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Tag Archives: Ratings

Monday Tip-Off: Revisiting My NBA 2K18 Dunking Issue

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off by revisiting my issue with dunking back in NBA 2K18’s MyCAREER.

From the first iteration of MyPLAYER Archetypes to NBA 2K20’s pie charts, player builds have been a contentious aspect of MyCAREER and its connected modes. The approach is intended to balance the game and allow us to create the type of player that best suits us, but in reality, it’s proven to be very restrictive. Only a handful of builds are viable – especially when it comes to online play – and those tend to be noticeably overpowered. Conversely, a lot of the builds that aren’t as viable are often outright broken, and not enjoyable to play with.

I encountered a very strange issue with dunking back in NBA 2K18, playing as a Sharpshooting Playmaker. Despite increasing my ratings, equipping the appropriate animations, and being very familiar with the advanced shooting controls, I was rarely able to get my player to dunk. Hearing that there might be an issue with tendencies for point guards created in The Prelude, I contacted 2K Support. Predictably, they were no help whatsoever. I’ve since made a few observations when creating similar builds in NBA 2K19 and NBA 2K20, and so this week, I’m briefly revisiting NBA 2K18’s MyCAREER to see if I can actually resolve my dunking issue.

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The Friday Five: 5 Odd Mistakes in Old Games

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five is a list of five odd mistakes that could be found in old basketball games.

Authenticity is the name of the game, especially for sim titles. Over the years, eagle-eyed hoops gamers have proven adept at spotting mistakes, big or small. Whether it’s an inaccuracy in a court or jersey, a rating that is way off, or some other error, you can be sure that someone with an eye for detail will point it out. Some mistakes are easy to fix ourselves, while others require some modding skill (and for that matter, a game that is easily moddable). Official updates have also become far more detailed over the years, correcting many minor (and sometimes major) mistakes post-release.

As for why these mistakes occur, the simple answer is that the developers are human, and it’s easy to overlook a detail here and there. There are also times when mistakes and inaccuracies are the result of technical limitations, licensing issues, or some other factor. With that in mind, it’s no surprise that older hoops games have featured some odd mistakes through the years. We still see inaccuracies in modern games, many of which are addressed by official updates, but they’re generally not as weird and quirky as the mistakes in old titles. Here are five of my picks for the oddest mistakes that we’ve seen in various classic basketball video games.

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NLSC Podcast #291: Is It Time To Worry Yet?

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Episode #291 of the NLSC Podcast is out now! It’s another solo show this week so there’s obviously no featured discussion, but between NBA 2K20 news, NBA Live 19 rosters, speculation about NBA Live 20, and updates from the modding community, I have a few thoughts to share.

As expected, the NBA 2K20 ratings reveal wasn’t without controversy. While fans debate their accuracy and the merits of NBA 2K’s approach to ratings, the best response belongs to whoever is running the Denver Nuggets’ Twitter account. In other news, NBA Live 19 received a surprising roster update featuring offseason moves. Despite being a welcome surprise, it does invite worrisome speculation about NBA Live 20, though it doesn’t help to jump the gun. Meanwhile, in our community, there are some modding projects and other upcoming features worth spotlighting. Check them out, and stay tuned!

Tune in below!

What are your thoughts on the latest NBA 2K20 previews, and the speculation surrounding NBA Live 20? Sound off in the comments section below, or join in the discussion here in the Forum! Additionally, feel free to hit us up with any feedback on the episode, as well as suggestions for topics that you’d like to hear us discuss in future episodes. For more information on the NLSC Podcast including episode guides, check out this page in our Wiki.

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NBA 2K20 Ratings Reveal, More First Look Screenshots

NBA 2K20 Ratings Reveal

As previously announced, the NBA 2K20 Ratings Reveal took place on a livestream on Twitter. Over the course of the stream, 2K revealed the top-rated stars, duos, and rookies in this year’s game, along with the best three-point shooters. In the process, they also dropped some more First Look screenshots, and discussed how the ratings are devised.

