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NLSC Podcast #345: There’s Skating Afoot

NLSC Podcast Logo

Episode #345 of the NLSC Podcast is out now! Derek (aka Dee4Three) and I are your hosts for this week’s show.

With the release of the second gameplay blog for NBA 2K21 Next Gen, we’ve got some more details to sink our teeth into. As with the first blog, a lot of the improvements sound good on paper, but we’re sceptical. The accompanying videos also seem to be painting a different picture. This leads us to bring up some quotes from developer blogs for NBA 2K18, NBA 2K19, and NBA 2K20, and note some very similar phrasing. To that point, we discuss how and why developer blogs are often taken at face value. We also talk about the lure of going back to mod old favourites, and the factors that encourage us to tinker with previous games rather than the current one.

What’s your take on this week’s conversation? Sound off in the comments section below, or join in the discussion here in the Forum! Additionally, feel free to hit us up with any feedback on the episode, as well as suggestions for topics that you’d like to hear us discuss in future episodes. For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. The show also comes out on our YouTube channel, so be sure to subscribe for future episodes and other video content.

NBA 2K21 Next Gen Gameplay Blog #2 Talks Movement & Contact

NBA 2K21 Next Gen Gameplay Blog #2

Following on from last week’s insight into shooting, dribbling, and passing, this week’s NBA 2K21 Next Gen gameplay blog covers movement and contact. We can expect to see a third gameplay blog next week.

Key points discussed in the latest blog include the rebuilt dribble movement, improved motion on defense, more realistic contact, and new foot planting technology. It also covers some features that are exclusive to the PlayStation 5’s controller, with its adaptive triggers and haptic feedback.

I encourage you to read the second NBA 2K21 Next Gen gameplay blog in its entirety for the full scoop, but I’ve also posted a summary below. Add your thoughts in the comments, and join in the discussion taking place here in the Forum!

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Wayback Wednesday: 10-Man Freestyle in NBA Live 2004

Wayback Wednesday: 10-Man Freestyle in NBA Live 2004

This is Wayback Wednesday, your midweek blast from the past! In this feature, we dig into the archives, look back at the history of basketball gaming, and indulge in some nostalgia. Check in every Wednesday for retrospectives and other features on older versions of NBA Live, NBA 2K, and old school basketball video games in general. You’ll also find old NLSC editorials re-published with added commentary, and other flashback content. This week, I’m taking a look back at 10-Man Freestyle in NBA Live 2004.

Over the years, we gamers have become more and more familiar – and thus, more and more obsessed – with the technical aspects of video games. In particular, we concern ourselves with the engine that games run on, and lament it when we feel that a title is using outdated or unsuitable technology. There are times that we probably assume too much knowledge in this regard, but it’s not always our fault. Developers are always touting the benefits of the tech they use, especially as we find ourselves on the brink of a new generation (as is the case right now).

Of course, technological advancements aren’t limited to next gen launches. During the course of a generation, we’ll see engines and motion systems replaced and revamped, with mixed results. A recent example would be the motion system introduced in NBA 2K18, giving the game an obviously different feel to NBA 2K17. We’re going a bit further back with the topic of this week’s Wayback Wednesday however, as I’ll be talking about 10-Man Freestyle in NBA Live 2004. Let’s take a look back…way back…

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NLSC Podcast #327: Gonna Make You Sweat

NLSC Podcast Logo

Episode #327 of the NLSC Podcast is out now! Dee4Three and I are your hosts for this week’s show.

The PlayStation 5 reveal event brought us an Announcement Trailer for NBA 2K21, which gives us plenty to talk about this week! We recap and react to the trailer featuring Zion Williamson, and a whole lot of sweat. In addition to highlighting the parts that appealed to us, we also discuss our concerns, along with the expectations it’s given us for next gen. We also speculate whether the PC version of NBA 2K21 will be a next gen port, or last gen as was the case with NBA 2K14. The trustworthiness of developer blogs and preview media is another issue we’re going to be mindful of this preview season, as we reflect on past controversies. We also consider the impact of next gen NBA 2K21 on the future of NBA Live, and what we can expect from last gen NBA 2K moving forward.

What’s your take on this week’s conversation? Sound off in the comments section below, or join in the discussion here in the Forum! Additionally, feel free to hit us up with any feedback on the episode, as well as suggestions for topics that you’d like to hear us discuss in future episodes. For more information on the NLSC Podcast including episode guides, check out this page in our Wiki.

File Additions for NBA 2K20

NBA 2K20 Cover Art

Modding for NBA 2K20 PC is picking up, as you can see from today’s file additions. Check out scoreboards, courts, jerseys, and more at the links below!

CujoMatty
Rogers Sportsnet Scoreboard, Wipe & Transition
Raptors on TSN Scoreboard, Watermark & Transition

Manni Live
Boston Celtics TD Garden
Los Angeles Clippers Staples Center

Ayston
Practice Jerseys Pack

MauMau78
SFX Mod
Net Physics

pinoy21
Philadelphia 76ers Jersey (pinoy21)
Golden State Warriors Jersey (pinoy21)

TwisT
WNBA Game Ball

Thanks to everyone who continues to contribute to our Downloads database! If you need help uploading files, be sure to check out this video tutorial. For more information about downloads, the modding community, and File Additions bulletins, please see this FAQ in our Wiki.

