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Monday Tip-Off: Influencers on the Virtual Hardwood

Monday Tip-Off: Influencers on the Virtual Hardwood

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with some thoughts on influencers in the basketball gaming community, and the influence they wield on the virtual hardwood.

If you take part in basketball gaming Twitter, you’ll recall that not too long ago, Flight publicly rebuffed overtures from Ronnie 2K to be brought into the fold as one of the “official” influencers for NBA 2K. I won’t go into the whole history of everything that happened between Flight and Ronnie, in part because it’s not really my brand, but also because there are others that can tell the story in more detail. The tl;dr version is that Ronnie publicly blackballed Flight from getting a logo, calling him a “bully” over some of his remarks. He’s since changed his tune, but for Flight it’s little, too late.

Look, while I can appreciate brands and digital marketers picking and choosing who they want to work with, and find it understandable if they’re hesitant to collaborate with someone when there’s been some friction, I really have to commend Flight in this situation. The exposure and other perks influencers gain from having agreements with 2K would be tough for most people to turn down; even if it does mean giving up some autonomy in your content. To rebuff Ronnie’s offer that came now that his audience makes him too appealing to blackball shows guts and integrity on Flight’s part. It’s an example that all influencers in the basketball gaming community should follow.

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Wayback Wednesday: The Legacy of NBA 2K18

Wayback Wednesday: The Legacy of NBA 2K18

This is Wayback Wednesday, your midweek blast from the past! In this feature, we dig into the archives, look back at the history of basketball gaming, and indulge in some nostalgia. Check in every Wednesday for retrospectives and other features on older versions of NBA Live, NBA 2K, and old school basketball video games in general. You’ll also find old NLSC editorials re-published with added commentary, and other flashback content. This week, I’m taking a look back at NBA 2K18, and the legacy that it has created.

The NBA 2K18 servers are no more. Well, I imagine they’re still physically around. It’s highly unlikely that 2K instructed someone to take a sledgehammer and go all Triple H on them, rather than just switching them off. The point is that online support has ended, which means MyTEAM, the first version of The Neighborhood, and all other connected content is gone. With this infamous release being officially put out to pasture, I believe it’s an apt time to offer up a final take on the game, and reflect on its legacy.

I know that it’s fairly recent by Wayback Wednesday standards, but it was released going on three years ago, which is about how old the All-Time College Teams DLC for NBA 2K17 was when I covered it. Besides, NBA 2K18 came out last decade, and that makes it sound old, right? Hey, it’s my feature, and I’ll bend the rules if need be! In any event, a retrospective of this controversial game feels quite timely, so let’s take a look back…not too far but still wayback…

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Monday Tip-Off: Metacritic Scores & Basketball Games

Giannis Antetolounmpo dunks the basketball in NBA Live 18.

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with a few thoughts on Metacritic scores, and how they relate to basketball games.

We’re less than three weeks away from the release of NBA Live 18 and NBA 2K18. It won’t be long before publications are getting their hands on the finished games, and vying to be the first to post their reviews. The most glowing reviews will be shared by the games’ official social media accounts, while we basketball gamers discuss the merits of each reviewer’s critique. At the end of the day, however, their approval or disapproval of each game will contribute to their respective Metacritic scores. Like all developers, both EA Sports and Visual Concepts will be hoping for the best result possible, as Metacritic scores are the yardstick for successful releases.

Generally speaking, that’s an understandable approach. While there can certainly be a disconnect between the opinions of professional reviewers and the general public, along with sales, Metacritic scores are a reasonable barometer for a game’s success. At the same time, when it comes to basketball games, and sports games in general for that matter, I’d argue that they’re not always accurate or fair. I’m not a huge fan of awarding numerical scores to games of any genre, and as far as basketball games are concerned, the extent to which the importance of Metacritic scores can be overblown is comparable to the overemphasis on overall ratings in the games themselves.

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The Friday Five: 5 Tips for Creating Basketball Game Content

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five is a list of five tips for anyone who wants to get involved in creating content for basketball video games.

So, you love basketball video games, and you want to create some content for or based on them. That’s great! The ratio of creators vs. consumers in any community rarely favours the creators, so any time that somebody new wants to create entertaining and informative content for basketball games, it’s most welcome. From our original content and talented modding community, to popular YouTubers and the EA Sports Game Changers, people are talking about basketball games, finding ways to help their fellow gamers enhance their experience, aiding the developers, and providing something interesting and entertaining to read or watch.

Although there are some well established platforms on which to create basketball gaming content, it can be difficult to know where to begin. To that end, I thought that I’d put together a shortlist of tips for anyone who wants to get involved in creating mods, videos, articles, and so on. Having observed what makes other people’s content successful (and in my opinion enjoyable), as well as having tried my hand at more than a couple of creative endeavours related to basketball games over the years, these are some traits and techniques that I like to keep in mind. Hopefully, some of them will be useful to aspiring content creators within the basketball gaming community.

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