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NBA 2K25 Patch 1.4 Now Available

NBA 2K25 Patch 1.4 Now Available

Patch 1.4 has come through for the PC, PlayStation 5, and Xbox Series X version of NBA 2K25. As always, it should download automatically as long as you’re online. If it doesn’t, try restarting your console or Steam client, or checking for updates manually.

The patch includes a couple of PC-specific fixes, resolving issues with “Sim To Next Appearance” in MyCAREER when playing on a monitor with a particularly high refresh rate, and long hangs when launching the game. An exploit in The Track has also been patched, and various bugs involving functionality and gameplay quirks have also been addressed.

As was the case in previous years, a larger patch including a broader set of fixes and improvements is planned for the beginning of Season 2. In the meantime, these smaller fixes are being pushed through to resolve what 2K are describing as the most user-impacting issues that the community has been reporting so far. To that end, keep hitting up the developers with your feedback! We’ve also got a topic for bug reports in the Forum, which you can find here.

Check out the full release notes for NBA 2K25 Patch 1.4 below, as well as over in our Wiki. Feel free to share any thoughts in the comments, as well as join in the discussion here in our Forum.

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NBA 2K25 Gameplay Highlights

NBA 2K25 Gameplay Highlights

As mentioned in Episode #545 of the NLSC Podcast, Dee has been showcasing the gameplay in NBA 2K25 with several uploads to the NLSC YouTube channel. A variety of teams and players are on display, along with different experiences; namely, solo, head-to-head, and co-op play. The NBA and WNBA are also both represented.

The very first NBA 2K25 gameplay video that Dee uploaded saw him taking on the CPU-controlled Knicks with the Celtics. He followed this up with a showdown between the Pelicans and Warriors, controlled by Dee and his brother respectively. The game that we recapped in the latest pod, in which we defeated the Kings with the Nuggets, shows off some co-op play over Parsec. As noted, you’ll also find a couple of WNBA reels, including a solo game in which Dee faced the Mercury with the Fever, and a head-to-head game where Dee played with the Mercury and his brother used the Dream.

His latest NBA2K25 gameplay highlights feature another solo game pitting the Bucks against the Trail Blazers. Dee also demonstrates the depth of instant replay in this year’s game with ten different angles on an alley-oop from Jason Williams to Stromile Swift. Please note that all of these reels are from the PC version of NBA 2K25, which is of course a New Gen port.

Check out all of those videos below! Be sure to subscribe to the NLSC YouTube channel for more basketball gaming content – from the classics right through to NBA 2K25 – and feel free to hit us up with any suggestions of teams that you’d like to see us use, and games that you’d like to see us play. Also be sure to tune in to Episode #545 of the NLSC Podcast to hear our first impressions of NBA 2K25!

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NBA 2K25 Modding Sections Open

NBA 2K25 Modding Sections Open

With the early tip-off in the books and the official release looming, we’ve opened up the modding sections for NBA 2K25 in our Forum! This includes the usual boards, namely one for all releases, previews, questions, and so on, and one to consolidate tutorials, guides, and FAQs. As you can see, we already have people exploring the possibilities!

To that end, as the community prepares to dive into some NBA 2K25 modding, I’ve also added the necessary categories to our Downloads database. For those who are unaware, we do offer file hosting facilities free of charge, the only requirements being the need to register a Forum account (also free), and to follow the community’s rules regarding permissions, decorum, etc. As of this post, we’re awaiting our first release, but that isn’t surprising given that NBA 2K25 is a New Gen port.

There is some exciting news on that front, however. InFaMous has discovered that the PC version of NBA 2K25 includes a mod.exe file that both exports files and creates a mods folder, demonstrating native mod support. Once again, the community is still working everything out, but this is a very encouraging development to say the least! More information can be found here. Additionally, I should note that any custom rosters for the console versions are also welcome to be promoted in the modding section.

