all other consoles will snipe back and forth with each other, comparing specs, exclusives, and anything else that will allow them to feel like their personal preference is intellectually (and even morally) superior. The other big and perpetual gaming war, of course, is PC vs. Console. I’m sure that you’re familiar with all the arguments, stereotypes, and insults that are flung back and forth as everyone engages in frothing-at-the-mouth tribalism.

Personally, I believe that gamers game. Give me a platform, a game, and ask me to play it and tell you what I think, and I’ll give it a shot! If PC gaming or a specific console works for you and you’re happy with your choice, more power to you. I’ll admit to being Team Nintendo during the Nintendo vs. SEGA war of the 90s, but when it comes to PC and console, I’ve actually always played games on both. I do that because certain titles and series have been exclusive, but I’ve also played the same basketball games on multiple platforms, and noticed some interesting differences between releases. There have been quite a few, but here are five noteworthy ones.

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