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The Friday Five: 5 Oddities in NBA Live 95 SNES

The Friday Five: 5 Oddities in NBA Live 95 SNES

Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is a list of five oddities that you’ll find in the SNES version of NBA Live 95.

In light of this week marking 30 years since I rented NBA Live 95 SNES for the first time, I’m doubling up on my nostalgic reflections by spotlighting some of the oddities you’ll find in that version of the game! I’d earmarked both of these topics as possible ways of celebrating the anniversary of one of my most significant basketball gaming milestones, and with the date looming, I was tossing up which one I wanted to run. I realised that it wasn’t absolutely necessary to choose between the two. To reference a couple of popular reaction GIFs: why not both? Both is good!

As is the often the case when it comes to oddities in video games that we grew up with, we definitely noticed some of them at the time, while others went overlooked for many years until we revisited those games, or someone else pointed them out. Our nostalgia is admittedly quite adept at smoothing over rough edges, and when a game is a blast, we can easily tolerate and outright ignore quirky moments. Obviously, in the early days of basketball gaming, we simply didn’t know any different! As such, glitches and weird moments are often part of our nostalgia, too. For me, these oddities in NBA Live 95 for SNES only add to its charm and the affection that I have for it.

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Wayback Wednesday: 30 Years Ago, I Rented NBA Live 95 SNES

Wayback Wednesday: 30 Years Ago, I Rented NBA Live 95 SNES

This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m reflecting on it being 30 years since I first rented the Super Nintendo version of NBA Live 95, shortly after getting my SNES.

Since 1996 was the year that I really got into basketball and basketball gaming, 2026 marks the 30th anniversary of several firsts in my hoops fandom. As such, I’ve felt inspired to reflect on those memorable milestones in becoming a hardcore fan of both real basketball and the virtual hardwood. Back in January, I reflected on it being 30 years since I bought the PC version of NBA Jam Tournament Edition. Come June, I reminisced about the 1996 Chicago Bulls, and how seeing my favourite team win an NBA Championship solidified my love of them and the sport.

That brings me to the 30th anniversary of a couple of other memorable moments for me back in 1996: my acquisition of a Super Nintendo, and subsequent rental of the SNES version of NBA Live 95 from my local video store. NBA Jam Tournament Edition had been a great introduction to the virtual hardwood with its pick-up-and-play arcade gameplay, but after playing NBA Live 95 SNES, I fell in love with the simulation style as well. Again, hitting the 30th anniversary of all these milestones definitely has me feeling nostalgic, so let’s take a look back…way back…

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Wayback Wednesday: Are The Hidden Players in NBA Live 96 “In The Game”?

Wayback Wednesday: Are The Hidden Players in NBA Live 96 "In The Game"?

This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m taking another look back at the hidden players in NBA Live 96 16-bit, and determining whether they’re truly in the game.

One of the most famous old school basketball video game secrets is the presence of hidden players in the 16-bit versions of NBA Live 96. Whether you were playing on Super Nintendo or Sega Genesis/Mega Drive, you could unlock the Class of 1995, Michael Jordan and Charles Barkley, and some all-time NBA greats, simply by entering their name in Edit Player. The game would then automatically fill out all of their ratings and attributes, allowing you to add those missing and bonus players in a flash. Suffice it to say that it’s a core memory for many basketball gamers in the 90s!

Of course, some people mistakenly remember the feature being present in NBA Live 95, but hey, it was over 30 years ago now! In any case, whenever I post about NBA Live 96 on our socials, there’ll always be comments reminiscing about unlocking the hidden players. To that point, if I mention Michael Jordan’s absence from NBA Live throughout the years, there’s usually at least one person pointing out the method of playing with him in NBA Live 96. My argument is that it doesn’t count as an official appearance, but is that an accurate statement? Let’s take a look back…way back…

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NLSC Podcast #633: The Ups & Downs of Online Gaming

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From courtside of the virtual hardwood, it’s Episode #633 of the NLSC Podcast!

No matter the genre, online gaming undoubtedly has its ups and downs, depending on what you’re playing and who you’re playing with! To that point, this week we reflect on two very different online basketball gaming experiences. The first is the recent open beta for NBA The Run, while the second is our latest four and five-player Parsec sessions with NBA Live 96 for Super Nintendo and NBA Live 10 for PlayStation 3. We also have some further impressions of NBA The Run to share ahead of its release next week. We’ve still got our concerns about the game, but we’re keeping our minds open and fingers crossed for a successful launch, and are hoping for some fun times on the virtual blacktop.

