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NLSC Podcast #373: Shiver With Anticipation

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Episode #373 of the NLSC Podcast is out now! Derek (aka Dee4Three) and I are your hosts for this weekly podcast that’s all about basketball gaming.

Our first foray into playing NBA 2K17 head to head using Parsec and Steam Remote Play didn’t go as well as we hoped, but we’re not giving up just yet. Following up on the announcement that prompted our main discussion in Episode #368, the PlayStation 3 Store is remaining open, preserving NBA Jam: On Fire Edition a little longer. Although the preview season is still months away, we’ve been thinking about past innovations that changed basketball gaming, and what would excite us for NBA 2K22. Surprisingly, it’s still not shoelace physics! In this week’s mailbag, we’re taking a look back at NBA Live 09 on PlayStation 2, and discuss buying prior gen games after we’ve moved on to a new console.

Join in the conversation in the comments below, or here in the Forum! Additionally, feel free to hit us up with any feedback on the episode, as well as mailbag questions and topic suggestions for future shows. For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. The show also comes out on our YouTube channel, so be sure to subscribe for future episodes and other video content.

NLSC Podcast #372: Sports Gaming vs. Competitive Gaming

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Episode #372 of the NLSC Podcast is out now! Derek (aka Dee4Three) and I are your hosts for this weekly podcast that’s all about basketball gaming.

Roster editing has come to Basketball Classics, and we’re very impressed with what Josh and Dave have managed to implement. Meanwhile, the latest patch for NBA 2K21 Next Gen is slightly less exciting, but nevertheless contains a couple of important fixes. Taking a suggestion from Twitter, this week’s main discussion concerns the difference between sports gaming and competitive gaming, and the effects that the latter has had on the NBA 2K series. We talk about how gameplay and the online scene in NBA 2K could improve, and how NBA Live could capitalise on the situation. In this week’s mailbag, we reflect on Acclaim’s NBA Jam games, and the quality of sequels.

Join in the conversation in the comments below, or here in the Forum! Additionally, feel free to hit us up with any feedback on the episode, as well as mailbag questions and topic suggestions for future shows. For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. The show also comes out on our YouTube channel, so be sure to subscribe for future episodes and other video content.

Basketball Classics 2.0 Includes Roster Editing

Basketball Classics 2.0 Released

Basketball Classics 2.0 is now available on Steam! If you already own Namo Gamo’s fantastic retro-style hoops game, the update should come through automatically. If it doesn’t, try restarting your Steam client, or checking for updates manually.

The latest update adds long-awaited roster editing functionality. In addition to modifying existing player names, appearances, and attributes, the roster editor allows us to create brand new teams and players from scratch. A variety of player faces are available, with customisable hair and facial hair, accessories, and tattoos. Up to three custom rosters can be saved alongside the default roster, and custom rosters can be used in the game’s Season mode.

Josh and Dave discussed their plans for roster editing during their most recent appearance on the NLSC Podcast. You can listen to that in-depth chat with them in Episodes #342 and #343, during which we brainstormed some roster editing ideas. As for Basketball Classics 2.0, if you don’t already own it, I highly recommend picking it up on Steam. It’s currently $9.99 US, and well worth the price if you’re a basketball gamer with an appreciation for retro-inspired titles.

The Friday Five: 5 Odd Create-a-Player Features

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five is a list of five odd features that can be found in various Create-a-Player modes over the years.

One of the most basic staples of roster customisation in basketball games – and most sports games for that matter – is Create-a-Player. Whether you want to add a real player that’s missing from the official roster, insert your own avatar into the game, or spice things up with a fictional character, it’s there to indulge your creativity. Despite being a staple of roster editing, Create-a-Player has been missing from a few games, including NBA Live 14 through 16, and NBA Live 18 before a patch added it post-launch. Other than that, most games from the mid 90s onwards have included it.

Create-a-Player modes have usually offered a standard set of features as far as the ratings, bio data, and other attributes that can be assigned. As the graphics of hoops games have improved, so have the face creation tools. Generally speaking, apart from an option here and there for added depth, most 5v5 sim-oriented basketball titles have very similar Create-a-Player facilities. With that being said, there have been a few games with creation modes that have included some odd features and options, ranging from design choices and limitations to unexpected content. You know the drill: I’ve got five such examples to discuss, so let’s begin!

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NLSC Podcast #343: The Making of a Classic (Part 2)

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Episode #343 of the NLSC Podcast is out now! Derek (aka Dee4Three) and I are your hosts for this week’s show.

Part 2 of our latest chat with Josh and Dave from Namo Gamo continues our conversation about the traits of good and bad basketball games, and how they factored into the development of Basketball Classics. We also talk about the one game that we’d want to be stuck on a desert island with, which Donkey Kong Country title is objectively the best, and how to handle custom ratings in basketball video games. There’s also one last tidbit about future features in Basketball Classics, and possibly a few more nods to a certain Simpsons-themed platformer.

What’s your take on this week’s conversation? Sound off in the comments section below, or join in the discussion here in the Forum! Additionally, feel free to hit us up with any feedback on the episode, as well as suggestions for topics that you’d like to hear us discuss in future episodes. For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. The show also comes out on our YouTube channel, so be sure to subscribe for future episodes and other video content.

