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The Friday Five: 5 Ways to Improve MyNBA Eras

The Friday Five: 5 Ways to Improve MyNBA Eras

Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is a list of five ways to improve MyNBA Eras.

MyNBA Eras is one of the most impressive modes in the history of basketball video games. The ability to wind back the clock and start a franchise game in previous eras, with the league evolving with expansion, re-branding, and even different rules and formats, is a concept that once seemed impossible. As is the case with any historical content in sports video games, there are obviously limitations. Licensing and likeness rights are the biggest issue, so if nothing else, we can expect to see some placeholders standing in for players who can’t be included.

Beyond that, I never want to downplay the hard work that has gone into creating a mode that so many of us fantasised about, but never expected to see. With that being said of course, this doesn’t mean we can’t critique MyNBA Eras, or suggest ways in which it could be better. It certainly helps that the framework is already in place, and generally speaking, the mode functions as intended while making the most of its huge but incomplete roster of historical players. Hopefully Take-Two can continue to work with the NBRPA to add those missing players, but in the meantime, there are some improvements that can be made to the content and experience that’s already on offer.

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Wayback Wednesday: The End of Franchise Mode in NBA Live 2000

Wayback Wednesday: The End of Franchise Mode in NBA Live 2000

This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m reflecting on how we’ve now reached the end of Franchise mode in NBA Live 2000 in real life.

To quote Ferris Bueller’s Day Off – a classic film that I surprisingly haven’t referenced more often in my various articles – “life moves pretty fast“. That may not sound like a particularly profound piece of wisdom, but it is funny how a date that once seemed so futuristic is suddenly the present. In the 90s, the future draft picks in the 2000s that were being thrown into trades seemed so far away. Of course, back then the Year 2000 sounded incredibly sci-fi in general. Then it arrived, and apart from some very old computers rolling back to 1980 on their calendar, 2000 felt very much like 1999!

Around the turn of the millennium, we received one of the all-time great basketball video games: NBA Live 2000. The crowning achievement of the original NBA Live development team still holds up, especially the PC version which also brought us the first iteration of Franchise mode. Sim heads had been longing for multi-season play, and after NBA Live 99 gave us a small taste of the concept, Franchise in NBA Live 2000 truly delivered the goods. With the ability to play or simulate up to 25 seasons, we could reach the once faraway year of 2024! Let’s take a look back…way back…

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The Friday Five: 5 Things That Should Carry Over in NBA 2K

The Friday Five: 5 Things That Should Carry Over in NBA 2K

Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is a list of five things that really should carry over year-to-year in NBA 2K.

Many years ago, I reflected on what I described as the New Game Blues. In short, when you’ve come to really enjoy a particular release in an annual basketball video game series, it can be tough to move on. The new game doesn’t feel as familiar and welcoming as the one you’ve been playing religiously for the past year. On top of that, all your progress is effectively gone, since it doesn’t carry over. Whether it’s a career mode game with a maxed-out avatar, an awesome squad in a card collecting mode, or a franchise mode game that’s five years in, it’s in the past now. Starting over is a pain!

Naturally, this has only gotten worse as the games have become greedier and pushier about microtransactions. That annual loss of progress is even harsher now that we’re confronted with the pressure to spend above and beyond the cost of purchasing the games in order to really enjoy them to the fullest. Also, as the online scene in NBA 2K has becoming increasingly toxic and elitist, being mistaken for a newcomer is just as miserable as actually being one. It’s a long shot given the greed that permeates the Triple-A gaming scene nowadays, but if these five things carried over year-to-year in NBA 2K, it would generate a ton of goodwill, and greatly improve the experience.

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The Friday Five: 5 Best Additions to NBA MyCAREER

The Friday Five: 5 Best Additions to NBA MyCAREER

Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is a list of the five best additions to NBA MyCAREER.

These days, it’s not fashionable to play NBA MyCAREER. It’s usually seen as a means to an end; a way of familiarising yourself with the mechanics, and grinding for VC and Badge XP to level up your player in preparation for the online scene. This is unfortunate, as MyCAREER once provided an extremely enjoyable alternative to franchise play, placing gamers in the shoes of an aspiring NBA player. Sure, the story-driven approach has been hit and miss, but some of the better tales were well-told, with impressive production values and fun mini-games.

Those aspects are still there as of NBA 2K23, though there’s been a detrimental shift in focus. The downfall began last generation, and swiftly progressed following the introduction of The Neighborhood and later The City. Still, NBA MyCAREER does remain a fairly robust mode; at least until the servers are shut down and it disappears forever! Reflecting on the history of NBA MyCAREER and the days when it was more than just a legacy mode that most use as a stepping stone to the online scene, there have been some great additions that benefitted the traditional career experience. Having played the mode extensively over the years, I’m picking these as the five best.

