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NBA 2K22 Completed Classic Teams Roster by MJWizards

NBA 2K22 Completed Classic Teams Roster

If you’re a devotee of the retro content in NBA 2K, you’re probably aware of the deficiencies and inaccuracies found in the classic teams. From missing players to copy and paste attributes and animations, those squads leave much to be desired. As such, if you’re on PlayStation 5, you’ll want to check out MJWizards’ Completed Classic Teams Roster for NBA 2K22!

In the roster, each classic team has at least 12 real players, and up to 15 when possible. MJWizards has done a simply phenomenal job creating the missing players’ faces, as well as replacing the head coach faces with appropriate lookalikes. Jumpshot and signature animations have been edited for optimal accuracy, along with ratings, tendencies, and bio data.

You can find the NBA 2K22 Completed Classic Teams Roster in the Roster Creator under the name Completed Retro Project, shared by crazyh16. Additionally, MJWizards has released a roster that currently includes four bonus retro teams: the 2002 Wizards, 1993 Suns, 2000 Pacers, and 1993 Nets. You can find that roster under the name Completed Retro Extra.

Please see below for a full list of the key features, as well as a video preview of the project. For more information, or just to say thanks, check out MJWizards’ release topic here in the NBA 2K22 Modding section.

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NLSC Podcast #410: Community Wishes For NBA 2K23

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From courtside of the virtual hardwood, it’s Episode #410 of the NLSC Podcast!

We had an exciting modding breakthrough this week, which means our All-Time Teams roster mod for NBA Live 96 PC is going to feature a detail that we could only dream of having back in the day! Our NBA Jam: On Fire Edition Tournament has also produced some great action so far, and once again, everyone seems to be having a fantastic time with it. Seeing as how it’s Wishlist season, this week’s extended mailbag segment is dedicated to what the community wants to see in NBA 2K23. We read out the suggestions that our listeners sent in, and give our thoughts on some great ideas for the next NBA 2K game.

To get involved with the mailbag or to provide any feedback on the show, hit us up in the comments, reach out on social media, or post here in the NLSC Forum! For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. You can also find the show on our YouTube channel, along with the rest of our video content. As always, thanks for tuning in, and go get buckets!

File Additions for NBA 2K14

NBA 2K14 Cover Art

The latest file additions for NBA 2K14 include updated logo packs, a new College Hoops roster, Wilson NCAA basketball, and a new Gary Payton face. Download all of today’s NBA 2K14 file additions at the links below!

KLWKN 2K
2021-2022 NBA Logos
2019-2020 NBA Logos (Updated to Final Version)

nick15
College Hoops 2K22

Pep
Wilson NCAA Evo NXT Game Ball

IceCr
Gary Payton Face (Updated to v3.0)

Thanks to everyone who continues to contribute to our Downloads database! If you need help uploading files, be sure to check out this video tutorial. For more information about downloads, the modding community, and File Additions bulletins, please see this FAQ in our Wiki.

NLSC Podcast #409: A Chat With Stildo33

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From courtside of the virtual hardwood, it’s Episode #409 of the NLSC Podcast!

Stildo33 joins the show to talk about his amazing retro season roster mods for NBA 2K19 PC. We discuss some of the challenges of making such large projects, and a few of his plans for future updates. Like us, Stildo33 has also been having a blast with Parsec, and is all about bringing the community together with the app. He also recalls one of his most memorable battles on the virtual hardwood, which actually saw him and a friend get physical over a three day period! We also discuss the shutdown of the NBA 2K20 servers and what it means for MyCAREER gamers, as well as some other fond basketball gaming memories.

To get involved with the mailbag or to provide any feedback on the show, hit us up in the comments, reach out on social media, or post here in the NLSC Forum! For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. You can also find the show on our YouTube channel, along with the rest of our video content. As always, thanks for tuning in, and go get buckets!

File Additions for NBA 2K22

NBA 2K22 Cover Art

Here is our first batch of NBA 2K22 file additions for 2022! Today’s releases include an untucked jersey pack, the demo of PCBasket 2K22, and a Miles Morales Spider-Man. Download all of the new NBA 2K22 file additions at the links below!

TGsoGood
Untucked Jersey Pack

Shuajota
PCBasket 2K22 Demo

JMO/V01D/TGsoGood
Spider-Man Face – Miles Morales

Thanks to everyone who continues to contribute to our Downloads database! If you need help uploading files, be sure to check out this video tutorial. For more information about downloads, the modding community, and File Additions bulletins, please see this FAQ in our Wiki.

