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Monday Tip-Off: The Dichotomy of Modern Shooting Mechanics

Monday Tip-Off: The Dichotomy of Modern Shooting Mechanics

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with some thoughts on the dichotomy of shooting mechanics in modern basketball video games.

Over the decades, developers of basketball video games have strived to make their controls and gameplay mechanics deeper and more skill-based. This has of course resulted in hits and misses throughout the years, as some ideas have proven to be better – and more fun – than others. The successful ideas have become staples of the genre, persisting even as other elements of the games are revamped. To that end, just as modern basketball games aren’t about to eschew right stick dribbling controls, it’s difficult to see them shying away from shooting mechanics based on Green Releases.

Once again, there’s a reason that both of those concepts have prevailed as staples of NBA 2K, as well as the last two NBA Live games. Modern dribbling controls offer precision that wasn’t possible by simply tapping a crossover or spin move button, while today’s shooting mechanics avoid the somewhat contrived ambiguity of RNG; well, for the most part, anyway. At the same time, this skill-based approach definitely isn’t perfect either. There’s undoubtedly merit in rewarding gamers for precise timing with a 100% chance of success, but it can be punishingly challenging, not to mention unbalanced and unrealistic. And so, there’s a dichotomy to these shooting mechanics.

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The Friday Five: 5 Ideas That Were Abruptly Abandoned

The Friday Five: 5 Ideas That Were Abruptly Abandoned

Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is a list of five ideas that were abruptly abandoned.

As with other genres of video games, basketball titles have come a long way since their early predecessors, thanks to a combination of technological advancements and inspired innovations. Of course, not all ideas are good ones. In the best case scenario, an unsuccessful idea can be retooled into something that achieves the intended result. If there’s no salvaging an idea, then it’s better to simply scrap it, never to return. The willingness to pivot or outright abandon a concept that just isn’t working has been to the benefit of developing better basketball video games.

Of course, an idea isn’t necessarily a failure just because it was abruptly abandoned. Indeed, there have been several features, modes, and mechanics that were quickly nixed, despite their merit and popularity. It isn’t always clear why a seemingly good idea was abruptly abandoned, but it can usually be chalked up to technical challenges, or the adoption of a supposedly superior solution. Mind you, even if there is a sensible explanation – or we can make an educated guess – it isn’t any less frustrating when we lose something that we like. As we prepare to dive into NBA 2K25 and check out its new features, here are some memorable ideas from past games that didn’t stick.

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NLSC Podcast #483: The Different Ways We Connect

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From courtside of the virtual hardwood, it’s Episode #483 of the NLSC Podcast!

We’re taking a look back at Sony’s NBA 07 for PlayStation 3 this week, after successfully connecting to play a H2H game using PS Rewired. Although it was a bit of an oddball title in many ways, it had some strong points that highlight the importance of having alternatives to NBA 2K and NBA Live. Our experience with PS Rewired also prompts us to reflect on the different ways that we’re able to connect to play basketball video games these days. We also touch on the recent Twitter debate between members of Sim Nation and the Left-Right Cheesers; you can probably guess whose side we’re on! Meanwhile, in honour of a crazy alley-oop from our NBA 07 session, this week’s mailbag is all about bad mechanics.

To get involved with the mailbag or to provide any feedback on the show, hit us up in the comments, reach out on social media, or post here in the NLSC Forum! For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. You can also find the show on our YouTube channel, along with the rest of our video content. As always, thanks for tuning in, and go get buckets!

NLSC Podcast #465: A History of Annoying Mechanics

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From courtside of the virtual hardwood, it’s Episode #465 of the NLSC Podcast!

Another NBA All-Star Weekend is upon us, but sadly, the event has basically lost its lustre for us. Call us grumpy old heads if you must, but we miss genuine competition in the midseason classic! On a brighter note, we had a blast partaking in All-Star activities in NBA Live 08 – including creating a 1988 dunk contest video, and enjoying a wild three-point shootout that went to a tiebreaker – as well as revisiting NBA 2K13 to play some Blacktop. As promised on last week’s show, we’re taking a deep dive into the most annoying mechanics in the history of basketball gaming, with our listeners also sharing their biggest frustrations on the virtual hardwood.