The two best active players are LeBron James and Kawhi Leonard, with Overall Ratings of 97. MVP and last year’s cover player Giannis Antetokounmpo is right behind them at 96 Overall, tying him with Kevin Durant and James Harden. Unsurprisingly, top pick Zion Williamson is the highest rated rookie at 81 Overall, with Ja Morant in second place at 79. Thirteen active players in total will be rated in the 90s at launch, with LeBron James and cover player Anthony Davis (94 Overall) being the highest rated duo with an average Overall Rating of 95.5. Appropriately enough, Steph Curry is the top three-point shooter with a maxed-out rating of 99.

See below for a breakdown of the NBA 2K20 Ratings Reveal, along with a handful of screenshots. What do you make of the ratings that have been revealed? Have your say in the comments section below, and join in the discussion here in the NLSC Forum!

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NLSC Podcast #284: The Long and Winding Road to 99

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Episode #284 of the NLSC Podcast is out now! This week, Kenny and I are discussing the Road to 99 in MyCAREER, and the player progression systems in both NBA 2K and NBA Live.

We tip things off with a quick recap of some recent NBA Live 19 news, namely the return of LIVESTRIKE Events. Following the news round-up, we dive right into this week’s discussion topic: the Road to 99. Our conversation includes an update on our own journeys on the Road to 99, the way Cap Breakers differ between Archetypes, and the rewards at each tier. This also leads to comparisons with NBA Live 19’s progression system, as well as the progression systems from previous NBA Live and NBA 2K games. By the end of our discussion, we have a few thoughts on what we’d like to see in both career modes moving forward.

Tune in below!

What are your thoughts on the Road to 99 in career modes? Sound off in the comments section below, or join in the discussion here in the Forum! Additionally, feel free to hit us up with any feedback on the episode, as well as suggestions for topics that you’d like to hear us discuss in future episodes. For more information on the NLSC Podcast including episode guides, check out this page in our Wiki.

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Monday Tip-Off: The Joy of Dunking Once Again

Dunking on Lonzo Ball (NBA 2K19 MyCAREER)

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with a few reflections on how fun it is to be dunking once again in MyCAREER.

It’s funny how things work out. A few months ago, I mentioned that I was burned out on career modes and looking to take a break. While I have indeed set up a game in MyLEAGUE with the Chicago Bulls, I have actually found myself primarily playing MyCAREER so far in NBA 2K19. The experience has been a lot better than in NBA 2K18, from the story to the gameplay. I’ve also been determined to grind my Badges and increase my ratings without paying for any Virtual Currency, so that when we finally get to play some squad games of 2K Pro-Am in the new year, I’ll be ready.

Something that’s made MyCAREER a lot more enjoyable in NBA 2K19 is that I’m actually dunking again. I’ve ended up going with the same Archetype as last year – Sharpshooting Playmaker – and while inside scoring obviously isn’t the forte of that build, my dunking rating is high enough to throw down a few slams every now and again. It seemed that should’ve been the case in NBA 2K18 as well, but as I noted around this time last year, I was left with a serious case of dunk envy. I’m pleased to report that the issue seems to have been resolved this year, which has made racking up points a much more fun and diverse experience.

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Monday Tip-Off: Why Starting Ratings Must Be Higher

Starting Ratings make online play tough (NBA 2K19, Jordan Rec Center)

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with a few thoughts on the ideal starting ratings for career modes, and why they must be a little higher than they currently are.

The only reason that I’m considering spending any time in MyCAREER this year after feeling burned out on the experience is to build a player for the online modes. Since our NLSC squad has spent a little time in the Jordan Rec Center so far, I’d like to have a player that stands a chance of being competitive online, without having to spend any money on VC this time around. Fortunately, Badges are easier to earn in NBA 2K19, but the process of levelling up from 60 Overall is still quite a daunting task if you don’t have a stack of VC on hand for an initial boost.