Wayback Wednesday: The Replacements

Wayback Wednesday: The Replacements

This is Wayback Wednesday, your midweek blast from the past! In this feature, we dig into the archives, look back at the history of basketball gaming, and indulge in some nostalgia. Check in every Wednesday for retrospectives and other features on older versions of NBA Live, NBA 2K, and old school basketball video games in general. You’ll also find old NLSC editorials re-published with added commentary, and other flashback content. This week, I’m taking a look back at the players that served as replacements for missing stars.

“Hold on a moment”, I hear you say. “Didn’t you already cover Roster Players in a previous Wayback Wednesday feature?” I did indeed, and I do also link back to that article whenever I mention them! However, I’m not actually focusing on those old roster players today, except to note that yes, they did serve as the replacements for a handful of real players that couldn’t be licensed back in the 90s. Not every game made use of placeholders to fill in for absent stars, however. So, what did they do when they couldn’t include the likes of Michael Jordan, Charles Barkley, and Shaquille O’Neal?

Enter the replacements: other players on the team that were promoted to the starting lineup in order to fill the void. This produced some interesting results, such as career bench players getting the starting nod, and the occasional player being slotted in at a position they rarely played. It also resulted in other players taking on the role of the team’s de facto star. It’s not something we need to worry about these days, but back in the 90s, it was a recurring phenomenon. Let’s take a look back…way back…

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Monday Tip-Off: The Helping Hand of Default Assets

Monday Tip-Off: The Helping Hand of Default Assets

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with a reminder of the importance of default assets in our modding endeavours.

Since the very beginning, one of the primary goals of our modding community has been to add content to games. When we were founded as the NBA Live Series Center, this usually meant adding players such as Michael Jordan and Charles Barkley to the rosters of NBA Live PC. Once Legends and historical teams became a staple of NBA video games, there were other missing players to add. We’ve also sought to expand the selection of classic teams, as well as create retro season and all-time rosters, NCAA and foreign league total conversions, and many other fantastic projects.

The biggest projects have generally required several new assets to be created, in particular year-specific jerseys and courts, and missing player faces. Needless to say, the workload is much lighter if several assets that we need are in the game by default. At the same time, it’s something that we can take for granted. Not only can the default assets facilitate a range of modding projects – both minimalist and large in scope – but we can use them to quickly assemble fun scenarios on the virtual hardwood. Modding has opened up a world of possibilities with basketball video games, but I can’t stress enough the importance of content being readily available within the default assets.

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The Friday Five: 5 Strange Glitches You May Have Missed

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five is a list of five strange glitches in various basketball video games, which you may not be aware of.

As is the case with other genres, some glitches in basketball video games are well-known. In fact, some of them achieve infamy, such as the “Jesus Bynum” glitch in the NBA Elite 11 demo. Some glitches are helpful, and so we seek them out to gain additional XP or in-game currency. Other glitches are game-breaking; we hope we’ll never encounter those and are furious when we do, especially if we end up losing our save files with hours of progress (paid and No Money Spent). And of course, there are the harmless and amusing glitches that are just entertaining when they happen.

Not every glitch becomes common knowledge, of course. If you never experience something for yourself and you’re not particularly involved in online discourse, you may not know about a prominent bug in a popular title. Even when it comes to the most infamous glitches such as the aforementioned Bynum bug, not everyone who has seen them in action has experienced them in their own game. Sometimes it’s a rare and specific set of circumstances that causes the issue, which is why it’s so difficult for developers to fix them in patches. To that end, here are five strange glitches that I’ve encountered that might’ve flown under your radar, or you may have forgotten.

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Monday Tip-Off: Wasted Historical Players in NBA 2K

Monday Tip-Off: Wasted Historical Players in NBA 2K

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with my thoughts on how a large amount of the historical players in NBA 2K are going to waste.

I’ll admit that I feel slightly petty when I criticise the usage of historical players and teams in NBA 2K. Over the past decade, NBA 2K games have done what was once unthinkable, simply by including a huge range of historical players and retro teams. We may not have modes like the Jordan Challenge or NBA’s Greatest anymore, but we still have retro teams spanning from the 60s through to the 2010s, All-Time squads for every franchise, and several historical players to collect in MyTEAM. Of course, some players are exclusive to NBA 2K’s card collecting mode.

