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Monday Tip-Off: NBA 2K14 MyGM & The Red Flags We Ignored

Monday Tip-Off: NBA 2K14 MyGM & The Red Flags We Ignored

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with some reflections on how we ignored the red flags of the original MyGM in NBA 2K14.

These are controversial times for gaming. The Steam Machine underwhelmed with its specs, and has had gamers understandably balking at its price. Sony has announced that the end of physical releases of PlayStation games is coming in January 2028, which has led to more backlash than they were anticipating. And, most recently, EA Sports were forced to walk back their attempts to gouge College Football 27 gamers at every turn. Needless to say, their attempts to implement microtransactions in single player modes had not been warmly received!

Of course, this is what companies like Electronic Arts and Take-Two have been striving for over the past couple of generations: ramping up microtransactions, and the pressure to spend. There has been plenty of criticism of modes like MyTEAM and Ultimate Team, and the grind-or-pay aspect of MyCAREER, and rightfully so. When I read about the attempts to monetise Dynasty in College Football 27 though, I was reminded of the original MyGM in NBA 2K14. Although the replacement for The Association was innovative and included some nifty attention to detail, it also brought Virtual Currency to the mode. In hindsight, we overlooked some glaring red flags.

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The Friday Five: 5 Controversial Concepts That Were Abandoned

Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is a list of five controversial concepts in basketball video games that were ultimately abandoned.

Basketball video games have come a long way, thanks to evolving technology and innovative ideas. Of course, not all ideas pan out, and some definitely aren’t in the best interests of consumers. It’s one thing when a change to a gameplay mechanic or mode doesn’t resonate with gamers, or result in the improvements that were intended. However, when the overall experience is harmed by a controversial approach that’s sorely lacking in goodwill – such as pushy recurrent revenue mechanics – it can easily overshadow a game’s better qualities.

In the best case scenario, such concepts will prove to be so controversial that they’ll be abandoned or at least heavily revamped in the following game, if not sooner via a patch. The annual basketball titles obviously have a built-in audience, and with NBA 2K essentially having a monopoly on the sim genre right now, there’s a lot of freedom to push their luck. Nevertheless, controversial concepts do invite significant backlash, so they will be abandoned if they threaten to damage a company’s reputation; or more accurately, their profits. That said, while they may not be motivated by altruism, it’s always welcome when companies walk back on controversial concepts like these five.

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Monday Tip-Off: Should Reviews Be Harsher on Microtransactions?

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with some thoughts on whether reviews of NBA 2K should be harsher on microtransactions.

Many years ago, I used to post bulletins about other sites’ reviews of the latest game. It’s something our founders did, and I followed their example as it certainly seemed like the logical thing to do. With the preview season at an end and a new game now available, sharing those reviews reported on its general reception, and provided our community with an assortment of professional opinions as they considered picking it up. In recent years, I’ve stopped doing that. Beyond the lack of any reciprocation as far as sending other sites traffic, I’ve been unimpressed by so many reviews.

When it came to NBA Live reviews during the eighth generation, it felt like several publications were more interested in being snarky and delighting in its shortcomings, rather than being informative and constructively critical. As for NBA 2K, while there has been more to praise, it’s also felt as though some reviewers are far too gentle and forgiving. It’s not surprising in an era of content creators and access journalism, but it’s dismaying to see major issues being glossed over. In particular, it bugs me when microtransactions are basically met with a resigned shrug, or ignored altogether. Still, it’s fair to wonder if there’s any point in reviews being harsher on microtransactions.

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NLSC Podcast #593: WNBA Coming to NBA 2K26 MyTEAM

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From courtside of the virtual hardwood, it’s Episode #593 of the NLSC Podcast!

As the NBA 2K26 preview season rolls on, the big news revealed last week was that the WNBA has now been integrated into MyTEAM, which includes the ability to team WNBA players up with current NBA players and Legends. The announcement certainly drew some mixed reactions from the wider basketball gaming community, so this week we’re providing our take on the situation – from the discourse to our opinions on the news itself – and also reading out some thoughts from our listeners. We also react to some of the other key points that were outlined in the NBA 2K26 MyTEAM Courtside Report, from Game Changer Cards to the promise of greater rewards throughout the mode.

To get involved with the mailbag or to provide any feedback on the show, hit us up in the comments, reach out on social media, or post here in the NLSC Forum! For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. You can also find the show on our YouTube channel, along with the rest of our video content. As always, thanks for tuning in, and go get buckets!

