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The Friday Five: 5 Controversial Concepts That Were Abandoned

Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is a list of five controversial concepts in basketball video games that were ultimately abandoned.

Basketball video games have come a long way, thanks to evolving technology and innovative ideas. Of course, not all ideas pan out, and some definitely aren’t in the best interests of consumers. It’s one thing when a change to a gameplay mechanic or mode doesn’t resonate with gamers, or result in the improvements that were intended. However, when the overall experience is harmed by a controversial approach that’s sorely lacking in goodwill – such as pushy recurrent revenue mechanics – it can easily overshadow a game’s better qualities.

In the best case scenario, such concepts will prove to be so controversial that they’ll be abandoned or at least heavily revamped in the following game, if not sooner via a patch. The annual basketball titles obviously have a built-in audience, and with NBA 2K essentially having a monopoly on the sim genre right now, there’s a lot of freedom to push their luck. Nevertheless, controversial concepts do invite significant backlash, so they will be abandoned if they threaten to damage a company’s reputation; or more accurately, their profits. That said, while they may not be motivated by altruism, it’s always welcome when companies walk back on controversial concepts like these five.

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The Friday Five: 5 Ideas That Were Abruptly Abandoned

The Friday Five: 5 Ideas That Were Abruptly Abandoned

Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is a list of five ideas that were abruptly abandoned.

As with other genres of video games, basketball titles have come a long way since their early predecessors, thanks to a combination of technological advancements and inspired innovations. Of course, not all ideas are good ones. In the best case scenario, an unsuccessful idea can be retooled into something that achieves the intended result. If there’s no salvaging an idea, then it’s better to simply scrap it, never to return. The willingness to pivot or outright abandon a concept that just isn’t working has been to the benefit of developing better basketball video games.

Of course, an idea isn’t necessarily a failure just because it was abruptly abandoned. Indeed, there have been several features, modes, and mechanics that were quickly nixed, despite their merit and popularity. It isn’t always clear why a seemingly good idea was abruptly abandoned, but it can usually be chalked up to technical challenges, or the adoption of a supposedly superior solution. Mind you, even if there is a sensible explanation – or we can make an educated guess – it isn’t any less frustrating when we lose something that we like. As we prepare to dive into NBA 2K25 and check out its new features, here are some memorable ideas from past games that didn’t stick.

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The Friday Five: 5 Conceptual Mistakes Basketball Games Made

The Friday Five: 5 Conceptual Mistakes Basketball Games Made

Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five looks at five conceptual mistakes that were made with various basketball video games.

Game design isn’t as easy as some people believe it to be. Programming is far from entering instructions in plain English, with many technological challenges that must be overcome. It’s also impossible to cater to everyone’s tastes and preferences, and what might seem like a good idea on paper may not work out as well as hoped when it comes to fruition. For the most part, no one is trying to make a bad video game. It’s just that some concepts don’t pan out, there’s not enough time or adequate resources, ambitious plans set the bar too high, or perhaps a combination thereof.

At the same time, some basketball games have left us wondering what the developers were thinking when it comes to an approach or design choice. There may be some small merit to an idea, but it’s still bewildering that it survived the planning stages, or preliminary proof of concept testing. In all fairness, there are other ideas that seemed good to us as well, until the games were in our hands and we realised that it wasn’t quite what we wanted after all. These are the conceptual mistakes that held games back from being as good as they could and should have been. Hindsight is 20/20 of course, but again, a few of these examples were waving red flags from the beginning.

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The Friday Five: 5 Concepts That Must Never Return

The Friday Five: 5 Concepts That Must Never Return

Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is a list of five concepts that must never return in future basketball games.

One of the benefits of revisiting older basketball games is rediscovering features that have since disappeared, and would make a welcome return in new releases. Over the years, we’ve seen a number of features and mechanics brought back due to popular demand, which has always been a cause for celebration. To that end, I’m sure we all have further suggestions for aspects we’d like to see again. Of course, there’s no guarantee that all of those concepts will return at some point. Some of them just aren’t feasible, while others are outdated ideas and no longer relevant to modern design.