That’s a major point of contention, though. We have access to many historical players thanks to the individual retro teams and All-Time squads, but not all of them. There are several mid-tier players who don’t belong to any retro teams and aren’t big enough names for the All-Time squads, and are therefore more or less exclusive to MyTEAM. Their assets being in the game is still a tremendous help to modding projects, but the situation still isn’t as convenient as it could be. Now, MyTEAM is definitely a popular mode – despite some people’s bizarre claims to the contrary – but to me, it still feels as though a large number of historical players are being wasted by that exclusivity.

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NLSC Podcast #406: What A Croc!

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Episode #406 of the NLSC Podcast is out now! Derek (aka Dee4Three) and I are your hosts for this weekly podcast that’s all about basketball gaming.

Crocs have been added as footwear in NBA 2K22’s MyCAREER, and we’re…underwhelmed. This leads us to discuss 2K’s priorities, and how we’d prefer that they make fairer deals with historical players, not to mention finally license some prominent absentees. Voting has closed on the game for the next NLSC Tournament, and one of us may have put our hand on the scales. While we’ve been enjoying playing a variety of older titles as of late, certain games do make us miss enhancements from newer releases. To that point, we reflect on how it took an unusually long time for NBA 2K to adopt right stick dribbling controls, and an overlooked mechanic in NBA Live. We also cover some recent retro roster modding developments, and resolve to keep playing the games that we  find the most appealing in 2022.

Join in the conversation in the comments below, or here in the Forum! Additionally, feel free to hit us up with any feedback on the episode, as well as mailbag questions and topic suggestions for future shows. For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. The show also comes out on our YouTube channel, so be sure to subscribe for future episodes and other video content.

NLSC Podcast #405: Slow Motion, Signature Style

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Episode #405 of the NLSC Podcast is out now! Derek (aka Dee4Three) and I are your hosts for this weekly podcast that’s all about basketball gaming.

An eye-catching statistic regarding the Lakers this year, and some other recent NBA observations, explain a lot about The Rec (and why we’re happy to avoid the online scene). Unfortunately, even the franchise experience in NBA 2K22 hasn’t been appealing, due to the gameplay feeling dry. On the plus side, NBA 2K17 has been fun to dust off, and it leads us to reflect on one of our all-time favourite basketball video games. We once again note that gameplay mechanics aren’t automatically good just because we’re able to get used to and master them. Elsewhere, preliminary plans for the next NLSC Tournament have begun, with the community voting on the game. A new roster with fixed retro teams is also worth checking out on PlayStation 5. In this week’s mailbag, we’re talking about slow motion dunks, signature moves, and other old school features that we miss and would love to see return.

Join in the conversation in the comments below, or here in the Forum! Additionally, feel free to hit us up with any feedback on the episode, as well as mailbag questions and topic suggestions for future shows. For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. The show also comes out on our YouTube channel, so be sure to subscribe for future episodes and other video content.

NBA 2K20 Servers Shutting Down December 31st

NBA 2K20 Servers Shutting Down December 31st

As sticky-fingers noted in our Forum, the servers for NBA 2K20 will be shutting down on December 31st, 2021. After this point, no online features and functionality will be available. This includes roster and Draft Class sharing, Play Now Online, MyTEAM, and MyCAREER and its connected modes.

Contrary to previous games that offered a lightweight version of MyCAREER in offline mode, MyCAREER in NBA 2K20 will no longer be available when the servers are shut down. It’s therefore advisable that you wrap up any business in MyCAREER before online support ends, from gaming to capturing video and screenshots for content creation. Naturally, the same goes for MyTEAM and other online modes.

It would also be a good idea to browse the shared files and download them while you still can. Obviously we’re able to distribute rosters the old fashioned way on PC, but PlayStation 4 and Xbox One gamers will have no way of sharing files after December 31st. Custom team art files in MyLEAGUE and MyGM will also be unavailable, and we’ll no longer be able to import our own images in-game as that requires online support.

To that point, feel free to share any suggestions of rosters and Draft Classes that you believe your fellow gamers will enjoy, and want to preserve. sticky-fingers has noted a few examples already, including Thunder Shaq’s rosters, PCBasket by Shuajota, the retro rosters by RMJH, and some other major projects.

For those who are unaware, 2K increased online support for all of their titles from 18 to 27 months back in 2015, following the controversy with NBA 2K14. This means we can expect the servers for NBA 2K21 and NBA 2K22 to be shut down over the next couple of years. Needless to say, we’ve still got ample time in that regard, but keep those impending server shutdowns in mind if you’re sticking with an older title. Thanks to sticky-fingers for the reminder regarding the shutdown, and the suggested downloads so far!

