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NLSC Podcast #627: The Overlooked Version of NBA Live 96

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From courtside of the virtual hardwood, it’s Episode #627 of the NLSC Podcast!

We’re back on the air after an unfortunate technical mishap last week, and we’re ready and eager to take a deep dive into the somewhat overlooked PlayStation version of NBA Live 96! After recapping a couple of our sessions with the game and reflecting on the nostalgic 1996 lineups for the four featured teams, we take an in-depth look at the features and on-court experience, break down the detailed results of a simulated season, and draw comparisons to the 16-bit and PC versions along the way. We also join the community in discussing which version (or versions) of NBA Live 96 we owned and played the most back in the day, and nominate which one we’d currently say is our favourite.

To get involved with the mailbag or to provide any feedback on the show, hit us up in the comments, reach out on social media, or post here in the NLSC Forum! For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. You can also find the show on our YouTube channel, along with the rest of our video content. As always, thanks for tuning in, and go get buckets!

The Friday Five: 5 Corrections to Previous Articles (Part 3)

The Friday Five: 5 Corrections to Previous Articles (Part 3)

Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five provides five more corrections to errors in previous articles.

It’s been a while since I last issued some corrections to errors I’ve made in previous articles, so that must mean I’ve been completely accurate since then! Well, possibly not, though once again going back and correcting my mistakes a couple of times now has encouraged me to be more thorough with my research and fact-checking. I’d like to think that I’ve been successful in those efforts, though when you are your own editor and fact-checker, you’re definitely at risk of oversight! Whenever that happens, the best that you can do is to be transparent and provide the necessary corrections.

Obviously, that includes editing the original articles and adding the relevant footnotes, which I recently did for my NBA Jam 99 retrospective. However, I also believe that there’s value in spotlighting my mistakes like this. It feels even more transparent, as edits to the original articles can go unread. Additionally, it gives me the opportunity to dive back into those topics with the accuracy I wish I’d had the first time around, and share some interesting stories and trivia. I’d also prefer to be someone who can admit when they’re wrong and learn from their mistakes, rather than just double-down out of foolish pride. To that end, here are five more errors in my articles that I must correct!

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Wayback Wednesday: Can You Update 16-Bit NBA Live 96 for 1996?

Wayback Wednesday: Can You Update 16-Bit NBA Live 96 for 1996?

This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m revisiting the 16-bit version of NBA Live 96 – with a focus on the SNES release – and seeing if it can be updated for 1996.

Thirty years ago, the 1995-96 NBA season was in its early stages. It turned out to be one of the most iconic campaigns in league history, with the Chicago Bulls becoming the first team to win 70 games on route to their fourth championship of the decade. However, months earlier the season had been in jeopardy, owing to the lockout of 1995. That lockout is often overlooked as a new collective bargaining agreement was ultimately reached well in time to avoid losing any games. However, it led to various 1996 season video games launching with outdated rosters.

This includes the Super Nintendo and Sega Genesis/Mega Drive versions of NBA Live 96. While the PC and PlayStation versions were released later and thus weren’t affected by the lockout, the 16-bit versions had to ship with 1995 season rosters. This also led to that version including the Expansion Draft for the Vancouver Grizzlies and Toronto Raptors, as well as a bevy of unlockable players. With these features, as well as the addition of roster customisation outside Season mode, is it possible to properly update 16-bit NBA Live 96 for the 1996 season? Let’s take a look back…way back…

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Wayback Wednesday: Tecmo Super NBA Basketball

Wayback Wednesday: Tecmo Super NBA Basketball

This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m taking a look back at Tecmo Super NBA Basketball, primarily focusing on the Super Nintendo version.

Despite being old enough to have played it when it was new – or at the very least, recent – Tecmo Super NBA Basketball is another classic hoops title that I didn’t play until years later. As you may know from our podcast and my previous articles, I didn’t become a hardcore basketball fan and gamer until the mid 90s. This means that my introduction to the virtual hardwood was through games such as NBA Live 95, NBA Live 96, and NBA Jam Tournament Edition, rather than the likes of Double Dribble, Lakers vs. Celtics, Bulls vs. Blazers, and of course, Tecmo Super NBA Basketball.