To get involved with the mailbag or to provide any feedback on the show, hit us up in the comments, reach out on social media, or post here in the NLSC Forum! For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. You can also find the show on our YouTube channel, along with the rest of our video content. As always, thanks for tuning in, and go get buckets!

NBA 2K23 Gameplay Enhancements Blog

Devin Booker in NBA 2K23

In the wake of the First Look Trailer, the first developer blog for NBA 2K23 is a deep dive into gameplay enhancements. According to the blog, the primary aim with gameplay this year was authenticity. Another key goal was achieving as much parity as possible between the Current Gen and Next Gen versions.

As you might expect, it’s a rather lengthy read! To that end, I’ve summarised the key information from the blog in point form below. As always however, I encourage you to read the blog in its entirety to get the full scoop on gameplay enhancements in NBA 2K23, including some of the specific changes to Badges. Feel free to share your thoughts in the comments, as well as join in the discussion here in the Forum!

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NBA 2K22 Gameplay Insights in Latest Courtside Report

NBA 2K22 Gameplay Blog

Following on from yesterday’s trailer, the latest Courtside Report (aka developer blog) provides insights into gameplay in NBA 2K22. As previously announced, we can also expect a blog detailing improvements and changes to MyTEAM to be posted sometime this week.

The gameplay blog is the most comprehensive insight thus far. To highlight some of the major points, 17 new Badges have been added, for a total of 80 in both Current Gen and Next Gen. There are new dribbling packages, and dribbling movement is faster paced. Dunk packages can also be customised. Defensive AI has been rewritten, the shot contest and blocking systems have been rebuilt, and “ghost contests” have been removed. There’s also a new Shot Meter with a dynamic make window, and Shot IQ is a major factor in shot success.

You can find a detailed summary of the blog below. What are your thoughts on the reported improvements to gameplay in NBA 2K22? Have your say in the comments, and join in the discussion here in the NLSC Forum! Once again, stay tuned for more information about MyTEAM in this year’s game.

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The Friday Five: 5 Things Removed in NBA 2K21 Next Gen

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five is a list of five things that have been removed from the Next Gen version of NBA 2K21.

When it comes to the things that annoy us most in the annual basketball games, legacy issues and the removal of popular features rank high on the list. For that matter, seeing legacy issues remain while cool features disappear is a common gripe born of those two complaints. Generally speaking though, we understand that there’s only so much that can be done within one development cycle, and that certain changes won’t come about until a new engine is introduced. Likewise, we know that some features are dropped due to technological reasons, or a lack of popularity.

It’s the things that are removed due to design choices and philosophy that really make us grumble, however. NBA 2K21 Next Gen was advertised as being “built from the ground up”, but it does bring back many familiar features, modes, and mechanics. A few things have fallen by the wayside with the series’ jump to the next generation, though. There may be technical reasons for their absence, but it’s inconvenient at best, and lacking in goodwill at worst. There’s a chance that we’ll see some of these things reintroduced if the demand/backlash is strong enough, but until then, here are five things from the Current Gen version that you won’t find in NBA 2K21 Next Gen.

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NLSC Podcast #362: Putting the Ball in the Basket

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Episode #362 of the NLSC Podcast is out now! Derek (aka Dee4Three) and I are your hosts for this weekly podcast that’s all about basketball gaming.

A bevy of retro season roster mods are being produced at the moment, which we’re excited to see. The fact that there are a couple of 2005 season mods out or in the works reminds us that time is marching on, and our nostalgia is getting old! We also have some advice for getting big projects done and released. Meanwhile, NBA 2K21 Current Gen and Next Gen have both received new patches, so we briefly discuss some of the changes. This week’s main discussion is a deep dive into shooting mechanics: the history and evolution, the best and worst concepts, and everything in between. In the latest mailbag, we discuss the forthcoming Space Jam sequel, and consider another What If scenario.

Join in the conversation in the comments below, or here in the Forum! Additionally, feel free to hit us up with any feedback on the episode, as well as mailbag questions and topic suggestions for future shows. For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. The show also comes out on our YouTube channel, so be sure to subscribe for future episodes and other video content.

