Andrew
June 17, 2026
Basketball Video Games, Features, NBA, Wayback Wednesday
This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m taking a look back at the 1996 Chicago Bulls, and their impact on my early basketball fandom.
30 years ago yesterday, the Chicago Bulls wrapped up the 1996 NBA Championship with an 87-75 victory over the Seattle Supersonics. It’s overwhelming to think that three decades have passed since the end of that iconic 1996 season, which saw the Chicago Bulls and Michael Jordan ascend to the top of the basketball world once more. To put it into perspective, at this point the Bulls’ fourth title is closer to the Boston Celtics’ eleventh title than it is to today. In other words, Michael Jordan is to young basketball fans nowadays what Bill Russell was to me back in 1996.
Allow me to pause for a moment to deal with the existential dread of realising that! With that being said, 2026 marking the 30th anniversary of anything that happened in 1996 has had me feeling warmly nostalgic for that time. After all, 1996 was the year that my casual interest in basketball became fully-fledged fandom – some might even say an obsession – and the Chicago Bulls winning the championship was undoubtedly a huge part of that. And so, this week I’m reflecting on both my basketball fandom, and one of the greatest teams in NBA history. Let’s take a look back…way back…
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Andrew
April 29, 2026
Features, NBA ShootOut '97, Wayback Wednesday
This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m taking a look back at NBA ShootOut ’97, aka Total NBA ’97 in PAL regions.
The first NBA ShootOut was an admirable effort by a brand new studio to provide an alternative to EA Sports’ established series of basketball games. However, as I noted in my retrospective of that game, it ultimately fell short of NBA Live 96 PC, which remains my pick for the best 1996 NBA sim title. Having recently spent more time with the PlayStation version of NBA Live 96, I’d also have to say that EA beat Sony on its own platform! Nevertheless, it was nice to have options; something that many of us greatly miss in light of NBA 2K’s virtual monopoly over the virtual hardwood.
To that end, when we had more developers throwing their hat into the ring with basketball video games back in the day, a few of them didn’t just stop at one. They made an effort to establish their own NBA series with annual releases to compete with NBA Live. Obviously it was ultimately NBA 2K that succeeded in dethroning EA’s game, but there were other commendable attempts along the way. That brings us to NBA ShootOut ’97, aka Total NBA ’97. Did Sony Computer Entertainment’s second hoops title improve upon the first NBA ShootOut? Let’s take a look back…way back…
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Andrew
December 31, 2025
Features, NBA Live 99, Wayback Wednesday
This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m taking a look back at the swansong of the original Roster Player concept in 1999 season releases.
It’s New Year’s Eve, so I’m sure that many of us are ready to party like it’s 1999…or at least, those of us who are old enough to get that reference are, anyway! Ham-fisted pop culture references aside, while I wouldn’t say that 1999 has been on my mind all throughout 2025, it has come up a couple of times in Wayback Wednesday features in the form of NBA Live 99. Granted, the game was actually released in 1998 and only the PC version featured updated rosters via an official patch, but it remains a 1999 season release, albeit one that had to launch with final 1998 rosters due to the lockout.
This meant that NBA Live 99 still included a Roster Player on the Chicago Bulls in place of Michael Jordan, who officially retired in early 1999 as the lockout drew to a close. To that end, while the 1998 season was MJ’s last until his comeback with the Washington Wizards, his Roster Player remained active on the virtual hardwood in 1999 season releases. It marked the final use of a Roster Player, at least as the concept was originally devised. As we prepare to leave 2025 behind, let’s take a look back – way back – at an overlooked milestone in basketball gaming.
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Andrew
December 24, 2025
Features, NBA Live 99, Wayback Wednesday
This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m taking a look back at my Christmas of 1998, which included receiving NBA Live 99 for the Nintendo 64.
It’s Christmas Eve, so I hope that you’re enjoying the holiday season no matter how you spend it! To that point, I appreciate you checking in with us for some basketball gaming content. When I glanced ahead in the calendar and was reminded that this week’s Wayback Wednesday would fall on the night before Christmas, I naturally began thinking of what would be a suitably festive topic. I’ve previously reflected on the inclusion of the special Christmas jerseys in various games, and other ways that Christmas has been represented on the virtual hardwood.