And then, you have the concepts that must never return in a future basketball game. These are the bewildering ideas and design choices that didn’t just fail to make their games better, but in many cases made them actively worse. Even if those concepts didn’t entirely ruin a game, they unquestionably impacted the fun, or displayed a complete lack of goodwill. Some of the concepts that I’m discussing here do seem unlikely to return, but we can never be completely sure of that, as some games have revisited undesirable ideas that we hoped were gone for good. You may disagree with one of the below examples, but for the most part, I think we’ll all be on the same page.

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The Friday Five: 5 Unlockables That Shouldn’t Have Been Locked

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five is a list of five unlockables in basketball video games that shouldn’t have been locked in the first place.

I have a love/hate relationship with unlockables, particularly in basketball and pro wrestling games. The concept is fine on paper, and I definitely prefer it to paid DLC and cosmetic items tied to recurrent revenue mechanics. However, certain games do approach their unlockables better than others. Specifically, I’m not a fan of titles that require too much repetition to unlock content, and some of the WWE games back in the PlayStation 2 era were notably bad in that regard. Ideally, you shouldn’t be sick of a game by the time you’ve unlocked everything of interest.

Basketball games have tended to be fair in their approach to unlockables, but there are examples of content that frankly shouldn’t have been locked in the first place. It may be because they’ve now become impossible to unlock due to requiring a connection to servers that are no longer online. Others feel more like gatekeeping than worthwhile rewards. At the very least, they seem more like pointless busywork, and content that should be readily accessible from the first time you fire up the game. Whatever the case may be, I can think of at least five examples of unlockables that should’ve been handled differently, or not been unlockables to begin with. I’m sure I’m not alone here.

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NLSC Podcast #381: Recurrent Fun, Not Recurrent Revenue

NLSC Podcast Logo

Episode #381 of the NLSC Podcast is out now! Derek (aka Dee4Three) and I are your hosts for this weekly podcast that’s all about basketball gaming.

We have a lot on our minds this week! Our NBA Live 10 sessions continued with another epic clash that delighted us with its authenticity. NBA Action 94 and 95 were also briefly in the rotation, and they had their interesting points. Unfortunately, NBA Live 15 and 16 provided a reminder of staples that have been missing from the series for years. Playing NBA Live 10 as well as NBA 2K14 on PS4 also leads us to reminisce about external factors that tainted our first impressions of games we later came to enjoy. Meanwhile, a comment blaming the community for recurrent revenue mechanics has us fired up; suffice to say, we disagree! We also cover a recent fix in NBA 2K21 Next Gen, and answer a mailbag question about gameplay improvements that we’re yet to see.

Join in the conversation in the comments below, or here in the Forum! Additionally, feel free to hit us up with any feedback on the episode, as well as mailbag questions and topic suggestions for future shows. For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. The show also comes out on our YouTube channel, so be sure to subscribe for future episodes and other video content.

NBA 2K21 Next Gen Patch 1.10 Now Available

NBA 2K21 Next Gen Patch 1.10

Patch 1.10 is now available for the Next Gen version of NBA 2K21. As always, it should come through automatically as long as your PlayStation 5 or Xbox Series X/S is online. If it doesn’t, try restarting your console, or checking for updates manually.

The new patch includes updated floors and dornas for the 2021 WNBA season. It also fixes the heights of generated AI players in The Rec, and adds a 1v1 court with a CPU opponent to Rookieville so that new players can more readily gain access to The City. The latter fix addresses an issue that I discussed in detail in a previous article.

I’ve added the official release notes to the NBA 2K21 Next Gen update history in our Wiki, and you can also find them below. Feel free to share any thoughts and impressions in the comments, as well as join in the discussion here in the NLSC Forum.