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The Friday Five: 5 Side Effects of Unlicensed Players You May Not Know

The Friday Five: 5 Side Effects of Unlicensed Players You May Not Know

Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is a list of five side effects of players going unlicensed, some of which you may not be aware of.

The vast array of historical content in NBA 2K is more than we could’ve dreamed of in the late 90s and early 2000s. Even the Legends and All-Decade teams that came along in NBA Live 2000 were obviously a big deal in their day. While there are issues with accuracy and detail, having retro content in the games is better than not having it at all. With that being said, players that remain unlicensed are definitely conspicuous by their absence. I’m sure that you’re aware of the key names, with Charles Barkley, Reggie Miller, and Rasheed Wallace, being among the most frequently mentioned.

Their absence has an obvious effect on the historical content that has been included, and what can’t be included. The 2000 Portland Trail Blazers and 2004 Detroit Pistons don’t look complete without Sheed in the lineup. We didn’t get any challenges based on the 1993 NBA Finals in The Jordan Challenge, as they’d be pointless without Sir Charles. As it stands, the ’85 76ers were an oddball retro team, as Chuck was a rookie on that squad. There are other teams that won’t be officially included because Miller, Barkley, and other players are unlicensed. That’s widely known and understood, but there are other side effects of 2K being unable to come to terms with certain players.

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Monday Tip-Off: Aiming For Stats & Records

Monday Tip-Off: Aiming For Stats & Records

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with some thoughts on what it’s like when we aim for stats and records on the virtual hardwood.

Not to sound like a grumpy old man or anything, but there’s a big emphasis on stats and records in the NBA these days. That’s not to say they weren’t ever relevant, or something that fans and players alike never cared about. Wilt Chamberlain was very much aware of his stats and records, so this mentality predates the three-point era, let alone the past couple of generations. However, it does seem like everyone is obsessed with numbers these days – including rather obscure statistical achievements – to the point where actually winning games and even championships seems secondary.

It’s interesting how this mentality also applies to basketball gaming. Of course, we’ve long used hoops games to put up crazy numbers, leading to a big night for players in real life to be referred to as a “video game performance”. A handful of video games over the past couple of generations have even challenged us to put up stats and beat NBA records for Trophies and Achievements. The funny thing is that it’s not always easy to post ridiculous numbers on the virtual hardwood, or to replicate the feats of NBA greats and record holders. Also, while it’s fun to try alone, chasing records and stats can be a disastrous approach in online play, coming at the expense of winning.

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Monday Tip-Off: How I Came To Love Assists

Monday Tip-Off: How I Came To Love Assists

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with the story how I came to love assists, and why I still enjoy dropping dimes on the virtual hardwood.

Even though they’re frequently a point of contention, statistics are an important aspect of basketball. Fans love citing them, and many of the sport’s biggest stars have been enthusiastic about accumulating them. Traditionally, it’s been about putting up points. Scoring is what gets attention, and ultimately, racking up more points than the other team is how you win games. Players have also sought other statistical feats, such as triple-doubles. With stats being such an inextricable part of hoops, it’s only natural that our enthusiasm for numbers carries over to video games as well.

It’s fun to achieve eye-popping numbers on the virtual hardwood, but over the years, it’s also become a necessity. After all, big games are what earn us the most VC and XP in MyCAREER and its connected modes. As such, they’re an unavoidable part of the grind in career and online team play. It’s a logical approach, though unfortunately it does contribute to toxicity by encouraging a Player One mindset. However, there is a stat that’s usually (but not always) racked up with less selfishness: assists. Having played MyCAREER and its connected modes in several different games now, I’ve grown extremely fond of accumulating assists in both online and offline play.

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Monday Tip-Off: A MyCAREER Season to Remember

Championship in Second MyCAREER Season (NBA 2K19)

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with a look back at a memorable MyCAREER season, and a few thoughts on moving on from the mode.

Last week, I completed my second MyCAREER season in NBA 2K19. It’s the first time that I’ve played through two whole seasons in MyCAREER, as I usually find myself losing interest or running out of time before the next game is released. This year however, I felt motivated to play a second campaign. Even though I’d vowed to move on from career modes this year, I did get stuck into MyCAREER when our NLSC 2K Pro-Am squad decided to give online play another try in NBA 2K19. Even when we called it quits, I found that I was hooked on the NBA side of things.

After making it to 90 Overall and winning the championship in my rookie campaign, I decided that I wanted to make my sophomore season one to remember. Although I’d normally consider myself a sim gamer, the current approach to MyCAREER doesn’t favour a realistic style of play. As such, I resolved to put up ridiculous numbers, aim for as many records as possible, and in short, utterly destroy the league. With Year 2 now in the books, I can confidently say that it’s a case of mission accomplished! My numbers were crazy from start to finish, and having completed another MyCAREER season, I’m feeling like I can move on from the mode, in NBA 2K19 and beyond.

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