This year, I’d like to share something a bit more personal, specifically memories of my Christmas in 1998. We all have years in our lives that are significant to us for one reason or another. Whether they were wonderful, terrible, or otherwise shaped the person we are today, those years stick in our minds. 1998 was a memorable year for me, and for mostly positive reasons. To that end, my Christmas of 1998 capped off a great trip around the sun, and also happened to deliver a new basketball video game: NBA Live 99 for the Nintendo 64. Join me as I take a look back…way back…
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Andrew
September 29, 2025
Basketball Video Games, Features, Monday Tip-Off
We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with some thoughts on fictional players in sim basketball games.
By definition, sim basketball games are anchored in reality. Unlike arcade games, we don’t expect or desire to see mascots and other secret characters being playable on team rosters. However, we are invited to create fictional scenarios through fantasy drafts and the trades and signings of our choice in franchise play, as well as the card collecting and old school custom teams modes. We can also inject NBA Legends and classic teams into the current NBA, play inter-era exhibitions, and mod in fictional characters. The All-Time Teams in NBA 2K are ready-made fantasy scenarios, too.
In other words, sim games aren’t always serious business, or about playing with real rosters, be they contemporary or historical. That is still the default starting point, of course. Any breaks from reality that we see are either at our discretion, or intrinsic to the concept of a specific mode. Furthermore, these fictional scenarios still involve real players. We’re generally not clamouring to see completely fictional characters inserted into modes where rosters are expected to reflect reality; at least to begin with. With that being said, we have seen fictional players who aren’t placeholders take part in modes based around the real NBA. I certainly have mixed feelings about that idea.
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Andrew
July 25, 2025
Features, NBA 2K26, The Friday Five
Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is a list of five ways to improve MyNBA Eras.
MyNBA Eras is one of the most impressive modes in the history of basketball video games. The ability to wind back the clock and start a franchise game in previous eras, with the league evolving with expansion, re-branding, and even different rules and formats, is a concept that once seemed impossible. As is the case with any historical content in sports video games, there are obviously limitations. Licensing and likeness rights are the biggest issue, so if nothing else, we can expect to see some placeholders standing in for players who can’t be included.
Beyond that, I never want to downplay the hard work that has gone into creating a mode that so many of us fantasised about, but never expected to see. With that being said of course, this doesn’t mean we can’t critique MyNBA Eras, or suggest ways in which it could be better. It certainly helps that the framework is already in place, and generally speaking, the mode functions as intended while making the most of its huge but incomplete roster of historical players. Hopefully Take-Two can continue to work with the NBRPA to add those missing players, but in the meantime, there are some improvements that can be made to the content and experience that’s already on offer.
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Andrew
May 2, 2025
Basketball Video Games, Features, The Friday Five
Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is a list of five reasons why Roster Players weren’t an entirely bad thing back in the day, and still have their charm now.
Even if you didn’t grow up playing basketball video games in the 90s, chances are you’ve heard the legend of Roster Players. The moniker – which comes from the naming convention they used in several games – refers to the fictional placeholder players that stood in for anyone who wasn’t licensed to appear. The name “Roster Player” is practically synonymous with Michael Jordan, since he was frequently replaced by such a player in games released during the mid to late 90s. Charles Barkley was another regular Roster Player, at least up until his final few seasons.
Big names and role players alike have been replaced by stand-ins when licensing issues prevent them from appearing. Ironically, while it’s often looked upon as a phenomenon associated with early basketball video games, it’s still happening today with NBA 2K’s classic teams and MyNBA Eras rosters. It’s hardly ideal – then or now – and so given the choice, we’d all rather see the real players in the game. However, while Roster Players may not be the most desirable sight to behold when we fire up a game, they’re not all bad! Here are five reasons why Roster Players weren’t (and still aren’t) a complete abomination, and indeed, can actually be fun in their own way.
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Andrew
April 2, 2025
Features, NBA Live 95, Wayback Wednesday
This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m sharing 30 fun facts about NBA Live 95, in honour of the PC version’s 30th Anniversary.
Can you believe that it’s been some 30 years since NBA Live 95 came to PC? The calendar says so and the maths checks out, but it’s still tough to get my head around! In any case, three decades have passed since EA Sports’ basketball games made a triumphant return to PC, and in doing so, ultimately inspired the creation of the NLSC and our modding community. With that in mind – and since we didn’t end up running any “official” 30th Anniversary of NBA Live content last year – it’s only appropriate that we mark the milestone with another look back at this iconic game.