Monday Tip-Off: Fixing The Connected Experiences in MyCAREER

Monday Tip-Off: Fixing The Connected Experiences in MyCAREER

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with my suggestions on how to fix the connected experiences in MyCAREER.

This is far from the first time that I’ve discussed criticisms of the competitive scene in NBA 2K, specifically the online team play experiences connected to MyCAREER. To that point, I’m going to be treading some familiar ground here today, from grinding to proper matchmaking functionality. That’s because the same issues continue to hold back the connected experiences in MyCAREER, and improvements are well overdue. As popular as the online scene in NBA 2K may be, the quality of the experience lags behind other games, and is nowhere near where it needs to be.

You can see the frustration everywhere. It’s been mentioned in our Forum, over on Operation Sports, on social media, and in numerous threads in the official NBA 2K subreddit. So many gamers see the issues, and apart from the ones who want to shout down all criticism – usually thanks to selfish zero-sum thinking – people want to see the scene improve. The concepts of the connected modes in MyCAREER have the potential to be so much better than they are, and I speak from my own experience when I say that they’ve shown flashes of that brilliance. Until these improvements are made however, the connected experiences in MyCAREER will continue to suffer.

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The Friday Five: 5 Problems With Open Worlds in Sports Games

The Friday Five: 5 Problems With Open Worlds in Sports Games

Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is a list of five major problems with open worlds in sports video games.

Since the introduction of The Neighborhood in NBA 2K18, open worlds have been a core part of the MyCAREER experience. Whether an urban complex, a cruise ship, or a beachfront town, they’ve taken MyCAREER and its connected modes from menus to an environment that can be explored. The Neighborhood has since given way to the much larger open world of The City in the flagship version of NBA 2K, although it was condensed slightly in NBA 2K25. Elsewhere, WWE 2K25 now features The Island, and EA Sports are reportedly also looking to bring open worlds to their games.

Now, I have nothing against open worlds in video games. I’m a fan of both the Grand Theft Auto and Fallout series, so I know how much fun the concept can be. However, I don’t believe open worlds belong in sports video games like NBA 2K or WWE 2K. Sure, they can be made to work, facilitating the MMORPG aspects of career modes nowadays. To that point though, I don’t think that it results in a better experience for gamers, particularly anyone who prefers traditional career mode gameplay. With that in mind, here are five big problems that are created when open worlds are forced into sports games, and therefore five reasons why they shouldn’t be a part of those titles!

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Monday Tip-Off: NBA 2K Playgrounds 2’s Nasty Surprise

Monday Tip-Off: NBA 2K Playgrounds 2's Nasty Surprise

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with a few thoughts on a nasty surprise that greeted me when I fired up NBA 2K Playgrounds 2 recently.

I’ve been critical of NBA Playgrounds and its sequel NBA 2K Playgrounds 2 over the years. Look, call me a snob if you want, but I still consider the best NBA Jam titles to be the gold standard when it comes to NBA-oriented arcade basketball video games, with NBA Street being the benchmark for the streetball-style releases. As games that attempted to be a mash-up of NBA Jam and NBA Street with a few original ideas sprinkled in, the NBA Playgrounds games fell short of the series that inspired them. From gameplay to roster management, they’re a poor man’s Jam crossed with Street.

At the same time, I have had fun with them, and came to appreciate both a little more after revisiting them in recent years. They’re not fantastic and I’m not a fan of the loot box mechanics or the grinding, but they’re solid and have their moments on the virtual blacktop. I even ended up playing through a season in NBA 2K Playgrounds 2 a while back. To that end, after searching for a game to play while getting some cardio in on my exercise bike, I decided to dust it off again. Unfortunately, I was confronted by a nasty surprise upon firing up the game for the first since 2023! Frankly, it proved that NBA 2K Playgrounds 2 was even more poorly designed than I previously thought.

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The Friday Five: 5 Things That Should Never Cost VC

The Friday Five: 5 Things That Should Never Cost VC

Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is a list of five things that should never cost VC to equip or use.

When we talk about what basketball video games should and shouldn’t do, it does pay to think about the business side of things. Granted, that shouldn’t be our concern as consumers, but as far as feasibility or the likelihood of certain ideas, it’s something we have to keep in mind. After all, “get rid of all microtransactions” would be a fantastic suggestion in my book, but it’s just not going to happen! Sadly, including freemium mechanics in Triple-A games has proven to be too profitable for companies to not do so if they can get away with it, so it’s not a realistic request or expectation.

