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The Friday Five: 5 Bothersome Issues & Inaccuracies

The Friday Five: 5 Bothersome Issues & Inaccuracies

Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is a list of five inaccuracies and other issues that have bothered me while basketball gaming.

Even the best basketball video games have had issues and inaccuracies. Perfection is basically an impossible bar to reach, and coding a sophisticated video game of any genre is hardly as simple as typing plain English into a word processor! Also, some ideas simply just don’t pan out. And so, we accept that our favourite hoops titles will have imperfections. In the best case scenario, it doesn’t stop us from enjoying them. Mind you, because we’re passionate about basketball and basketball gaming alike, any major inaccuracies and technical issues are naturally difficult to ignore.

Of course, these issues and inaccuracies don’t always ruin basketball video games. As I said, even our favourite games have them, and we all have different standards and expectations besides. With that being said, while technical problems, inaccuracies, and other issues may not completely spoil a game, they can still end up bothering us. The good ultimately outweighs the bad, but they’re still the finer points that we can’t help but notice, and would like to see fixed and improved upon for an even better experience. To that end, while the following five issues and inaccuracies didn’t stop me from having fun on the virtual hardwood, they were nevertheless a bit annoying!

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Wayback Wednesday: Coming Around To Courtside Comedy Cutscenes

Wayback Wednesday: Coming Around To Courtside Comedy Cutscenes

This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m reflecting on how my attitude towards the Courtside Comedy cutscenes in NBA Live 2003 has changed over the years.

When I wrote about NBA Live 2003’s Courtside Comedy cutscenes almost ten years ago, my perspective was definitely still influenced by the disappointment I felt back in 2002. Although I noted that they were undoubtedly nostalgic in a weird kind of way, I reiterated that the tone wasn’t ideal for a sim game. Indeed, I still feel that way! As such, I believe that dropping the silly hi-jinks in NBA Live 2004 was the right move. After all, while video games are meant to be fun and not everything has to be super serious, atmosphere is important, and unwanted silliness can easily ruin the vibe.

However, as the years have gone by, I’ve developed more of an appreciation for the Courtside Comedy cutscenes. That’s not to say that I wish they’d continued to appear in future NBA Live games – again, I do stand by my criticism of them – but they were a bold experiment that, for better or worse, were undeniably memorable. Besides, it’s not as though they were universally disliked! On top of respecting differing opinions on the Courtside Comedy cutscenes, I’ll admit to enjoying them on some level myself. Why the change of heart? Let’s take a look back…way back…

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The Friday Five: 5 Realistic Moments That Are Difficult to Represent

The Friday Five: 5 Realistic Moments That Are Difficult to Represent

Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is a list of five realistic moments that are difficult to satisfactorily represent in basketball video games.

It’s stating the obvious, but we want to see realism in sim basketball games. Or do we? For many years, gamers enjoyed seeing NBA Live and later NBA 2K becoming deeper and more realistic virtual basketball experiences, but there has been some backlash in recent years. A vocal contingent of gamers – especially those in the online scene – have expressed a desire to see NBA 2K implement mechanics that are more about reflexes and competitive stick skills than realism. The word “arcade” is often used here, though I’d suggest it’s really more about a casual approach to sim.

Of course, it’s not just competitive online gamers and more casual hoops gamers who have quibbles with realistic moments in sim titles. Even dedicated simheads that are keen on seeing as much realism as possible have come to realise that this also means results that aren’t necessarily desirable. I speak from experience here! From outcomes that defy our expectations as gamers, to the concept of reality at times being stranger than fiction, it can be difficult for sim games to represent realistic moments in a way that’s satisfying and enjoyable. It’s a challenge for developers, and as these examples demonstrate, sometimes a few understandable breaks from reality may be in order.

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Monday Tip-Off: Fictional Players & Sim Games

Monday Tip-Off: Fictional Players & Sim Games

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with some thoughts on fictional players in sim basketball games.

By definition, sim basketball games are anchored in reality. Unlike arcade games, we don’t expect or desire to see mascots and other secret characters being playable on team rosters. However, we are invited to create fictional scenarios through fantasy drafts and the trades and signings of our choice in franchise play, as well as the card collecting and old school custom teams modes. We can also inject NBA Legends and classic teams into the current NBA, play inter-era exhibitions, and mod in fictional characters. The All-Time Teams in NBA 2K are ready-made fantasy scenarios, too.

