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NBA 2K26 Patch 2.1 Released

NBA 2K26 Patch 2.1 Released

Patch 2.1 is now available for the PC, PlayStation 5, and Xbox Series X versions of NBA 2K26. As always, it should come through automatically as long as you’re online. If it doesn’t, try restarting your console or Steam client, or checking for updates manually.

Basically, this is a minor follow-up to the previous patch. To that end, it includes all of the fixes and content updates that were in Patch 2.0, while addressing a couple of further issues. Notably, it also reverses a major change to the ball collision sensitivity that was made in the previous update, based on community feedback. The full patch notes are as follows:

  • Returned the ball collision sensitivity on escape dribble moves to pre-Patch 2.0 levels based on community feedback. The improved responsiveness for well-timed, intentional steal attempts remains.
  • Updated the shot meter to properly reflect the green window bonuses of the Poster Machine Takeover Ability.
  • Resolved a reported hang that could occur when attempting to load a MyCAREER save.
  • Fixed a hang following a press conference in the Out of Bounds story.

I’ve added the details for Patch 2.1 to the NBA 2K26 update history in our Wiki. Feel free to share any impressions in the comments below, as well as join in the discussion here in the Forum!

NBA 2K26 Patch 2.0 Released

NBA 2K26 Patch 2.0 Released

Patch 2.0 is now available for the PlayStation 5 and Xbox Series X|S versions of NBA 2K26, with the PC patch coming this Friday. As always, it should come through automatically as long as you’re online. If it doesn’t, try restarting your console or Steam client, or checking for updates manually.

Season 2 is set to tip off in MyTEAM and MyCAREER this Friday, and as previously promised, it’s brought the first major update for NBA 2K26. In addition to preparing NBA 2K26 for the new season in those modes, Patch 2.0 includes a variety of technical fixes, as well as a handful of gameplay tweaks.

Some of the key changes in Patch 2.0 for NBA 2K26 include adjustments to rhythm shooting and shot contest logic, tweaks to Takeover effects, and fixes for dribbling glitches. A number of hangs and other bugs have been resolved, and team art has been updated and fixed in both current and historical eras. A number of new player likenesses have also been added, including new face scans, tattoos, and hair updates. There are also some PC-specific fixes, including improved keyboard support and optimisation for better performance.

You can find the full release notes for Patch 2.0 below, as well as in the update history for NBA 2K26 in our Wiki. Please feel free to share any thoughts in the comments, as well as join in the discussion here in the Forum!

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NBA 2K26 MyPLAYER Builder Details

NBA 2K26 MyPLAYER Builder Details

Following on from the insight into presentation, the latest Courtside Report for NBA 2K26 previews the MyPLAYER Builder in this year’s game. It seems that one of the goals with the MyPLAYER Builder in NBA 2K26 was to make it easier to create viable builds.

To that point, some of the key additions include an Animation Glossary listing details on attribute and height requirements, as well as options such as Build via Badges that lock in the minimum attributes that are required for your desired Badges. Templates, a Scouting Report, and the ability to preview body types suggest a more informative approach.

There are also new archetype names that better emphasise a build’s strengths, a new maximum height of 7’4″, and the ability to unlock a Custom Takeover. Badge Perks, Rebirth, and Cap Breakers all return from NBA 2K25.

I’ve summarised the NBA 2K26 MyPLAYER Builder blog below, but with so much information to digest, I’d certainly still recommend giving it a read. As always, feel free to share any thoughts in the comments below, as well as join in the discussion here in the Forum!

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NLSC Podcast #541: NBA 2K25 MyCAREER News, NBA Superstars, & Retro Pickups

NLSC Podcast Logo

From courtside of the virtual hardwood, it’s Episode #541 of the NLSC Podcast!

The latest NBA 2K25 Courtside Report has delivered the details on MyCAREER and MyPLAYER in this year’s game. While some of the news is definitely promising on paper, we still have our doubts. Indeed, the lengthy grind and pushy recurrent revenue mechanics remain an elephant in the room that far too many content creators and influencers don’t want to acknowledge, and sometimes even actively downplay. Nevertheless, we join the community in reacting to the latest NBA 2K25 previews. We also asked the community what they’d pay for a home port of NBA Superstars, and recap some of the excellent retro pickups that a couple of our fellow gamers have recently scored.

To get involved with the mailbag or to provide any feedback on the show, hit us up in the comments, reach out on social media, or post here in the NLSC Forum! For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. You can also find the show on our YouTube channel, along with the rest of our video content. As always, thanks for tuning in, and go get buckets!

NBA 2K25 MyCAREER & MyPLAYER News

NBA 2K25 MyCAREER & MyPLAYER News

As promised when the roadmap for the NBA 2K25 preview season was revealed, the latest Courtside Report is all about MyCAREER and MyPLAYER. Much of the blog discusses the MyPLAYER Builder system, Takeovers, Badges, and so forth, but there are also some interesting insights into this year’s story and other aspects of MyCAREER.

One of the key points about the NBA side of MyCAREER in NBA 2K25 is that it’s centred around the concept of building an all-time great dynasty. MP’s backstory is told in flashback, which means that the story portion of MyCAREER is optional and can also be played at any time. However, completing it unlocks rewards and a boost to progression, so it’s at least worth considering.

MyCOURT is also returning, and Season XP can be earned in NBA games, meaning that you don’t have to play online to earn rewards. Takeovers and Badges have been revamped, and more information will be made available in the MyPLAYER Builder.

