Andrew
May 4, 2026
Features, Monday Tip-Off, NBA 2K, NBA Live
We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with some reflections on how there are times that I miss dice roll shooting mechanics in basketball video games.
At this point, it’s a safe bet to say that Green Releases will remain a fixture of NBA 2K’s shooting mechanics moving forward. It’s just a matter of how they’re handled, and whether there are any additional controls and mechanics such as shot aiming or rhythm shooting with the right stick. In recent years, the “Green or Miss” approach to shooting has been particularly contentious. On one hand, it rewards skilful input with a guaranteed result (blocked attempts notwithstanding). On the other hand, it’s not necessarily accessible, or preferable for offline play.
It’s funny to revisit the discourse around Green Releases back in 2017, when Mike Wang spoke of a desire to wean gamers off of the idea that they should be guaranteed baskets. “Green or Miss” certainly goes against that aim, demonstrating how attitudes have changed as NBA 2K has increasingly catered to the online scene. Personally, I’m in favour of Green Releases being guaranteed, very good or near-perfect releases still being reliable, and then progressively lower odds of success as the timing gets worse. To that point, while I wouldn’t change the approach of Green Releases always being successful, I must admit that I sometimes miss the old dice roll shooting mechanics.
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Andrew
December 8, 2025
Features, Monday Tip-Off, NBA 2K, NBA Live
We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with some thoughts on the dichotomy of shooting mechanics in modern basketball video games.
Over the decades, developers of basketball video games have strived to make their controls and gameplay mechanics deeper and more skill-based. This has of course resulted in hits and misses throughout the years, as some ideas have proven to be better – and more fun – than others. The successful ideas have become staples of the genre, persisting even as other elements of the games are revamped. To that end, just as modern basketball games aren’t about to eschew right stick dribbling controls, it’s difficult to see them shying away from shooting mechanics based on Green Releases.
Once again, there’s a reason that both of those concepts have prevailed as staples of NBA 2K, as well as the last two NBA Live games. Modern dribbling controls offer precision that wasn’t possible by simply tapping a crossover or spin move button, while today’s shooting mechanics avoid the somewhat contrived ambiguity of RNG; well, for the most part, anyway. At the same time, this skill-based approach definitely isn’t perfect either. There’s undoubtedly merit in rewarding gamers for precise timing with a 100% chance of success, but it can be punishingly challenging, not to mention unbalanced and unrealistic. And so, there’s a dichotomy to these shooting mechanics.
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Andrew
August 11, 2025
Basketball Video Games, Features, Monday Tip-Off
We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with some thoughts on how “realism” is rapidly becoming a dirty word among basketball gamers.
We all have our own ideas of what makes for a fun basketball video game. Beyond a preference between the sim and arcade styles, we each have a vision of what games in those subgenres should be like. Obviously, sim gamers have traditionally preferred a realistic approach to the virtual hardwood, though opinions will vary as to what that realism should entail. However, when the sim titles were primarily aimed at hardcore basketball fans, there was usually more unity in calls for the games to be as realistic as possible. The notion that realism didn’t matter was certainly an unpopular view.
It’s why Da_Czar’s catchphrase of “don’t play video games; play basketball!” became a creed that resonated with so many simheads, and why there was excitement when he joined the development team at Visual Concepts. After all, if Take-Two was going to hire anyone to help in the continued efforts to strive for realism in their NBA series, Da_Czar was an ideal choice! As NBA 2K’s popularity has grown however, there’s been a noticeable shift in attitude. More and more people are saying “who cares about real basketball, it’s just a game!” Sim gamers are suddenly the ones being labelled as “casuals”, and realism is being treated as a dirty word when talking about sim titles.
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Andrew
October 21, 2024
Basketball Video Games, Features, Monday Tip-Off
We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with some thoughts on the importance of balance in basketball video games, and what balance really entails.
Balance is undoubtedly one of the most important attributes a basketball game can have. In fact, it’s an essential ingredient in most action-oriented video games. Of course, like “skill gap“, the term is prone to being reduced to a buzzword. Gamers say they want balance and developer blogs will talk about the upcoming game having much better balance, but what does that truly mean? Even if we can define it, is it something that can actually be achieved, or is it just a pseudo-intellectual way of saying that we like the gameplay of a certain title, and that it works for us personally?
