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Monday Tip-Off: The In-Universe Value of VC (NBA 2K20 Edition)

Monday Tip-Off: The In-Universe Value of VC (NBA 2K20 Edition)

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with a look at the in-universe value of VC in NBA 2K20’s MyCAREER, and some of the issues that it underscores.

Even though I’ve decided to move away from MyCAREER this year – a decision that I feel even more comfortable with having played a few games – my long tenure with the mode means that I still have some residual interest in what goes on with it. At the very least, I want MyCAREER, its connected modes, and The Neighborhood, all to be as good as they can be for the people who are interested in them. To that end, VC is still one of the most troubling issues: how much you earn, the prices of upgrades and cosmetic items, and the discrepancy between in-universe and real world value of VC.

The last couple of years, I’ve calculated the in-universe value of Virtual Currency in NBA 2K18 and NBA 2K19‘s Neighborhoods. Last year’s “exchange rate” was simply ridiculous, as 1 VC was equivalent to at least $105 in-universe, based on a salary of 500 VC representing a dollar amount of $4.29 million per year (and thus $52,317 per game). The exchange rate wasn’t consistent, as 1000 VC equated to an annual salary of $25.23 million ($307,682 per game), placing the value of 1 VC at around $308 in-universe. Needless to say, this made the in-universe price tags on clothing items truly insane. What’s the situation like this year? Let’s take a look and find out.

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The Friday Five: 5 Pointless Options in Basketball Games

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five is a list of five options found in basketball games that are rather (or indeed, completely) pointless.

Generally speaking, it doesn’t hurt to have as many options as possible in basketball video games. When it comes to the selection of modes, we want options. When it comes to the controls, we want options. When it comes to gameplay sliders and game settings, we want options. When it comes to customising the game in any way…well, you get the idea. While it may seem intimidating to have too many options, I’d much rather that and simply ignore anything I don’t want to tinker with, rather than wish I had the ability to change something.

With that being said, there have been options and tasks in basketball video games that have felt pointless. In the best case scenario they can just be ignored, but they can still be annoying, if only because you can’t help but feel that they could (and should) be more useful. They leave you wondering why the developers bothered to have those options in the first place, or why something wasn’t done more efficiently. Others may simply be left over from previous games where they had more of a purpose, and some benefit the publishers more than gamers. Whatever the case may be, some options are quite pointless, and these are five that come to mind.

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