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Monday Tip-Off: Sometimes, I Miss Dice Roll Shooting Mechanics

Monday Tip-Off: Sometimes, I Miss Dice Roll Shooting Mechanics

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with some reflections on how there are times that I miss dice roll shooting mechanics in basketball video games.

At this point, it’s a safe bet to say that Green Releases will remain a fixture of NBA 2K’s shooting mechanics moving forward. It’s just a matter of how they’re handled, and whether there are any additional controls and mechanics such as shot aiming or rhythm shooting with the right stick. In recent years, the “Green or Miss” approach to shooting has been particularly contentious. On one hand, it rewards skilful input with a guaranteed result (blocked attempts notwithstanding). On the other hand, it’s not necessarily accessible, or preferable for offline play.

It’s funny to revisit the discourse around Green Releases back in 2017, when Mike Wang spoke of a desire to wean gamers off of the idea that they should be guaranteed baskets. “Green or Miss” certainly goes against that aim, demonstrating how attitudes have changed as NBA 2K has increasingly catered to the online scene. Personally, I’m in favour of Green Releases being guaranteed, very good or near-perfect releases still being reliable, and then progressively lower odds of success as the timing gets worse. To that point, while I wouldn’t change the approach of Green Releases always being successful, I must admit that I sometimes miss the old dice roll shooting mechanics.

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Monday Tip-Off: The Dichotomy of Modern Shooting Mechanics

Monday Tip-Off: The Dichotomy of Modern Shooting Mechanics

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with some thoughts on the dichotomy of shooting mechanics in modern basketball video games.

Over the decades, developers of basketball video games have strived to make their controls and gameplay mechanics deeper and more skill-based. This has of course resulted in hits and misses throughout the years, as some ideas have proven to be better – and more fun – than others. The successful ideas have become staples of the genre, persisting even as other elements of the games are revamped. To that end, just as modern basketball games aren’t about to eschew right stick dribbling controls, it’s difficult to see them shying away from shooting mechanics based on Green Releases.

Once again, there’s a reason that both of those concepts have prevailed as staples of NBA 2K, as well as the last two NBA Live games. Modern dribbling controls offer precision that wasn’t possible by simply tapping a crossover or spin move button, while today’s shooting mechanics avoid the somewhat contrived ambiguity of RNG; well, for the most part, anyway. At the same time, this skill-based approach definitely isn’t perfect either. There’s undoubtedly merit in rewarding gamers for precise timing with a 100% chance of success, but it can be punishingly challenging, not to mention unbalanced and unrealistic. And so, there’s a dichotomy to these shooting mechanics.

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NBA 2K26 Gameplay Blog, Trailer

NBA 2K26 Gameplay Blog, Trailer

As promised, this week has delivered our first look at gameplay in NBA 2K26. An in-depth developer blog spotlights the biggest improvements this year, while the first official trailer has given us a glimpse of the game in action.

NBA 2K26 will feature a new motion engine that’s powered by ProPLAY. Interestingly, the blog boasts that skating has basically been removed thanks to the new tech in this year’s game. Controls have been expanded to include some new elusive moves on offense, and defensive AI has been shored up. Notably, shooting is now Green-or-Miss across all game modes, except on lower difficulty levels offline. The windows for Green Releases will also scale according to difficulty, and will be more forgiving in team-control modes (and conversely, less forgiving in competitive play).

As you’d expect, the NBA 2K26 gameplay trailer showcases the game from cinematic angles. This does make it difficult to gauge the level of improvement as obviously the chosen clips show the game in the best possible light, but as usual, it’s a well-produced trailer. Some of the jerseys that are set to debut this year are on display, along with some familiar faces in new places. The choice of “Song 2” by Blur is certainly an interesting choice of music as well.

I’ve summarised the key points of the gameplay blog below, though as always I’d recommend giving it a read for the full scoop. Dee and I will naturally have plenty to say on the NLSC Podcast, so stay tuned. In the meantime, check out that summary below, along with the gameplay trailer. Feel free to share your thoughts in the comments, as well as join in the discussion in our NBA 2K26 Forum!

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NBA 2K25 Gameplay Trailer, First Details

NBA 2K25 Gameplay Trailer, First Details

After revealing the cover players and opening up pre-orders in mid July, 2K are tipping off August with the gameplay trailer and blog for NBA 2K25. In addition to giving us our first look at the game, it’s also been revealed that Early Tip-Off is back, as gamers who pre-order will be able to play from September 4th, rather than the September 6th launch date.

