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The Friday Five: 5 Stages of Playing Through a Season

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five lists the five stages of playing through a season in any basketball video game mode.

As I write this, I’m approaching the end of the regular season in my MyCAREER game in NBA 2K19. Once again, not a bad effort for someone who was supposedly burned out on career modes! Having sufficiently levelled up my player for the online experiences, I am in a position where I can take a break from MyCAREER, but I also feel compelled to at least play through to the end of the first season. After all, I’m potentially less than thirty games away from cleaning up in the regular season awards, and leading the Chicago Bulls to another (virtual) championship.

I’ve played through at least one full season in multiple basketball games, including NBA Live 2004, NBA Live 06, NBA 2K13, and NBA 2K17. There’s definitely a sense of accomplishment in doing so, and if you’re really into the game, then the season does go by much quicker. It still takes some time though – especially if you’re playing twelve minute quarters – and there are undoubtedly moments where you must push yourself to complete the journey, particularly if you aren’t simulating any games. You’ll probably end up experiencing the five stages of playing through a season: a list that I’m making up, but one that I believe will resonate with many basketball gamers.

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The Friday Five: 5 Outmoded Features in Basketball Games

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five takes a look at five features in basketball video games that have become outmoded.

Something I’ve really enjoyed doing with my Wayback Wednesday articles this year is to look at specific features in old basketball games. I do want to get back to doing some full retrospectives on older titles, but I feel that it’s interesting to look back on older features, options, and gameplay mechanics that hoops games used to have. As I’ve mentioned on more than one occasion, there are certain aspects of those older games that I’d love to see implemented once again in future titles. In some cases of course, the basic concept would have to be updated and reworked a little.

On the other hand, there are certain features and functions that can definitely stay in the past. They aren’t necessarily bad or beyond being reworked into a newer concept, but they’ve become outmoded. There simply isn’t the need for them that there used to be; either another feature or function does the job better, or advances in technology and game design have rendered them largely useless. They are nevertheless important parts of basketball gaming history though, and it’s interesting to see how some of them have evolved or been replaced over time. To that end, let’s take a look at five outmoded features that no longer need to be staples of basketball games.

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Wayback Wednesday: Multiseason Play in NBA Live 99

League Development in NBA Live 99

This is Wayback Wednesday, your midweek blast from the past! In this feature, we dig into the archives, look back at the history of basketball gaming, and indulge in some nostalgia. Check in every Wednesday for retrospectives and other features on older versions of NBA Live, NBA 2K, and old school basketball video games in general. You’ll also find old NLSC editorials re-published with added commentary, and other flashback content. This week, I’m continuing my retrospective on franchise modes with a look back at multiseason play in NBA Live 99’s Season mode.

NBA Live 98’s GM Mode was an interesting first step in changing up the approach to Season play, but it wasn’t quite what basketball gamers had wanted. It laid the groundwork for a variety of exciting new features however, and it was clear that gamers and EA Sports alike were committed to the idea of a deeper experience. A fully-fledged multiseason mode was once again something that gamers expressed their interest in through the NLSC’s NBA Live 99 Wishlist, submitted to the NBA Live development team at EA Canada on December 10th, 1997.

It would be another year before a few of those wishes were granted, but NBA Live 99 did take the next step by implementing multiseason play in its Season mode. Lacking many of the key elements of later franchise modes, but also introducing several important features as well, it’s arguably somewhat of a forgotten milestone on the road to the deep multiseason experience that we wanted to see in basketball video games. Let’s take a look back…way back…

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Wayback Wednesday: GM Mode in NBA Live 98

Fantasy Draft Order in GM Mode

This is Wayback Wednesday, your midweek blast from the past! In this feature, we dig into the archives, look back at the history of basketball gaming, and indulge in some nostalgia. Check in every Wednesday for retrospectives and other features on older versions of NBA Live, NBA 2K, and old school basketball video games in general. You’ll also find old NLSC editorials re-published with added commentary, and other flashback content. This week, I’m taking a look back at GM Mode in NBA Live 98.

Although I’ve gravitated towards MyCAREER and 2K Pro-Am in recent years, I’ve traditionally been a franchise gamer. For those of us who remember playing basketball games with a single season mode, the ability to play multiple seasons while managing our roster through the Draft, free agency, and salary cap-restricted trades was something that we eagerly wanted to see. As basketball gaming approached the turn of the millennium, the demand for an in-depth, multi-season mode – what we would now refer to as a franchise mode – was steadily rising. Although we’ve come to see fantastic franchise modes, it’s been a long road to get to that point.

Since I’m looking to get back into some franchise gaming this year, it seems as good a time as any to tip off a multi-part feature I’ve been wanting to do for some time: a look back at the history and evolution of franchise modes. First up is NBA Live 98’s GM Mode. While not strictly an in-depth franchise mode, it stands as one of the forerunners to the concept. Let’s take a look back…way back…

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