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Tag Archives: RED MC

Monday Tip-Off: The Future of Our Modding Community

RED Modding Center for NBA 2K14

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with a few thoughts on the current state and future of our modding community.

2019 could be a great year for our modding community. Late last year, Vlad delivered a wonderful gift in the form of new versions of RED MC and REDitor II that are fully functional and completely free. The availability of these modding tools should allow for some great new releases for old favourites that are still being tinkered with. The community is also very active as far as updating NBA 2K19, with our most intuitive modders developing new techniques and resources. As far as the site is concerned, we anticipate being around for some time yet.

However, there are some disappointing trends and growing concerns. I’ve discussed a few of them before, but unfortunately, they persist (and in some cases, are just getting worse). In some respects, we’re at the mercy of current trends and culture, and some issues are difficult to curb without setting inflexible rules that ultimately run the risk of driving people away from the hobby. Nevertheless, I’d like to take the opportunity to weigh in on those matters once again, and try to steer our modding community onto a better path. To be as productive and friendly as possible, we must avoid the pitfalls and toxicity that have sunk other modding websites and communities.

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NLSC Podcast – Episode #269

NLSC Podcast Logo

Episode #269 of the NLSC Podcast is out now! Arcane, Kenny, and I are back on the air following our holiday hiatus, and we’ve got some news to catch up on. We’ve also been hitting the virtual hardwood during our time off, and have some stories to share about what we’ve been playing.

On this week’s show…

  • Patches 1.16 and 1.17 came through for NBA Live 19 after we went on break. We give our thoughts on the latest content, gameplay tuning, and other adjustments and fixes.
  • NBA 2K Playgrounds 2 also received a title update in time for Christmas. Patch 1.04 added new players and other content, but is it enough to get us hooked on the game?
  • Visual Concepts are advertising a temporary position for a production assistant. The role will be focused on MyCAREER, which leads us to speculate on the mode in NBA 2K20.
  • Controversy erupted on Christmas Day when a Locker Code for a Pink Diamond LeBron James card in MyTEAM was leaked, and the card later removed. We discuss 2K’s handling of the situation, and the subsequent show of goodwill.
  • Vlad delivered the NBA 2K modding community a Christmas present in the form of new versions of RED MC and REDitor II. The comprehensive tools are now completely free!
  • Arcane floats an idea for a community project that should appeal to anyone with aspirations of developing their own basketball video game.
  • Our Week in Basketball Gaming – or rather, Our Holidays in Basketball Gaming – included milestones in MyCAREER, good pulls in MyTEAM, and a suspected troll in the Jordan Rec Center. Also, the NLSC squad finally got to play team Pro-Am, but ran into disappointment that went beyond the scoreline.

Click Play to listen to the show!

Have some thoughts on the latest episode? Got a mailbag question or topic suggestion for the next show? Sound off in the comments section below, or join in the discussion here in the Forum! For more information on the NLSC Podcast including episode guides, check out this page in our Wiki.

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RED MC & REDitor II Updated; All Functionality Now Free!

RED MC v5.0.0.0 Preview

I’m a few days late in posting this, but Vlad delivered the NBA 2K modding community some fantastic news for Christmas. For the first time in quite a while, new versions of RED MC and REDitor II have been released. The new versions contain a couple of minor bug fixes, but the biggest development is that all functionality is now available for free!

We still have quite a few people modding and playing the older NBA 2K games on PC, and these new releases will undoubtedly be a boost for that contingent of our community. For those who are unaware, the tools are comprehensive roster editors and modding utilities, used in the creation of projects such as the Ultimate Base Roster and U R Basketball. REDitor II is compatible with NBA 2K10, NBA 2K11, and NBA 2K12, while RED MC is used with NBA 2K13 and NBA 2K14.

Pick them up in these sections of our Downloads database:

A huge thanks to Vlad for his hard work over the years, and for now making these tools freely available for everyone. For modding tutorials and resources, please check out the appropriate sections in the NLSC Forum.

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Wayback Wednesday: DBF Files in NBA Live

NBA Live 08 Players DBF in DB Commander

This is Wayback Wednesday, your midweek blast from the past! In this feature, we dig into the archives, look back at the history of basketball gaming, and indulge in some nostalgia. Check in every Wednesday for retrospectives and other features on older versions of NBA Live, NBA 2K, and old school basketball video games in general. You’ll also find old NLSC editorials re-published with added commentary, and other flashback content. This week, I’m taking a look back at DBF files in the PC versions of NBA Live.

Our community has produced several amazing mods over the years. We’ve been able to go from fairly basic roster updates to comprehensive total conversions, and a wide variety of tweaks and enhancements. Of course, some games have been easier to mod than others. The feasibility of modding a game generally comes down to the format and structure of the files; the easier they are to decode and manipulate, the easier it’s been to develop tools to edit them. At times, developers have gone out of their way to make this task easier. CustomArt is one such example, while DBF files are another.

In short, the adoption of DBF files greatly expanded what we were able to accomplish with roster editing in NBA Live. It’s easily one of the most important developments in the history of our modding community, so let’s take a look back…way back…

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The Friday Five: 5 Biggest Developments in Modding

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five is a list of what I believe are the five biggest developments in modding.

I’ve said it many, many times before, but our modding community has done some great things over the years. Of course, creating all those amazing mods hasn’t always been easy, and in the case of some games, it’s taken a while after their release to develop all the necessary tools. Even today, there are obstacles that make modding difficult at times, and there are some things that we used to be able to do that we presently cannot. Obviously, the goal here is to do the best we can with the tools at our disposal, and keep trying to develop new methods and resources that will help us to tinker with basketball video games as desired.

With that in mind, we only need to look back at the major developments in modding to find inspiration. As a community, we’ve been able to overcome a lot of obstacles in being able to modify NBA Live and NBA 2K, and in one or two instances, the developers themselves have helped us along the way. In the spirit of recognising all the advancements in modding, and hopefully providing some inspiration to keep doing what we’re doing, I’d like to discuss five major milestones that I believe have marked some of the most important developments in the hobby. Without them, modding would certainly be far more limited, if not impossible.

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