Obviously, between Wayback Wednesday, our previous anniversary content, and other features, I’ve covered NBA Live 95 rather extensively at this point. A game of its quality and importance deserves its due though, especially on an anniversary. And so, I’ve decided to compile 30 fun facts about NBA Live 95 to celebrate the occasion. As you can imagine, it’s difficult to find 30 things about the game that haven’t been said before, but there are a few points of interest that aren’t talked about all that often. Hopefully, some will be news to you! Let’s take a look back…way back…
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Andrew
January 24, 2025
Basketball Video Games, Features, NBA, The Friday Five
Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is another list of five stints that never officially appeared in basketball video games.
We’ve reached Part 4 in what has become a series about players who had stints that never had any official representation on the virtual hardwood. In other words, while those stints were tangible in real life and may have been included in some unofficial, community-made roster updates, they were never captured in the default rosters of any video games, or in any official roster updates they may have received. Needless to say, this was far more common in the days before developers actually released official roster updates, even for games that came out on PC!
For Part 4, I’m changing things up a little with the theme. Specifically, not only do these players have stints that don’t appear in any games, but the players themselves are also completely absent from games set in those seasons. Therefore, if we want to update the rosters and represent those stints – wherever possible – we need to create those players. That’s what I’ve done in order to provide screenshots for all of the players, with the exception of…well, I’ll get to that! There’s no mystery as to why these players are missing – none of them were signed when the rosters were being finalised – but nevertheless, it’s a shame that these stints never appeared in any games.
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Andrew
November 29, 2024
Basketball Video Games, Features, NBA, The Friday Five
Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is another list of five stints that never officially appeared in basketball video games.
It’s Part 3 in what is becoming an ongoing series recalling stints that never officially appeared in video games! I’m always wary of spending too long on certain topics, but since I ended up going to Part 21 in my series about players who only appeared on certain teams in games, a third article definitely isn’t that crazy. Besides, as long as there are interesting examples to talk about and stories to revisit, I’d rather not leave them on the table. Considering that all five players this time around were All-Stars, they’re undoubtedly too important not to discuss!
When it comes to stints that don’t officially appear in any video games, it’s usually because it was a very brief tenure, and generally the result of a midseason signing or trade. Alternatively, the move may have happened quite early in the year or even in the offseason, but missed the roster cut-off date for the game, and no official roster update ever accounted for it (in many cases because the game predates such updates becoming commonplace). This list contains examples of both, as well as a rather unique example that’s…well, there’s no question that it belongs on a list of stints with no official representation, but at the same time, it sort of was included. Let’s begin!
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Andrew
November 27, 2024
Features, NBA Live 2000, Wayback Wednesday
This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m reflecting on how we’ve now reached the end of Franchise mode in NBA Live 2000 in real life.
To quote Ferris Bueller’s Day Off – a classic film that I surprisingly haven’t referenced more often in my various articles – “life moves pretty fast“. That may not sound like a particularly profound piece of wisdom, but it is funny how a date that once seemed so futuristic is suddenly the present. In the 90s, the future draft picks in the 2000s that were being thrown into trades seemed so far away. Of course, back then the Year 2000 sounded incredibly sci-fi in general. Then it arrived, and apart from some very old computers rolling back to 1980 on their calendar, 2000 felt very much like 1999!
Around the turn of the millennium, we received one of the all-time great basketball video games: NBA Live 2000. The crowning achievement of the original NBA Live development team still holds up, especially the PC version which also brought us the first iteration of Franchise mode. Sim heads had been longing for multi-season play, and after NBA Live 99 gave us a small taste of the concept, Franchise in NBA Live 2000 truly delivered the goods. With the ability to play or simulate up to 25 seasons, we could reach the once faraway year of 2024! Let’s take a look back…way back…
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Andrew
October 16, 2024
Features, NBA Live 96, Wayback Wednesday
This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m taking a look back at creating Michael Jordan in NBA Live 96 PC.
Today, I’m forty. I’ve been alluding to it in articles and on the NLSC Podcast, and finally, the day has come. It’s a confronting realisation that I’m now technically middle-aged, but then again, I’ve been leaning into a few Grumpy Old Man opinions for a while now! Of course, that invites some armchair psychologist to dismiss those views as blind nostalgia, born of a desperate desire to cling to my youth and a time when everything felt simpler. Joke’s on them, though; I was born to be a retro gamer, and I was going wayback before I was even thirty, let alone forty!