As I wrote about in Monday Tip-Off, I believe that we have an excellent opportunity for a fresh start with NBA 2K25 modding. As such, I encourage everyone to make use of our facilities, share knowledge with each other, consider open source projects, and make great mods freely available. As always, if there’s a way that we can better serve the modding community – for NBA 2K25, future games, and classic titles alike – by all means share your suggestions. With that being said, welcome to a new season of modding here at the NLSC!

Wayback Wednesday: Rolling Rosters Back One Year With Mods

Wayback Wednesday: Rolling Rosters Back One Year With Mods

This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m reflecting on the long-running modding practice of rolling back rosters to the previous season.

Two of the most exciting modding ideas for basketball video games are bringing an old favourite up to date, and winding back the clock in new games with a detailed retro season mod. There’s something truly enchanting about a mod so comprehensive that you almost forget that several years – or indeed, decades – separate the game and the season that the roster mod is set in! In comparison, roster mods that just involve rolling the rosters back one year may seem like a more humble affair, particularly if they’re completely minimalist and don’t include any court, jersey, or logo updates.

And yet, these projects can be immensely satisfying to create and play with! There are reasons that for as long as we’ve been able to meaningfully customise rosters – with or without the aid of external tools – we’ve had the idea of rolling back a game’s rosters to the previous campaign. In short, it’s a combination of some of our favourite aspects of playing and modding basketball video games, to the point where a season needn’t be particularly old or established as nostalgic for us to want to re-create it. It’s a way of changing things up, so let’s look at a popular way to go back, that goes way back!

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NBA 2K19 & NBA 2K8 Retro Highlights

NBA 2K19 & NBA 2K8 Retro Highlights

As another week here at the NLSC draws to a close, I’d like to spotlight a couple of recent uploads to our YouTube channel! In case you haven’t seen them yet – or indeed, if you’d like to watch them again, we won’t mind! – Dee has uploaded some retro NBA 2K19 highlights, while I’ve done the same for NBA 2K8.

More specifically, Dee’s video showcases the 1986 roster mod from Stildo33 and company, as he takes control of the Portland Trail Blazers with a young Clyde Drexler and faces his brother who is using the Philadelphia 76ers with veterans Julius Erving and Moses Malone, and a young Charles Barkley. It was an exciting game with a wild finish, and it’s a great demonstration of a fantastic retro roster mod.

As I noted in this week’s Wayback Wednesday, I didn’t retroactively become a big fan of NBA 2K8 after revisiting it, but the game definitely has its moments. To that end, I’ve put together a compilation of the best plays from a couple of games I played against the CPU, taking on the 80s East with the 80s West, and the 90s West with the 90s East.

Check out those retro highlights from NBA 2K19 and NBA 2K8 below! As always, be sure to subscribe to our channel if you haven’t already, and feel free to hit us up with any suggestions of games that you’d like to see us play. We’ll do our best to get them into the rotation, and share the highlights with you!

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The Friday Five: 5 Misleading Basketball Game Intros

The Friday Five: 5 Misleading Basketball Game Intros

Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is a list of five basketball game intros that were in some way misleading.

There’s something special about the best basketball game intros. Sure, we often end up skipping them because we’re keen to play, but most of us will watch them in their entirety the first time we fire up a game, and probably a few times after that as well. The combination of a great song and either real NBA footage or a highlight reel created in the game itself is a fantastic way to get us in the mood to play some virtual basketball. They underscored how the games were made for hardcore hoop heads, celebrating a beautiful sport and putting the NBA in our hands.

Cynically, I might suggest that that’s why basketball game intros have been phased out over the years. As they’ve tried to appeal to a wider audience and lean into online modes starring user avatars, there’s a large portion of the userbase that probably won’t get hyped up by NBA highlights. Less cynically, the fact that intros do end up getting skipped is probably a factor as well. And of course, if we’re being honest, basketball game intros can be misleading, even deceptive. Like a carefully curated preview or back-of-the-box promotional materials, intros can oversell a game with promises of quality and features it just can’t deliver upon. Here are five examples of such intros.

