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Wayback Wednesday: 30 Years Ago, I Rented NBA Live 95 SNES

Wayback Wednesday: 30 Years Ago, I Rented NBA Live 95 SNES

This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m reflecting on it being 30 years since I first rented the Super Nintendo version of NBA Live 95, shortly after getting my SNES.

Since 1996 was the year that I really got into basketball and basketball gaming, 2026 marks the 30th anniversary of several firsts in my hoops fandom. As such, I’ve felt inspired to reflect on those memorable milestones in becoming a hardcore fan of both real basketball and the virtual hardwood. Back in January, I reflected on it being 30 years since I bought the PC version of NBA Jam Tournament Edition. Come June, I reminisced about the 1996 Chicago Bulls, and how seeing my favourite team win an NBA Championship solidified my love of them and the sport.

That brings me to the 30th anniversary of a couple of other memorable moments for me back in 1996: my acquisition of a Super Nintendo, and subsequent rental of the SNES version of NBA Live 95 from my local video store. NBA Jam Tournament Edition had been a great introduction to the virtual hardwood with its pick-up-and-play arcade gameplay, but after playing NBA Live 95 SNES, I fell in love with the simulation style as well. Again, hitting the 30th anniversary of all these milestones definitely has me feeling nostalgic, so let’s take a look back…way back…

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Wayback Wednesday: Replicating The Decision By LeBron James

Wayback Wednesday: Replicating The Decision By LeBron James

This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m going back to NBA Live 10 and NBA 2K10 to try to replicate The Decision that saw LeBron James go to the Miami Heat.

16 years ago today, LeBron James announced that he had chosen to join the Miami Heat in an ESPN special titled The Decision. Needless to say, it’s one of the most significant events in NBA history. Sure, stars had switched teams before, changing the fortunes of clubs and the landscape of the league. Of course, as a generational talent joining forces with two other stars, LeBron’s move was particularly impactful. The Decision – both the choice in free agency and the special itself – are unavoidable talking points when discussing LeBron James and his legacy.

I’m not going into all of that today, though. Instead, I want to talk about how difficult it can be to replicate moves like The Decision in video games. We see a lot of crazy trades and signings in franchise and career modes, but ironically some of the wildest moves from real life would be considered unrealistic if they occurred in a game, and are incredibly tough or indeed impossible to pull off. With that in mind, is it possible to choose the Heat in NBA Live 10 and NBA 2K10, and have LeBron James make The Decision to take his talents to South Beach? Let’s take a look back…way back…

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Wayback Wednesday: What If…Isiah Thomas Was Traded to the Knicks?

Wayback Wednesday: What If...Isiah Thomas Was Traded to the Knicks?

This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m pondering another historical NBA What If, specifically what if Isiah Thomas was traded to the Knicks in 1994?

Let it be known that I’m not a big fan of Isiah Thomas! I certainly respect his skill and accomplishments, and I’d even go so far as to say that like too many players of his era, he’s now become somewhat underrated. However, I’ve never respected his decision to lead the walk-off after the Chicago Bulls finally topped the Detroit Pistons in the 1991 Eastern Conference Finals, and consider it a stain on his character. Also, many of his comments regarding Michael Jordan in recent years have been incredibly petty, and laughably inaccurate. I’d suggest that some of the harsh truths in The Last Dance hurt!

With that being said, he’s undoubtedly one of the all-time greats. On top of being a two-champion and 12-time All-Star, Isiah Thomas remains the Detroit Pistons’ all-time leader in points, assists, steals, and minutes, having spent his entire NBA career with the club. However, there was briefly a possibility that Zeke might end his career with the New York Knicks – a team that he’d later come to be associated with – and one more NBA Finals run. It’s an interesting What If, and with the Knicks back in the NBA Finals, it feels like a good time to revisit it! Let’s take a look back…way back…

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NLSC Podcast #632: What Surprises Us About Basketball Gaming in 2026

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From courtside of the virtual hardwood, it’s Episode #632 of the NLSC Podcast!

Although we’ve been playing basketball video games for decades now, the hobby is still capable of surprising us. To that end, what are some of the biggest surprises – both positive and negative – in basketball gaming in 2026? This week we’re sharing and discussing what amazes and astonishes us when it comes to the virtual hardwood, from the quality of the games and modern design philosophies, to the lack of competition and changes in community attitudes. That includes touching on the shift in modding culture, and the general discourse when it comes to basketball gaming issues. Our listeners also weigh in with what surprises them the most – for better or worse – with basketball video games today.

