Menu
Home | Tag Archives: Rising Star

Tag Archives: Rising Star

NLSC Podcast #284: The Long and Winding Road to 99

NLSC Podcast Logo

Episode #284 of the NLSC Podcast is out now! This week, Kenny and I are discussing the Road to 99 in MyCAREER, and the player progression systems in both NBA 2K and NBA Live.

We tip things off with a quick recap of some recent NBA Live 19 news, namely the return of LIVESTRIKE Events. Following the news round-up, we dive right into this week’s discussion topic: the Road to 99. Our conversation includes an update on our own journeys on the Road to 99, the way Cap Breakers differ between Archetypes, and the rewards at each tier. This also leads to comparisons with NBA Live 19’s progression system, as well as the progression systems from previous NBA Live and NBA 2K games. By the end of our discussion, we have a few thoughts on what we’d like to see in both career modes moving forward.

Tune in below!

What are your thoughts on the Road to 99 in career modes? Sound off in the comments section below, or join in the discussion here in the Forum! Additionally, feel free to hit us up with any feedback on the episode, as well as suggestions for topics that you’d like to hear us discuss in future episodes. For more information on the NLSC Podcast including episode guides, check out this page in our Wiki.

Share Button

The Friday Five: 5 Reasons to Keep Saved Game Files

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five is a list of five reasons why it’s a good idea to keep your saved game files for basketball video games.

Another preview season is over, which means that NBA Live 19 and NBA 2K19 are upon us! If you’re picking up this year’s games, be sure to share your impressions with the rest of the community in the Forum, and stay tuned for the original content that we’ll be producing for them. Hopefully this year’s releases will meet most of your expectations (if not all of them), and it won’t be long before you’re starting new games and getting stuck into your favourite modes. Once that happens, you might be tempted to delete your saved game files from last year, as well as saves from other older titles.

Not so fast! While you may be about to move on to a new basketball video game, you shouldn’t be too hasty to delete your old saved game files. We’re well beyond the days of 8 megabyte memory cards and other storage devices with very limited capacity, so it shouldn’t be an issue to hang onto your saves. You should have the room to keep files for several games in your collection, not just last year’s release. It’s a good idea to do just that, as losing your old saves is something that you can easily come to regret. To that end, here are five reasons to consider keeping your saved game files, even as you move on to the latest releases from EA Sports and Visual Concepts.

Read More »

Share Button

Wayback Wednesday: Be a Pro in NBA Live 09

Be a Pro Indicator Legend in NBA Live 09

This is Wayback Wednesday, your midweek blast from the past! In this feature, we dig into the archives, look back at the history of basketball gaming, and indulge in some nostalgia. Check in every Wednesday for retrospectives and other features on older versions of NBA Live, NBA 2K, and old school basketball video games in general. You’ll also find old NLSC editorials re-published with added commentary, and other flashback content. This week, I’m taking a look back at Be a Pro in NBA Live 09.

When you think of early incarnations of single player career modes in basketball games, which titles come to mind? The Life in Sony’s NBA series, or the debut of My Player in NBA 2K10, are probably the first two that you think of. However, right around the same time, NBA Live was starting to make some inroads on adding a single player mode of its own. Before Rising Star in NBA Live 14, before Become Legendary in the ill-fated NBA Elite 11, EA Sports were experimenting with career mode concepts in the form of Be a Pro, which only appeared in NBA Live 09.

Aside from being noteworthy as NBA Live’s first attempt at implementing a single player career mode, Be a Pro is interesting to reflect upon as it differed greatly between the new gen and old gen versions of NBA Live 09, and not in the way you might expect. Let’s take a look back…way back…

Read More »

Share Button

Monday Tip-Off: Should NBA Live 18 Be More Traditional?

Derrick Rose on the New York Knicks in NBA Live 16

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with a few thoughts on the best direction for NBA Live 18.

EA Sports has their work cut out for them when it comes to NBA Live 18. The series hasn’t been the dominant brand in sim-oriented basketball games for more than a decade now, with cancellations and subpar releases combining to erode the trust of the fanbase. At the same time, it’s also shown potential and promise, and judging by some of the whispers from gamers who have been involved in recent playtesting sessions, there’s cause for optimism. NBA Live 18 obviously has a lot to prove, and as I’ve said many times before, it needs to be a well-rounded product. Improved gameplay is paramount, but deeper modes and roster customisation are also vital.

I think most of us agree on that, and we all have our own specific suggestions as to what we’d like to see out of future NBA Live releases. My first seven Friday Five articles of 2017 were dedicated to discussing ideas for this year’s game and beyond, and it’s been a recurring topic in the Forum and on the NLSC Podcast. For EA Sports to make a dent in Visual Concepts’ share of the market, their next game needs to be a quality release with an appealing hook, such as an All-Star Weekend mode. However, their overall approach and direction is also important, and that’s something that I’ve been thinking about lately.

Read More »

Share Button

Monday Tip-Off: The Basketball Gaming Grind

Playing basketball on MyCOURT in NBA 2K17

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with a few thoughts on how basketball gaming can be a bit of a grind.

As much as we enjoy basketball gaming around these parts, I don’t think many of us would argue that it isn’t a grind at times. Whether it’s playing through a full NBA season, building a collection of quality cards in the team building modes, or turning our avatars into superstars, it’s a lengthy process. This is especially true if you’re playing with full length quarters. The obvious solution is to set shorter quarter lengths, and make use of the simulation function in modes where it’s available, but for various reasons, those options aren’t always desirable. Even if you do streamline the experience, the chances of burnout are high.