With that being said, I’m ultimately always going to advocate for value for money, fairness to consumers, and a quality experience when it comes to basketball video games. Again, I’m going to tailor any suggestions based on what we know is highly unlikely or unrealistic, but I’m on the side of gamers, not the suits and billion dollar corporations. Unfortunately, there are too many people who excuse or even outright shill for recurrent revenue mechanics, which has emboldened NBA 2K to place more and more content behind VC paywalls. It’s done nothing to enhance the experience for us, so to that end, here are five things that we should never have to spend VC on.

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Monday Tip-Off: Hopes & Expectations for NBA 2K25

Monday Tip-Off: Hopes & Expectations for NBA 2K25

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off by sharing some of my hopes and expectations for NBA 2K25.

The NBA 2K25 preview season tipped off with some great news for our community, namely the reveal that the New Gen version is coming to PC. Given that my new PC should be able to handle it on relatively high settings at least, it’s something that I’m personally able to look forward to. Of course, since I do own a PlayStation 5, I’ve already been able to experience the ninth generation version of NBA 2K. To that point though, as I’ve previously discussed, I haven’t been particularly thrilled with what is now the flagship version of the game.

Of course, as I’ve also recently stated, it’s important to keep an open mind. I don’t go into new releases hoping to be disappointed, or looking to be negative. I’d rather enjoy the game every year, even if I am keeping some old favourites in the rotation. Recent releases have left me feeling cynical and less optimistic about the future of the series though, and that’s difficult to shake. Indeed, during the past two preview seasons, I discussed how NBA 2K23 and NBA 2K24 might win me over, and re-reading what I wrote, not a whole lot has changed. So, with that being said, what are my hopes and expectations for NBA 2K25 as we await more previews, and its September release?

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Monday Tip-Off: Ninth Generation Disappointment

Monday Tip-Off: Ninth Generation Disappointment

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with some thoughts on how the ninth generation has been a disappointment for me so far.

I was eager to get a PlayStation 5 as soon as possible back in 2020, and was fortunate enough to snag one during the second wave of pre-orders at my preferred retailer here in Australia. It was essential in order to cover the Next Gen version of NBA 2K that tipped off the ninth generation that November, and there are obviously other games that I’m interested in as well. However, to be completely honest, the ninth generation has been a significant disappointment for me so far. None of the NBA 2K titles on PS5 have held my attention for an entire year, nor have I been tempted to revisit them.

To that point, I’ve mostly been using my PlayStation 5 to play MyCAREER in NBA 2K14! It’s not just the virtual hardwood that’s left me feeling uninspired by the ninth generation, either. I was also disappointed by Mortal Kombat 1, though not so much for its gameplay. This is where somebody might suggest that I’ve “outgrown” video games, or that I’m simply out of touch with modern trends. Given some of the trends that have emerged in video games – basketball or otherwise – I’d actually consider that to be a point of pride! Look, I can’t deny a couple of Grumpy Old Man opinions, but when it comes to the ninth generation, I truly believe my disappointment is justified.

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NLSC Podcast #535: They Liked It, You Didn’t

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From courtside of the virtual hardwood, it’s Episode #535 of the NLSC Podcast!

While there have been some outstanding basketball video games throughout the years, none of them have been universally liked, and sometimes you just won’t vibe with a title that most other gamers seem to enjoy. This week, we join the community in discussing some of the games that have been popular with our fellow virtual hardwood enthusiasts, but for one reason or another, we just couldn’t get into. We also share some more stories of playing real basketball, and react to an illuminating article that details some of the sneaky tactics that occur behind the scenes in games with pushy recurrent revenue mechanics, some of which may well be employed by Take-Two.

To get involved with the mailbag or to provide any feedback on the show, hit us up in the comments, reach out on social media, or post here in the NLSC Forum! For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. You can also find the show on our YouTube channel, along with the rest of our video content. As always, thanks for tuning in, and go get buckets!

Monday Tip-Off: I Bought VC For The First Time In Years (And I Hate That)

Monday Tip-Off: I Bought VC For The First Time In Years (And I Hate That)

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with some reflections on buying VC for the first time in years, and how it bummed me out to do it.

The first time I spent real money on VC was in the PlayStation 4 version of NBA 2K14. Intrigued by my first look at MyTEAM, I figured I’d drop a few bucks on it and try my luck. I had one very lucky pull – a 1993 Michael Jordan card – but it was quite clear that generally speaking, it’d be a poor investment. I also splurged on some VC in NBA 2K16, 2K17, and 2K18 in order to upgrade my MyPLAYER to be ready for the online scene sooner. Beginning with NBA 2K19 however, I began adhering to a strict No Money Spent policy. I found great satisfaction in not giving in to the pressure.