I brought up “skill gap” deliberately, as a lot of mechanics that strive to achieve that concept do run into issues with balance. Whether they’re tuned to cater to the most elite gamers (or at least, the elitist gamers), or they’re too powerful and easy to abuse, some mechanics are too unbalanced to work. To that point, no gameplay mechanic exists in a vacuum, and must mesh well with other mechanics in order to have the right balance for an enjoyable – and for that matter, truly competitive – experience on the sticks. Before we sneer at someone to “get good” and declare that their criticism is merely a “skill issue”, we must look at whether or not a game is actually balanced.
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Andrew
June 26, 2024
Features, NBA Live, Wayback Wednesday
This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m taking a look back at the ups and downs of NBA Live on the seventh gen consoles, i.e. PlayStation 3 and Xbox 360.
As of writing, I’m not confident that NBA Live will ever return. I scoffed at rumours that NBA Live 20 would be cancelled, especially after NBA Live 18 and 19 garnered a more positive reception, leading to a loyal following that continues to this day. The game was indeed canned though, and despite assurances that the developers and EA Sports brass were pleased with the progress and intended for the series to return, that has yet to materialise. Frankly, I’ll be ecstatic if I’m proven wrong and these words age like milk in the near future, but I’m not getting my hopes up.
Of course, NBA Live’s downfall began long before those PlayStation 4 and Xbox One releases. The series struggled mightily during the era of Xbox 360 and PlayStation 3 -aka the seventh console generation – culminating with the cancellation of NBA Elite 11 that caused lasting damage. These events are well-known to long-time basketball gamers, though I’d suggest there are some misconceptions; specifically, that the series was never good, that there was nothing good about the seventh gen NBA Live games, and that the series failed because it was too “arcade-y”. In the interest of a clearer picture of NBA Live’s seventh gen collapse, let’s take a look back…way back…
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Andrew
April 26, 2024
Basketball Video Games, Features, The Friday Five
Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five weighs in on five contentious basketball gaming debates.
When you’ve been around a while, both in terms of a gaming community and life in general, a couple of things usually happen. You may well lean into that curmudgeonly aspect of aging, becoming the proverbial old man yelling at clouds. At the same time, you also realise that certain things aren’t as important anymore, if indeed they ever were. Leaving high school is a liberating experience, as problems that once seemed all-important and dramatic now feel like petty non-issues (because they often were!). The flipside of this is dealing with all of the new challenges that come with adulthood.
Of course, being an adult doesn’t necessarily mean avoiding petty drama, especially in hobby and fan communities. As the saying goes, growing older is mandatory, but growing up isn’t. Fanbases have strong opinions that make them prone to contentious debates, and the basketball gaming community is no different. As with any other gaming community or group of fans, there are popular and unpopular opinions, issues that are divisive, and a selfish desire to be right and get what we want. We’re not all going to get along one hundred percent of the time, but there are some basketball gaming topics that are often contentious. Here’s my take on five of those matters!
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Andrew
May 29, 2023
Features, Monday Tip-Off, NBA 2K
We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with some thoughts on features that are implemented before they’re truly ready, and how we can and should be willing to wait until then.
Here’s some trivia for you: the first can openers were invented several decades after tin cans themselves were devised as a way of preserving food. Obviously there were ways of opening tin cans before that – knives, primarily – but the point is that tin cans were in use for a long time before a specific tool to easily open them was invented. Mad as it may seem, the two technologies – sealing food in a can for preservation, and then opening the can when required – were not developed simultaneously. Sometimes, that’s just the way it goes.
What does this have to do with basketball gaming? Well, as we’ve often seen, game development can be very similar. NBA 2K21 Next Gen introduced brand new contact dunks, but contact blocks had to wait until NBA 2K22. User control settings for shot timing were added in NBA 2K23, but because they were a late addition, there wasn’t a “normal” setting. Whether it’s a new mechanic lacking an appropriate countermeasure, or a feature that isn’t fully fleshed out, it feels like NBA 2K has a habit of giving us a can while neglecting to provide a can opener. In short, and all metaphors aside, we should wait on new features and mechanics if it means they’re properly implemented.
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Andrew
May 12, 2023
Basketball Video Games, Features, The Friday Five
Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is a list of five concepts that must never return in future basketball games.
One of the benefits of revisiting older basketball games is rediscovering features that have since disappeared, and would make a welcome return in new releases. Over the years, we’ve seen a number of features and mechanics brought back due to popular demand, which has always been a cause for celebration. To that end, I’m sure we all have further suggestions for aspects we’d like to see again. Of course, there’s no guarantee that all of those concepts will return at some point. Some of them just aren’t feasible, while others are outdated ideas and no longer relevant to modern design.
