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Monday Tip-Off: Sometimes, I Miss Dice Roll Shooting Mechanics

Monday Tip-Off: Sometimes, I Miss Dice Roll Shooting Mechanics

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with some reflections on how there are times that I miss dice roll shooting mechanics in basketball video games.

At this point, it’s a safe bet to say that Green Releases will remain a fixture of NBA 2K’s shooting mechanics moving forward. It’s just a matter of how they’re handled, and whether there are any additional controls and mechanics such as shot aiming or rhythm shooting with the right stick. In recent years, the “Green or Miss” approach to shooting has been particularly contentious. On one hand, it rewards skilful input with a guaranteed result (blocked attempts notwithstanding). On the other hand, it’s not necessarily accessible, or preferable for offline play.

It’s funny to revisit the discourse around Green Releases back in 2017, when Mike Wang spoke of a desire to wean gamers off of the idea that they should be guaranteed baskets. “Green or Miss” certainly goes against that aim, demonstrating how attitudes have changed as NBA 2K has increasingly catered to the online scene. Personally, I’m in favour of Green Releases being guaranteed, very good or near-perfect releases still being reliable, and then progressively lower odds of success as the timing gets worse. To that point, while I wouldn’t change the approach of Green Releases always being successful, I must admit that I sometimes miss the old dice roll shooting mechanics.

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The Friday Five: 5 Ways Basketball Games Get Big Men Wrong

The Friday Five: 5 Ways Basketball Games Get Big Men Wrong

Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is a list of five ways that basketball games fail to properly represent big men on the court.

Although I came to favour creating point guards for my career mode avatars, and my all-time favourite player is a shooting guard, I definitely have an affinity for big men in basketball and basketball video games alike. Back in the 90s, I loved watching the superb post play of Hakeem Olajuwon, the raw power of Shaquille O’Neal, and the spectacular slams of Shawn Kemp. As one of the taller kids who ended up playing centre at school and in my local junior league, those were the players that I tried to emulate in one way or another.

Naturally, whenever I play basketball video games, I want to use those big men like their real life counterparts as well. However, that hasn’t always been possible. From reflecting the advantage that comes with height and size, to accurately depicting skills and play styles, big men often haven’t felt like themselves on the virtual hardwood. In the case of older games, primitive mechanics and AI are frequently to blame, but even newer titles have their issues. Furthermore, misconceptions and stereotypes have also led to big men having wildly inaccurate ratings and other attributes. With that being said, here are five common ways that basketball video games get big men wrong.

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Monday Tip-Off: The Dichotomy of Modern Shooting Mechanics

Monday Tip-Off: The Dichotomy of Modern Shooting Mechanics

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with some thoughts on the dichotomy of shooting mechanics in modern basketball video games.

Over the decades, developers of basketball video games have strived to make their controls and gameplay mechanics deeper and more skill-based. This has of course resulted in hits and misses throughout the years, as some ideas have proven to be better – and more fun – than others. The successful ideas have become staples of the genre, persisting even as other elements of the games are revamped. To that end, just as modern basketball games aren’t about to eschew right stick dribbling controls, it’s difficult to see them shying away from shooting mechanics based on Green Releases.

Once again, there’s a reason that both of those concepts have prevailed as staples of NBA 2K, as well as the last two NBA Live games. Modern dribbling controls offer precision that wasn’t possible by simply tapping a crossover or spin move button, while today’s shooting mechanics avoid the somewhat contrived ambiguity of RNG; well, for the most part, anyway. At the same time, this skill-based approach definitely isn’t perfect either. There’s undoubtedly merit in rewarding gamers for precise timing with a 100% chance of success, but it can be punishingly challenging, not to mention unbalanced and unrealistic. And so, there’s a dichotomy to these shooting mechanics.

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NLSC Podcast #591: NBA 2K26 Gameplay Trailer & Blog Reactions

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From courtside of the virtual hardwood, it’s Episode #591 of the NLSC Podcast!

Last week saw the release of the NBA 2K26 Gameplay trailer and developer blog, providing us with our first look at and insight into the on-court experience in this year’s game. As such, this week we react to the trailer – which had a very interesting song choice that was rather nostalgic for us! – and break down the gameplay blog point-by-point, from the new motion engine to Green-or-Miss shooting to AI improvements. We certainly have a lot of thoughts (and a couple of concerns) following the first in-depth preview of NBA 2K26, but we will reserve final judgement until we get our hands on the sticks. The community had a lot to say as well, so we also read out impressions that our listeners shared with us, as well as some other comments that we’ve seen on social media.