In previous articles, I’ve talked about how the grind has turned me off MyCAREER, and how it makes starting over every year feel wearying and unsatisfying. While I’ve vaguely touched on some solutions, I’d like to offer up some more definitive ideas on how to address the problem. One of the key issues that must be addressed is the low starting ratings we begin with every year. It’s a delicate situation as those ratings can’t make the game too easy or too hard, the journey too long or too short. Throw in the matter of competitive and accessible online play, however, and I think it’s clear that starting ratings in MyCAREER must be higher.

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The Friday Five: 5 Alternatives to Overall Ratings

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five explores five possible alternatives to having Overall Ratings in basketball video games.

If you play basketball video games – and in particular, if you maintain the rosters for them – then Overall Ratings often cause a lot of hassle. I’ve written not one but two articles on the matter, and since then, the situation sadly hasn’t gotten any better. During this past preview season, there was plenty of grumbling when an Overall Rating was revealed and it didn’t seem quite right. For their part, players themselves have strong opinions as to what their ratings should be. Of course, many of them feel they should be 90+ Overall; even rookies who still have everything to prove!

Overall Ratings remain a point of contention in basketball games (and sports games in general), but unfortunately, they are a necessary evil. They provide us with a succinct overview of a player’s value and standing in the league compared to his peers, which is important when trying to put together trades in the franchise modes. The concept of 99 Overall Ratings also gives us a lofty goal to shoot for in the career modes. As such, Overall Ratings aren’t going anywhere. I do think we need them, but what if we were to replace them with a less controversial system? Does such a solution exist? Well, here are five possibilities that I can think of, that might be viable alternatives.

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The Friday Five: 5 Improvements Both NBA Live 19 & NBA 2K19 Need

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five is a list of five improvements that are needed in both NBA Live 19 and NBA 2K19.

The NBA Live 19 and NBA 2K19 Wishlists that we’ve submitted, in my opinion, comprehensively cover the most important suggestions for fixes, enhancements, and additions for both games. Each game has its own list of improvements that we’re hoping to see added in the next release; for NBA Live 19, I would suggest that it comes down to further polish to gameplay and more depth to modes. NBA 2K19, on the other hand, needs a slight course correction after some missteps in NBA 2K18. With that being said, while the games have their own issues, there are currently some that are common to both series, and areas in which they can both improve.

Please note that I’m not suggesting that these are necessarily the most important issues that must be addressed in both NBA Live 19 and NBA 2K19. As I said, our Wishlists demonstrate that both games have a long laundry list of things that can be added or enhanced, and several are specific to one series or the other. Indeed, I’ve already discussed some of the specific things that NBA Live 19 and NBA 2K19 need to have in previous Friday Five columns. These are just areas where both games have some common problems and room for improvements, though the respective solutions may differ slightly. With that being said, let’s get to the first item on the list.

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Wayback Wednesday: Investigating NBA Jam TE’s Ratings

This is Wayback Wednesday, your midweek blast from the past! In this feature, we dig into the archives, look back at the history of basketball gaming, and indulge in some nostalgia. Check in every Wednesday for retrospectives and other features on older versions of NBA Live, NBA 2K, and old school basketball video games in general. You’ll also find old NLSC editorials re-published with added commentary, and other flashback content. This week, I’m taking a look back at the ratings in classic NBA Jam games, specifically the PC version of NBA Jam Tournament Edition.

While playing College Slam for last week’s Wayback Wednesday feature, I noticed something interesting about the individual player ratings. Since the generic players can be edited, there is a cap on their ratings to prevent you from maxing them out at nine in each category. Interestingly, the cap varies from player to player, which basically ensures that at least one player stands out as the star of the team with better all around ratings or high ratings in a few categories, while other players are capped at a lower amount of ratings points, establishing a hierarchy and balancing the squads.