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Monday Tip-Off: Rookieville Was A Terrible Idea

Monday Tip-Off: Rookieville Was A Terrible Idea

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with the not-so-controversial declaration that Rookieville in NBA 2K21 Next Gen’s MyCAREER was a terrible idea.

I don’t want to say I told you so, but my track record with predictions is hit and miss, so I’ll take the opportunity to say: I told you so. Well, maybe not you, specifically. Perhaps like me, you saw the concept of Rookieville in NBA 2K21 Next Gen’s MyCAREER, and realised it was terrible idea. Perhaps you saw it for the gatekeeping measure that it is, instantly giving The City an air of elitism. If so, you looked past all the bells and whistles, and the admittedly impressive loading times, to see the issues with the approach. As such, you won’t be surprised that it’s drawing criticism.

Of course, fanboys and shills couldn’t see the drawbacks; or at the very least, didn’t want to acknowledge them. To actually take a deep dive into the problems with The City, and Rookieville in particular, is to be a spoilsport in their eyes. Why are we daring to hate on such a cool idea? Don’t we like fun? Aren’t we good enough to get past Rookieville and into The City? As I pointed out in my previous article, it’s not that getting past Rookieville is difficult; it’s that it’s unnecessary and problematic. It’s not surprising that fanboys and shills are ignoring the issue and bleating defensively, but it’s concerning that no one at Visual Concepts was thinking ahead here.

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Monday Tip-Off: The Reddit Post That Tried to Warn Us

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with some reflections on a Reddit post that tried to warn us about some looming issues with the direction of the NBA 2K series.

There’s a Reddit post that I’ve mentioned and linked to in quite a few articles since it was made in the official NBA 2K subreddit back in 2018. That post was titled “The ‘MMO-ification’ of NBA2K and the perils of ignoring player retention: Thoughts from a former MMO developer“, and it was very well-received. After all, this wasn’t just a random gamer speaking out in frustration, or even a prominent content creator or pundit. This was someone who worked in video game development, and saw first-hand how certain approaches affected both gamer enjoyment, and a game’s success.

The criticisms this former EVE Online developer made were astute, and they were on the money about it only being the beginning. Their post touched on matters that many reviewers, and even content creators and community leaders, tend to ignore. It spoke about design philosophies – matters beyond tech and specific game features – that were responsible for problems in the games, and painted a worrying picture for the future. Today, I’m revisiting that Reddit post, and picking out some relevant quotes that identify problems that were troubling in NBA 2K18, and have remained so in its successors. As you’ll see, the insights of that Reddit post were almost prophetic.

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Monday Tip-Off: Ain’t No Love in the Heart of The City

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with my thoughts on how The City is perpetuating a troubling issue with MyCAREER and its connected modes.

Adding an open world environment to MyCAREER has, unsurprisingly, been a rather divisive decision since The Neighborhood debuted in NBA 2K18. Some gamers loved the idea, and were wowed from the very first reveal trailers. Others aren’t so keen on the concept, seeing it as a waste of time. Now that The City has taken its place in NBA 2K21 Next Gen, gamers who loved The Neighborhood have been delighted by an even larger hub world. Those who disliked The Neighborhood have no love for The City for many of the same reasons as before, only now on a much grander scale.

Of course, even if you love The City, the feeling isn’t mutual. There’s an aspect of The City that is, to quote a salient Reddit post, “downright contemptuous of players and hostile towards newer players”. Unlike The Neighborhood, The City isn’t welcoming to everyone; well, not immediately, anyway. This year, we have to prove that we’re worthy of taking part in the main hub world of MyCAREER, making use of all the familiar facilities that we’ve had at our disposal these past few years. To me, the title of Bobby Bland’s song – or for that matter, the Jay-Z song from the NBA 2K17 soundtrack, which sampled it – aptly describes The City’s cold, elitist heartlessness.

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