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NLSC Podcast #646: What Gamers Are Saying About NBA 2K27

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From courtside of the virtual hardwood, it’s Episode #646 of the NLSC Podcast!

NBA 2K27 is out now for everyone, which means that more gamers have had an opportunity to get their hands on this year’s release and spend ample time on the sticks. To that end, this week we join the community in sharing some further impressions of NBA 2K27 – both positive and negative – covering gameplay, modes, and content. From shooting to dunk timing to fairness in MyTEAM (or a lack thereof), we and our fellow virtual hardwood enthusiasts have a lot to say! We also react to some reviews on Steam that seem rather fishy, as well as a couple that are definitely amusing to read. We’ve also got a few thoughts about the soundtrack, and discuss an interesting detail that we discovered on the Australian PlayStation Store page for NBA 2K27.

To get involved with the mailbag or to provide any feedback on the show, hit us up in the comments, reach out on social media, or post here in the NLSC Forum! For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. You can also find the show on our YouTube channel, along with the rest of our video content. As always, thanks for tuning in, and go get buckets!

NLSC Podcast #645: NBA 2K27 First Impressions

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From courtside of the virtual hardwood, it’s Episode #645 of the NLSC Podcast!

It’s that time of the year again! The preview season is over, and NBA 2K27 is now available via Early Access for gamers who pre-ordered one of the special editions. We’re among those who have already played NBA 2K27 ahead of its full launch on September 4th, and to that end, this week we’re sharing our first hands-on impressions of the game. This includes an in-depth breakdown of all the positives and negatives about gameplay, rosters, and content that we’ve observed so far. Some of our listeners also pre-ordered NBA 2K27 in order to get their hands on it a bit earlier, and they weigh in with their thoughts on the game in this week’s community question.

To get involved with the mailbag or to provide any feedback on the show, hit us up in the comments, reach out on social media, or post here in the NLSC Forum! For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. You can also find the show on our YouTube channel, along with the rest of our video content. As always, thanks for tuning in, and go get buckets!

The Friday Five: 5 Oddities in NBA Live 95 SNES

The Friday Five: 5 Oddities in NBA Live 95 SNES

Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is a list of five oddities that you’ll find in the SNES version of NBA Live 95.

In light of this week marking 30 years since I rented NBA Live 95 SNES for the first time, I’m doubling up on my nostalgic reflections by spotlighting some of the oddities you’ll find in that version of the game! I’d earmarked both of these topics as possible ways of celebrating the anniversary of one of my most significant basketball gaming milestones, and with the date looming, I was tossing up which one I wanted to run. I realised that it wasn’t absolutely necessary to choose between the two. To reference a couple of popular reaction GIFs: why not both? Both is good!

As is the often the case when it comes to oddities in video games that we grew up with, we definitely noticed some of them at the time, while others went overlooked for many years until we revisited those games, or someone else pointed them out. Our nostalgia is admittedly quite adept at smoothing over rough edges, and when a game is a blast, we can easily tolerate and outright ignore quirky moments. Obviously, in the early days of basketball gaming, we simply didn’t know any different! As such, glitches and weird moments are often part of our nostalgia, too. For me, these oddities in NBA Live 95 for SNES only add to its charm and the affection that I have for it.

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Monday Tip-Off: NBA 2K27 Previews Are Coming (And I’m Not Excited)

Monday Tip-Off: NBA 2K27 Previews Are Coming (And I'm Not Excited)

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with some thoughts on how I’m not too excited by the fact that NBA 2K27 previews are coming very soon.

July is right around the corner, which means another NBA 2K preview season is looming on the horizon. Naturally, we’ll be covering all of the NBA 2K27 news and previews as they’re posted, both with bulletins summarising the key information and by discussing the latest details on the NLSC Podcast. As always, it’ll be interesting to see what the developers have cooked up this year, and to join Dee in providing some trustworthy analysis and commentary before and after release. To be perfectly honest however, I wish that I were more excited about seeing those NBA 2K27 previews.