To get involved with the mailbag or to provide any feedback on the show, hit us up in the comments, reach out on social media, or post here in the NLSC Forum! For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. You can also find the show on our YouTube channel, along with the rest of our video content. As always, thanks for tuning in, and go get buckets!

The Friday Five: 5 Technical Tips for Emulation & Retro Gaming

The Friday Five: 5 Technical Tips for Emulation & Retro Gaming

Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is a list of five technical tips for anyone who’d like to get into retro gaming, in particular through the use of emulation.

There seems to be a growing interest in retro basketball gaming, and I love to see it! Obviously, people have been going back to old favourites or sticking with a treasured game for a long time now, but I’ve been noticing more enthusiasm for it in recent years. Whether it’s a case of NBA 2K fatigue, people reaching an age where they’re feeling more nostalgic, less stigma around retro gaming, or a combination of those factors, there’s a clear desire to revisit the classics. We’re keen advocates for that here at the NLSC, and moving forward, we’ll look to expand our retro gaming resources.

In that spirit, I’d like to share some technical advice for retro gaming, with a focus on emulation. Naturally there’s a certain charm to playing on original hardware – whether it’s a console or an older PC – and in some ways it’s definitely easier! There are many benefits to emulation though, whether we’re talking about retro console emulators or compatibility fixes to get old PC games up and running on a modern system. Thanks to the efforts of some talented people throughout the years, we’re at a point where emulation has greatly improved, and retro gaming is technically viable. You may encounter a few difficulties here and there though, so hopefully these tips will help.

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NLSC Podcast #627: The Overlooked Version of NBA Live 96

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From courtside of the virtual hardwood, it’s Episode #627 of the NLSC Podcast!

We’re back on the air after an unfortunate technical mishap last week, and we’re ready and eager to take a deep dive into the somewhat overlooked PlayStation version of NBA Live 96! After recapping a couple of our sessions with the game and reflecting on the nostalgic 1996 lineups for the four featured teams, we take an in-depth look at the features and on-court experience, break down the detailed results of a simulated season, and draw comparisons to the 16-bit and PC versions along the way. We also join the community in discussing which version (or versions) of NBA Live 96 we owned and played the most back in the day, and nominate which one we’d currently say is our favourite.

To get involved with the mailbag or to provide any feedback on the show, hit us up in the comments, reach out on social media, or post here in the NLSC Forum! For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. You can also find the show on our YouTube channel, along with the rest of our video content. As always, thanks for tuning in, and go get buckets!

The Friday Five: 5 Weird Roster Glitches

The Friday Five: 5 Weird Roster Glitches

Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is a list of weird roster glitches that I’ve encountered in basketball video games over the years.

The harsh reality of video game design is that no release is ever going to be absolutely perfect. Of course, absolute perfection is an impossible goal in just about any creative endeavour, and you’ll also never be able to please everyone with your design choices. On top of that, bugs are basically inevitable. They were present in classic games, and we certainly see them in modern titles. Whether it’s Super Mario Bros. 3, The Legend of Zelda: Ocarina of Time, or NBA 2K26, it’s just not feasible to code a game that has absolutely no technical issues or imperfections.

Ideally, bugs and glitches will be rare, or have minimal impact on the experience. The best video games – basketball or otherwise – tend to be extremely stable for the most part. There have been some frustrating bugs in basketball video games over the years though, including glitches related to roster editing. They can be particularly nasty, causing us to lose saved data and in turn countless hours of work customising a game. As someone who has enjoyed tinkering with games and creating roster mods since the 90s, I’ve encountered several weird glitches and badly-designed editing functions. These five are among the strangest and most annoying that I’ve experienced to date.

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The Friday Five: 5 Corrections to Previous Articles (Part 3)

The Friday Five: 5 Corrections to Previous Articles (Part 3)

Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five provides five more corrections to errors in previous articles.

It’s been a while since I last issued some corrections to errors I’ve made in previous articles, so that must mean I’ve been completely accurate since then! Well, possibly not, though once again going back and correcting my mistakes a couple of times now has encouraged me to be more thorough with my research and fact-checking. I’d like to think that I’ve been successful in those efforts, though when you are your own editor and fact-checker, you’re definitely at risk of oversight! Whenever that happens, the best that you can do is to be transparent and provide the necessary corrections.

