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NLSC Podcast #285: A Decade of Dominance for NBA 2K

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Episode #285 of the NLSC Podcast is out now! This week, Arcane and I are discussing how NBA 2K has now enjoyed a decade of dominance in the basketball gaming genre.

Since overtaking NBA Live in sales beginning with the 2009 season releases, NBA 2K has secured its place as the dominant brand in basketball gaming for over a decade. We reflect on how NBA 2K’s journey has differed from that of NBA Live, and the way that journey has accounted for its continued quality, popularity, and financial success. At the same time, while NBA 2K’s success has ultimately been great for basketball gaming, there have been downsides to its dominance. We discuss where the game is headed, and name our favourite NBA 2K titles from the past decade.

Tune in below!

What are your thoughts on NBA 2K’s Decade of Dominance? Sound off in the comments section below, or join in the discussion here in the Forum! Additionally, feel free to hit us up with any feedback on the episode, as well as suggestions for topics that you’d like to hear us discuss in future episodes. For more information on the NLSC Podcast including episode guides, check out this page in our Wiki.

Monday Tip-Off: PC Basketball Gamer? Get a Gamepad!

NBA Playgrounds PC Gamepad Configuration

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with some advice to PC basketball gamers, regarding the necessity of a dual analog gamepad.

With last week’s gameplay blog, we’ve learned that there will be a few tweaks to the controls in NBA 2K18. Beyond those changes however, the general approach will remain the same. The game will still feature the Pro Stick, which is used to perform both dribbling moves and specific types of shot attempts on cue. Dual analog controls aren’t an issue on Sony and Microsoft’s consoles, which have made use of controllers with two sticks for a few generations now. The approach can cause problems for PC users however, especially if they prefer to use the keyboard to play games.

It’s admittedly less of an issue than it used to be. Both NBA Live and NBA 2K have featured dual analog controls for over a decade now, so a majority of gamers have made the adjustment and picked up a gamepad for their PC. There are a few holdouts, though. Every so often, someone will ask for help using the keyboard with a PC version of NBA 2K or NBA Live, or complain that the keyboard controls are lacking. This is fair enough, as everyone has their own preference, and the keyboard is a viable option for many other games. However, if you’re a PC basketball gamer who wants to have complete control, there’s really only one solution: get a gamepad.

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The Friday Five: 5 Failed Ideas Newer Basketball Games Salvaged

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five is a list of ideas that were busts in older basketball video games, but have since been implemented more effectively.

Sometimes, disappointing basketball video games still bring surprisingly good ideas to the table. Likewise, even the best basketball video games can have features that seem kind of weak compared to the rest of the product. And of course, ideas that were good in theory can be executed poorly, regardless of the game’s overall quality. In the best case scenario, great ideas that didn’t pan out the first time around or were overshadowed by their game’s shortcomings can be dusted off, polished up, and put to use in much better releases. If an idea has merit, it’s worth revisiting.

While it may be harsh to call some of the ideas I’m discussing here “failures”, their first incarnation was at the very least problematic, and their basic concepts ended up being shelved for at least a few years. Upon making their way back into more recent basketball video games, they’ve benefitted from advancements in technology and fine-tuning of the original concept, ultimately working out a lot better as a result. Some credit therefore has to be given to those original ideas, which obviously weren’t all bad. Not every one of these ideas is universally liked by basketball gamers, but at the very least, they’ve been salvaged and done better since their debut.

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Monday Tip-Off: Pro Stick vs. Shoot Button in NBA 2K (Part 3)

Shooting with the Pro Stick in NBA 2K17

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with another follow up to my previous commentary on the usage of the Pro Stick vs. the Shoot Button in NBA 2K.

It’s only been a few weeks since I revisited this topic, but there’s been a change in my approach, and a noticeable difference in the results. As you may recall from my previous articles, I’ve tended to stick to using the Shoot Button for jumpshots, while using the Pro Stick for dunks and layups, as well as free throw shooting and moves such as floaters. Given my long history with the NBA Live series, I’ve always felt more comfortable using the right stick for dribbling moves, and sliding my thumb across to the face buttons when it comes time to attempt a shot.

As I said though, my habits have changed over the course of the past month. After spending more time using the Pro Stick, I’ve found that I’m using it almost exclusively. Apart from the odd moment where old habits will break through, or when I trust the game to pick a contextually appropriate dunk or layup animation, I’m using the Pro Stick for almost all of my shot attempts. And you know something? Jumpshots in particular have never felt easier.

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Monday Tip-Off: Pro Stick vs. Shoot Button in NBA 2K (Part 2)

Shooting a jumpshot with the Pro Stick in NBA 2K17

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games.

A few months back, I discussed the pros and cons of the Pro Stick and Shoot Button in NBA 2K, and my preference for using the button. Since the changes to the shooting mechanics in NBA 2K17 had just been announced, I noted that I’d be open to changing my approach, depending on the precision that was required when using the Pro Stick, and whether or not it offered a noticeable advantage. I also mentioned that I was more inclined to use the Pro Stick for shots in the paint, because of the ability to perform floaters and other elusive shots on cue, as well as have more control over dunk and layup animations.

NBA 2K17 has been out for about five months now, and has received eleven official patches, as well as several tuning updates. With all the gameplay tweaks, and having tried out more than a couple of different jumpshot animations for my MyPLAYER, there have been plenty of variables as I’ve experimented with both methods of shooting the basketball. I expect to be playing NBA 2K17 for several months yet, so the experiment is ongoing. As I look ahead to future NBA 2K releases, I must admit that my mind isn’t completely made up about which method I favour, and the direction that the controls and shooting mechanics should take.

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Monday Tip-Off: Pro Stick vs. Shoot Button in NBA 2K

Dirk Nowitzki shoots the basketball in NBA 2K16

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games.

By now, you’ve probably heard that NBA 2K17 will feature revamped shooting controls on the Pro Stick, with the angle of the stick now determining whether or not your attempt is on target. While many of the early impressions suggest that it’s not as complex as it may sound, it’s something that basketball gamers will ultimately decide for themselves upon getting their hands on the game. Fortunately, for gamers who prefer to use the Shoot button, Mike Wang made it clear in his developer blog that it’s still going to be a viable option in NBA 2K17.

One of the things that made it difficult for me to get into the NBA 2K series all those years ago was its controls. I was accustomed to dribbling controls on the right stick, I didn’t care for the original approach to Isomotion, and I felt like the Shot Stick was overkill. With the Shot Stick becoming the Pro Stick in recent editions of NBA 2K, combining dribbling and shooting controls, I’ve definitely warmed up to the concept. However, when it comes down to it, I still prefer using the Shoot Button. With the changes in NBA 2K17, I now find myself wondering if I’ll change my approach.

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