Snark aside, it is my birthday and a milestone one to boot, so I’d like to do something fun to mark the occasion. With that in mind, I’ve been mulling the possibilities as the date drew nearer. I could revisit a favourite game. A couple of the features that I’d already planned would also certainly fit with the reflective nostalgia of another trip around the sun. In the end though, I decided that I’d reminisce about something that combines a favourite game, my all-time favourite player, and the hobby of modding: creating Michael Jordan in NBA Live 96 PC. Let’s take a look back…way back…
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Andrew
October 11, 2024
Features, NBA Live 95, The Friday Five
Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is a list of five players that we’d generally overwrite when making rosters for NBA Live 95 PC.
When I chanced upon a copy of NBA Live 95 PC being sold at a local news agency of all places, I eagerly bought it. Our founders had already introduced me to modding NBA Live 96, so I was keen to tinker with NBA Live 95 as well. I’d soon find out that it wasn’t nearly as easy! Without an in-game create-a-player function, all new players had to overwrite original ones. This meant carefully choosing the right players and text strings to replace. If you were fixing up the rosters for 1995 – as was the natural inclination – there were five players in particular that you were likely to overwrite.
Now, just to be clear, not every single roster for NBA Live 95 PC overwrote these five players with the replacements I’m specifying. Depending on the season the roster was for and the personal choice of the modder making it, sometimes a different player would be used instead. However, when it came to 1995 season updates for NBA Live 95 PC, these are the players that were overwritten most frequently, as they tended to be the ideal candidates to become the missing players we wanted to add. Indeed, when it comes to the first two players, I tend to think of them more for their usefulness to modding than their real life careers! Without any further ado, let’s tip things off with…
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Andrew
August 14, 2024
Features, NBA Live 95, Wayback Wednesday
This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m comparing the SNES and Genesis versions of NBA Live 95.
Part of me – specifically, my most nostalgic inner child – desperately wants to pretend that the console war between Nintendo and Sega in the 90s wasn’t as petty as the dust-ups over PlayStation and Xbox over the past two decades. I’d like to say that platform warfare in the 90s was all in good fun whereas all the bickering over the 21st century consoles is Serious Business, but that’d be a lie. Sega’s marketing infamously boasted that “Genesis does what Nintendon’t“, while Nintendo hyped up “playing with power” and even welcomed fan art of Mario humiliating Sonic in its official magazines!
Putting aside my own inherent bias as a Nintendo kid and accepting that it may sound wishy-washy, from the perspective of gamers, I think we all benefitted and had a great time regardless of which big corporation we flew the flag for. Both the Genesis and Super Nintendo have classics in their libraries that are still fun to play to this day. It’s also interesting to compare and contrast the different versions of games that appeared on both consoles (and sometimes, they were completely different games!). The SNES and Genesis version of NBA Live 95 are largely the same, but there are some key differences between these 16-bit releases. Let’s take a look back…way back…
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Andrew
July 31, 2024
Features, NBA in the Zone 2, Wayback Wednesday
This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m taking a look back at NBA in the Zone 2 by Konami.
I’ll freely admit to being a bit snobbish about my basketball games when I was much younger. Sim was sim, arcade was arcade, and never the two shall meet. Sure, it was fun to have an arcade setting in NBA Live, but Acclaim’s attempt to combine the two genres of hoops games in their continuation of the NBA Jam series was a bust. I’ll take a deep dive into those games at some point, but there have been some great sim-arcade hybrid releases. As I said when I covered the first NBA in the Zone, Konami arguably perfected the genre as Midway did pure arcade basketball with NBA Jam.
That of course began with Run and Gun, an arcade-only release that didn’t feature any real teams or players. Upon acquiring the NBA license, Konami ported the game to Super Nintendo as NBA Give ‘N Go, which they followed up with Run and Gun II in arcades and NBA in the Zone on PlayStation. The latter spawned a series of annual games, which brings us to NBA in the Zone 2. Released in November 1996, it went head-to-head with 1997 season titles such as NBA Live 97, NBA Full Court Press, and NBA ShootOut ’97. Can it hang with them? Let’s take a look back…way back…
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