To get involved with the mailbag or to provide any feedback on the show, hit us up in the comments, reach out on social media, or post here in the NLSC Forum! For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. You can also find the show on our YouTube channel, along with the rest of our video content. As always, thanks for tuning in, and go get buckets!

The Friday Five: 5 Bothersome Issues & Inaccuracies

The Friday Five: 5 Bothersome Issues & Inaccuracies

Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is a list of five inaccuracies and other issues that have bothered me while basketball gaming.

Even the best basketball video games have had issues and inaccuracies. Perfection is basically an impossible bar to reach, and coding a sophisticated video game of any genre is hardly as simple as typing plain English into a word processor! Also, some ideas simply just don’t pan out. And so, we accept that our favourite hoops titles will have imperfections. In the best case scenario, it doesn’t stop us from enjoying them. Mind you, because we’re passionate about basketball and basketball gaming alike, any major inaccuracies and technical issues are naturally difficult to ignore.

Of course, these issues and inaccuracies don’t always ruin basketball video games. As I said, even our favourite games have them, and we all have different standards and expectations besides. With that being said, while technical problems, inaccuracies, and other issues may not completely spoil a game, they can still end up bothering us. The good ultimately outweighs the bad, but they’re still the finer points that we can’t help but notice, and would like to see fixed and improved upon for an even better experience. To that end, while the following five issues and inaccuracies didn’t stop me from having fun on the virtual hardwood, they were nevertheless a bit annoying!

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NLSC Podcast #627: The Overlooked Version of NBA Live 96

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From courtside of the virtual hardwood, it’s Episode #627 of the NLSC Podcast!

We’re back on the air after an unfortunate technical mishap last week, and we’re ready and eager to take a deep dive into the somewhat overlooked PlayStation version of NBA Live 96! After recapping a couple of our sessions with the game and reflecting on the nostalgic 1996 lineups for the four featured teams, we take an in-depth look at the features and on-court experience, break down the detailed results of a simulated season, and draw comparisons to the 16-bit and PC versions along the way. We also join the community in discussing which version (or versions) of NBA Live 96 we owned and played the most back in the day, and nominate which one we’d currently say is our favourite.

To get involved with the mailbag or to provide any feedback on the show, hit us up in the comments, reach out on social media, or post here in the NLSC Forum! For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. You can also find the show on our YouTube channel, along with the rest of our video content. As always, thanks for tuning in, and go get buckets!

Wayback Wednesday: Dominique Wilkins Breaks NBA Live 95

Wayback Wednesday: Dominique Wilkins Can Break NBA Live 95

This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m once again revisiting NBA Live 95 for the Super Nintendo, in order to demonstrate how Dominique Wilkins can break the game.

There are several reasons why I enjoy revisiting classic basketball video games. So many titles remain a blast to this day, so I love hitting the virtual hardwood in them. Also, there’s always the possibility of discovering something new, whether it’s a cool feature or mechanic that I overlooked, an explanation for a design choice or technical issue, or a fun bit of roster trivia. And of course, if you mess around with a game, you might stumble across something truly weird! That’s what happened when I reversed the Dominique Wilkins for Danny Manning trade in the Super Nintendo version of NBA Live 95. Here’s a video breaking down a rather unexpected sim engine outcome!

I hope you enjoyed this exploration of a weird phenomenon that we can create in NBA Live 95’s Season mode! I’ll have to mess around a little more and see if I can find any other players that are capable of having the same impact as Dominique Wilkins when traded. In the meantime, let me know if you’ve encountered any sim engine oddities like this one, and also be sure to subscribe to the NLSC’s YouTube channel! In addition to in-depth game retrospectives, essays, and features like this, you’ll also find plenty of gameplay highlight reels, the weekly NLSC Top 10 Plays curated by Dee, episodes of the NLSC Podcast, and more basketball gaming videos.

NLSC Podcast #592: Will the Presentation in NBA 2K26 Wow Us?

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From courtside of the virtual hardwood, it’s Episode #592 of the NLSC Podcast!