In other words, sim games aren’t always serious business, or about playing with real rosters, be they contemporary or historical. That is still the default starting point, of course. Any breaks from reality that we see are either at our discretion, or intrinsic to the concept of a specific mode. Furthermore, these fictional scenarios still involve real players. We’re generally not clamouring to see completely fictional characters inserted into modes where rosters are expected to reflect reality; at least to begin with. With that being said, we have seen fictional players who aren’t placeholders take part in modes based around the real NBA. I certainly have mixed feelings about that idea.

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Monday Tip-Off: Has Realism Become a Dirty Word?

Monday Tip-Off: Has Realism Become a Dirty Word?

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with some thoughts on how “realism” is rapidly becoming a dirty word among basketball gamers.

We all have our own ideas of what makes for a fun basketball video game. Beyond a preference between the sim and arcade styles, we each have a vision of what games in those subgenres should be like. Obviously, sim gamers have traditionally preferred a realistic approach to the virtual hardwood, though opinions will vary as to what that realism should entail. However, when the sim titles were primarily aimed at hardcore basketball fans, there was usually more unity in calls for the games to be as realistic as possible. The notion that realism didn’t matter was certainly an unpopular view.

It’s why Da_Czar’s catchphrase of “don’t play video games; play basketball!” became a creed that resonated with so many simheads, and why there was excitement when he joined the development team at Visual Concepts. After all, if Take-Two was going to hire anyone to help in the continued efforts to strive for realism in their NBA series, Da_Czar was an ideal choice! As NBA 2K’s popularity has grown however, there’s been a noticeable shift in attitude. More and more people are saying “who cares about real basketball, it’s just a game!” Sim gamers are suddenly the ones being labelled as “casuals”, and realism is being treated as a dirty word when talking about sim titles.

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Monday Tip-Off: Dunks, Layups & Three-Pointers

Monday Tip-Off: Dunks, Layups & Three-Pointers

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with some thoughts on offensive strategies in basketball video games boiling down to dunks, layups, and three-pointers.

The midrange jumpshot has become an underrated and too-often scorned method of getting buckets in the NBA. You can blame analytics and box score watchers for that, as well as the success of the Golden State Warriors in the 2010s. Threes may be worth more than twos as the saying goes, but a missed shot is worth zero, and three-pointers remain more difficult to hit; a fact backed up by consistent three-point percentages over the years. Nevertheless, modern shot charts demonstrate how the midrange is ignored in favour of shooting in the paint (sensible) and chucking threes (less so).

Ironically, despite their reputation for ushering in the three-point revolution and making the midrange jumper unfashionable, the champion Warriors actually did a lot of damage from that area. Kevin Durant operated in the midrange frequently during his Warriors run, and despite being a prolific three-pointer gunner, Klay Thompson also regularly attempted shots inside the arc but beyond ten feet. The midrange was Shaun Livingston’s bread and butter. Nevertheless, the philosophy is to either get those extra points with three-pointers, or go for the high percentage shot with dunks and layups at the rim. To that end, it reflects a long-time basketball gaming strategy!

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Monday Tip-Off: The NBA 2K12 Intro Makes Me Wistful

Monday Tip-Off: The NBA 2K12 Intro Makes Me Wistful

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with some reflections on how the NBA 2K12 intro makes me wistful nowadays.

To celebrate World Basketball Day – which has indeed been declared an official day of observance – I’ve taken to posting the intro from NBA 2K12 on the NLSC’s socials every December 21st. It tends to get some traction with shares, likes, and comments, because it’s one of the very best intros that we’ve seen in a basketball video game. Accompanied by Kurtis Blow’s iconic hit “Basketball” and re-creating some of the best moments in the history of the sport in a way that blends past and present, it truly is a love letter to hoops.

Thanks to the way that Facebook’s algorithms work, the post on our page is the one that achieved the furthest reach out of all our socials, and it’s still being watched and getting regular reactions as of writing. Many of the comments are praising it for being such an incredible intro to a basketball video game, and also calling NBA 2K12 the best game in the series. I’m more inclined to agree with the former sentiment rather than the latter, but nevertheless, I’m glad that I’m not alone in my enjoyment of the NBA 2K12 intro. At the same time, seeing those comments and watching the intro again has left me feeling wistful about changes in basketball and gaming since then.