Thinking back to some of the unusual ratings that I’ve noticed in the original NBA Jam games, I began to wonder if a similar approach had been taken in those titles, and whether it could account for some of the ratings that seemed too high or too low. I fired up the PC version of NBA Jam Tournament Edition to make a few calculations and comparisons, and what I discovered was quite interesting. There does seem to be a method to the ratings, and I’m not sure if it’s ever really been explored, so let’s take a look back…way back…

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Top Ten Players Overall & By Position in NBA 2K18

NBA 2K18: Top 10 Players

Over the past few days, 2K has been releasing screenshots revealing the top ten players at each position in NBA 2K18, as well as the overall top ten active players. The ten best active players and their Overall Ratings in this year’s game are as follows:

  1. LeBron James (97 Overall)
  2. Kevin Durant (96 Overall)
  3. Kawhi Leonard (95 Overall)
  4. Jame Harden (95 Overall)
  5. Stephen Curry (94 Overall)
  6. Russell Westbrook (94 Overall)
  7. Anthony Davis (94 Overall)
  8. DeMarcus Cousins (92 Overall)
  9. Paul George (91 Overall)
  10. Giannis Antetokounmpo (91 Overall)

See below for the full position-by-position list. Sixteen players are rated 90 Overall or higher in NBA 2K18, an increase over recent games in the series which have seen as few as five active players rated in the 90s at launch. On another interesting note, despite a previous screenshot listing his Overall Rating as being 84, it seems that Dwyane Wade will instead have a rating of 82.

As always, feel free to share your thoughts in the comments section below, as well as in our NBA 2K18 Forum.

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First NBA 2K18 Player Ratings Revealed; Players React

NBA 2K18 Cover Art

At a recent photo shoot for NBA 2K18, a handful of preliminary player ratings were revealed. The players themselves were on hand to discover their overall ratings – at least as of this moment – and offered up their reactions as to how they were rated. As you might expect, a couple of players felt that they should be rated a little higher, and didn’t entirely agree with 2K’s view on the matter.

The ratings that have been revealed so far are as follows:

  • Paul George: 91 Overall
  • Karl-Anthony Towns: 91 Overall
  • Kyrie Irving: 90 Overall
  • Isaiah Thomas: 89 Overall
  • DeMar DeRozan: 89 Overall
  • Damian Lillard: 89 Overall
  • Joel Embiid: 86 Overall
  • Devin Booker: 86 Overall
  • D’Angelo Russell: 80 Overall

Despite being this year’s cover players, it would seem that Kyrie Irving and DeMar DeRozan’s ratings have not been over-inflated. Presumably, LeBron James, Kevin Durant and Stephen Curry will be among the highest rated players in NBA 2K18 out of the box, likely approaching 95 Overall. Incidentally, 95 was also the maximum overall rating for MyPLAYERs in NBA 2K17, at least without additional grinding in MyPARK to earn extra attribute upgrades.

You can check out some of the players guessing and reacting to their overall ratings over on the official NBA 2K Instagram account. Alternatively, you’ll also find those videos embedded below. Speaking of previews on social media, 2K has also posted a glimpse behind the scenes of this year’s rookie crop getting their faces scanned. Head on over to the official Twitter account for photos of Lonzo Ball, Dennis Smith Jr, and other members of the Class of 2017.

Any thoughts on these early overall ratings? Have your say in the comments section below, and join in the discussion here in the NBA 2K18 section of the NLSC Forum!

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The Friday Five: 5 Frustrating Design Choices in Basketball Games

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown.

It’s stating the obvious, but we’re pretty fond of our basketball video games around these parts. We may get frustrated and grumble when we encounter a bug or some other quirk in a game, but I’d like to think that for the most part, a majority of us are enjoying our time on the virtual hardwood. No game is ever going to be perfect or completely bug-free, and new gaming tech is always being developed and refined. All the same, we generally find a way to enjoy basketball games, especially if they receive official patches that are able to stamp out some of the most troubling issues.

Of course, bugs aren’t the only issues that cause us to become frustrated with basketball video games. Sometimes, our complaints are with the design choices that are made when developing hoops titles; the approach to certain features. While there may be a rhyme and reason to some of those choices, that doesn’t mean that they aren’t annoying, or problematic. In this week’s Friday Five, I’m taking a look at five design choices that cause their fair share of frustration for basketball gamers.

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