Obviously, that includes editing the original articles and adding the relevant footnotes, which I recently did for my NBA Jam 99 retrospective. However, I also believe that there’s value in spotlighting my mistakes like this. It feels even more transparent, as edits to the original articles can go unread. Additionally, it gives me the opportunity to dive back into those topics with the accuracy I wish I’d had the first time around, and share some interesting stories and trivia. I’d also prefer to be someone who can admit when they’re wrong and learn from their mistakes, rather than just double-down out of foolish pride. To that end, here are five more errors in my articles that I must correct!

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Monday Tip-Off: Basketball Gaming’s Tecmo Super Bowl

Monday Tip-Off: Basketball Gaming's Tecmo Super Bowl

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with some thoughts on finding basketball gaming’s answer to Tecmo Super Bowl.

Tecmo Super Bowl is undoubtedly an iconic video game. Fully-licensed NFL teams and players, well-designed gameplay, stat tracking, and the dominance of virtual Bo Jackson, all helped cement it as a legendary release. That legend has only grown over time, thanks to emulation facilitating a modding scene that has kept the game dutifully updated and enthusiastically played right through to today. When it comes to a cult following in the retro gaming and modding scene, Tecmo Super Bowl is right up there with the original Doom games.

Basketball is my sport however, so I’m left wondering: is there an equivalent retro hoops title to Tecmo Super Bowl? For that matter, could there be? Obviously, there are a handful of old favourites still being updated, but these days those titles rarely approach the same vintage as Tecmo Super Bowl. It stands to reason. It could be argued that sim basketball games that hold up decades later didn’t come along until the mid 90s, or even the mid 2000s. Once they evolved to that point, we ended up with several great releases that remained moddable and playable years later. With that in mind, which titles could potentially be basketball gaming’s Tecmo Super Bowl?

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Wayback Wednesday: Jersey Swaps for Past Stints in NBA Live 95

Wayback Wednesday: Jersey Swaps for Past Stints in NBA Live 95

This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m going back to NBA Live 95 to trade players and create jersey swaps that represent their past stints.

Since another trade deadline is upon us, I feel like putting some players in different jerseys! Last month, I fired up NBA Live 95 for Super Nintendo to create some jersey swaps that represented future stints for a bunch of players. As I said in that article, I really enjoy the combination of video game nostalgia, NBA history, and a challenging exercise. Furthermore, I’ve always found the jersey swaps for traded players in NBA Live 95 for SNES to be a cool feature, one that I’ve come to appreciate even more on a technical level as a solution to the limited storage space on cartridges.

So, let’s talk about past stints for players that we can trade in NBA Live 95 SNES. As someone who really got into basketball in the mid 90s, I tend to associate the players from that era with the teams they were playing for when I first started watching the NBA and playing basketball video games. Of course, I soon found out that a number of players had begun their career elsewhere. It was sometimes difficult to imagine; a retroactive familiar faces in strange places situation! We can depict some of those past stints in NBA Live 95 using jersey swaps, so let’s take a look back…way back…

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Wayback Wednesday: 30 Years Ago, I Bought NBA Jam TE

Wayback Wednesday: 30 Years Ago, I Bought NBA Jam TE

This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m reflecting on it being 30 years since I bought the PC version of NBA Jam Tournament Edition, aka NBA Jam TE.

These days, I have a sizeable collection of basketball video games – I’m overdue to take a new photo with the additions that I’ve made since 2022 – but it all had to start somewhere! As it happens, I purchased my very first basketball video game 30 years ago yesterday. That game was of course NBA Jam Tournament Edition, or NBA Jam TE as it’s also commonly known. A minor technical issue prevented me from playing it on January 27th 1996, but a day later that was all sorted, so today marks 30 years since I hit the virtual hardwood in NBA Jam Tournament Edition for the first time.

Needless to say, as one of the earliest titles that turned my interest in basketball and basketball gaming into full-blown fandom – some might say obsession – NBA Jam Tournament Edition is an all-time nostalgic favourite. It certainly helps that just like the original NBA Jam, it still holds up superbly three decades later. Of course, even if I wasn’t able to enjoy it today, it’d still be a special part of my history with the virtual hardwood and real hoops alike. As such, I’ll never pass up the opportunity to reflect on it, especially on a milestone anniversary! Let’s take a look back…way back…

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Wayback Wednesday: Jersey Swaps for Future Stints in NBA Live 95

Wayback Wednesday: Jersey Swaps for Future Stints in NBA Live 95

This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m going back to NBA Live 95 to trade players and create jersey swaps that represent future stints.

If you played either of the 16-bit versions of NBA Live 95 back in the day, you’ll know that roster customisation is extremely limited. We can only trade players in Season mode, and even then, only the five starters for each team are available to swap. This is because the game only includes portraits for the starters, so any trade that placed a bench player in the starting lineup would result in an inconsistency in the presentation. For the same reason, we can’t change our starters prior to the pre-game introductions, though we can actually pause and substitute them just before tip-off.