Wayback Wednesday: NBA 2K15 & The Forgotten Generation

Wayback Wednesday: NBA 2K15 & The Forgotten Generation

This is Wayback Wednesday, your midweek blast from the past! In this feature, we dig into the archives, look back at the history of basketball gaming, and indulge in some nostalgia. Check in every Wednesday for retrospectives and other features on older versions of NBA Live, NBA 2K, and old school basketball video games in general. You’ll also find old NLSC editorials re-published with added commentary, and other flashback content. This week, I’m taking a look back at NBA 2K15 on the PlayStation 3 and Xbox 360, part of a forgotten generation of NBA 2K titles.

Way back in the mid 2000s, the launch of the Xbox 360 (and then the PlayStation 3) forced us to change our approach to our content and coverage. At the time we were still more or less exclusively about NBA Live PC, but we now had two generations to cover: the PlayStation 2/Xbox version, which we covered because it was the one that was ported to PC, and the Next Gen version on the new consoles, as it was the release receiving the most attention from EA Sports. When NBA Live was discontinued on PC, and then PS2 a year later, we only had the 360 and PS3 version to cover.

It’s been different with NBA 2K. When it landed on PC, it was the same version that the 360 and PS3 received (give or take an online feature). We covered both the last gen PC port and Next Gen version of NBA 2K14 following the launch of the Xbox One and PlayStation 4, and then when the PC received a PS4/X1 port from NBA 2K15 onwards, we simply left the prior gen behind. Simply put, there wasn’t much reason to cover it, and I personally stopped buying NBA 2K on that generation. I’ve wondered what it was like though, and to that end, I picked up a copy of NBA 2K15 for PS3 to check out. Let’s take a look back…way back…

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25th Anniversary of NBA Live: NBA Live 16 Retrospective

25th Anniversary of NBA Live: NBA Live 16 Retrospective

To mark the 25th Anniversary of NBA Live, we’re taking a look back at every game in the series with retrospectives and other fun content! This also includes re-running some features from our 20th Anniversary celebrations, with a few revisions. Whether you’re a long-time basketball gamer who grew up with NBA Live and are keen on taking a trip down memory lane, or you’re new to the series and want to learn about its history, we hope that you enjoy celebrating the 25th Anniversary of NBA Live here at the NLSC! Next up is a retrospective of NBA Live 16.

I have mixed feelings when I look back at NBA Live 16. On one hand, it’s a very solid game that was an improvement on NBA Live 15. I also had the opportunity to play it early, and to date, that was the last community event that I attended. On the other hand, the game also introduced concepts that while fun, have since taken the series in the wrong direction upon becoming the main focus. That makes it a pivotal title in the series, and in hindsight, there were some red flags about what was to come. At the same time, the good things that it did were cause for optimism, and deserve credit. With that in mind, NBA Live 16 is a rather interesting release to reflect upon.

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NBA 2K21 Next Gen Gameplay & Developer Commentary

NBA 2K21 Next Gen Gameplay & Developer Commentary

Last week we received the third and final gameplay blog for NBA 2K21 Next Gen, but this week has delivered our first real look at the game in action. The official NBA 2K YouTube channel has posted a video featuring just under four minutes of raw gameplay between the New Orleans Pelicans and Golden State Warriors.

Executive Producer Erick Boenisch and Gameplay Director Mike Wang also provide commentary on what’s being spotlighted. In addition to showing off the usual gameplay mechanics including the Next Gen version of the Shot Meter, the video also reveals that there will be more than one commentary team, so it won’t always be Kevin Harlan on the call. The action is also shown from a new angle that’s been added in Next Gen.

You can check out the video below, or watch it here over on YouTube. What do you make of our first real look at NBA 2K21 Next Gen gameplay? Have your say in the comments below, and join in the discussion here in the Forum! The game is just a couple of weeks away from release, so we can likely expect more developer blogs and gameplay videos to follow.

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NBA 2K21 Next Gen Gameplay Blog #1 Talks Fundamentals

NBA 2K21 Next Gen Gameplay Blog #1

The first gameplay blog for NBA 2K21 Next Gen has been posted, and it’s all about the fundamentals. It discusses the basics of shooting, dribbling, and passing in NBA 2K21. As noted when the Next Gen trailer dropped, further blogs will go into detail about AI, physics, and other aspects of gameplay.