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The Friday Five: 5 Real Events I Wish Happened in My NBA 2K14 MyCAREER

The Friday Five: 5 Real Events I Wish Happened in My NBA 2K14 MyCAREER

Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is a list of five real events that I wish had happened during the course of my NBA 2K14 MyCAREER.

My offline MyCAREER in NBA 2K14 continues to be a blast. I’m sure that much is obvious from the fact that I’m in my sixth season, to say nothing of how often I’ve talked about it in articles and on our podcast! In any case, it’s been a fun ride so far, and I’m eager to continue the journey. For the most part, there isn’t much that I’d change. Sure, it’s unfortunate that my bid to go 82-0 was thwarted once again in Year 6, but the elusiveness of that goal is now part of the story. As much as I like realism, the unlikely results and fictional moves have made my virtual career enjoyable.

Of course, it’s also been entertaining to see my game mimic real life in unexpected ways, such as LeBron James joining the Los Angeles Lakers (albeit much earlier in this case). This combination of real life and fiction forms the alternate realities that make multi-season play in career and franchise modes so fun and rewarding. All the same, I’d be lying if I said there weren’t any real events that I would’ve liked to have seen come to pass in my NBA 2K14 MyCAREER. Again, I do enjoy the fictional and unusual outcomes as well, but both the on-court experience and the narrative of my NBA 2K14 MyCAREER would’ve benefitted from reflecting a handful of real events.

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NLSC Podcast #564: Best of the Best

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From courtside of the virtual hardwood, it’s Episode #564 of the NLSC Podcast!

Which NBA players are the best of the best when it comes to dunking, shooting, shot blocking, stealing the ball, and going one-on-one, both in real life and on the virtual hardwood? This week, we join the community in sharing our picks in each of those categories. We also recap a fun session using a work-in-progress Kobe Era roster for NBA 2K25 PC, in which we took on the Seattle Supersonics with the Golden State Warriors. Naturally, we also reflect on those squads, and the massive trade that took place between them in 2003! Finally, we discuss some of the aspects of basketball that video games still struggle to implement correctly, or accurately portray.

To get involved with the mailbag or to provide any feedback on the show, hit us up in the comments, reach out on social media, or post here in the NLSC Forum! For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. You can also find the show on our YouTube channel, along with the rest of our video content. As always, thanks for tuning in, and go get buckets!

NLSC Podcast #559: The Best Sim & More Three-Point Madness

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From courtside of the virtual hardwood, it’s Episode #559 of the NLSC Podcast!

There have been scores of basketball video games released over the years, but which one has been the best sim? This week, we join the community in nominating some of the top candidates for titles that have achieved the most realism on the virtual hardwood. We also reflect once again on what it actually means to be sim, from playcalling and performance to mechanics and motion systems. Following up on last week’s show, we also discuss even more madness with three-pointers in the NBA, as teams continue to brick treys at an alarming and historical rate, driving away hardcore hoop heads who are desperate for a better product.

To get involved with the mailbag or to provide any feedback on the show, hit us up in the comments, reach out on social media, or post here in the NLSC Forum! For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. You can also find the show on our YouTube channel, along with the rest of our video content. As always, thanks for tuning in, and go get buckets!

Monday Tip-Off: Sim Heads & Inaccurate Stats

Monday Tip-Off: Sim Heads & Inaccurate Stats

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with some thoughts on how inaccurate stats can be a real turn-off for those of us who are sim heads.

Even though sim basketball gamers have somehow come to be considered “casuals” by gatekeeping denizens of the competitive online scene, there are still plenty of virtual hoopers who prefer the NBA side of video games. Sim heads are more likely to prefer franchise play and the traditional career mode experience, where a realistic style of play is more viable. Of course, opting for realism across the board is easier said than done. After all, in franchise and career modes, that means playing a full 82-game season on twelve minute quarters, which can be a daunting prospect.

It’s something that I’ve done in multiple games now. In my ongoing NBA 2K14 PS4 MyCAREER, I’m playing on full quarters and have yet to simulate a game as of my sixth season, and it’s been a more rewarding journey as a result. That’s how I feel about all of my games where I’ve played through at least one season from start to finish, but to that point, I can attest to it being a lengthy process. Even if you never feel bored, it can still be challenging to find the necessary free time. This is why the simulation function and shorter quarter length options are so useful, but for hardcore sim gamers, the inaccurate stats they produce can be difficult to get your head around.