That’s not to say that I’m completely disinterested, or that I won’t be locked in as we cover the preview season. Yes, I’ll be getting NBA 2K27 for content and collection purposes, and ideally I’ll end up enjoying it as well. Unfortunately, after the last three NBA 2K games, I’m not entirely optimistic that I will. That dulls my enthusiasm for the forthcoming NBA 2K27 previews, as I’m not expecting to see any of the changes and additions that would get me excited about this year’s release. Of course, my lack of excitement could actually work in my favour. By tempering my expectations I’ll either avoid disappointment, or in the best case scenario, be surprisingly delighted.

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NLSC Podcast #634: Our NBA 2K27 Wishlist

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From courtside of the virtual hardwood, it’s Episode #634 of the NLSC Podcast!

With the preview season and indeed the release of NBA 2K27 looming on the horizon, what are we hoping to see from this year’s sim basketball game from Visual Concepts? This week, we join the community in sharing some of our key Wishlist items, from our most-desired gameplay improvements to ideas for enhancing modes, features, and content. Needless to say, we’re hoping for more authenticity, accessibility, and quality! We also discuss a couple of details about NBA 2K27 that have already leaked, including the release date, Standard Edition cover player, and the end of support for PlayStation 4 and Xbox One. On a sad note, we also pay tribute to the late Stacey King, who passed away at the weekend.

To get involved with the mailbag or to provide any feedback on the show, hit us up in the comments, reach out on social media, or post here in the NLSC Forum! For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. You can also find the show on our YouTube channel, along with the rest of our video content. As always, thanks for tuning in, and go get buckets!

Monday Tip-Off: Sometimes, I Miss Dice Roll Shooting Mechanics

Monday Tip-Off: Sometimes, I Miss Dice Roll Shooting Mechanics

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with some reflections on how there are times that I miss dice roll shooting mechanics in basketball video games.

At this point, it’s a safe bet to say that Green Releases will remain a fixture of NBA 2K’s shooting mechanics moving forward. It’s just a matter of how they’re handled, and whether there are any additional controls and mechanics such as shot aiming or rhythm shooting with the right stick. In recent years, the “Green or Miss” approach to shooting has been particularly contentious. On one hand, it rewards skilful input with a guaranteed result (blocked attempts notwithstanding). On the other hand, it’s not necessarily accessible, or preferable for offline play.

It’s funny to revisit the discourse around Green Releases back in 2017, when Mike Wang spoke of a desire to wean gamers off of the idea that they should be guaranteed baskets. “Green or Miss” certainly goes against that aim, demonstrating how attitudes have changed as NBA 2K has increasingly catered to the online scene. Personally, I’m in favour of Green Releases being guaranteed, very good or near-perfect releases still being reliable, and then progressively lower odds of success as the timing gets worse. To that point, while I wouldn’t change the approach of Green Releases always being successful, I must admit that I sometimes miss the old dice roll shooting mechanics.

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The Friday Five: 5 Ways Basketball Games Get Big Men Wrong

The Friday Five: 5 Ways Basketball Games Get Big Men Wrong

Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is a list of five ways that basketball games fail to properly represent big men on the court.

Although I came to favour creating point guards for my career mode avatars, and my all-time favourite player is a shooting guard, I definitely have an affinity for big men in basketball and basketball video games alike. Back in the 90s, I loved watching the superb post play of Hakeem Olajuwon, the raw power of Shaquille O’Neal, and the spectacular slams of Shawn Kemp. As one of the taller kids who ended up playing centre at school and in my local junior league, those were the players that I tried to emulate in one way or another.

Naturally, whenever I play basketball video games, I want to use those big men like their real life counterparts as well. However, that hasn’t always been possible. From reflecting the advantage that comes with height and size, to accurately depicting skills and play styles, big men often haven’t felt like themselves on the virtual hardwood. In the case of older games, primitive mechanics and AI are frequently to blame, but even newer titles have their issues. Furthermore, misconceptions and stereotypes have also led to big men having wildly inaccurate ratings and other attributes. With that being said, here are five common ways that basketball video games get big men wrong.

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Monday Tip-Off: The Dichotomy of Modern Shooting Mechanics

Monday Tip-Off: The Dichotomy of Modern Shooting Mechanics

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with some thoughts on the dichotomy of shooting mechanics in modern basketball video games.