NLSC Podcast #342: The Making of a Classic (Part 1)

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Episode #342 of the NLSC Podcast is out now! Derek (aka Dee4Three) and I are your hosts for this week’s show.

In Part 1 of a two-part episode, we welcome Josh and Dave from Namo Gamo back to the show! The guys share some news on the exciting features that are in the works for Basketball Classics, including something that should pique the interest of our modding community. After that, we get into our main discussion topic: the hallmarks of good and bad games, and what makes a hoops title a classic or a dud. We talk about the traits that are common to good and bad basketball games alike, and Josh and Dave describe how those examples inspired and guided them in the development of Basketball Classics. The conversation also turns to collecting, and other classic video games that shaped our tastes.

What’s your take on this week’s conversation? Sound off in the comments section below, or join in the discussion here in the Forum! Additionally, feel free to hit us up with any feedback on the episode, as well as suggestions for topics that you’d like to hear us discuss in future episodes. For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. The show also comes out on our YouTube channel, so be sure to subscribe for future episodes and other video content.

The Friday Five: Top 5 Positives and Negatives in NBA Live 19

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five is a double countdown, featuring the Top 5 Positives and Top 5 Negatives in NBA Live 19.

I will be producing a written review of NBA Live 19 in addition to discussing the game in the Forum and on the NLSC Podcast, but right now, I’m still collecting my thoughts and evaluating the game as the initial content updates and bug fixes come through. That full review will be coming soon, but in the meantime, I wanted to post some initial impressions of this year’s release from EA Sports, spotlighting five of my most positive observations so far, as well as five things that stand out as some of the more prominent negatives.

Basically, if you’re looking for a quick overview of my take on NBA Live 19 so far, this is it. In my opinion, the game has taken some further steps forward this year, and while there is still room for improvement in many key areas, a solid foundation has been established. In ranking the positives and negatives that I have observed so far, I’m basing them on my preferences and expectations of the game, so their importance (or indeed, whether or not they count as a positive or negative) may differ for you. With that being said, let’s get on with a 2-for-1 edition of the Friday Five, and take a look at what’s good and what’s not so good in NBA Live 19!

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NLSC Podcast – Episode #230

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Episode #230 of the NLSC Podcast is out now! Without any technical issues to keep us off the air, we’re back to talk about the latest updates for NBA Live 18 and NBA 2K18, share our latest impressions of both games, and catch up on the past couple of weeks in basketball gaming news.

On this week’s show…

  • Patch 1.08 has added comprehensive roster editing to NBA Live 18. We’re certainly surprised, and impressed at how the game has continued to improve since launch.
  • NBA 2K18’s Patch 1.06 has addressed some bugs, but also caused a few more problems. To be honest, we’re still feeling disappointed with this year’s release from Visual Concepts.
  • The qualifying round for the NBA 2K League will be taking place in January. We share our thoughts on what the League might be like, given our experiences with 2K Pro-Am.
  • Several t-shirts have been removed from the kiosk in The Neighborhood, mostly due to trademark and copyright concerns. This has led to some issues with lost VC.
  • A teenager has spent over $17,000 AUS on microtransactions across various games, leading us to once again reflect on their intrusive nature in AAA titles.
  • Our Week in Basketball Gaming has seen our frustration with 2K Pro-Am reach its boiling point, an enjoyable victory in The Playground, and possible plans to change up our habits on the virtual hardwood.
  • We wrap up Episode #230 of the NLSC Podcast with some NBA discussion, including recent streaks, and the Jahlil Okafor trade.

Click Play to listen to the show!

Have some thoughts on the latest episode? Got a mailbag question or topic suggestion for the next show? Sound off in the comments section below, or join in the discussion here in the Forum! For more information on the NLSC Podcast including episode guides, check out this page in our Wiki.

NBA Live 18 Patch 1.08 Released; Roster Editing, New Shoes

New Roster Management in NBA Live 18

Patch 1.08 is now available for NBA Live 18, and it’s an update that a lot of basketball gamers have been waiting for. Not only does the latest title update include a variety of new shoes, it also adds full roster editing to the game! Roster editing functionality has been absent since the series was rebooted in 2013 with NBA Live 14, and as such, it’s become a fixture on our Wishlists. It’s great to finally see it return, and in a post-release update, no less.

The new roster editing functionality includes the ability to change heights, weights, years pro, numbers, ratings, gear, traits, and playstyles; basically, all player bio data. Players can also be traded or assigned to other teams, as well as cut and signed from the Free Agent Pool. There are also 135 slots for created players, which is a pleasant surprise. Once you customise the roster, you’re able to take it into Franchise mode, just as in years past.

As always, the latest patch will come through automatically as long as your PlayStation 4 or Xbox One is connected to the Internet. If you encounter any issues, try restarting your console.

This is obviously excellent news, and as we’ve mentioned on the NLSC Podcast, something we didn’t expect to see happen until NBA Live 19. We’ll have more reactions in Episode #230, but in the meantime, feel free to add your thoughts in the comments section below, as well as here in the NBA Live 18 section of the NLSC Forum. If any additional patch notes are released, we’ll be sure to follow up and post them. You can also find an update history for NBA Live 18 here in our Wiki.