To get involved with the mailbag or to provide any feedback on the show, hit us up in the comments, reach out on social media, or post here in the NLSC Forum! For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. You can also find the show on our YouTube channel, along with the rest of our video content. As always, thanks for tuning in, and go get buckets!

NLSC Podcast #564: Best of the Best

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From courtside of the virtual hardwood, it’s Episode #564 of the NLSC Podcast!

Which NBA players are the best of the best when it comes to dunking, shooting, shot blocking, stealing the ball, and going one-on-one, both in real life and on the virtual hardwood? This week, we join the community in sharing our picks in each of those categories. We also recap a fun session using a work-in-progress Kobe Era roster for NBA 2K25 PC, in which we took on the Seattle Supersonics with the Golden State Warriors. Naturally, we also reflect on those squads, and the massive trade that took place between them in 2003! Finally, we discuss some of the aspects of basketball that video games still struggle to implement correctly, or accurately portray.

To get involved with the mailbag or to provide any feedback on the show, hit us up in the comments, reach out on social media, or post here in the NLSC Forum! For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. You can also find the show on our YouTube channel, along with the rest of our video content. As always, thanks for tuning in, and go get buckets!

NLSC Podcast #546: NBA 2K25, Two Weeks In

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From courtside of the virtual hardwood, it’s Episode #546 of the NLSC Podcast!

NBA 2K25 has been out for about a couple of weeks now, which means the annual honeymoon phase is drawing to a close. To that end, this week we join the community in following up on our first impressions with a rundown of our key likes and dislikes of the game so far. It’s still mostly good news in our book, but we’re not quite ready to declare it the best NBA 2K ever as some of our fellow gamers are. We also recap a co-op session in which we took on Dwight Howard’s Magic with Derrick Rose’s Bulls using the LeBron era rosters, leading us to reflect on those two squads. Finally, a new segment makes its debut, inspired by a surprising observation while playing NBA 08.

To get involved with the mailbag or to provide any feedback on the show, hit us up in the comments, reach out on social media, or post here in the NLSC Forum! For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. You can also find the show on our YouTube channel, along with the rest of our video content. As always, thanks for tuning in, and go get buckets!

NLSC Podcast #545: NBA 2K25 First Impressions

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From courtside of the virtual hardwood, it’s Episode #545 of the NLSC Podcast!

NBA 2K25 is out now, so this week, we join the community in sharing our first impressions of the gameplay! Our time on the sticks has revealed a number of pros and cons, though we certainly reserve the right to change our minds as we continue to play the game and it receives updates. As such, we’ll definitely have plenty more to say in the coming weeks and months! In the meantime, we give our views on ProPLAY, dribbling, shooting, player movement, and everything else that has jumped out at us so far, good or bad. We also reflect on some of the pre-release footage proving to be misleading, and feeling considerably better about NBA 2K25 once we got our hands on it.

To get involved with the mailbag or to provide any feedback on the show, hit us up in the comments, reach out on social media, or post here in the NLSC Forum! For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. You can also find the show on our YouTube channel, along with the rest of our video content. As always, thanks for tuning in, and go get buckets!

The Friday Five: 5 Ideas That Were Abruptly Abandoned

The Friday Five: 5 Ideas That Were Abruptly Abandoned

Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is a list of five ideas that were abruptly abandoned.

As with other genres of video games, basketball titles have come a long way since their early predecessors, thanks to a combination of technological advancements and inspired innovations. Of course, not all ideas are good ones. In the best case scenario, an unsuccessful idea can be retooled into something that achieves the intended result. If there’s no salvaging an idea, then it’s better to simply scrap it, never to return. The willingness to pivot or outright abandon a concept that just isn’t working has been to the benefit of developing better basketball video games.

Of course, an idea isn’t necessarily a failure just because it was abruptly abandoned. Indeed, there have been several features, modes, and mechanics that were quickly nixed, despite their merit and popularity. It isn’t always clear why a seemingly good idea was abruptly abandoned, but it can usually be chalked up to technical challenges, or the adoption of a supposedly superior solution. Mind you, even if there is a sensible explanation – or we can make an educated guess – it isn’t any less frustrating when we lose something that we like. As we prepare to dive into NBA 2K25 and check out its new features, here are some memorable ideas from past games that didn’t stick.