I’ll admit that this made it difficult to truly appreciate those games the first time I played them. After all, they felt like inferior versions of games that I was actually nostalgic for! I respected their place in the history of the genre, but it was tough to get into them. They were intriguing though, and over the years, I’ve given those classics another chance. This has led to some fun retro gaming sessions where I’ve come to see why they’re so beloved, and discover aspects that were ahead of their time. That includes Tecmo Super NBA Basketball, so let’s take a look back…way back…

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Wayback Wednesday: The Iconic Point in NBA Live 95

Wayback Wednesday: The Iconic Point in NBA Live 95

This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m taking a look back at the iconic point after a dunk in NBA Live 95.

The National Basketball Association is extremely image-conscious to say the least! Throughout the years, they’ve tried to curb behaviour by players and coaches that may harm their reputation, including taking a zero-tolerance approach to complaints to the referees after a whistle. Of course, in practice, this has usually just meant that their favoured stars still get to have their say, while role players are assessed a technical foul for rolling their eyes! The NBA has also discouraged taunting, which is why the late Dikembe Mutombo had to make a point of wagging his finger towards the crowd.

Unsurprisingly – and honestly, quite fairly – the NBA retains control over how it is portrayed in licensed products, including video games. This means that we won’t see unsportsmanlike technical fouls, brawls, or anything else the league doesn’t want to spotlight, represented on the virtual hardwood. Therefore, it’s funny to think that a blatant display of taunting was once prominently featured in an NBA video game! That is of course the point after throwing down a dunk in NBA Live 95, something that long-time hoops gamers nostalgically recall. Let’s take a look back…way back…

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Wayback Wednesday: 30 Facts About NBA Live 95

Wayback Wednesday: 30 Facts About NBA Live 95

This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m sharing 30 fun facts about NBA Live 95, in honour of the PC version’s 30th Anniversary.

Can you believe that it’s been some 30 years since NBA Live 95 came to PC? The calendar says so and the maths checks out, but it’s still tough to get my head around! In any case, three decades have passed since EA Sports’ basketball games made a triumphant return to PC, and in doing so, ultimately inspired the creation of the NLSC and our modding community. With that in mind – and since we didn’t end up running any “official” 30th Anniversary of NBA Live content last year – it’s only appropriate that we mark the milestone with another look back at this iconic game.

Obviously, between Wayback Wednesday, our previous anniversary content, and other features, I’ve covered NBA Live 95 rather extensively at this point. A game of its quality and importance deserves its due though, especially on an anniversary. And so, I’ve decided to compile 30 fun facts about NBA Live 95 to celebrate the occasion. As you can imagine, it’s difficult to find 30 things about the game that haven’t been said before, but there are a few points of interest that aren’t talked about all that often. Hopefully, some will be news to you! Let’s take a look back…way back…

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Wayback Wednesday: Bulls vs. Blazers and the NBA Playoffs

Wayback Wednesday: Bulls vs. Blazers and the NBA Playoffs

This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m taking a look back at Bulls vs. Blazers and the NBA Playoffs.

As I’ve mentioned in previous Wayback Wednesday retrospectives and other articles, my introduction to basketball gaming was through NBA Jam Tournament Edition, NBA Live 95, and NBA Live 96. To that end, I don’t have the same nostalgia for the NBA Playoffs series – EA’s forerunner to NBA Live – as people who got into hoops and the virtual hardwood earlier than I did. The massive jump that took place with NBA Live 95 made it difficult to truly appreciate its predecessors at first, but as I’ve collected them and given them a proper chance, they’ve definitely grown on me.

I’ve jumped around a little as I’ve covered these classics for Wayback Wednesday. I tipped things off with the Olympic spinoff Team USA Basketball, went back to the beginning with Lakers vs. Celtics, and then most recently profiled NBA Showdown. Since chronological order is already out the window and a retrospective is overdue anyway, I figured I wouldn’t waste any more time getting to Bulls vs. Blazers! The final game to bear the “NBA Playoffs” branding may have been surpassed by its successors, but it’s still a classic release. Let’s take a look back…way back…

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Wayback Wednesday: The Lockout Rosters of NBA Live 96 16-Bit

Wayback Wednesday: The Lockout Rosters of NBA Live 96 16-Bit

This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m taking a look back at the rosters in the 16-bit version of NBA Live 96, which were affected by the 1995 lockout.

