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NLSC Podcast #310: Interview with Rod Reddekopp

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Episode #310 of the NLSC Podcast is out now! This week’s episode tips off the next phase of our 25th Anniversary of NBA Live celebrations as I chat to Rod Reddekopp, programmer on NBA Live 95-2001.

Rod Reddekopp joins the show to talk about his time working on NBA Live, beginning with the acquisition of Distinctive Software and his early work with EA. From there, Rod takes us through the years, from the revamp of NBA Showdown into NBA Live, to the way the game grew and became a flagship property for the company. Along the way, Rod describes his various roles as a programmer on the series, as well as many of the technical aspects of the early NBA Live titles. He also shares some fun stories from behind the scenes, and reveals a few Easter Eggs for us to go hunting for.

Tune in below!

I hope you enjoyed Rod’s insights into the early days of NBA Live! Sound off in the comments section below, or join in the discussion here in the Forum! Additionally, feel free to hit us up with any feedback on the episode, as well as suggestions for topics that you’d like to hear us discuss in future episodes. For more information on the NLSC Podcast including episode guides, check out this page in our Wiki.

The Friday Five: 5 Times Gamers Ruined Basketball Games

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five discusses five times that gamers themselves ruined basketball video games.

This week’s topic may seem unfair, even absurd. After all, we don’t create basketball video games; we just play them. If there’s a problem with a game, then that’s on the developers, not us as consumers, right? Well, for the most part, yes. We’re not the ones implementing microtransactions, grindy mechanics, or other undesirable ideas. We do arguably support them by continuing to buy the games and pumping money into recurrent revenue systems, but boycotts, as Jim Sterling has pointed out, aren’t all that effective. Ultimately, we’re not making design choices, or programming code.

However, we are making suggestions, and the loudest voices aren’t always expressing the best ideas. Tribalism these days goes as deep as which mode you play, as well as a preference for online or offline gaming. Not all feedback has been to the benefit of NBA Live or NBA 2K. The way we choose to play the game and use the features and functions at our disposal has also had a negative effect. Whether it’s through elitism and snobbery, or childishness and trolling, we’ve found more than a couple of ways to spoil the fun. I’m not saying that developers haven’t messed up, but these are five examples of how we as gamers and consumers have ruined games for ourselves.

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The Friday Five: 5 Errors That Were Never Fixed

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five is a list of five errors in various basketball video games that were never fixed.

Post-release support for basketball video games has come a long way. Official roster updates are now the norm, and while there are complaints about their quality, they at least add new content to the game, and update modes where custom rosters can’t be used. We no longer have to petition the developers to create bug fixes, and it’s much easier to provide feedback about errors that arise. Modern NBA Live and NBA 2K titles do have their problems, but we’re more likely to see resolutions, as well as content updates that keep them fresh throughout the year.

This wasn’t always the case, especially on consoles. Before the PlayStation 3 and Xbox 360 era, patches and updates were mostly a perk of PC releases. Even then, they weren’t as plentiful or detailed as they are now. There were a lot of errors that we just had to put up with, as there was no way that they were going to be fixed until the next game came out; assuming they didn’t become legacy issues, of course! Mind you, even when games did receive official patches, they would sometimes introduce new errors that were never followed up on with further fixes. Some of these errors were just cosmetic, some we could fix ourselves, but all were annoying in their own way.

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Wayback Wednesday: NBA Hangtime Retrospective

Wayback Wednesday: NBA Hangtime Retrospective

This is Wayback Wednesday, your midweek blast from the past! In this feature, we dig into the archives, look back at the history of basketball gaming, and indulge in some nostalgia. Check in every Wednesday for retrospectives and other features on older versions of NBA Live, NBA 2K, and old school basketball video games in general. You’ll also find old NLSC editorials re-published with added commentary, and other flashback content. This week, I’m taking a look back at NBA Hangtime.

One of the benefits of Wayback Wednesday is that eventually, everything becomes “retro” enough to talk about. As it is, I’ve bent the rules slightly with some more recent games from time to time, but generally speaking, I’ve preferred focusing on titles that are several years old. To that end, I’ve tried to cover many of the classics before touching on more recent nostalgia. However, there are several titles from the early days of basketball gaming that I still haven’t covered, but definitely mean to get to. NBA Hangtime is just one of the games that are overdue for a retrospective.