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Wayback Wednesday: NBA Live 95 SNES vs. Genesis

Wayback Wednesday: NBA Live 95 SNES vs. Genesis

This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m comparing the SNES and Genesis versions of NBA Live 95.

Part of me – specifically, my most nostalgic inner child – desperately wants to pretend that the console war between Nintendo and Sega in the 90s wasn’t as petty as the dust-ups over PlayStation and Xbox over the past two decades. I’d like to say that platform warfare in the 90s was all in good fun whereas all the bickering over the 21st century consoles is Serious Business, but that’d be a lie. Sega’s marketing infamously boasted that “Genesis does what Nintendon’t“, while Nintendo hyped up “playing with power” and even welcomed fan art of Mario humiliating Sonic in its official magazines!

Putting aside my own inherent bias as a Nintendo kid and accepting that it may sound wishy-washy, from the perspective of gamers, I think we all benefitted and had a great time regardless of which big corporation we flew the flag for. Both the Genesis and Super Nintendo have classics in their libraries that are still fun to play to this day. It’s also interesting to compare and contrast the different versions of games that appeared on both consoles (and sometimes, they were completely different games!). The SNES and Genesis version of NBA Live 95 are largely the same, but there are some key differences between these 16-bit releases. Let’s take a look back…way back…

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Monday Tip-Off: New Gen Of Modding, Old School Approach

Monday Tip-Off: New Gen Of Modding, Old School Approach

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with some thoughts on how NBA 2K25 New Gen coming to PC provides an opportunity to revive an old school approach to modding.

The announcement that NBA 2K25 PC will be New Gen – i.e. a PlayStation 5/Xbox Series X port – was naturally greeted with enthusiasm in our community. It’s taken longer than we were hoping, but the PC will finally be receiving the flagship version of NBA 2K once again, with all of its enhancements and content. That of course includes MyNBA Eras and its associated rosters, which should provide a massive head start for retro season modding projects. It’s exciting, especially as it could well herald a new golden age in our modding community.

However, to ensure this new era of modding is as successful as it could and should be, we need to adopt the right attitude. To be frank, this new gen of modding requires an old school approach. That doesn’t mean we should get bogged down by old ideas and thus fail to innovate, but I believe that in some respects, our modding community has lost its way. We’ve drifted from the philosophies and values that allowed us to create fantastic works that everyone could enjoy. We’ve also grown so accustomed to being able to do anything and everything that we allow imperfections to be a roadblock. To that end, an old school approach will greatly benefit NBA 2K25 New Gen modding.

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Monday Tip-Off: Hopes & Expectations for NBA 2K25

Monday Tip-Off: Hopes & Expectations for NBA 2K25

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off by sharing some of my hopes and expectations for NBA 2K25.

The NBA 2K25 preview season tipped off with some great news for our community, namely the reveal that the New Gen version is coming to PC. Given that my new PC should be able to handle it on relatively high settings at least, it’s something that I’m personally able to look forward to. Of course, since I do own a PlayStation 5, I’ve already been able to experience the ninth generation version of NBA 2K. To that point though, as I’ve previously discussed, I haven’t been particularly thrilled with what is now the flagship version of the game.

Of course, as I’ve also recently stated, it’s important to keep an open mind. I don’t go into new releases hoping to be disappointed, or looking to be negative. I’d rather enjoy the game every year, even if I am keeping some old favourites in the rotation. Recent releases have left me feeling cynical and less optimistic about the future of the series though, and that’s difficult to shake. Indeed, during the past two preview seasons, I discussed how NBA 2K23 and NBA 2K24 might win me over, and re-reading what I wrote, not a whole lot has changed. So, with that being said, what are my hopes and expectations for NBA 2K25 as we await more previews, and its September release?

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Monday Tip-Off: The Easiest Old Basketball Games To Get Into

Monday Tip-Off: The Easiest Old Basketball Games To Get Into

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with some thoughts and advice on the old basketball games that are the easiest to get into.