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Monday Tip-Off: Realistic Start, Fictional Finish

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with some reflections on how I prefer to start a game with realistic rosters, but end up with fictional lineups and outcomes.

Realism is relative when it comes to the virtual hardwood. I’m sure I’m not alone in admitting that as basketball video games became more sophisticated and encouraged a more strategic approach, I realised that my style of play wasn’t as “sim” as I thought. If nothing else, I was quite content to toss a more realistic style out the window if I desperately needed buckets, and use reliable tricks that would help me get them. Not that there’s anything wrong with that, of course. The goal is to win – whether you’re up against the CPU or another person – and to enjoy the games that we play.

My point is that even those of us who value the sim style will take some liberties with realism from time to time. Indeed, it’s inevitable in franchise and career play. Those modes invite us to create our own reality, whether it’s placing ourselves in the league, or donning our GM suits to make the trades we wish our favourite team would in real life. The fictional results and player movement make playing through multiple years in franchise and career modes interesting, creating alternate history and fun scenarios. However, despite the appeal of these fictional outcomes, I’ve always preferred to begin new franchise games with real rosters, rather than shake things up right away.

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NLSC Podcast #461: NBA 2K24 Gameplay Wishlist

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From courtside of the virtual hardwood, it’s Episode #461 of the NLSC Podcast!

Wishlist season is upon us once again, so we’re talking about the gameplay improvements that both we and the community want to see in NBA 2K24. It would appear that many of us are on the same page as far as what we want to see this year! Meanwhile, a Parsec session saw us resume our Road Trip in NBA Jam: On Fire Edition, and have some fun with Hoops for NES. A recent YouTube comment regarding NBA Live 99 also inspires us to discuss the importance of context when evaluating graphics in classic basketball video games. In this week’s mailbag, we’re quizzing the community on the top three-point shooters in NBA Live 06.

To get involved with the mailbag or to provide any feedback on the show, hit us up in the comments, reach out on social media, or post here in the NLSC Forum! For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. You can also find the show on our YouTube channel, along with the rest of our video content. As always, thanks for tuning in, and go get buckets!

NLSC Podcast #456: The Truth About Sim Basketball

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From courtside of the virtual hardwood, it’s Episode #456 of the NLSC Podcast!

A recent Tweet from a fellow “old head” perfectly summed up why it’s a ridiculous insult for anyone who’s been around the block and knows their stuff. It’s quite timely too, as this week we’re reflecting on what simulation basketball actually means in 2022. We discuss how changes in the real NBA have affected the virtual hardwood in terms of what gamers want and what they’re emulating, and compare it to our more traditional notion of sim hoops. Our deep dive encompasses everything from mindless playcalling to the selfishness and meta gaming that dominates the online scene. In this week’s mailbag, we’re quizzing the community on the top six current and classic players in NBA 2K17.

To get involved with the mailbag or to provide any feedback on the show, hit us up in the comments, reach out on social media, or post here in the NLSC Forum! For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. You can also find the show on our YouTube channel, along with the rest of our video content. As always, thanks for tuning in, and go get buckets!

Monday Tip-Off: Who Put Basketball In This NBA Game?!?

Monday Tip-Off: Who Put Basketball In This NBA Game?!?

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with some thoughts on people who dismiss the importance of realistically depicting basketball in an NBA game.

A few years back, I wrote an article questioning whether basketball gamers were still simheads. It’s one of those topics that I always want to approach carefully, so as not to fall victim to the same gatekeeping nonsense that I despise. While some games are for the “strictly hardcore” crowd, most genres should be welcoming to everyone. That doesn’t mean they can’t have a learning curve and competitive play, but they should be accessible to newcomers, and fun for all. Furthermore, it’s vital that a game like NBA 2K is able to cater to different tastes, within reason.

However, we’ve reached the stage where prominent voices in the community – and their fanbases – are actively pushing back on the realistic depiction of basketball in an NBA game. As someone who has been playing hoops games for decades and seen the rise of NBA 2K and the fall of NBA Live owing to their respective abilities to deliver sim titles that are both fun and realistic, it’s dismaying to see some truly terrible takes receive the amount of support that they do. The notion that an NBA sim game doesn’t need to strive for any sort of realism or basketball strategy is absurd. It speaks to the downside of NBA 2K’s broadening popularity, and catering to a wider audience.

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