Wayback Wednesday: 1998 Bulls vs Lakers in NBA Live 06 Xbox 360

Wayback Wednesday: 1998 Bulls vs Lakers in NBA Live 06 Xbox 360

This is Wayback Wednesday, your midweek blast from the past! In this feature, we dig into the archives, look back at the history of basketball gaming, and indulge in some nostalgia. Check in every Wednesday for retrospectives and other features on older versions of NBA Live, NBA 2K, and old school basketball video games in general. You’ll also find old NLSC editorials re-published with added commentary, and other flashback content. This week, it’s a highlight reel from a makeshift 1998 Bulls vs Lakers matchup in NBA Live 06 for Xbox 360.

Yes, the retro kick continues! Although I could easily play this matchup with proper faces and jerseys in NBA 2K22, there’s something really fun about makeshift rosters. Of course, given the lack of modding options for the Xbox 360 version of NBA Live 06, a minimalist approach to re-creating a 1998 Bulls vs Lakers game is the best I can do! It nevertheless resulted in an extremely enjoyable retro gaming experience. Even with animations that are showing their age and lack variety, there were a couple that felt “Jordanesque”! Since I had such a blast, I kept the recording and created another highlight reel. Join me as I take a look back…way back…

Although NBA Live 06 PC is the better all-around release, the Xbox 360 version is far more impressive than I once thought. It has its limitations, but it holds up as a fun game to revisit. Normally I’d use it to indulge my nostalgia for the mid 2000s, but on this occasion, I’m celebrating the late 90s and The Last Dance as well. It’s a shame that we can’t mod the Xbox 360 version, but as you can see, you can still have a great time with a little effort and imagination. Hopefully you’ve enjoyed this reel, and may perhaps be inspired to give NBA Live 06 or another old game a second look. In the meantime, be sure to check out our YouTube channel for more video content!

Wayback Wednesday: NBA Live 06 PC Dynasty Re-Made On Xbox 360

Wayback Wednesday: NBA Live 06 PC Dynasty Re-Made On Xbox 360

This is Wayback Wednesday, your midweek blast from the past! In this feature, we dig into the archives, look back at the history of basketball gaming, and indulge in some nostalgia. Check in every Wednesday for retrospectives and other features on older versions of NBA Live, NBA 2K, and old school basketball video games in general. You’ll also find old NLSC editorials re-published with added commentary, and other flashback content. This week, it’s a highlight reel from my re-creation of my NBA Live 06 PC Dynasty with the Chicago Bulls on Xbox 360.

My Chicago Bulls Dynasty in NBA Live 06 PC remains one of my all-time favourite experiences, in one of my all-time favourite basketball video games. This year, I’ve come to appreciate the Xbox 360 version of NBA Live 06 as well, though the game is of course lacking Dynasty mode. Nevertheless, the Xbox 360 version has recently been my retro kick. Just for fun, I re-created the roster from Year 1 of my PC Dynasty on Xbox 360. I ended up playing a game against the San Antonio Spurs, the team that I defeated in that first season to clinch the Bulls’ seventh championship. As I recorded some highlights from the game, you can join me as I take a look back…way back…

As always, I’m never sure how long a retro kick will last. Between this re-creation, the 2006 All-Star Game, and some other games that I’ve played in the Xbox 360 version of NBA Live 06 however, I’ve really enjoyed revisiting it. Although its lack of depth made for a shaky start to the seventh generation, it’s frankly an underrated game that deserves more credit for its gameplay and graphical advancements. Hopefully, you’ve enjoyed the highlights. Don’t forget to subscribe to our YouTube channel for more video content!

NLSC Podcast #403: These Labours Of Love

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Episode #403 of the NLSC Podcast is out now! Derek (aka Dee4Three) and I are your hosts for this weekly podcast that’s all about basketball gaming.

The second game of our Semi-Finals series in the NLSC NBA Live 10 Tournament was marred by some technical issues, but we had much better luck with other games during a Parsec session. We recap one of the wildest games of NBA Jam Tournament Edition that we’ve ever played, using a fantastic 2014 season roster mod. Another highlight came when we revisited the PC version of NBA Live 96, and couldn’t help gushing about the presentation. Double Dribble also got a run (CORNER THREE!), though it did show its age. In this week’s mailbag, we discuss the arguments for and against paid mods, and how to avoid burnout when working on big modding projects.

Join in the conversation in the comments below, or here in the Forum! Additionally, feel free to hit us up with any feedback on the episode, as well as mailbag questions and topic suggestions for future shows. For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. The show also comes out on our YouTube channel, so be sure to subscribe for future episodes and other video content.