Next up in the NBA 2K26 preview season is a deep dive into the presentation in this year’s game! To that end, this week we’re breaking down the Presentation Courtside Report and giving our thoughts on everything from the updated lighting, player models, and team arenas to the additions and enhancements to commentary, and other authentic details. In addition to our reactions, we also share what the community had to say about the insights into presentation in NBA 2K26. We also discuss some of our favourite virtual hardwood commentators, and name potential replacements for the current crop of announcers.

To get involved with the mailbag or to provide any feedback on the show, hit us up in the comments, reach out on social media, or post here in the NLSC Forum! For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. You can also find the show on our YouTube channel, along with the rest of our video content. As always, thanks for tuning in, and go get buckets!

Monday Tip-Off: Has Realism Become a Dirty Word?

Monday Tip-Off: Has Realism Become a Dirty Word?

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with some thoughts on how “realism” is rapidly becoming a dirty word among basketball gamers.

We all have our own ideas of what makes for a fun basketball video game. Beyond a preference between the sim and arcade styles, we each have a vision of what games in those subgenres should be like. Obviously, sim gamers have traditionally preferred a realistic approach to the virtual hardwood, though opinions will vary as to what that realism should entail. However, when the sim titles were primarily aimed at hardcore basketball fans, there was usually more unity in calls for the games to be as realistic as possible. The notion that realism didn’t matter was certainly an unpopular view.

It’s why Da_Czar’s catchphrase of “don’t play video games; play basketball!” became a creed that resonated with so many simheads, and why there was excitement when he joined the development team at Visual Concepts. After all, if Take-Two was going to hire anyone to help in the continued efforts to strive for realism in their NBA series, Da_Czar was an ideal choice! As NBA 2K’s popularity has grown however, there’s been a noticeable shift in attitude. More and more people are saying “who cares about real basketball, it’s just a game!” Sim gamers are suddenly the ones being labelled as “casuals”, and realism is being treated as a dirty word when talking about sim titles.

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Wayback Wednesday: When Does LeBron James Retire in NBA Live 2004?

Wayback Wednesday: When Does LeBron James Retire in NBA Live 2004?

This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m dusting off NBA Live 2004 to see when LeBron James will retire in its Dynasty mode.

As of writing, it seems a safe guess to say that LeBron James will likely play at least one more season. He has an opportunity to set a new record by playing in his 23rd campaign, not to mention add to his career statistics and possibly contend for another championship. It would also give him an opportunity to further mentor his son Bronny and likely play some more minutes side-by-side with him, while also enjoying a full retirement tour. And of course, if by some chance he does decide that the 2025 season was his last, he’s obviously had a long and extremely successful career.

His longevity, while certainly impressive, isn’t altogether surprising. Not only are we seeing more players stick around for 16+ seasons, but LeBron is obviously a superb athlete, and has remained healthy throughout his career. As with other greats who came straight out of high school, it was commonly speculated that LeBron would go on to have a long career, but what did contemporary video games predict? With Dynasty mode in NBA Live 2004 consisting of 25 seasons, the game may still be able to correctly predict when LeBron will retire! Let’s take a look back…way back…

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Wayback Wednesday: NBA Give ‘n Go Retrospective

Wayback Wednesday: NBA Give 'n Go Retrospective

This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m taking a look back at NBA Give ‘n Go.

Back in the 90s, EA Sports were the dominant brand in sim basketball games with NBA Live, while Midway developed the best arcade hoops titles with NBA Jam. However, Konami were producing some fun games in the sim-arcade hybrid genre; that middle ground between sim and arcade that’s not too over the top, but still isn’t too concerned with realism. I’ve already covered a couple of those Konami games, namely NBA in the Zone and NBA in the Zone 2. Left Field Productions also tried to imitate Konami’s formula with Slam ‘N Jam.

As I’ve said before, I didn’t really have much interest in those games growing up. I either wanted the sim approach of NBA Live, or the wild arcade action of NBA Jam. The hybrid style of Konami’s games or Slam ‘N Jam was certainly intriguing, but that middle ground didn’t really appeal to me at the time. All these years later, I have far more appreciation for the sim-arcade hybrid, even if it isn’t my first choice. Konami’s NBA Give ‘n Go is a classic release in that genre, and I’m definitely overdue to cover it. With that being said, let’s take a look back…way back…

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Monday Tip-Off: The NBA 2K12 Intro Makes Me Wistful

Monday Tip-Off: The NBA 2K12 Intro Makes Me Wistful

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with some reflections on how the NBA 2K12 intro makes me wistful nowadays.