If you’ve been around a while, reading my articles and listening to Dee and I on the NLSC Podcast, you’ll know that we’re enthusiastic advocates for retro basketball gaming. It’s not that we won’t play newer titles – and of course, the term “retro” is also subjective in that regard – but we love to revisit the classics, and encourage anyone who feels disappointed with modern games to do the same. Whether it’s a brief trip down memory lane or it becomes your primary means of hitting the virtual hardwood, there are many old basketball games that hold up and are still worth playing.

With that being said, some old basketball games are easier to get into than others. Needless to say, the further back you go, the more primitive the games, and everyone has a threshold as far as what’s too old to enjoy all these years later; at least on a regular basis. There’s also the matter of feasibility. You obviously need to be able to run the games, and that requires the necessary hardware, and sometimes technical savvy. There are ways to play pretty much any old basketball games that you can get your hands on, but some are definitely more accessible. To that end, here are my recommendations of where to begin if you’re interested in retro basketball gaming.

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NLSC Podcast #538: Y2K Fun & New PC Hoops

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From courtside of the virtual hardwood, it’s Episode #538 of the NLSC Podcast!

As we wait for the NBA 2K25 preview season to kick into high gear, we have another PC basketball game to keep an eye on: Full Court Heroes, a retro-style 5-on-5 game in the vein of Basketball Classics. Since the demo is already available on Steam, we share a few thoughts on its gameplay, fictional teams, and planned modding capabilities, as well as what we want to see from the full version. We also recap a session in which we played NBA Live 2000 PC and NBA 2K for the Dreamcast back-to-back, leading us to compare the two games and reflect on the intertwined history of NBA Live and NBA 2K. Finally, in this week’s mailbag, we ask the community about double-dipping with NBA 2K25 on PC and console.

To get involved with the mailbag or to provide any feedback on the show, hit us up in the comments, reach out on social media, or post here in the NLSC Forum! For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. You can also find the show on our YouTube channel, along with the rest of our video content. As always, thanks for tuning in, and go get buckets!

NLSC Podcast #537: NBA 2K25 New Gen Coming To PC

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From courtside of the virtual hardwood, it’s Episode #537 of the NLSC Podcast!

The first details about NBA 2K25 have been revealed, and they’ve brought some extremely exciting news: the New Gen version is coming to PC! This week, we join the community in discussing this much-anticipated announcement, including what it will mean for a modding community that’s been aching for a PlayStation 5/Xbox Series X port. It’s not the only noteworthy news of course, as we already have the system requirements, confirmation of no crossplay on PC, and word of a new era coming in MyNBA which naturally has us speculating as to what it will be. We also react to the cover players and art, and touch on some other tidbits that we’ve noticed such as combined pre-orders on console, and purported Steam Deck optimisation.

To get involved with the mailbag or to provide any feedback on the show, hit us up in the comments, reach out on social media, or post here in the NLSC Forum! For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. You can also find the show on our YouTube channel, along with the rest of our video content. As always, thanks for tuning in, and go get buckets!

NBA 2K25 First Details; New Gen Coming to PC!

NBA 2K25 First Details; New Gen Coming to PC!

We’re approaching mid-July, so it’s no surprise that we’ve received the first details about NBA 2K25! This includes the release date, cover players, platforms, and pre-order bonuses for every edition that will be available.

First of all, skipping straight to the details that will probably be of the most interest to our community, NBA 2K25 will indeed be coming out on PC, and will at long last be a New Gen (aka Next Gen) port! This means that the PC version will have MyNBA Eras, ProPLAY, The City, and The W for the first time. Notably, crossplay with PlayStation 5 and Xbox Series X won’t be supported, which isn’t surprising given the possibility of cheating on PC (which again, we do not support in our community). There’ll still be a Current Gen version for PlayStation 4, Xbox One, and Nintendo Switch.

