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NLSC Podcast #311: Sliding Into Better Gameplay

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Episode #311 of the NLSC Podcast is out now! This week, Dee4Three and I react to some rather gross sentiments by ESPN personalities and other talking heads, talk about recency bias, and discuss the approach to sliders and difficulty settings in modern games.

As the basketball world still reels from the tragic passing of Kobe Bryant, various talking heads are using it as an excuse to prop up LeBron James. We talk about our disgust with the practice, particularly some very inappropriate sentiments from Rachel Nichols. This leads us to once again reflect on recency bias, both in real basketball and basketball video games. In particular, we note how the good isn’t remembered as often as the great, and how it’s too readily dismissed. After that, we get into our main discussion topic, concerning sliders and difficulty settings in games. We touch on how games and attitudes have changed, as well as the importance of “out of the box” quality. The issue of modes without sliders is also discussed, along with some ideas for the community.

Tune in below!

What are your thoughts on gameplay sliders, and everything else we talked about this week? Sound off in the comments section below, or join in the discussion here in the Forum! Additionally, feel free to hit us up with any feedback on the episode, as well as suggestions for topics that you’d like to hear us discuss in future episodes. For more information on the NLSC Podcast including episode guides, check out this page in our Wiki.