And then, you have the concepts that must never return in a future basketball game. These are the bewildering ideas and design choices that didn’t just fail to make their games better, but in many cases made them actively worse. Even if those concepts didn’t entirely ruin a game, they unquestionably impacted the fun, or displayed a complete lack of goodwill. Some of the concepts that I’m discussing here do seem unlikely to return, but we can never be completely sure of that, as some games have revisited undesirable ideas that we hoped were gone for good. You may disagree with one of the below examples, but for the most part, I think we’ll all be on the same page.
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Andrew
January 4, 2023
Basketball Video Games, Features, Wayback Wednesday
This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m taking a look back at my very first Friday Five, published ten years ago today.
As I always note in my introduction for Wayback Wednesday, one of the intended purposes of this weekly feature is to republish old articles, usually with some added commentary. Funnily enough, that was actually the subject of the very first Wayback Wednesday, as I posted an article that was no longer available on the site due to us switching content management systems. However, much like Jerry West winning the first NBA Finals MVP despite losing the series, this didn’t set a precedent! I’ve mostly opted for retrospectives and other game-oriented features over republishing articles.
Honestly, I do think that’s the right call, as it’s the optimal use of a weekly feature such as Wayback Wednesday. It’s handy to leave the door open to republishing lost articles and generally digging into our own archives, but I believe that basketball video games should always be the star of the show, so to speak. With that being said, since it is ten years to the day that I posted my first edition of The Friday Five, I’m reflecting on the beginning of my longest-running NLSC feature, as well as the topic that it covered. Let’s take a look back…way back…
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Andrew
November 21, 2022
NBA 2K17, NCAA Basketball 10, NLSC Podcast
From courtside of the virtual hardwood, it’s Episode #453 of the NLSC Podcast!
Is NBA 2K17 still the last great release in the series? The question has come up again, so we take another look back at one of our all-time favourite games. We also revisited NCAA Basketball 10 with an extremely fun co-op game over Parsec. Once again, we wonder might have been if EA Sports hadn’t dropped the ball with their sim basketball titles after 2009, and consider the possibility that they return to the space with a college title instead. We also reminisce about going to the arcade, and open up the mailbag to quiz the community on Overall Ratings in NBA Live 2005. In the process, we discover some interesting facts and figures!
Download or play on your mobile device/tablet: CLICK HERE (Running time: 1:10:16 — 48.6MB)
Subscribe: Apple Podcasts | Spotify
To get involved with the mailbag or to provide any feedback on the show, hit us up in the comments, reach out on social media, or post here in the NLSC Forum! For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. You can also find the show on our YouTube channel, along with the rest of our video content. As always, thanks for tuning in, and go get buckets!
Andrew
July 11, 2022
Features, Monday Tip-Off, NBA 2K23
We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with an outline of how NBA 2K23 would win me over.
Let’s be clear about this. In the grand scheme of things, NBA 2K23 doesn’t need to win me over. I’m just one person, and I’m not one of their big name influencers. The game won’t need my stamp of approval in order to sell at least ten million copies. Furthermore, given that I am a collector and still a content creator, I’ll be contributing to those sales figures anyway. In that respect, you could argue that it makes me part of the problem, but hey, like I said, I’m just one person. In short, I acknowledge that whether or not NBA 2K23 wins me over, it will be a success by almost every metric.
That goes without saying, but that’s not the issue here. This isn’t about what NBA 2K23 must do to be successful, but what it would take to get someone who has greatly preferred to play NBA 2K14 over NBA 2K21 and NBA 2K22 to get hooked on a new game once again. It’s an uphill battle, because some of the changes I’d love to see will never happen, due to business reasons. I’m obviously also very enthusiastic about this retro kick with NBA 2K14. However, I do aim to approach every new game with an open mind, and a willingness to keep playing if I’m enjoying myself. To that end, with the right changes and improvements, I could definitely be won over by NBA 2K23.
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Andrew
July 4, 2022
NBA 2K23, NLSC Podcast
From courtside of the virtual hardwood, it’s Episode #433 of the NLSC Podcast!