Over the decades, developers of basketball video games have strived to make their controls and gameplay mechanics deeper and more skill-based. This has of course resulted in hits and misses throughout the years, as some ideas have proven to be better – and more fun – than others. The successful ideas have become staples of the genre, persisting even as other elements of the games are revamped. To that end, just as modern basketball games aren’t about to eschew right stick dribbling controls, it’s difficult to see them shying away from shooting mechanics based on Green Releases.

Once again, there’s a reason that both of those concepts have prevailed as staples of NBA 2K, as well as the last two NBA Live games. Modern dribbling controls offer precision that wasn’t possible by simply tapping a crossover or spin move button, while today’s shooting mechanics avoid the somewhat contrived ambiguity of RNG; well, for the most part, anyway. At the same time, this skill-based approach definitely isn’t perfect either. There’s undoubtedly merit in rewarding gamers for precise timing with a 100% chance of success, but it can be punishingly challenging, not to mention unbalanced and unrealistic. And so, there’s a dichotomy to these shooting mechanics.

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NLSC Podcast #591: NBA 2K26 Gameplay Trailer & Blog Reactions

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From courtside of the virtual hardwood, it’s Episode #591 of the NLSC Podcast!

Last week saw the release of the NBA 2K26 Gameplay trailer and developer blog, providing us with our first look at and insight into the on-court experience in this year’s game. As such, this week we react to the trailer – which had a very interesting song choice that was rather nostalgic for us! – and break down the gameplay blog point-by-point, from the new motion engine to Green-or-Miss shooting to AI improvements. We certainly have a lot of thoughts (and a couple of concerns) following the first in-depth preview of NBA 2K26, but we will reserve final judgement until we get our hands on the sticks. The community had a lot to say as well, so we also read out impressions that our listeners shared with us, as well as some other comments that we’ve seen on social media.

To get involved with the mailbag or to provide any feedback on the show, hit us up in the comments, reach out on social media, or post here in the NLSC Forum! For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. You can also find the show on our YouTube channel, along with the rest of our video content. As always, thanks for tuning in, and go get buckets!

NLSC Podcast #564: Best of the Best

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From courtside of the virtual hardwood, it’s Episode #564 of the NLSC Podcast!

Which NBA players are the best of the best when it comes to dunking, shooting, shot blocking, stealing the ball, and going one-on-one, both in real life and on the virtual hardwood? This week, we join the community in sharing our picks in each of those categories. We also recap a fun session using a work-in-progress Kobe Era roster for NBA 2K25 PC, in which we took on the Seattle Supersonics with the Golden State Warriors. Naturally, we also reflect on those squads, and the massive trade that took place between them in 2003! Finally, we discuss some of the aspects of basketball that video games still struggle to implement correctly, or accurately portray.

To get involved with the mailbag or to provide any feedback on the show, hit us up in the comments, reach out on social media, or post here in the NLSC Forum! For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. You can also find the show on our YouTube channel, along with the rest of our video content. As always, thanks for tuning in, and go get buckets!

NLSC Podcast #546: NBA 2K25, Two Weeks In

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From courtside of the virtual hardwood, it’s Episode #546 of the NLSC Podcast!

NBA 2K25 has been out for about a couple of weeks now, which means the annual honeymoon phase is drawing to a close. To that end, this week we join the community in following up on our first impressions with a rundown of our key likes and dislikes of the game so far. It’s still mostly good news in our book, but we’re not quite ready to declare it the best NBA 2K ever as some of our fellow gamers are. We also recap a co-op session in which we took on Dwight Howard’s Magic with Derrick Rose’s Bulls using the LeBron era rosters, leading us to reflect on those two squads. Finally, a new segment makes its debut, inspired by a surprising observation while playing NBA 08.

To get involved with the mailbag or to provide any feedback on the show, hit us up in the comments, reach out on social media, or post here in the NLSC Forum! For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. You can also find the show on our YouTube channel, along with the rest of our video content. As always, thanks for tuning in, and go get buckets!

NLSC Podcast #545: NBA 2K25 First Impressions

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From courtside of the virtual hardwood, it’s Episode #545 of the NLSC Podcast!