I’ve provided a concise summary of the NBA 2K21 Next Gen gameplay blog below, but some of the key points it touches upon include the ability to control short arcs and bank shots with the Pro Stick, a more readable shot meter, touch around the rim, and jumpers off the dribble. It also mentions foot positioning around the three-point line, new signature dribbles, different dribbling speeds, and reworked passing.

It’s definitely worth checking out the NBA 2K21 Next Gen gameplay blog in full, but once again if you’d like a concise breakdown, check out my summary below. Got any thoughts? Feel free to share them in the comments, and join in the discussion here in the Forum!

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NBA 2K21 Patch 1.03 Released; Combined Patch on PC

NBA 2K21 Patch 1.03

Patch 1.03 is now available for NBA 2K21 on PC, PlayStation 4, and Xbox One. As always, it should come through automatically as long as your PC or console is connected to the Internet. If you run into any issues, try restarting your Steam client or console, or checking for updates manually.

The PC patch is a combined update, as the previous patch hadn’t yet come through. Checking the patch notes for both title updates, the PC version definitely includes all of them. This obviously comes as great news, as it means the PC version isn’t a patch behind. Hopefully there won’t be too many similar delays moving forward.

In addition to the usual technical fixes across various game modes, NBA 2K21 Patch 1.03 lowers the ballhandling requirement for Pro level dribble moves, assigns Park dribbles to a click of the left stick (L3), increases the size of the shot meter, boosts ankle breakers, improves defensive movement, and addresses a Pro Stick exploit (but not the modded controller issue). It also adds a new page to player cards in MyTEAM indicating upgradeable Badges, improves Ball Drop physics, and updates the brackets in Playoffs mode.

Please see below for the full notes for NBA 2K21 Patch 1.03. Feel free to share your impressions in the comments, as well as join in the discussion here in the Forum. You can also find a complete update history for NBA 2K21 here in our Wiki.

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NLSC Podcast #340: Gamers Just Wanna Have Fun

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Episode #340 of the NLSC Podcast is out now! Derek (aka Dee4Three) and I are your hosts for this week’s show.

Gamers just wanna have fun, but NBA 2K21 has presented a few obstacles in that regard. Issues with the Mamba Forever edition pre-order bonuses have caused PlayStation 4 and Xbox One gamers much grief. The frosty reception to NBA 2K21 has also resulted in record-low Metacritic scores from critic and user reviews alike, and some trolling tags have appeared on the game’s Steam store page. We discuss some of the snarkier comments and whether it undermines efforts to provide constructive feedback, as well as the toxicity of elitist thinking. In the wake of the shooting hotfix, we also share further impressions following a full week with NBA 2K21, including our latest thoughts on shooting, player movement, gameplay balance, and other core aspects. We also circle back to last week’s news about Scott O’Gallagher and Rob Jones, and consider the impact on the NBA 2K series moving forward.

What’s your take on this week’s conversation? Sound off in the comments section below, or join in the discussion here in the Forum! Additionally, feel free to hit us up with any feedback on the episode, as well as suggestions for topics that you’d like to hear us discuss in future episodes. For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. The show also comes out on our YouTube channel, so be sure to subscribe for future episodes and other video content.

NLSC Podcast #336: I’m A Surgeon With This Pro Stick

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Episode #336 of the NLSC Podcast is out now! Derek (aka Dee4Three) and I are your hosts for this week’s show.

Before we get to this week’s gaming news, we take a moment to reflect on the San Antonio Spurs’ 22-year Playoff streak coming to an end. On the subject of change, however, we have our first developer blog for NBA 2K21 Current Gen, previewing this year’s gameplay. We break down the changes to the Pro Stick, including the new dribbling and shooting controls, and other details provided by the blog. With a demo coming to PlayStation 4 and Xbox One on August 24th, we also speculate on what it will entail, and discuss the likelihood of a Next Gen demo later this year. We’ve also got some new retro basketball game purchases to talk about, and once again touch on the modding possibilities for NBA 2K21 PC.

What’s your take on this week’s conversation? Sound off in the comments section below, or join in the discussion here in the Forum! Additionally, feel free to hit us up with any feedback on the episode, as well as suggestions for topics that you’d like to hear us discuss in future episodes. For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. The show also comes out on our YouTube channel, so be sure to subscribe for future episodes and other video content.