It’s a lengthy read compared to the gameplay blog, but it’s definitely worth checking out if you’re a keen MyCAREER gamer. With that being said, I have summarised the key information from the MyCAREER Courtside Report, which you can check out below. Feel free to share your impressions in the comments, and join in the discussion here in the Forum.

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Monday Tip-Off: Bringing Online Team Play to NBA MyCAREER

Monday Tip-Off: Bringing Online Team Play to NBA MyCAREER

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with an out-of-the-box suggestion for the NBA side of MyCAREER: online team play.

When MyCAREER in NBA 2K17 brought us Orange Juice – both the story and dual player controls – I figured that the mode would continue to innovate in its mechanics. The ability to control two players and switch between your MyPLAYER and Justice Young was a novel concept, and underscored the theme of becoming the next great duo in NBA history. However, the NBA side of MyCAREER neither repeated nor built on this creative idea. Instead, the focus has been on mechanics such as Takeover and the online meta. It’s about finding the most powerful builds for online team play.

On one hand, this is understandable. The online scene is extremely popular, while NBA MyCAREER is beginning to gain a reputation similar to franchise modes, i.e. “that’s something for old heads”. That’s not to say that younger gamers don’t play the NBA side of MyCAREER, but gamers young and old are more frequently using it to level up their player for online team play. I believe there’s a missed opportunity here, for both gamers who prefer the online scene, and those who enjoy NBA MyCAREER. What if the two could be merged? No, I’m not talking about 2K Pro-Am, The Rec, or The Playground. I’m talking about an online multiplayer element to an NBA career.

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NLSC Podcast #346: And Now, A Word From Our Sponsors

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Episode #346 of the NLSC Podcast is out now! Derek (aka Dee4Three) and I are your hosts for this week’s show.

Controversy strikes as an unskippable ad has made its way into NBA 2K21 Current Gen. It isn’t the first time this generation, but the backlash has prompted a statement from 2K, one that we find questionable. This prompts us to recall other controversies, and the tendency for some gamers to make excuses for them time after time. We also talk about the logistics of an indie developer making a fully 3D 5v5 basketball title. With the release of the third gameplay blog for NBA 2K21 Next Gen, we have our first look at MyPLAYER builds and AI improvements. Once again, the included clips seem to tell a different story to what’s been written in the blog. The changes to builds, Badges, and the Takeover system leads to a discussion of stories and RPG mechanics in MyCAREER. After summing up our thoughts on the gameplay blogs, we dive into a fun topic: the amazing fictional NBA team names in Super Dunk Shot!

What’s your take on this week’s conversation? Sound off in the comments section below, or join in the discussion here in the Forum! Additionally, feel free to hit us up with any feedback on the episode, as well as suggestions for topics that you’d like to hear us discuss in future episodes. For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. The show also comes out on our YouTube channel, so be sure to subscribe for future episodes and other video content.

Monday Tip-Off: NBA 2K Online Is In Terrible Shape

NBA 2K Online

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with some thoughts on the quality of online play in NBA 2K; or, more accurately, the lack thereof.

Hey, remember when I wrote about the desire to balance positivity and negativity in my articles? I mentioned that I wanted to avoid writing an article about online play in NBA 2K that ended up being more of a rant than constructive criticism, cathartic as it may be. Well, I’m going to go ahead and vent a little. I was originally going to leave it at my Friday Five detailing my experiences with the Jordan Rec Center, but I need to expand upon that. As someone who was traditionally an offline gamer who has since been drawn into online in recent years, I’m now remembering why I avoided it.

When the NBA 2K League was announced, I noted the slight possibility that it would have some tangible benefit for the rest of us. Specifically, I suggested that in the best case scenario, it would encourage 2K to improve their servers and address some of the long-standing issues with online gameplay, in order to make the “home version” of the NBA 2K League more like the real thing. Unfortunately, that hasn’t been the case. NBA 2K online has strayed further and further away from sim basketball, and the servers continue to be extremely unreliable. Combine this steady decline with a toxic part of the community, and honestly, I don’t see the situation getting any better.

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Monday Tip-Off: Should NBA Live Be More Like NBA 2K?

James Harden shoots in NBA Live 19

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with an interesting and important question that continues to be hotly debated: should NBA Live be more like NBA 2K?

As NBA Live continues to rebuild and re-establish itself in the face of NBA 2K’s dominance, there is a debate among basketball gamers as to the best direction for the game. There are gamers who would prefer that NBA Live remains distinctly different to NBA 2K in focus, style, and approach, and generally reject any suggestions that Live should borrow ideas from 2K. Conversely, as noted here on Reddit, there are others who would prefer that NBA Live essentially copy NBA 2K, but for a few details here and there (such as avoiding 2K’s approach to microtransactions).

Naturally, between those two extremes are more nuanced suggestions about NBA Live doing its own thing, while also borrowing some of NBA 2K’s best ideas (and in some cases, putting its own spin on them). To that end, of course, there’s still debate as to which ideas should be borrowed, how closely NBA Live should mimic what NBA 2K is doing, and to what extent any 2K concepts should be reworked. It leaves us with the question of whether or not NBA Live should be more like NBA 2K, or as the thread over on Reddit put it, “NBA 2K re-skinned” rather than NBA Live. For me, the answer is yes…and no.

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