The Friday Five: 5 Gameplay Improvements NBA Live 20 Needs

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five is a list of five improvements that NBA Live 20 needs to demonstrate in terms of its gameplay.

If NBA Live 20 is to be the big release many of us are hoping it will be, it will need to improve upon an area that’s been a perennial weakness since the series returned back in 2013: its modes. The different modes of play are what give basketball games their longevity, and this year’s release from EA Sports must add long overdue features and depth to Franchise, Ultimate Team, and online modes. Deeper customisation is also a must. Of course, while these are all vital areas of NBA Live that require attention, it’s crucial that above all, the gameplay experience continues to improve.

NBA Live’s gameplay has gone through some interesting ups and downs during this generation. NBA Live 14 felt very stiff on the sticks, with animations that looked very “last gen”. Since then, improvements have been made to the fluidity, the depth of the controls, and certain animations. Most NBA Live gamers would agree that there is still plenty of room for improvement, and I’m unquestionably in that camp. What are the most important changes and improvements that need to be made to gameplay in NBA Live 20? We compiled some great ideas in the Wishlist that we sent in to EA, but this week, I’d like to discuss five key areas where Live’s gameplay must improve.

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The Friday Five: 5 Ways the CPU Messes With You

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five lists five ways that the CPU will mess with us in basketball video games.

As we all know, multiplayer gaming has its ups and downs. Whether it’s the pain of getting less than ideal teammates online, the frustration of encountering cheesers who spam exploits, or dealing with that one friend who takes things too far messing with you while you’re sitting on the same couch, there are times when you’d prefer to be enjoying single player gameplay. Of course, the single player/offline experience isn’t immune to such chicanery, as games will pull some dirty tricks in order to prevent you from beating them. CPU opponents in basketball games are no different.

To some extent, this is a necessary evil. As far as basketball games have come, they still have limitations. Gameplay is now more realistic with CPU opponents that are bolstered by AI that is smarter, but it still can’t match the creativity and cleverness of a human brain. Tilting a few aspects of the game in the CPU’s favour and including comeback mechanics allows it to be competitive and challenging, though can feel like artificial difficulty. There are also moments that are more benign and don’t necessarily stand in the way of winning, but nevertheless feel like the CPU is messing with us. Here are five examples of the CPU thumbing its nose at us on the virtual hardwood.

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File Additions for NBA 2K19

NBA 2K19 Cover Art

Our first batch of file additions for NBA 2K19 PC is here! Our modding community is tipping things off with twenty-five releases, including tools, faces, courts, and more. Check them all out at the links below!

Shuajota
NBA 2K19 External File Plugin (Waigua)

Limnono
Limnono Trainer (NBA 2K19 Xiugaiqi)

R4zoR
Robert Covington Face

Shuajota
J.J. Barea Face
J.J. Redick Face
T.J. McConnell Face
Brad Wanamaker Face
James Johnson Face
Nikola Mirotic Face

Sitew33
Dennis Smith Hair Update
Markelle Fultz Face (Dreads)
Pascal Siakam Face (Mini Fro)
Delon Wright Hair Update
Rodney McGruder Face

Manni Live
Boston Celtics TD Garden

The2KGamer
NBA 2K19 Cheat Table With SP and Attributes

MauMau78
Net Physics
SFX Mod

go7denboot
Giannis Antetokounmpo Real Body
Joel Embiid Real Body

SexCurryBeats
Red White and Blue Net
G-League Gym
Red White and Blue Ball
3 Blacktops
Practice Gym

Thanks to everyone who continues to contribute to our Downloads database! If you need help uploading files, be sure to check out this video tutorial. For more information about downloads, the modding community, and File Additions bulletins, please see this FAQ in our Wiki.

The Friday Five: 5 Underrated Improvements in Basketball Games

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five is a list of five often underrated improvements in basketball games.

The preview season is almost over, with NBA Live 19 and NBA 2K19 coming out next week (or the week after, in the case of NBA 2K19’s Standard Edition). For those of us who are picking up this year’s basketball games, we’re naturally hoping that they will provide us with a lot of fun and fulfilling experiences on the virtual hardwood over the course of the next twelve months. From returning features to new modes and content, hopefully we’ll see a satisfactory number of improvements that make all of the anticipation worthwhile.

Of course, when we’ve been buying the newest basketball games every year, many of the improvements can feel rather incremental. It’s not until we go back and play the previous game, or maybe a game from a few years back, that we really recognise and appreciate some of the improvements that have been made. Although there are older games that do still hold up, the further back we go, the more we can see just how far basketball games have come. Some of those improvements are certainly easy to take for granted, so for this week’s Friday Five, I’m taking a look at five improvements in basketball games that tend to be somewhat underrated.

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