The official Electronic Arts and WWE Games Twitter accounts made bewildering gaffes this past week, and like many of our fellow gamers, we’re unimpressed. Obsidian, meanwhile, displayed an attitude that we’d like to see more often. Elsewhere, NBA insider Shams Charania apparently leaked the NBA 2K23 cover player, and we have some thoughts on 2K’s choice. Since the NBA 2K23 preview season is almost upon us, we also reflect on NBA 2K22, summing up our final thoughts on the game, and giving it a rating out of ten. After reminiscing about a satisfying session of NBA Jam: On Fire Edition, we open up the mailbag to discuss who should be the five best-rated players in NBA 2K23.
Download or play on your mobile device/tablet: CLICK HERE (Running time: 1:30:06 — 62.2MB)
Subscribe: Apple Podcasts | Spotify
To get involved with the mailbag or to provide any feedback on the show, hit us up in the comments, reach out on social media, or post here in the NLSC Forum! For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. You can also find the show on our YouTube channel, along with the rest of our video content. As always, thanks for tuning in, and go get buckets!
Andrew
March 14, 2022
Features, Monday Tip-Off, NBA 2K
We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with some thoughts on shot aiming mechanics, and how they are a hit and miss idea; pun fully intended.
There’s been a lot of talk about the skill gap in NBA 2K in recent years, as you would expect with a greater emphasis on the online competitive scene. Much has been said about the need to separate the good from the great, the scrubs from the elite, and truly celebrate and reward stick skills on the virtual hardwood. Mind you, several gamers push back on the idea of proper matchmaking, so I do question how “competitive” the scene really is. Many of the mechanics that those gamers champion are likewise of questionable value when it comes to the skill gap, and overall quality of gameplay.
Shot aiming is a prominent and somewhat controversial example. On paper, it’s a good idea. It’s more skilful then simply pressing and holding a button, and one could argue that it’s trying to emulate actual basketball skills and technique. In practice, it’s seldom worked out as well as intended, and developers have ended up shelving the concept quite quickly each time it’s been attempted. I have some mixed feelings about shot aiming. I can see the logic behind the idea, but its repeated shortcomings leave me sceptical that it can truly work. Furthermore, I’m bothered by the elitism that it fosters, and the notion that any objections or criticism of it indicates a lack of skill.
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Andrew
February 20, 2022
NBA 2K, NBA 2K14, NLSC Podcast
From courtside of the virtual hardwood, it’s Episode #415 of the NLSC Podcast!
What would you do if you were made the Gameplay Director for NBA 2K? We discuss our visions for the series, and open up the mailbag to find out what the community would do if they were in the driver’s seat. Our Parsec sessions over the past week also produced some incredibly fun games with NBA Jam: On Fire Edition and NBA Live 2001, and we’ve been challenged to aim for a statistical goal in the latter. Speaking of which, recent attempts to curb turnovers and reach milestones in NBA 2K14 MyCAREER raises the question: do we psyche ourselves out when we’re trying to pad stats and set records on the virtual hardwood?
Download or play on your mobile device/tablet: CLICK HERE (Running time: 1:21:40 — 56.4MB)
Subscribe: Apple Podcasts | Spotify
To get involved with the mailbag or to provide any feedback on the show, hit us up in the comments, reach out on social media, or post here in the NLSC Forum! For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. You can also find the show on our YouTube channel, along with the rest of our video content. As always, thanks for tuning in, and go get buckets!
Andrew
November 8, 2021
Features, Monday Tip-Off, NBA 2K21, NBA 2K22
We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with some thoughts on how there’s a certain amount of myopia that comes with mastering mechanics on the virtual hardwood.
I think we can all agree that there should be some degree of challenge in basketball video games. A game that is easily mastered and beaten tends to be boring, though hoops titles – even sim-oriented ones – should nevertheless be accessible, and feature easier difficulty levels. When it comes to the virtual hardwood, there needn’t be a challenge on the level of the Souls series, or games like Returnal, the roguelike that was released earlier this year. Arcade or sim, they’re about representing the sport of basketball, not being exceedingly challenging and for the hardest of the hardcore.
At the same time, a certain amount of challenge and skill is expected of the online competitive scene. The best competitors are the ones mastering the mechanics and strategies that allow them to dominate and defeat their fellow gamers, not just the AI. Even offline, mastery on the sticks will allow gamers to rise to the sometimes unfair challenges of the Hall of Fame difficulty setting. This is obviously achieved through practice and dedication, which is a fair demand for the most challenging experiences in basketball gaming to make. However, in evaluating design principles and overall appeal and accessibility, mastering mechanics does unfortunately lead to myopia.
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