Perhaps it’s only fitting that I’ve yet to cover the game, going on five years of running Wayback Wednesday features. As popular as it was with basketball gamers in its day, it does tend to be overlooked when we discuss the best arcade hoops titles. It was a strong follow-up to NBA Jam Tournament Edition – one of my personal favourites – and a game that I really enjoyed on the Nintendo 64. Let’s take a look back…way back…

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Wayback Wednesday: NBA Live 2000 & NBA Live 10 Trivia

Wayback Wednesday: NBA Live 2000 & NBA Live 10 Trivia

This is Wayback Wednesday, your midweek blast from the past! In this feature, we dig into the archives, look back at the history of basketball gaming, and indulge in some nostalgia. Check in every Wednesday for retrospectives and other features on older versions of NBA Live, NBA 2K, and old school basketball video games in general. You’ll also find old NLSC editorials re-published with added commentary, and other flashback content. This week, I’m taking a look back at some trivia for NBA Live 2000 and NBA Live 10.

Happy New Year, everyone! It’s strange to tip off a year with a retro feature, but it is Wednesday, and on Wednesdays we go way back. Speaking of which, as part of the lead up to the release of NBA Live 18 and NBA Live 19, I posted a couple of articles containing trivia facts about NBA Live 98 and NBA Live 08, and NBA Live 99 and NBA Live 09. I’d intended to do the same thing this year with NBA Live 2000 and NBA Live 10, ahead of the release of NBA Live 20. Of course, NBA Live 20 was ultimately cancelled, so I didn’t get an opportunity to do so back in September.

Looking back, I’m certainly glad I didn’t run it pre-emptively while we waited for that announcement! However, it seems like a waste of a good Wayback Wednesday idea to let it go, and of course, it all ties in to the 25th Anniversary of NBA Live content that we’re doing despite the series going on hiatus once again. With that in mind, here are the trivia facts I would’ve originally shared to celebrate the release of the third NBA Live game with a year ending in zero. Let’s take a look back…way back…

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Basketball Classics v1.0 Now Available on Steam

Basketball Classics v1.0 Released

Exciting news today as Basketball Classics v1.0 has been released, meaning that the game is officially out of Early Access! To celebrate the launch, you can currently pick it up on Steam at a 30% discount. Key updates in v1.0 are as follows:

  • Steam achievements. Gotta get them all! 88 achievements for just about anything you can think of. Some are easy, some you’re gonna have to sweat for. Let’s see what you’ve got!
  • Tweaks, testing, tweaks, testing, clarifying things players don’t understand, tweaking formulas until things just feel right. Shot formulas, steal formulas, block formulas, play calling formulas, when things should happen and when they shouldn’t… it’s all a balancing game that hopefully adds up to more than the sum of its parts. Thanks for all your input and help in this area specifically.
  • AI improvements: defenders are more aware now of the threats their opponents pose, they’ll now be smarter about when to try stealing or when to guard a shooter more closely (dangerous shooter near the arc -> close in on him to reduce his chances of the long bomb, etc.)

Congratulations to Josh and Dave from Namo Gamo on the launch of Basketball Classics v1.0! It’s been an honour and a lot of fun to be a small part of the journey, and great to see years of hard work come to fruition with such an awesome game. Pick it up here on Steam, and feel free to share your thoughts in the comments below, as well as join in the discussion here in the NLSC Forum. If you haven’t listened to my interview with Josh and Dave on the NLSC Podcast yet, be sure to tune in here.

25th Anniversary of NBA Live: NBA Live 06 Retrospective

25th Anniversary of NBA Live: NBA Live 06 Retrospective

To mark the 25th Anniversary of NBA Live, we’re taking a look back at every game in the series with retrospectives and other fun content! This also includes re-running some features from our 20th Anniversary celebrations, with a few revisions. Whether you’re a long-time basketball gamer who grew up with NBA Live and are keen on taking a trip down memory lane, or you’re new to the series and want to learn about its history, we hope that you enjoy celebrating the 25th Anniversary of NBA Live here at the NLSC! Today, it’s a retrospective of NBA Live 06.

After the success of NBA Live 2005, NBA Live 06 proved to be a pivotal moment in the series; one that NBA Live is still feeling the effects of today. Because of those long-term ramifications, it’s all too easy to forget that NBA Live 06 is a tale of two games: a last gen and PC release that was at least on par with its predecessor, and a new gen launch title that was a disappointment. It’s unfortunate that the latter often overshadows the former, but it’s understandable, given the lasting impact that it had. Nevertheless, I’ll be covering both versions of the game in this retrospective. Let’s look back at the good, the bad, and the ugly in a significant year for NBA Live.

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25th Anniversary of NBA Live: NBA Live 2005 Retrospective

25th Anniversary of NBA Live: NBA Live 2005 Retrospective

To mark the 25th Anniversary of NBA Live, we’re taking a look back at every game in the series with retrospectives and other fun content! This also includes re-running some features from our 20th Anniversary celebrations, with a few revisions. Whether you’re a long-time basketball gamer who grew up with NBA Live and are keen on taking a trip down memory lane, or you’re new to the series and want to learn about its history, we hope that you enjoy celebrating the 25th Anniversary of NBA Live here at the NLSC! Today, it’s a retrospective of NBA Live 2005.