I continued that approach in future games, while encouraging my fellow gamers to do the same. That hasn’t changed: I despise the pushiness of microtransactions in NBA 2K, and how the quality of the on-court experience suffers if you want to take the long road. However, I must admit that as far as buying VC myself, after abstaining for several years, I gave in. While it isn’t one of the most embarrassing things I’ve ever done in my life – I’ll keep those stories to myself, thank you very much! – I certainly wasn’t pleased that I did it. There was a reason for it, but even so, I do regret my lack of patience, and participation in a practice that continues to ruin the NBA 2K series.

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Oh Look, Another MyTEAM Controversy!

Oh Look, Another MyTEAM Controversy!

The latest MyTEAM controversy brings to mind a scene from a seventh season episode of The Simpsons – the rather lengthily titled “Raging Abe Simpson and His Grumbling Grandson in ‘The Curse of the Flying Hellfish'” – that like many iconic moments from the show, has found second life as a reaction meme. In the scene, Mr. Burns disdainfully questions whether Abe “Grampa” Simpson can go more than five seconds without humiliating himself. Right on cue, Abe’s braces snap, and his suit trousers fall down for a classic comical print boxer shorts gag. He can only ask “How long was that?” as Monty turns to leave, his point proven.

It’s become the go-to reaction GIF or video when a person or company seemingly can’t stop making a fool out of themselves. The “dig up, stupid” scene is another popular Simpsons meme for these situations, particularly when someone makes a remark that only exacerbates a PR blunder. As a company that has all too frequently demonstrated a failure to communicate, Take-Two has turned this into an art form. While their greedy approach sadly hasn’t burst the bubble on their recurrent revenue practices as yet, it has eroded goodwill and resulted in some degree of backlash. With the latest MyTEAM controversy, they’ve dropped their pants, Abe Simpson-style.

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The Friday Five: 5 Contentious Basketball Gaming Debates

The Friday Five: 5 Contentious Basketball Gaming Debates

Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five weighs in on five contentious basketball gaming debates.

When you’ve been around a while, both in terms of a gaming community and life in general, a couple of things usually happen. You may well lean into that curmudgeonly aspect of aging, becoming the proverbial old man yelling at clouds. At the same time, you also realise that certain things aren’t as important anymore, if indeed they ever were. Leaving high school is a liberating experience, as problems that once seemed all-important and dramatic now feel like petty non-issues (because they often were!). The flipside of this is dealing with all of the new challenges that come with adulthood.

Of course, being an adult doesn’t necessarily mean avoiding petty drama, especially in hobby and fan communities. As the saying goes, growing older is mandatory, but growing up isn’t. Fanbases have strong opinions that make them prone to contentious debates, and the basketball gaming community is no different. As with any other gaming community or group of fans, there are popular and unpopular opinions, issues that are divisive, and a selfish desire to be right and get what we want. We’re not all going to get along one hundred percent of the time, but there are some basketball gaming topics that are often contentious. Here’s my take on five of those matters!

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Monday Tip-Off: Grumpy Elder Millennial & The Toxic Positivity

Monday Tip-Off: Grumpy Elder Millennial & The Toxic Positivity

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with some thoughts on toxic positivity regarding basketball and basketball gaming, from the perspective of a Grumpy Elder Millennial.

I’m turning forty this year, which to be honest, is something that I’m still trying to get my head around. It doesn’t seem ten years ago that turning thirty was the milestone heralding an existential crisis! While I’m being honest though, I’ve been leaning into being a Grumpy Old Man for a few years now. Not that seriously of course, but I’ve become extremely comfortable rolling my eyes and grumbling about kids and their opinions on basketball, modern games and their microtransactions, and the state of online discourse. And let me tell you about these TikTok trends and weird haircuts…

Oops, too grumpy! Let’s dial it back a bit. The point is that I’ve recognised that despite constant misuse of the term “Millennial” to describe younger generations than mine, I’m not part of the youth of today. I’m not too old to play video games in my spare time – I’ll leave that opinion to the Baby Boomers, thank you very much – but I’ve definitely aged out of the key demographic that they’re aimed at. Whereas I once greatly anticipated the new, I’m now more inclined to indulge my nostalgia. At the same time, I’d rather not be so out of touch and close-minded that I stay stuck in the past. However, there’s one thing that I’ll stubbornly push back on: toxic positivity.

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