There have been four lockouts in the history of the NBA. We all remember the two big ones that happened in 1998 through early 1999 and in 2011, because they actually resulted in games being cancelled. Conversely, I’d suggest that fewer fans recall the lockouts of 1995 and 1996, as the former was resolved in time for the season to begin on schedule, while the latter lasted all of two hours before the league and the Players Association came to an agreement. As such, those stoppages ultimately weren’t as impactful or controversial.

Basketball gamers are well aware of the effects that lockouts had on the 1999 and 2012 season titles. However, the 1995 lockout impacted a few video games as well, including Konami’s NBA in the Zone, and NBA Live 96. The PC and PlayStation versions of NBA Live 96 were released late enough to include offseason moves and the new rookie crop, but the Super Nintendo and Sega Genesis/Mega Drive versions were released during the lockout, sticking them with outdated 1995 season rosters. As such, they capture an interesting moment in time. Let’s take a look back…way back…

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Wayback Wednesday: NBA Showdown Retrospective

Wayback Wednesday: NBA Showdown Retrospective

This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m taking a look back at NBA Showdown, with a particular focus on the Super Nintendo version.

As someone whose basketball fandom was solidified in the mid 90s, my introduction to the virtual hardwood came slightly later than other hoops gamers my age. My first basketball video games were NBA Live 95 for Super Nintendo and the PC version of NBA Jam Tournament Edition, with NBA Live 96 PC also being an early favourite. To that point, I didn’t grow up playing any games in the NBA Playoffs series; the forerunner to NBA Live. As such, while I’ve always respected their contributions to the genre, I don’t have the same nostalgia for them as I do the early NBA Live titles.

Indeed, I’ve found the NBA Playoffs games quite difficult to get into, as they lacked many of the innovations that began with NBA Live 95. They are intriguing of course, and as I’ve added some of them to my collection, it has been fun and illuminating to spend some more time with them. Although they have their quirks, I’ve come to better appreciate them, and it’s been fun noticing early versions of features that later became staples of NBA Live. NBA Showdown was the final release before the re-brand and revamp, and the Super Nintendo version has captured my interest lately. In a way, it bridged the NBA Playoffs and NBA Live series. Let’s take a look back…way back…

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Wayback Wednesday: NBA Live 95 SNES vs. Genesis

Wayback Wednesday: NBA Live 95 SNES vs. Genesis

This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m comparing the SNES and Genesis versions of NBA Live 95.

Part of me – specifically, my most nostalgic inner child – desperately wants to pretend that the console war between Nintendo and Sega in the 90s wasn’t as petty as the dust-ups over PlayStation and Xbox over the past two decades. I’d like to say that platform warfare in the 90s was all in good fun whereas all the bickering over the 21st century consoles is Serious Business, but that’d be a lie. Sega’s marketing infamously boasted that “Genesis does what Nintendon’t“, while Nintendo hyped up “playing with power” and even welcomed fan art of Mario humiliating Sonic in its official magazines!

Putting aside my own inherent bias as a Nintendo kid and accepting that it may sound wishy-washy, from the perspective of gamers, I think we all benefitted and had a great time regardless of which big corporation we flew the flag for. Both the Genesis and Super Nintendo have classics in their libraries that are still fun to play to this day. It’s also interesting to compare and contrast the different versions of games that appeared on both consoles (and sometimes, they were completely different games!). The SNES and Genesis version of NBA Live 95 are largely the same, but there are some key differences between these 16-bit releases. Let’s take a look back…way back…

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NBA Showdown 94 Highlights: Bulls vs Blazers

NBA Showdown 94 Highlights: Bulls vs Blazers

In last week’s NLSC Podcast, Dee4Three and I discussed revisiting NBA Showdown 94, which was EA Sports’ precursor to NBA Live 95. As always, Dee made sure to record our gameplay, and put together another great highlight reel for our YouTube channel!

I’m not as familiar with NBA Showdown 94 and other titles in the NBA Playoffs series (though I do own some of them), since as I mentioned on the podcast, NBA Live 95 was my entry into EA’s basketball games. I do want to spend more time with them though, as it was a lot of fun going head-to-head with Dee in NBA Showdown. As you can see, Clyde Drexler was unstoppable in the paint, while I probably should’ve brought Steve Kerr off the bench earlier! The classics remain a blast to dust off and play today, as I’m sure these highlights will demonstrate.