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NBA 2K25 Gameplay Trailer, First Details

NBA 2K25 Gameplay Trailer, First Details

After revealing the cover players and opening up pre-orders in mid July, 2K are tipping off August with the gameplay trailer and blog for NBA 2K25. In addition to giving us our first look at the game, it’s also been revealed that Early Tip-Off is back, as gamers who pre-order will be able to play from September 4th, rather than the September 6th launch date.

In addition to giving us our first glimpse of on-court action from cinematic angles – as usual – the first NBA 2K25 trailer also spotlights some of the key features of gameplay this year. They include over 9000 new animations, an all-new dribble engine, signature go-to shots, shot timing profiles, a brand new defensive movement system, and an updated shot contest system.

The courtside report on gameplay in NBA 2K25 goes into more detail about these features. I’ve posted a summary of the key points below, which you can check out along with the trailer. The roadmap for the NBA 2K25 preview season has also been revealed. The next set of previews will be dropping on August 5th, and will cover MyCAREER and MyPLAYER. News on MyNBA and The W will be coming on August 12th, MyTEAM details on August 19th, previews of The City on August 26th, and then a look at Season 1 and 2K Beats will be posted on September 2nd.

Once again, see below for more details. Got any thoughts about the NBA 2K25 gameplay trailer and developer blog? Share them in the comments below, as well as join in the discussion our NBA 2K25 Forum.

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NLSC Podcast #528: Best Three-Point Shooters in Video Game History

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From courtside of the virtual hardwood, it’s Episode #528 of the NLSC Podcast!

A recent interview with EA’s CEO Andrew Wilson bleakly hints at a future where games are riddled with intrusive ads. We’ve already seen attempts at this before, but as you can imagine, we’re not thrilled at the possibility of it becoming commonplace! However, most of this week’s show is dedicated to the deadeyes from downtown on the virtual hardwood, as we join the community in reminiscing about the best three-point shooters in the history of basketball video games. We also recall the players that we preferred to overwrite when customising the rosters in classic titles, whether we were making current roster updates or putting ourselves and our friends into the NBA.

To get involved with the mailbag or to provide any feedback on the show, hit us up in the comments, reach out on social media, or post here in the NLSC Forum! For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. You can also find the show on our YouTube channel, along with the rest of our video content. As always, thanks for tuning in, and go get buckets!

NLSC Podcast #495: A Second Look at NBA 2K24

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From courtside of the virtual hardwood, it’s Episode #495 of the NLSC Podcast!

Now that NBA 2K24 has been out for over a week, how do our second impressions compare to our first look at the game? This week we join the community in discussing how we feel about the gameplay after more time on the sticks, and it’s fair to say that we’ve noticed a few more issues! Having dived into MyTEAM and MyCAREER, we’ve also got some thoughts on the disappointingly greedy approach in both modes, as well as the difference between fair challenge and artificial difficulty. In addition to our ongoing NBA 2K24 coverage, we also take some time to catch up on what we’ve been doing in NBA 2K14, NBA 2K19, and NBA Live 06, while getting far too excited reminiscing about former NBA big man Chuck Nevitt.

To get involved with the mailbag or to provide any feedback on the show, hit us up in the comments, reach out on social media, or post here in the NLSC Forum! For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. You can also find the show on our YouTube channel, along with the rest of our video content. As always, thanks for tuning in, and go get buckets!

The Friday Five: 5 Things I Miss When I Play Old Games

The Friday Five: 5 Things I Miss When I Play Old Games

Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is a list of five things that I miss when I go back and play older basketball video games.

Retro basketball gaming is awesome, and don’t let anyone tell you otherwise! That isn’t to say that newer games aren’t great too, and I certainly sink hours into them as well. However, don’t let the naysayers tell you that all previous releases were inferior to their modern counterparts, and it’s only myopic nostalgia that allows you to enjoy them. Whether it’s the pervasive presence of recurrent revenue mechanics, a grind that feels more like tedious work than a fun and challenging journey, or a questionable design choice in the gameplay, newer is not always better.

