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New Forum Rules Regarding Mods & Patreon

Forum Rules Updated with Patreon Policy

Please be advised that our Forum Rules have been amended with an official policy regarding Patreon. Our rule regarding charging for mods now reads as follows:

Charging money for mods and patches is not allowed. Beyond simply not being the “done thing” in our community, it also invites legal problems, as profiting off someone else’s intellectual property and likeness is illegal. As long as we’re not charging for updates, the developers are happy to look the other way (and sometimes even quietly support us) when it comes to modding.

Please note that while you are free to take the risk of charging for patches on your own site or blog, you may not promote it here with any links. Donation links, tip jars, and Patreons are acceptable, but releases cannot be held for ransom in demand for donations (thus indirectly charging for them). All Patreon content must also be made available publicly within a week; Patreon-exclusive releases cannot be posted here.

Further information on how Patreon releases must be handled has also been added:

Patreon is another service that you may use, and is a good platform to seek support for hosting larger mods. However, it must not be used to circumvent our rules against charging for mods. Early access via Patreon is allowed, but the mod must be made available publicly on the NLSC within a week of the Patreon release. If those conditions are adhered to, you are free to promote early access releases and your Patreon in general. Patreon-exclusive releases without a public release count as charging for mods and are not allowed. What you do with your Patreon is your business, but as far as our community and platform is concerned, you may not promote/link to any Patreon-exclusive releases. or your Patreon in general if you aren’t posting any public releases.

These rules are now in effect and apply to all future releases. We are implementing this policy in the interests of being fair to our community, and avoiding any problems with intellectual property. If you have any questions, please contact myself or another member of staff.

The Friday Five: 5 Types of Retro Content We Haven’t Seen Yet

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five is a list of five examples of retro content that we haven’t seen in basketball video games yet.

For over twenty years, we’ve seen some form of retro content in contemporary hoops games. It began with the inclusion of Legends and Decade All-Stars teams in NBA Live and NBA 2K around the turn of the millennium, and exploded with the addition of historical squads thanks to The Jordan Challenge and NBA’s Greatest. Since then we’ve also seen the addition of All-Time teams for every NBA franchise, the return of All-Decade squads in NBA 2K20, pre-built historical Draft Classes, and the inclusion of retro content in MyTEAM. Everything’s been done, right?

Not quite! I can think of at least five examples of retro content that we haven’t seen in NBA Live or NBA 2K yet, but I’d love to see implemented at some point. Some of it is easier said than done, and with the current backlash against nostalgia and the NBA of the 80s and 90s – all that “plumbers and dentists” nonsense – it probably isn’t a high priority for Visual Concepts or EA Sports. Nevertheless, these ideas are always fun to discuss, and who knows; some day, a couple of these ideas may become a reality! It never hurts to have extra content in the game – particularly for modding purposes – and with that in mind, here are some untapped ideas for retro content.

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The Friday Five: 5 Ways the CPU Messes With You

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five lists five ways that the CPU will mess with us in basketball video games.

As we all know, multiplayer gaming has its ups and downs. Whether it’s the pain of getting less than ideal teammates online, the frustration of encountering cheesers who spam exploits, or dealing with that one friend who takes things too far messing with you while you’re sitting on the same couch, there are times when you’d prefer to be enjoying single player gameplay. Of course, the single player/offline experience isn’t immune to such chicanery, as games will pull some dirty tricks in order to prevent you from beating them. CPU opponents in basketball games are no different.

To some extent, this is a necessary evil. As far as basketball games have come, they still have limitations. Gameplay is now more realistic with CPU opponents that are bolstered by AI that is smarter, but it still can’t match the creativity and cleverness of a human brain. Tilting a few aspects of the game in the CPU’s favour and including comeback mechanics allows it to be competitive and challenging, though can feel like artificial difficulty. There are also moments that are more benign and don’t necessarily stand in the way of winning, but nevertheless feel like the CPU is messing with us. Here are five examples of the CPU thumbing its nose at us on the virtual hardwood.

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