NBA 2K25 is out now, so this week, we join the community in sharing our first impressions of the gameplay! Our time on the sticks has revealed a number of pros and cons, though we certainly reserve the right to change our minds as we continue to play the game and it receives updates. As such, we’ll definitely have plenty more to say in the coming weeks and months! In the meantime, we give our views on ProPLAY, dribbling, shooting, player movement, and everything else that has jumped out at us so far, good or bad. We also reflect on some of the pre-release footage proving to be misleading, and feeling considerably better about NBA 2K25 once we got our hands on it.

To get involved with the mailbag or to provide any feedback on the show, hit us up in the comments, reach out on social media, or post here in the NLSC Forum! For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. You can also find the show on our YouTube channel, along with the rest of our video content. As always, thanks for tuning in, and go get buckets!

The Friday Five: 5 Ideas That Were Abruptly Abandoned

The Friday Five: 5 Ideas That Were Abruptly Abandoned

Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is a list of five ideas that were abruptly abandoned.

As with other genres of video games, basketball titles have come a long way since their early predecessors, thanks to a combination of technological advancements and inspired innovations. Of course, not all ideas are good ones. In the best case scenario, an unsuccessful idea can be retooled into something that achieves the intended result. If there’s no salvaging an idea, then it’s better to simply scrap it, never to return. The willingness to pivot or outright abandon a concept that just isn’t working has been to the benefit of developing better basketball video games.

Of course, an idea isn’t necessarily a failure just because it was abruptly abandoned. Indeed, there have been several features, modes, and mechanics that were quickly nixed, despite their merit and popularity. It isn’t always clear why a seemingly good idea was abruptly abandoned, but it can usually be chalked up to technical challenges, or the adoption of a supposedly superior solution. Mind you, even if there is a sensible explanation – or we can make an educated guess – it isn’t any less frustrating when we lose something that we like. As we prepare to dive into NBA 2K25 and check out its new features, here are some memorable ideas from past games that didn’t stick.

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NBA 2K25 Gameplay Trailer, First Details

NBA 2K25 Gameplay Trailer, First Details

After revealing the cover players and opening up pre-orders in mid July, 2K are tipping off August with the gameplay trailer and blog for NBA 2K25. In addition to giving us our first look at the game, it’s also been revealed that Early Tip-Off is back, as gamers who pre-order will be able to play from September 4th, rather than the September 6th launch date.

In addition to giving us our first glimpse of on-court action from cinematic angles – as usual – the first NBA 2K25 trailer also spotlights some of the key features of gameplay this year. They include over 9000 new animations, an all-new dribble engine, signature go-to shots, shot timing profiles, a brand new defensive movement system, and an updated shot contest system.

The courtside report on gameplay in NBA 2K25 goes into more detail about these features. I’ve posted a summary of the key points below, which you can check out along with the trailer. The roadmap for the NBA 2K25 preview season has also been revealed. The next set of previews will be dropping on August 5th, and will cover MyCAREER and MyPLAYER. News on MyNBA and The W will be coming on August 12th, MyTEAM details on August 19th, previews of The City on August 26th, and then a look at Season 1 and 2K Beats will be posted on September 2nd.

Once again, see below for more details. Got any thoughts about the NBA 2K25 gameplay trailer and developer blog? Share them in the comments below, as well as join in the discussion our NBA 2K25 Forum.

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NLSC Podcast #528: Best Three-Point Shooters in Video Game History

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From courtside of the virtual hardwood, it’s Episode #528 of the NLSC Podcast!

A recent interview with EA’s CEO Andrew Wilson bleakly hints at a future where games are riddled with intrusive ads. We’ve already seen attempts at this before, but as you can imagine, we’re not thrilled at the possibility of it becoming commonplace! However, most of this week’s show is dedicated to the deadeyes from downtown on the virtual hardwood, as we join the community in reminiscing about the best three-point shooters in the history of basketball video games. We also recall the players that we preferred to overwrite when customising the rosters in classic titles, whether we were making current roster updates or putting ourselves and our friends into the NBA.

To get involved with the mailbag or to provide any feedback on the show, hit us up in the comments, reach out on social media, or post here in the NLSC Forum! For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. You can also find the show on our YouTube channel, along with the rest of our video content. As always, thanks for tuning in, and go get buckets!