In my NBA Live 2004 retrospective, I summed up that game by calling it a tough act to follow. That’s what makes NBA Live 2005 so impressive, as it met the standard of its predecessor and raised the bar even higher. Many would call it the best game in the NBA Live series, or at the very least, rank it somewhere in the top five, if not the top three. It’s a reputation that’s well-earned, as it improved upon NBA Live 2004 in just about every way possible, and still holds up extremely well over a decade later. It had a few issues of course, but it was still a great release, and remains a personal favourite of mine. Let’s take a look back at another milestone game in the NBA Live series.

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Wayback Wednesday: The Fake NBA Live 2002 PC

Wayback Wednesday: The Fake NBA Live 2002 PC

This is Wayback Wednesday, your midweek blast from the past! In this feature, we dig into the archives, look back at the history of basketball gaming, and indulge in some nostalgia. Check in every Wednesday for retrospectives and other features on older versions of NBA Live, NBA 2K, and old school basketball video games in general. You’ll also find old NLSC editorials re-published with added commentary, and other flashback content. This week, I’m taking a look back at the interesting case of the fake PC version of NBA Live 2002.

As I’ve mentioned in my 25th Anniversary of NBA Live retrospective and a few other articles, NBA Live 2002 is a game that I’m oddly nostalgic for. It has its quirks and I definitely wouldn’t call it the best game of its generation, but it’s one that I did have a good amount of fun with when it was new. It was also the upcoming game when I took over the NLSC back in 2001, so it’ll always stick out in my mind for that reason. Oh, and also the fact that it was the first game in the NBA Live series not to come out on PC. That definitely made it a controversial release in our community.

For a while there however, people were reporting that a PC version of NBA Live 2002 did exist, because they’d found a pirated version of it on peer-to-peer file sharing applications. Searching for NBA Live 2002 PC on those platforms did yield results, but what was the story behind those downloads? Let’s take a look back…way back…

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25th Anniversary of NBA Live: NBA Live 2003 Retrospective

25th Anniversary of NBA Live: NBA Live 2003 Retrospective

To mark the 25th Anniversary of NBA Live, we’re taking a look back at every game in the series with retrospectives and other fun content! This also includes re-running some features from our 20th Anniversary celebrations, with a few revisions. Whether you’re a long-time basketball gamer who grew up with NBA Live and are keen on taking a trip down memory lane, or you’re new to the series and want to learn about its history, we hope that you enjoy celebrating the 25th Anniversary of NBA Live here at the NLSC! Today, it’s a retrospective of NBA Live 2003.

It’s interesting how attitudes towards NBA Live 2003 have changed as the years go by. I’ve seen a lot of people mention that it was their first game in the series, which no doubt leads to the same kind of nostalgia people like me have for NBA Live 95. Even for those of us who were more critical, or at least had mixed feelings about NBA Live 2003 when it was new, it’s a release that has since inspired more fondness. It makes sense, though. While certain design choices were controversial and didn’t pan out, it’s a very important release, in large part thanks to the way that it innovated with its dribbling controls. Let’s take a look back at a milestone game in the NBA Live series.

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25th Anniversary of NBA Live: NBA Live 2001 Retrospective

25th Anniversary of NBA Live: NBA Live 2001 Retrospective

To mark the 25th Anniversary of NBA Live, we’re taking a look back at every game in the series with retrospectives and other fun content! This also includes re-running some features from our 20th Anniversary celebrations, with a few revisions. Whether you’re a long-time basketball gamer who grew up with NBA Live and are keen on taking a trip down memory lane, or you’re new to the series and want to learn about its history, we hope that you enjoy celebrating the 25th Anniversary of NBA Live here at the NLSC! Today, it’s a retrospective of NBA Live 2001.

After firmly holding the title of the best NBA sim game on the market through the 90s and consistently improving from year to year, NBA Live 2001 was one of the first missteps for the NBA Live series. To be clear, I definitely don’t see it as an all-around terrible game, and there are games in the series that are a lot rougher around the edges, but NBA Live 2001 did have some significant problems. Looking back at the game and remembering the time I spent with it, I’d describe it as fun, but flawed. Its predecessors hadn’t been perfect of course, so was it just a case of impossibly high expectations after NBA Live 2000? Let’s revisit NBA Live 2001 and see.

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25th Anniversary of NBA Live: NBA Live 2000 Retrospective

25th Anniversary of NBA Live: NBA Live 2000 Retrospective

To mark the 25th Anniversary of NBA Live, we’re taking a look back at every game in the series with retrospectives and other fun content! This also includes re-running some features from our 20th Anniversary celebrations, with a few revisions. Whether you’re a long-time basketball gamer who grew up with NBA Live and are keen on taking a trip down memory lane, or you’re new to the series and want to learn about its history, we hope that you enjoy celebrating the 25th Anniversary of NBA Live here at the NLSC! Today, it’s a retrospective of NBA Live 2000.