That’s because we pack so much basketball gaming into a single year, in order to get the most out of a title before the next one is released. With other genres of video games, you can generally take your time, and discover the replay value at your leisure. Most games can easily be finished in a much shorter time than it takes to complete one full season playing on twelve minute quarters. Even if you do feel as though you’ve had a full and satisfactory experience with a basketball game, within a year you’ll be starting from scratch and having to do it all over again. The question is: what changes could be made so that basketball games feel like less of a grind?

Read More »

Share Button

The Friday Five: 5 Crazy Ideas for Basketball Games

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five is a list of five unorthodox ideas for basketball video games.

While everyone is entitled to their opinion, when it comes to suggestions for basketball video games, there are some ideas that probably don’t need to be explored. At the very least, certain suggestions probably shouldn’t be high up on the list of priorities. For example, I don’t really see the point of Create-a-Fan, and a Referee Mode would be better suited to a professional wrestling game (and even there, I’ve found that the novelty has worn off fairly quickly). That being said, there’s no harm in throwing out some off-the-wall ideas that certainly could be fun.

It’s important that we focus on the important issues with gameplay, game modes, and functionality, and as a gaming community, I believe that we do a good job with our feedback. We have laundry lists of serious and well-thought out constructive suggestions on how the games can improve, but there’s always room to throw out some more creative ideas for extra content and features. Some of these suggestions are a little out there, but could have merit if implemented properly. In the spirit of innovation and trying something different, here are five somewhat crazy (but still reasonably practical) ideas for future basketball video games.

Read More »

Share Button

The Friday Five: 5 Suggestions for Rising Star in NBA Live

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown.

So, we now know that the next NBA Live game – presumably titled NBA Live 18 – will be released later this year, and is intended to be a fully-featured title. While there is understandably some disappointment and scepticism within the NBA Live community at the moment, there is also an opportunity for the development team to go all out in enhancing game modes, and adding features such as roster customisation. As I’ve outlined in recent editions of The Friday Five, those are some very important and overdue improvements that are vital to NBA Live getting to where it needs to be.

I’ve already covered Dynasty and LIVE Pro-Am, but there’s much work to be done with Rising Star as well. Career modes are extremely popular these days, therefore it’s crucial that Rising Star is brought up to speed, and given the depth that will make it a more engaging and enjoyable experience. From the action on the court to the features that make a career mode more immersive, there are a couple of key enhancements that Rising Star should receive in forthcoming NBA Live titles. This week, I’m discussing five of them.

Read More »

Share Button

Monday Tip-Off: When EA Sports & Visual Concepts Can’t Win

John Wall dunks in NBA Live 16

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games.

When it comes to basketball video games, we have a responsibility to ourselves as consumers to be honest in our feedback. While it’s important to be constructive and refrain from childish insults, we don’t do ourselves any favours if we hold back on all negative criticism. Visual Concepts has a quality product in NBA 2K, but there are still areas in which the game can improve. With NBA Live, EA Sports still has a long road ahead of them. In both cases, our suggestions and criticisms can help in the development of future games.

In a previous Monday Tip-Off article, I discussed what it means to give constructive feedback. It’s important to keep that in mind when we’re talking about what we want out of future releases from EA Sports and Visual Concepts, and I believe that for the most part, we do a great job of compiling useful feedback for both developers. Unfortunately, when it comes to certain issues, it’s hard for us to have a unified voice and reach a consensus, due to polarised opinions on certain features. When that happens, it’s tough for EA Sports or Visual Concepts to win with basketball gamers.

Read More »

Share Button

The Friday Five: 5 Most Missed Modes in Basketball Games

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown.

Earlier this week, we received some exciting news about upgrades to the franchise modes in NBA 2K17. MyGM and MyLEAGUE will include league expansion, both modes will feature all kinds of customisation options, and a standalone Playoffs mode is also being added to the game. After expressing my frustration at the prospect of a quiet preview season in this week’s Monday Tip-Off, it was definitely satisfying to see the previews for NBA 2K17 get underway with some very welcome news about the franchise modes, which I’ve traditionally been quite interested in.

While we’re still yet to learn anything about MyCAREER, 2K Pro-Am, or much else about NBA 2K17, I’m expecting another very solid release as far as game modes are concerned. Meanwhile, NBA Live has struggled to provide deep modes since its comeback with NBA Live 14. While LIVE Pro-Am was well-made with a lot of potential for further growth, generally speaking, modes remain a weakness for NBA Live. As I look ahead and hope for improvements in both titles, I can’t help but think about some of the modes that are greatly missed. I would suggest that many basketball gamers would welcome the return of these five modes.

Read More »

Share Button

The Friday Five: 5 Frustrating Design Choices in Basketball Games

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown.

It’s stating the obvious, but we’re pretty fond of our basketball video games around these parts. We may get frustrated and grumble when we encounter a bug or some other quirk in a game, but I’d like to think that for the most part, a majority of us are enjoying our time on the virtual hardwood. No game is ever going to be perfect or completely bug-free, and new gaming tech is always being developed and refined. All the same, we generally find a way to enjoy basketball games, especially if they receive official patches that are able to stamp out some of the most troubling issues.

Of course, bugs aren’t the only issues that cause us to become frustrated with basketball video games. Sometimes, our complaints are with the design choices that are made when developing hoops titles; the approach to certain features. While there may be a rhyme and reason to some of those choices, that doesn’t mean that they aren’t annoying, or problematic. In this week’s Friday Five, I’m taking a look at five design choices that cause their fair share of frustration for basketball gamers.

Read More »

Share Button