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Wayback Wednesday: Can You Update 16-Bit NBA Live 96 for 1996?

Wayback Wednesday: Can You Update 16-Bit NBA Live 96 for 1996?

This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m revisiting the 16-bit version of NBA Live 96 – with a focus on the SNES release – and seeing if it can be updated for 1996.

Thirty years ago, the 1995-96 NBA season was in its early stages. It turned out to be one of the most iconic campaigns in league history, with the Chicago Bulls becoming the first team to win 70 games on route to their fourth championship of the decade. However, months earlier the season had been in jeopardy, owing to the lockout of 1995. That lockout is often overlooked as a new collective bargaining agreement was ultimately reached well in time to avoid losing any games. However, it led to various 1996 season video games launching with outdated rosters.

This includes the Super Nintendo and Sega Genesis/Mega Drive versions of NBA Live 96. While the PC and PlayStation versions were released later and thus weren’t affected by the lockout, the 16-bit versions had to ship with 1995 season rosters. This also led to that version including the Expansion Draft for the Vancouver Grizzlies and Toronto Raptors, as well as a bevy of unlockable players. With these features, as well as the addition of roster customisation outside Season mode, is it possible to properly update 16-bit NBA Live 96 for the 1996 season? Let’s take a look back…way back…

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Wayback Wednesday: NBA Showdown Retrospective

Wayback Wednesday: NBA Showdown Retrospective

This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m taking a look back at NBA Showdown, with a particular focus on the Super Nintendo version.

As someone whose basketball fandom was solidified in the mid 90s, my introduction to the virtual hardwood came slightly later than other hoops gamers my age. My first basketball video games were NBA Live 95 for Super Nintendo and the PC version of NBA Jam Tournament Edition, with NBA Live 96 PC also being an early favourite. To that point, I didn’t grow up playing any games in the NBA Playoffs series; the forerunner to NBA Live. As such, while I’ve always respected their contributions to the genre, I don’t have the same nostalgia for them as I do the early NBA Live titles.

Indeed, I’ve found the NBA Playoffs games quite difficult to get into, as they lacked many of the innovations that began with NBA Live 95. They are intriguing of course, and as I’ve added some of them to my collection, it has been fun and illuminating to spend some more time with them. Although they have their quirks, I’ve come to better appreciate them, and it’s been fun noticing early versions of features that later became staples of NBA Live. NBA Showdown was the final release before the re-brand and revamp, and the Super Nintendo version has captured my interest lately. In a way, it bridged the NBA Playoffs and NBA Live series. Let’s take a look back…way back…

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The Friday Five: 5 Cancelled Games (Other Than NBA Elite 11)

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five is a list of five basketball games, other than the infamous NBA Elite 11, that were cancelled.

If we’re talking about cancelled basketball games, then NBA Elite 11 is obviously one that springs immediately to mind. I’m sure that everyone knows that story, but the short version is that the demo was poorly received and widely mocked due to both gameplay issues and the infamous “Jesus Bynum” T-pose bug. This led to the full version being pulled five days before release so that it could receive further polish, with the delay eventually becoming cancellation. It’s a disaster that’s set the NBA Live series back years, and while it’s a significant event, it’s also a very familiar tale.

To that end, I thought it’d be more interesting to talk about some cancelled games in a list that doesn’t include the obvious example of NBA Elite 11. That’s not to say that these games are obscure and their stories unknown, but at least a couple of them aren’t talked about all that much. Please note that I’m also excluding the recent examples of NBA Live 17/The Drive to NBA Live, NBA Live 20, and NBA Live 21, as they were either never really officially announced, or there isn’t much to say except EA decided that they weren’t fit to launch. I’d like to think that there are some interesting stories with these other cancelled games though, so let’s take a look!

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