As for the cover players, Jayson Tatum is the face of the Standard Edition. A’ja Wilson is the cover player for the WNBA Edition, while both Tatum and Wilson are featured on the cover of the All-Star Edition. The Hall of Fame Edition – aka the most expensive edition of the game – features Vince Carter on the cover. You can check out the cover art below, along with a breakdown of the various pre-order bonuses for each edition.

Additionally, first look screenshots of the three cover players, as well as Victor Wembanyama and Shai Gilgeous-Alexander, have been released via the official NBA 2K Discord. You’ll find those screenshots below, along with the aforementioned pre-order info and cover art.

NBA 2K25 is slated for release on September 6th, 2024, and is now available to pre-order. Since we now have the first details about NBA 2K25, I’ve created a section for the game in the Forum, which you can find here; feel free to get the ball rolling on the discussion as we await further previews! I’ve also created a page in our Wiki which you can find here. As always, any help in keeping it up to date throughout the preview season and beyond would be most appreciated. With that being said, another preview season is underway! I’ll be doing my best to stay on top of the news, but by all means send me any tips if you come across info that I haven’t posted.

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NBA Live 10 & NBA 2K10 Highlights

NBA Live 10 & NBA 2K10 Highlights

Although Dee and I enjoy connecting to play a variety of basketball video games over Parsec, we’ve established some reliable favourites that we’ll always go back to. Two of those titles are NBA 2K10 and NBA Live 10, and to that end, Dee has uploaded highlights from our recent sessions with both games!

In our NBA 2K10 session, we played another game with the incredible 1997 season mod. Once again we were took control of Michael Jordan, Scottie Pippen, Dennis Rodman, and the Chicago Bulls to face Karl Malone, John Stockton, Jeff Hornacek, and the Utah Jazz. It was an exciting game that went back and forth and right down to the wire, with back-to-back clutch plays leading to an epic victory. NBA 2K10 is a more a recent favourite of ours, but I know that we’ll connect on it again, especially with that awesome 1997 roster at our disposal.

Meanwhile, thanks to Parsec and RPCS3, NBA Live 10 has long been one of our favourite games to play together. With the 2024 Olympics looming, we were inspired to play with the FIBA teams, specifically taking on Argentina with Team USA. It was yet another reminder that NBA Live 10 was doing some great things, and could’ve set up a bright future for the series. Wistful What Ifs aside, it was a blast to play NBA Live 10 as always, and it produced some entertaining highlights.

We’ll be discussing those games on the next episode of the NLSC Podcast, coming out this Tuesday. In the meantime, check out both highlight reels below! As always, feel free to hit us up with any suggestions of games that you’d like to see us play, and be sure to subscribe to the NLSC YouTube channel for more basketball gaming content!

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NBA Live MyEra Project V0.1.1 Released

NBA Live MyEra Project V0.1 Released

Following the project’s launch in May, Murat and company have released a new version of the MyEra Project for NBA Live 2005 and NBA Live 06 PC. Inspired by MyNBA Eras in NBA 2K23 and NBA 2K24, the mod currently includes 1984-85 and 1995-96 rosters. It remains a work in progress, but to that point, some significant additions have been made in V0.1.1. Please note that it is not compatible with the console versions of NBA Live 2005 and NBA Live 06.

Key features of the latest release include:

  • Cyberfaces and PA data for more than 500 players
  • Generic dornas for 1995-96 season
  • More coaches

You can pick up the latest version of the NBA Live MyEra project here in our Downloads section! For more information and previews, be sure to check out the release and support topic here in the NLSC Forum. As you may have seen, Murat has been making some excellent efforts to revive the modding scene for NBA Live 2005 and NBA Live 06 PC throughout 2024, as well as working on enhancing the retro gaming experience with those titles. This includes the development of some widescreen fixes that are also compatible with NBA Live 07 and NBA Live 08 PC. If you’re willing and able to give Murat a hand with the MyEra project moving forward, please get in touch with him!