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Tag Archives: Rocket League

Monday Tip-Off: What NBA 2K Can Learn From Mortal Kombat 11

Start-Up Frames Explanation in Mortal Kombat 11

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with a look at how NBA 2K could stand to take a few cues from Mortal Kombat 11.

The fact that I’ve been running a site dedicated to basketball gaming for eighteen years may lead you to believe that hoops games are all that I play, but in fact, I do enjoy quite a few other genres. As a gamer growing up in the 90s, there weren’t many games as cool (or should I say, kool) as Mortal Kombat. The MK series has obviously been very popular and successful through the years, and like many other gamers, I was anxiously awaiting the release of Mortal Kombat 11 last week. My copy arrived, I finished story mode in a single sitting, and am now looking forward to new kontent.

Fighting games and basketball games don’t have a whole lot in common – the cameos by Mortal Kombat characters in NBA Jam aside – but as I was going through all of the advanced tutorials in MK11, I was struck by their depth compared to NBA 2K’s 2KU. In addition to explaining the basic controls, Mortal Kombat 11’s tutorials provide a deep dive into the game’s mechanics, teaching gamers the fundamentals for playing competitively online and offline. With NBA 2K leaning so heavily on meta-gaming and mastering the minutia of its mechanics, there’s much that it could – and should – take from NetherRealm Studios’ latest release.

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The Friday Five: 5 Ideas for Basketball Games from Other Genres

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five is a list of five ideas that future basketball games should consider borrowing from titles in other genres.

Basketball games, like all sports titles, differ from other genres of video games when it comes to their nuances and our expectations. In many video games, there are several breaks from reality that are not only acceptable, but desirable. The lack of realism in specific aspects of gameplay doesn’t break our sense of immersion the same way it will in a game that is attempting to accurately depict a sport. To that end, certain features, functions, and concepts that we find in other genres of video games aren’t necessarily a good fit in basketball titles.

At the same time, while Da_Czar’s famous catchphrase of “Don’t play video games; play basketball!” is a great philosophy for developers and basketball gamers alike, the fact remains that basketball games are still video games. There are aspects of real life, such as commercial breaks, that they don’t need to replicate. Similarly, there are good ideas for features, functions, and even content that can be utilised by a wide variety of genres. Even though the concepts aren’t basketball-centric in and of themselves, they could still greatly enhance future NBA Live and NBA 2K releases. Here are five such ideas that basketball games could stand to borrow and make their own.

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