Another reminder that Dee has been spearheading an initiative to create more video content for the NLSC, from gameplay highlights to the weekly Top 10 Plays. There’s a lot more we’re looking to do with the NLSC YouTube channel including tutorials and more Parsec tournaments, so check it out and please subscribe! We’re also open to suggestions for classic basketball video games to revisit since we both have extensive collections, so please let us know what you’d like to see us play, and hear us discuss on future podcast episodes.

NLSC Podcast #436: How To Get Into Retro Basketball Gaming

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From courtside of the virtual hardwood, it’s Episode #436 of the NLSC Podcast!

Revisiting Fox Sports NBA Basketball 2000 reminded us of how hilariously bad it is, but it also found a new way to mess with us. Not surprisingly, NBA Live 2004 holds up much better, especially with a broadcast camera mod and the 1996 season roster. We received a couple of responses to last week’s show asking about acquiring copies of NBA Live PC and other older releases, so this week, we dive into how to get into retro basketball gaming/collecting. It needn’t be expensive, nor do you need to be the crazy collectors that we are! In this week’s mailbag, we circle back to the question of what counts as retro in basketball gaming, with our listeners sharing some interesting and differing opinions on the matter.

To get involved with the mailbag or to provide any feedback on the show, hit us up in the comments, reach out on social media, or post here in the NLSC Forum! For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. You can also find the show on our YouTube channel, along with the rest of our video content. As always, thanks for tuning in, and go get buckets!

Wayback Wednesday: NBA Live 98 SNES Was Strange

Wayback Wednesday: NBA Live 98 SNES Was Strange

This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m reflecting on how NBA Live 98 for the SNES was rather strange.

The main reason that I love collecting basketball video games is that I get to check out titles that I didn’t play when they were new. Whether it was due to my preference for NBA Live, only owning Nintendo consoles, or releases that were North American exclusives, there are titles that I didn’t experience until decades later. Getting my hands on a PlayStation 3, utilising the backwards compatibility of my PlayStation 2, and picking up a converter cartridge for my Super Nintendo, have all gone a long way in being able to expand my collection, and try out some old games for the first time.

One of those games is NBA Live 98 for the Super Nintendo. NBA Live 98 SNES was, quite frankly, a notably strange release. The PC version made a major leap, and the PlayStation port was solid in its own right. I’ve discussed NBA Live 98 in-depth in my retrospective for the 25th Anniversary of NBA Live, but I want to revisit the SNES version to highlight just how strange it was. Anyone who bought NBA Live 98 on SNES undoubtedly got the weakest version of the game, yet it has some interesting points. Let’s take a look back…way back…

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Wayback Wednesday: The Replacements

Wayback Wednesday: The Replacements

This is Wayback Wednesday, your midweek blast from the past! In this feature, we dig into the archives, look back at the history of basketball gaming, and indulge in some nostalgia. Check in every Wednesday for retrospectives and other features on older versions of NBA Live, NBA 2K, and old school basketball video games in general. You’ll also find old NLSC editorials re-published with added commentary, and other flashback content. This week, I’m taking a look back at the players that served as replacements for missing stars.

“Hold on a moment”, I hear you say. “Didn’t you already cover Roster Players in a previous Wayback Wednesday feature?” I did indeed, and I do also link back to that article whenever I mention them! However, I’m not actually focusing on those old roster players today, except to note that yes, they did serve as the replacements for a handful of real players that couldn’t be licensed back in the 90s. Not every game made use of placeholders to fill in for absent stars, however. So, what did they do when they couldn’t include the likes of Michael Jordan, Charles Barkley, and Shaquille O’Neal?

Enter the replacements: other players on the team that were promoted to the starting lineup in order to fill the void. This produced some interesting results, such as career bench players getting the starting nod, and the occasional player being slotted in at a position they rarely played. It also resulted in other players taking on the role of the team’s de facto star. It’s not something we need to worry about these days, but back in the 90s, it was a recurring phenomenon. Let’s take a look back…way back…

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File Additions for NBA Live 96

NBA Live 96 Cover Art - PC

In the latest file additions for NBA Live 96, K Dub has released a new update (Rev E) of the 2020 season roster for the SEGA Genesis version. Check it out at the link below!

K Dub
NBA Live 20 HWC (Sega Genesis) (Updated to Rev E)

Thanks to everyone who continues to contribute to our Downloads database! If you need help uploading files, be sure to check out this video tutorial. For more information about downloads, the modding community, and File Additions bulletins, please see this FAQ in our Wiki.