To celebrate World Basketball Day – which has indeed been declared an official day of observance – I’ve taken to posting the intro from NBA 2K12 on the NLSC’s socials every December 21st. It tends to get some traction with shares, likes, and comments, because it’s one of the very best intros that we’ve seen in a basketball video game. Accompanied by Kurtis Blow’s iconic hit “Basketball” and re-creating some of the best moments in the history of the sport in a way that blends past and present, it truly is a love letter to hoops.

Thanks to the way that Facebook’s algorithms work, the post on our page is the one that achieved the furthest reach out of all our socials, and it’s still being watched and getting regular reactions as of writing. Many of the comments are praising it for being such an incredible intro to a basketball video game, and also calling NBA 2K12 the best game in the series. I’m more inclined to agree with the former sentiment rather than the latter, but nevertheless, I’m glad that I’m not alone in my enjoyment of the NBA 2K12 intro. At the same time, seeing those comments and watching the intro again has left me feeling wistful about changes in basketball and gaming since then.

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Monday Tip-Off: An Unthinkable Opportunity for NBA Live

Monday Tip-Off: An Unthinkable Opportunity for NBA Live

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with some thoughts on NBA Live still having an opportunity to succeed, as unthinkable as that may be.

Can we take a moment to acknowledge how absurd, indeed how unthinkable it is, that more and more disenfranchised basketball gamers are hoping that NBA Live has an opportunity to come back? That Electronic Arts will step up and make the basketball gaming space better? EA, the company that’s infamous for microtransactions, long-running series that have lost their lustre, numerous disappointing releases, and buying smaller studios only to shut them down and cancel their games? That’s the company we’re expecting to be the good guys; the saviours of the virtual hardwood?!?

Well…yeah! At this point, if we want to see another Triple-A NBA sim game as an alternative to NBA 2K, EA Sports and NBA Live probably remain the best bet. After all, they’re the developer with the most experience with the virtual hardwood outside of Visual Concepts. They also have a long-standing partnership with the league, and an established brand name. It may be a long shot and I’m nowhere near as optimistic as I once was, but when it comes down to it, if there’s going to be a viable alternative in the space, it’s probably going to be NBA Live. To that point, as unthinkable as it may seem, NBA Live still has an opportunity to return, and find an eager audience.

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NLSC Podcast #559: The Best Sim & More Three-Point Madness

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From courtside of the virtual hardwood, it’s Episode #559 of the NLSC Podcast!

There have been scores of basketball video games released over the years, but which one has been the best sim? This week, we join the community in nominating some of the top candidates for titles that have achieved the most realism on the virtual hardwood. We also reflect once again on what it actually means to be sim, from playcalling and performance to mechanics and motion systems. Following up on last week’s show, we also discuss even more madness with three-pointers in the NBA, as teams continue to brick treys at an alarming and historical rate, driving away hardcore hoop heads who are desperate for a better product.

To get involved with the mailbag or to provide any feedback on the show, hit us up in the comments, reach out on social media, or post here in the NLSC Forum! For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. You can also find the show on our YouTube channel, along with the rest of our video content. As always, thanks for tuning in, and go get buckets!

NLSC Podcast #557: Go-To Moves & The Myth About Sim

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From courtside of the virtual hardwood, it’s Episode #557 of the NLSC Podcast!

What does “sim” really entail when it comes to basketball video games? There are definitely some myths and misunderstandings, which we’re certainly eager to clear up! This includes how realism affects the virtual hardwood, and how recent games have performed in their approach to the sim style. Talking real hoops leads into us joining the community in recalling the go-to moves that we like to use when we play basketball, whether it’s in an organised league or pick-up. We also recap a co-op session of NBA 2K17 featuring the Ultimate Classic Teams Roster and a couple of quintessential video game teams, and provide a PSA regarding NBA 2K23 and its impending server shutdown.

To get involved with the mailbag or to provide any feedback on the show, hit us up in the comments, reach out on social media, or post here in the NLSC Forum! For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. You can also find the show on our YouTube channel, along with the rest of our video content. As always, thanks for tuning in, and go get buckets!