In addition to giving us our first glimpse of on-court action from cinematic angles – as usual – the first NBA 2K25 trailer also spotlights some of the key features of gameplay this year. They include over 9000 new animations, an all-new dribble engine, signature go-to shots, shot timing profiles, a brand new defensive movement system, and an updated shot contest system.

The courtside report on gameplay in NBA 2K25 goes into more detail about these features. I’ve posted a summary of the key points below, which you can check out along with the trailer. The roadmap for the NBA 2K25 preview season has also been revealed. The next set of previews will be dropping on August 5th, and will cover MyCAREER and MyPLAYER. News on MyNBA and The W will be coming on August 12th, MyTEAM details on August 19th, previews of The City on August 26th, and then a look at Season 1 and 2K Beats will be posted on September 2nd.

Once again, see below for more details. Got any thoughts about the NBA 2K25 gameplay trailer and developer blog? Share them in the comments below, as well as join in the discussion our NBA 2K25 Forum.

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Monday Tip-Off: We Can Wait Until It’s Ready

Monday Tip-Off: We Can Wait Until It's Ready

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with some thoughts on features that are implemented before they’re truly ready, and how we can and should be willing to wait until then.

Here’s some trivia for you: the first can openers were invented several decades after tin cans themselves were devised as a way of preserving food. Obviously there were ways of opening tin cans before that – knives, primarily – but the point is that tin cans were in use for a long time before a specific tool to easily open them was invented. Mad as it may seem, the two technologies – sealing food in a can for preservation, and then opening the can when required – were not developed simultaneously. Sometimes, that’s just the way it goes.

What does this have to do with basketball gaming? Well, as we’ve often seen, game development can be very similar. NBA 2K21 Next Gen introduced brand new contact dunks, but contact blocks had to wait until NBA 2K22. User control settings for shot timing were added in NBA 2K23, but because they were a late addition, there wasn’t a “normal” setting. Whether it’s a new mechanic lacking an appropriate countermeasure, or a feature that isn’t fully fleshed out, it feels like NBA 2K has a habit of giving us a can while neglecting to provide a can opener. In short, and all metaphors aside, we should wait on new features and mechanics if it means they’re properly implemented.

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Wayback Wednesday: Hot Spots in NBA Live 08

This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m taking a look back at Hot Spots in NBA Live 08.

The goal of implementing an increasing amount of realism in basketball video games has resulted in developers experimenting with a variety of mechanics and attributes. Some of these ideas have worked out better than others, or laid the foundation and evolved into better concepts. This is important to remember, as it can sometimes seem as if certain ideas were only implemented for the sake of adding something new to an annual release. It may be a sign that we’ve forgotten the reasons behind those ideas, and that poor execution doesn’t necessarily mean there was never any merit to them.

Case in point: Hot Spots in NBA Live 08. It was a solid idea that paved the way for more nuanced shooting attributes, but that first iteration in NBA Live 08 also had negative effects on gameplay mechanics. It’s all too easy to focus on the undesirable results of that first implementation of Hot Spots, and conclude that there was no value in the idea. However, future games proved that when implemented correctly, it was a step toward achieving the realism that we desired. Let’s take a look back…way back…

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NLSC Podcast #404: Cheese Not Found

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Episode #404 of the NLSC Podcast is out now! Derek (aka Dee4Three) and I are your hosts for this weekly podcast that’s all about basketball gaming.

After an intense battle, the Semi-Finals of the NLSC NBA Live 10 Tournament are over, and the Finals match-up has been set. Once again, we note the importance of competing until the final buzzer. Following on from last week’s revisiting of NBA Live 96 PC, we played NBA Live 97 PC over Parsec, and basked in the radical 90s goodness of its presentation. We also played NBA Live 16, and tested a work-in-progress mod for NBA 2K16. Meanwhile, the latest patch for NBA 2K22 Next Gen has cut down on cheese, and some gamers aren’t happy. Conversely, we’re all for it, and push back on the suggestion that the game shouldn’t be realistic. We also reflect on the importance of shot timing mechanics.

Join in the conversation in the comments below, or here in the Forum! Additionally, feel free to hit us up with any feedback on the episode, as well as mailbag questions and topic suggestions for future shows. For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. The show also comes out on our YouTube channel, so be sure to subscribe for future episodes and other video content.