NBA Live 2000 has long been considered one of the best games in the NBA Live series. It’s the crowning achievement of the original development team, a great all-around release that long-time basketball gamers are rightfully nostalgic for. Looking back on it today of course, its flaws are more apparent, and certain aspects naturally don’t hold up as well given how far basketball games have come since the late 90s. Nevertheless, I would say that it’s still worthy of the acclaim it receives, and it stands as a great example of how the NBA Live series used to innovate. Let’s take a look back and see why many gamers still consider NBA Live 2000 to be a classic.

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25th Anniversary of NBA Live: NBA Live 98 Retrospective

25th Anniversary of NBA Live: NBA Live 98 Retrospective

To mark the 25th Anniversary of NBA Live, we’re taking a look back at every game in the series with retrospectives and other fun content! This also includes re-running some features from our 20th Anniversary celebrations, with a few revisions. Whether you’re a long-time basketball gamer who grew up with NBA Live and are keen on taking a trip down memory lane, or you’re new to the series and want to learn about its history, we hope that you enjoy celebrating the 25th Anniversary of NBA Live here at the NLSC! Today, it’s a retrospective of NBA Live 98.

In a Friday Five some five years ago, I discussed the five biggest leaps in basketball video games, within the span of one production cycle. While I stand by the choices I made when compiling that countdown, I have to admit that it was a mistake not to at least include NBA Live 98 as an honourable mention. Whenever I dust off the game for a trip down memory lane, I not only recall a lot of the improvements that were made over NBA Live 97, but also that it’s a game I personally underrated for a long time. I never disliked it or thought it was a bad game, but because I didn’t buy the PC version as soon as it came out, I didn’t appreciate how good it was back then.

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25th Anniversary of NBA Live: NBA Live 97 Retrospective

25th Anniversary of NBA Live: NBA Live 97 Retrospective

To mark the 25th Anniversary of NBA Live, we’re taking a look back at every game in the series with retrospectives and other fun content! This also includes re-running some features from our 20th Anniversary celebrations, with a few revisions. Whether you’re a long-time basketball gamer who grew up with NBA Live and are keen on taking a trip down memory lane, or you’re new to the series and want to learn about its history, we hope that you enjoy celebrating the 25th Anniversary of NBA Live here at the NLSC! Today, it’s a retrospective of NBA Live 97.

Depending on which platform you were playing it on, NBA Live 97 was either a step up from NBA Live 96, or more of the same. If you were playing the game on the 16-bit consoles, you’d notice a couple of new features and some new animations, but it was still quite similar to its predecessor. On PC and PlayStation, however, we saw a far more significant improvement. It wasn’t as big of a jump as NBA Showdown to NBA Live 95 was, but it was still noticeable, especially when it came to graphics. Let’s take a look back at the game that described itself as the “soul of hoops”, and proudly announced that it featured Shaq.

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Wayback Wednesday: My NBA Live 96 Rosters

Wayback Wednesday: My NBA Live 96 Rosters

This is Wayback Wednesday, your midweek blast from the past! In this feature, we dig into the archives, look back at the history of basketball gaming, and indulge in some nostalgia. Check in every Wednesday for retrospectives and other features on older versions of NBA Live, NBA 2K, and old school basketball video games in general. You’ll also find old NLSC editorials re-published with added commentary, and other flashback content. This week, I’m reminiscing about stumbling upon the modding community back in 1997, and the rosters I made for NBA Live 96 PC.

This week’s Wayback Wednesday happens to have fallen on my 35th birthday. As such, I feel like reminiscing about my history in the community, and my modding endeavours in particular. I haven’t been as active modding NBA Live PC in recent years, and apart from my current plans to update the rosters for NBA 2K11, I haven’t been too involved in NBA 2K modding either. There are a few reasons for that, but it mostly comes down to making a lot of updates for many years beginning in 1997, burning out on the hobby, and wanting to create different content.

That’s not to say that I haven’t enjoyed my time messing around with mods over the past 22 years. Even though rosters in particular can feel like a chore, it’s tremendously satisfying when a project comes together. Rosters have been my bread and butter for the most part, and I’ve updated several iterations of NBA Live, right through to the final PC release with NBA Live 08. For me it all started back in 1997 with one of my all-time favourite games, NBA Live 96. Since I’m up to NBA Live 96 in our 25th Anniversary of NBA Live celebrations and I touched upon the subject of modding the rosters in my retrospective, let’s take a look back…way back…

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