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Tag Archives: Saber Interactive

Monday Tip-Off: Putting the 2K in NBA 2K Playgrounds 2

Victory in NBA 2K Playgrounds 2

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with a look at how partnering with 2K has impacted the NBA Playgrounds series, both positively and negatively.

Since its release last October, our coverage of NBA 2K Playgrounds 2 has been fairly light. I must admit to missing a few bulletins regarding official patches, something I’ve tried to remedy recently. One of the main reasons that our coverage has been so lax is that our community hasn’t really taken to the game. There was some support of the first NBA Playgrounds a couple of years ago, especially when we heard that it would be available for PC as well as consoles, but since then, there hasn’t been much enthusiasm around these parts. The lack of modding probably doesn’t help.

It’s unfortunate, as NBA 2K Playgrounds 2 has made some pleasing improvements on its predecessor. It has its shortcomings, but overall, it’s a very solid arcade basketball game. The partnership between Saber Interactive and 2K has helped the game attain a higher profile, and also facilitated new content and features that are most welcome. At the same time, however, there have been some changes that definitely feel as though they’ve been influenced by the larger company. These changes incorporate some of the worst parts of recent NBA 2K titles, and are thus disappointing to see. Let’s go over some of the best and worst aspects of NBA Playgrounds joining the 2K family.

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Monday Tip-Off: A New Opportunity with NBA Playgrounds 2

NBA Playgrounds 2 Header

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with a few thoughts on how Saber Interactive has a new opportunity with NBA Playgrounds 2.

As I mentioned in Episode #244 of the NLSC Podcast, I’ve been meaning to write an article on how NBA Playgrounds was a missed opportunity for Saber Interactive. The game was solid and generally well-received, but several gamers, myself included, felt that it could’ve been more than what it was. While there were several fans that shot down any and all constructive criticism, often quite toxically, not all of us were ready to make excuses for its shortcomings. NBA Playgrounds had an opportunity to be this generation’s definitive arcade basketball game, but unfilled promises and potential led to it falling short of achieving that status.

However, Saber Interactive now has a new opportunity with NBA Playgrounds 2. While some gamers are questioning the release of a sequel so close to the original (and essentially abandoning further updates for the prior release), I think it’s a sound idea. NBA Jam Tournament Edition came out a year after the original Jam. EA Sports likewise released NBA Jam: On Fire Edition a year after the 2010 reboot. Each built upon its predecessor, taking the genre to new heights. Saber now has an opportunity to do the same thing with NBA Playgrounds 2, learning from their first attempt and taking gamer feedback into account. Hopefully, they’ve been taking notes.

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