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Monday Tip-Off: Defining “Retro” in Retro Gaming

Monday Tip-Off: Defining Retro in Retro Gaming

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with some thoughts on the accuracy of the word “retro” when it comes to retro gaming, basketball or otherwise.

For a few years now, I’ve preferred playing old favourites and discovering new retro kicks to spending time with the latest NBA 2K. I do always want to give the newest release a chance, but beginning with NBA 2K21 – both versions, in fact – I’ve found more joy in revisiting older titles. It’s something that Dee enjoys as well, and we’ve often advocated for retro gaming on the NLSC Podcast, as well as through our other content. “Retro gaming” is the term that we often use, but considering the recency of some of the titles, it leads one to wonder: is “retro” really the right word?

Indeed, this is a question that goes beyond basketball gaming: how old does a game need to be to truly qualify as “retro”? Is there a generational cut-off? Is there a term that’s more appropriate, or less misleading? After all, “retro” means different things to different people. Depending on how old you are and when you started gaming, the primitive titles of your youth will seem like truly ancient history to some, while others remember them as landmark jumps and technological feats. While I’m generally fine with using “retro gaming” as a blanket term for the hobby and practice of playing older video games, there’s ambiguity to the term that invites a thoughtful discussion.

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NLSC Podcast #519: Infinite NBA Modes To Keep Us Hooked

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From courtside of the virtual hardwood, it’s Episode #519 of the NLSC Podcast!

We’re tipping things off this week with a strange (but not altogether surprising) incident on Twitter/X. Indeed, the quality of discourse on social media is on our minds this week, as we feel compelled to respond to the latest ridiculous narrative being pushed about Michael Jordan and NBA history. We also check in with Troydan’s quest to pull a 100 Overall card in NBA 2K24 MyTEAM, and discuss the new mobile game, NBA Infinite. In this week’s mailbag/featured discussion, we join the community in reminiscing about the basketball video game modes that have kept us hooked over the years, and the titles that we played them in.

To get involved with the mailbag or to provide any feedback on the show, hit us up in the comments, reach out on social media, or post here in the NLSC Forum! For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. You can also find the show on our YouTube channel, along with the rest of our video content. As always, thanks for tuning in, and go get buckets!

Monday Tip-Off: The Reddit Post That Tried to Warn Us

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with some reflections on a Reddit post that tried to warn us about some looming issues with the direction of the NBA 2K series.

There’s a Reddit post that I’ve mentioned and linked to in quite a few articles since it was made in the official NBA 2K subreddit back in 2018. That post was titled “The ‘MMO-ification’ of NBA2K and the perils of ignoring player retention: Thoughts from a former MMO developer“, and it was very well-received. After all, this wasn’t just a random gamer speaking out in frustration, or even a prominent content creator or pundit. This was someone who worked in video game development, and saw first-hand how certain approaches affected both gamer enjoyment, and a game’s success.

The criticisms this former EVE Online developer made were astute, and they were on the money about it only being the beginning. Their post touched on matters that many reviewers, and even content creators and community leaders, tend to ignore. It spoke about design philosophies – matters beyond tech and specific game features – that were responsible for problems in the games, and painted a worrying picture for the future. Today, I’m revisiting that Reddit post, and picking out some relevant quotes that identify problems that were troubling in NBA 2K18, and have remained so in its successors. As you’ll see, the insights of that Reddit post were almost prophetic.

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