On the bright side, whenever we make trades involving the starters, their jerseys will be changed to reflect their new team. Whereas the PC version used (for the time) high resolution Media Day headshots and thus had static portraits, the 16-bit versions of NBA Live 95 placed player heads on an assortment of matching shoulders. Not only did this save space on the cartridge, but it facilitates jersey swaps whenever a trade is made. To that point, I’ve made jersey swaps in NBA Live 95 for the Super Nintendo to represent several notable future stints. Let’s take a look back…way back…

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Wayback Wednesday: Dominique Wilkins Breaks NBA Live 95

Wayback Wednesday: Dominique Wilkins Can Break NBA Live 95

This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m once again revisiting NBA Live 95 for the Super Nintendo, in order to demonstrate how Dominique Wilkins can break the game.

There are several reasons why I enjoy revisiting classic basketball video games. So many titles remain a blast to this day, so I love hitting the virtual hardwood in them. Also, there’s always the possibility of discovering something new, whether it’s a cool feature or mechanic that I overlooked, an explanation for a design choice or technical issue, or a fun bit of roster trivia. And of course, if you mess around with a game, you might stumble across something truly weird! That’s what happened when I reversed the Dominique Wilkins for Danny Manning trade in the Super Nintendo version of NBA Live 95. Here’s a video breaking down a rather unexpected sim engine outcome!

I hope you enjoyed this exploration of a weird phenomenon that we can create in NBA Live 95’s Season mode! I’ll have to mess around a little more and see if I can find any other players that are capable of having the same impact as Dominique Wilkins when traded. In the meantime, let me know if you’ve encountered any sim engine oddities like this one, and also be sure to subscribe to the NLSC’s YouTube channel! In addition to in-depth game retrospectives, essays, and features like this, you’ll also find plenty of gameplay highlight reels, the weekly NLSC Top 10 Plays curated by Dee, episodes of the NLSC Podcast, and more basketball gaming videos.

Wayback Wednesday: Can You Update 16-Bit NBA Live 96 for 1996?

Wayback Wednesday: Can You Update 16-Bit NBA Live 96 for 1996?

This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m revisiting the 16-bit version of NBA Live 96 – with a focus on the SNES release – and seeing if it can be updated for 1996.

Thirty years ago, the 1995-96 NBA season was in its early stages. It turned out to be one of the most iconic campaigns in league history, with the Chicago Bulls becoming the first team to win 70 games on route to their fourth championship of the decade. However, months earlier the season had been in jeopardy, owing to the lockout of 1995. That lockout is often overlooked as a new collective bargaining agreement was ultimately reached well in time to avoid losing any games. However, it led to various 1996 season video games launching with outdated rosters.

This includes the Super Nintendo and Sega Genesis/Mega Drive versions of NBA Live 96. While the PC and PlayStation versions were released later and thus weren’t affected by the lockout, the 16-bit versions had to ship with 1995 season rosters. This also led to that version including the Expansion Draft for the Vancouver Grizzlies and Toronto Raptors, as well as a bevy of unlockable players. With these features, as well as the addition of roster customisation outside Season mode, is it possible to properly update 16-bit NBA Live 96 for the 1996 season? Let’s take a look back…way back…

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Wayback Wednesday: NES Basketball Gaming

Wayback Wednesday: NES Basketball Gaming

This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m taking a look back at basketball gaming on the Nintendo Entertainment system, aka the NES.

Saturday will mark forty years since Nintendo launched the NES in select test markets in the United States, some two years after the Famicom debuted in Japan. Over the next few years, it launched in Europe, the United Kingdom, Ireland, Australia, and other regions, going on to sell 61.9 million units worldwide. Support for the NES was officially discontinued thirty years ago in North America, Europe, and Australia, but actually continued in Japan until 2003. Since then, its library has been re-released digitally and via the NES Classic Edition, and of course, unofficially emulated.

Coming in the wake of the infamous Video Game Crash of 1983, the NES ended up bringing us some iconic games and franchises: Super Mario, The Legend of Zelda, and Metroid, just to name the biggest first party properties. There were many other classics from the likes of Capcom, Konami, and other developers that became titans of gaming. However, the NES isn’t usually remembered for having a great selection of basketball titles. With that being said, there are some decent ones that, if nothing else, paved the way for better games to come. Let’s take a look back…way back…

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