By the same token however, it’s true that not everything was better in the “good old days”. Some ideas, or entire games, have aged poorly. We can also forget that even the classics have problems of their own. If nothing else, there are enhancements and additions in more recent basketball games that I miss when I go back and play old titles. Their absence doesn’t render those old games unplayable or unenjoyable, but you definitely do miss the fun and/or convenience that they added. Even if there’s an old approach that still has merit and would work fine, we’ve grown accustomed to a new way of doing things. Whatever the case, I miss these five things in old games.

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NLSC Podcast #492: ProPLAY, Mamba Moments, & Badges (Oh My!)

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From courtside of the virtual hardwood, it’s Episode #492 of the NLSC Podcast!

The NBA 2K24 preview season is certainly ramping up! This week, we’re reacting to the ProPLAY trailer and the insights of the gameplay blog, discussing the featured games in Mamba Moments and noting some missed opportunities, debating the merits of the “Green or Miss” approach to shooting mechanics, and mulling the pros and cons of the new MyPLAYER Builder and the Badge progression/regression system. There are some intriguing ideas, but also a few that could prove to be costly missteps for NBA 2K24. We also recap fun sessions with NBA Live 10 and NBA 2K14, celebrate a big milestone, and join the community in sharing some of our favourite memories of Kobe Bryant.

To get involved with the mailbag or to provide any feedback on the show, hit us up in the comments, reach out on social media, or post here in the NLSC Forum! For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. You can also find the show on our YouTube channel, along with the rest of our video content. As always, thanks for tuning in, and go get buckets!

Monday Tip-Off: Thoughts on “Green or Miss” in NBA 2K24

Monday Tip-Off: Thoughts on "Green or Miss" in NBA 2K24

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with some thoughts on the pros and cons of NBA 2K24 running with a “Green or Miss” approach to shooting.

As revealed in last week’s developer blog on gameplay, shooting in NBA 2K24 will come down to “Green or Miss”. In other words, precise timing will be required, as any shot that isn’t a Green Release will be unsuccessful. However, this won’t be the case across the board. In modes such as MyNBA, MyTEAM, and Play Now, the timing will be more forgiving on lower difficulty levels, meaning that you’ll be able to make some shots without getting a Green Release. However, if you’re playing on Hall of Fame difficulty, or one of the online competitive modes, it’ll be “Green or Miss”!

It’s a strict approach to the shooting mechanics, though obviously not as strict as it could’ve been. It could prove to be a controversial decision, and will certainly fuel further arguments between NBA 2K gamers. Personally, I have mixed feelings about the “Green or Miss” approach, and the way it will be implemented in NBA 2K24. The idea has merit from the standpoint of establishing a skill-based competitive scene, but the concept still has its flaws. It needn’t impact the gameplay experience on offer in the traditional modes, but it’s still there in the background. I’m sure there will be many elitist takes on this, so let’s take a more nuanced look at the “Green or Miss” concept.

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NBA 2K24 Gameplay Trailer & Developer Blog

NBA 2K24 Gameplay Trailer & Developer Blog

The preview season for NBA 2K24 is now truly underway, with the release of the first gameplay trailer and developer blog! Both the trailer and gameplay blog are focused on the Next Gen/New Gen version of NBA 2K24, with details for Current Gen/PC likely dropping soon.

Among other things, the blog confirms that ProPLAY is indeed a new method of capturing animations from real NBA footage. It’s being touted as a major improvement over traditional motion capture, though old mocap techniques apparently still played a role in development. The blog also provides a breakdown of changes to controls and mechanics such as dribbling, shooting, Takeover, and adrenaline boosts. Notably, online play and tougher difficulty levels offline will be “Green or Miss” in NBA 2K24, with lower difficulty levels offering more forgiving timing.

As always, the trailer features an assortment of stars pulling off highlights from cinematic angles. It also includes some comparisons to real footage, spotlighting the impact of ProPLAY on the animations. You can check out the NBA 2K24 gameplay trailer below, along with my recap of the key points from the first developer blog. Although I approach developer blogs with some healthy scepticism, there are definitely some promising details. I’d also recommend giving the original blog a read, as it includes some dev diary videos with further explanations from Beluba.

Got any thoughts? Feel free to share them in the comments below, as well as join in the discussion here in the NLSC Forum!

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